Wednesday 24 June 2020

Back to Babylonia

I arrived at games night this week and was immediately warned by Sam not to lean back on the rear two legs of a chair. If his nightmare was anything to go by, it would result in me crushing my head against a wall. What a way to start the evening.

We began as a seven (Sam, Martin, Joe, Ian, Katy, the initially silent Andy and myself) so we played 7 Wonders. Sam bemoaned the lack of brick in his neighbourhood, Joe built eleven military points and I was so under-prepared that for me round three was mostly made up of cards with red crosses on them. Quiet Ian won again, and again he had the least thinking time. When asked for his secret, he just said stuff that I was trying to do anyway. I'm clearly missing something.


Ian 63
Sam 57
Joe 56
Andy 45
Martin 42
Katy 37 plus cash
Andrew 37

Then we split into two groups. Sam, Andy and Katy played Down Force on BGA. Martin, Ian, Joe and I chose Babylonia on Vassal, the sandbox-y website for recreating board games online.

I tried to keep an eye on Down Force, and I watched with interest as orange stalled near the finishing line, only to see green speed past for the win. Pity that everyone bet on yellow, then.

Andy $13m
Sam $9m
Katy $6m

Then they played again and, according to an email from Sam this morning, he was so tired he bid on the wrong car, played the wrong cards and thought that orange was red.

Andy $29m
Katy $11m
Sam $8m

As for us, we had to struggle with Vassal's unwieldy interface. Joe was using a pen to control his cursor and found it difficult to access the right click menu needed to flip his counters over. Martin often flipped them for him, asking if Joe needed help in the same way you'd ask a five year old if the needed their food cut up.

I accidentally put one of my counters on a tile and when I picked it up I found they had stuck together and no amount of picking up and putting down would separate them. I managed to get out of it by using the Undo button until I was back where I started.


As for the game, it worked fine online. I was lucky in that I was mostly left alone on the central island while all about me wars were waged. It was also very level in terms of cities. A close game.

Martin 138
Andrew 137
Ian 133
Joe 114

At this point the two groups were both back in sync. Joe and Sam left and the remaining five played For Sale. I started very well, picking up a 23 house for free. Meanwhile, in the selling phase Katy got $0 even though she’d played an 18. “You’re such a bunch of…” she said. Ian, on the other hand, picked up $14m with only a 9. Martin won, having ended up with a run of middling cards which seemed to do well for him. He mentioned that it meant he didn’t have to think so much.

Martin 58
Andy 55
Ian 53
Andrew 51
Katy 39

We played again. I bid high for a 30 house in the first round and then have to pass for the next four rounds as the bidding is always out of my league. Ian repeated his knack of picking up big cheques cheaply when he got the $15m with only a 13 house. Not sure what happened to Katy. Maybe she’s not good at For Sale or maybe she was disturbed by the noise of Any’s keyboard which sounded like an alien chomping on human bones.


Martin 59
Ian 52=
Andy 52=
Andrew 51
Katy 33

Katy wanted to play 6nimmt, keen to try a game that she was good at. But the fates were against her tonight as she ran into trouble early on (“I think I’m going to be sick,” she said). I was in first place until the final (fourth?) round when Andy missed a chance to screw me over when he decided to target Martin instead and managed to achieve neither. My luck didn’t last, though and I went into a death spiral (partly thanks to Katy) and ended in second.


Matin 33
Andrew 23
Andy 15
Ian 11
Katy -3

And then Ian left and the last of us chose Tea Time to close. I had to dash off mid game to give a neighbour some soy sauce. At least, that’s my excuse.

Martin 33
Katy 28
Andy 26
Andrew 24

Martin had neatly wrapped up a Perfect Five in one evening, and all without leaving his sofa. How clever. Congrats.

Friday 19 June 2020

When we come out of Lockdown

My somewhat decadent coping strategy with this whole thing does at least, I hope, have fringe benefits for a Tuesday night. Over the last 4 months I've played a bunch of new games, a number of which I may trot out hopefully on a Tuesday night, and - here they are.

SHORT AND SILLY


Don't Mess With Cthulu is a hidden-identity team game were you can never be sure who's on which team until the game is over. About 25% of the game is shuffling cards and dealing them, but it's kind of forgivable because there are only 5 cards per player and it's stupidly silly. One team is the agents, trying to reveal four Elder Sign cards to win. The other team only needs to reveal the single Cthulu card - each round begins with every player telling the truth, or lying, about what cards they have, before everyone chooses a single card to reveal from another player. From these simple rules arise multiple layers of deception and reasoning: agents want to fool cultists they have Cthulu when they don't; cultists can lie they have elder signs when they don't. Cultists will admit they have Cthulu to get another team member to pick it... agents will bluff they have Cthulu, but in doing so, may appear to be cultists. It's often clear someone is lying, but rarely who. And you won't even know how many members each team has!


We are the Robots was a Kennerspiel Des Jahres nominee and can be played co-operatively or competitively, in either case using The Mind-type player-perception-reading to figure out how far the active player (the robot) is moving along a line. They 'beep' when they go, and 'beep' when they stop, and they do say if they are going fast, slow, or normal pace. That's pretty much it. Doesn't have the tension of The Mind, but plays in ten minutes and is pretty fun for it.


Mr Face is a face-making game where someone chooses from a hand of facial expression cards and makes the face (with cardboard bits, though using your own face might be an interesting variant) before everyone chooses a card of their own that might - you hope - also correlate to the face made. Then everyone guesses which one it is. It's like a more visual version of the First Line of a Book game, only not quite as fun. The best part is just making the face.


Love Letter. There's a new six-player version that - as well as playing six players - adds two new characters in the Spy (0) and the Chancellor (6). The spy can potentially score you a point even if you don't win the round (potentially if you do, as well) but the Chancellor has a new element to the game - allowing you to know the last two cards in the deck. Joe, Stan and I have been playing this loads.


Nine Tiles Panic. Real-time tile-laying thing with bonkers Oink theme that is ultimately irrelevant. It's got lovely bits but the game is a strange mix - offering a dynamic puzzle that changes from game to game in how it scores, but forcing you to rush through it.

TRICK TAKING


Tournament at Avalon was played once and frankly it was a disaster. But only because it was the wrong game at the wrong time, riding a wave of misplaced optimism. I am really keen to try it again with the trick-taking fans of a Tuesday night. Everyone is in a multi-player punch up at one of Arthur's soirees, and taking tricks is bad because they deal you wounds. When anyone's health reaches zero they are dead, and the game ends with the healthiest player winning. The art is lovely and the combative aspect appeals - to me, anyway. Minor reservation over special-exception type character abilities, but definitely one I'd like to revisit.


Tricks and the Phantom is another Oink game, where you get a point for winning a round - it's not really a trick-taker to be honest - but can also score for correctly deducting who was going to win. We haven't yet played it with four, but I think that's when the game is at its best.

TWO-PLAYER 


Both Nova Luna and Wingspan actually play up to 4 and 5 respectively, but they feel like they're best as head-to-heads to me. Wingspan looks lovely and is a kind of gentle tableau-builder on the theme of birds. I think it's too gentle to be a hit on a Tuesday though; feels more like a Sunday morning-with-coffee thing to me.


Nova Luna is a slightly Patchwork-esque tile-laying game that I find both addictive and bewildering in equal measure. Each tile allows you to place discs on it when the adjacent tiles are what it wants to be next to (and contiguous tiles of the same colour all connect to any tile each one of them is next to) The player to place all their discs first wins.


YINSH is a really clever 2-player abstract of forming rows of your own colour. Like Othello, leaping over pieces on the board causes them to flip over to yours/your opponent's side instead. But it's a far better game than Othello, and has a neat mechanism where winning a round puts you at a slight disadvantage in the next.


Europe Divided is a Twilight Struggle-esque battle for supremacy over contested areas of eastern Europe, post 1990. I don't recall a huge amount about it now - I played it way back in March - but I do remember being impressed!


RACING GAMES


Rallyman GT is a fairly fun dice-chucking game where you can either play cautiously, or push your luck. Although Joe loves it, I prefer...


Gaslands which is just ridiculous. It takes X-Wing's idea of moving things around using templates, but gets you to do it with matchbox cars instead, where you can ram and shoot each other in a Mad Max type scenario. The first rule in the book is the Rule of Carnage - wherever there is doubt over what should happen, choose the most destructive outcome. In our three games, at least one person didn't finish the race on each occasion.

EURO GOODNESS


Not just euros I guess, but games that come with a board and you do stuff on it. The least Euro-y is probably Fast Sloths. Here you're in a race to gather 8 or more leaves, but because each player is a sloth, you never move. Instead you hitch a ride on other animals, who all travel in a variety of ways across a variety of terrain. Minor concern is it seems like it often comes down to a tie-breaker but it's fun, and fast-moving.


In Traintopia everyone is building their own train tracks, and at certain junctures will place passengers on them, who score depending on what landscape your train goes through. Each round the tiles, passengers, and one or two other elements are drafted, so you can play it in a kind of shit-kicking way if you so desire. We tended just to snap up what we wanted. It's pretty decent.


Little Town is lamb dressed as mutton: it looks like a really simple place a guy, get stuff, build things type thing - and in a way it is. But as things are built, the shape of the board changes and the deeper dynamics of the game arise out of that. Dick moves are available.


Tin Goose is an underwhelming looking thing but one I really enjoyed exploring. You're running an airline company between the start of commercial flight right up to the seventies. Build routes both national and international, purchase planes, blah blah. BUT two things make it really appealing to me - first of all, everyone starts with five cards that represent the pain-in-the-ass thing about early air travel, and as the game progresses you are trying to shed them to improve your progress. How that's done is intrinsically linked to the central mechanic, which is bidding. How much is anything worth? The players end up deciding that collectively.


Murano is the most euro-y euro here, but for those who like their euros - this is a goodie. Each player is contributing to the establishment of the glass-blowing industry on the island of Murano, but that vaguely-bland theme is really offset by a number of slightly un-euro-y things, such as how turns progress (moving boats around the island - blocking is available!) how gondoliers score (semi-secretly!) and the super-tight economy, where the best avenue to cash is glass blowing - but glass blowing costs you points, because the inhabitants hate the pollution you produce. On top of all that, a tension over how and when the game actually ends...

EPICS


The Romans sees each player taking their bespoke Roman empire on their individual European map and try to build it across several epochs. There's some easy-to-grasp worker placement oiling the wheels of progress, then a series of dice-rolls potentially undermining it. It's what the Ragnar Brothers call a quantum system of gaming, but I have to be honest and say I really preferred...


History of the World. Despite its venerable age, one of the most fun games I've played during lockdown, even though each play was by myself. Over seven ages various empires rise and fall, and players play a different empire in each age. I thought this who-have-I-got-this-time aspect might dilute your feeling of commitment, but it works really well; not least in part because when you draw an empire you can choose to pass it on to anyone who doesn't yet have one. As the empires vary in strength, there's a sense of built-in policing here between players - but it can backfire spectacularly too. The rules over combat (chuck dice!) and point scoring (control territories) are really simple too, and what arises out of it is a real sense of story. I'm desperate to play this with actual people, albeit it's probably too long for a Tuesday night.


Finally Vindication lands somewhere between epic (a short epic) and euro (with lashings of narrative). I'm not sure who would like it and who would hate it, but I'm definitely in the former camp - I'll even forgive it for having orcs, because there's an explorey sandbox feel to how you move around the island, hoping to vindicate your character by having them go from literal wash-up to a dominant leader of men/gnomes/whatever. And there's a puzzle-feel to how you do it, literally turning the cubes of two basic tenets (eg strength, intelligence) into another (eg courage). It also has a time-running-out endgame mechanic reminiscent of Sol: twice Stan and I have played and enjoyed it so much we just kept going! My main gripe about it is a box full of miniatures that don't even feature in the base game, which feels like a slathering of Kickstarter over something that didn't need it.

Wednesday 17 June 2020

Rock of Ages

I was early for once and experienced the pleasure of watching people trickle into Discord. There didn't seem to be any real urgency in sitting down to play until we (Adam T, Andy, Martin, Joe, Katy, Sam, Ian and me) split into two groups of four.

Martin, Ian, Katy and Sam became the happy-go-lucky trick-taking fun club while the remaining four were the furrow-browed thinkertons of Eurogaming.

After some deliberation we chose Stone Age as suitably thoughtful without being too complex. Joe hadn't played in years and got a rules explanation from Andy. "It's all coming back to me now," Joe said nostalgically.



And then, having taught Joe how to play, Andy showed no mercy in filling up the forest so that Joe couldn't collect wood in that round. I was much more generous and I held a party on my first turn, rolling four sixes such that everyone walked away with a farm.

Joe continued to reminisce about the game remarking that it was the first game they played after Caylus, and we all enjoyed the dice rolling.

One thing that the online version lacks is the sense of satisfaction when placing all of your meeples in one area. Thus, Adam was deprived of the opportunity to feel like a gambling pro at a casino when he went all in on gold. Wasn’t enough to get him near first place, which went to the far more experienced Andy and well done to Joe whose dusty memories were enough to get him into second.

Andy 154
Joe 147
Adam 134
Andrew 127

By the time we’d finished the other four had completed a couple of games (photos below courtesy of Sam - I only recognise Tea Time) and Sam had already retired when we regrouped.





So the seven of us dug out 7Wonders, which is in the middle of its third or fourth revival here on GNN thanks to BGA’s interface making it all very easy to manage. Ian quietly sat in the corner, working on his pyramid of Giza, and winning wars - all with the least thinking time by far. I noticed that very few guilds were built, instead being used to help construct wonders.


Ian  67
Martin 62
Katy 51
Joe 50
Andy 47
Adam 45
Andrew 44

We ended on For Sale. I was quite pleased in one of the bidding rounds, picking up a 13 for just one coin but than that very same 13 got me a bit fat $0 cheque in the second round. With luck like that, I never stood a chance.



Andy 53
Martin 52 + tie breaker
Katy 52
Joe 51
Andrew 38

With that, we were done. Thanks all. See you all again soon.

Friday 12 June 2020

Token Gestures

The alternate Thursday weekly Old Fart club assembled last night with Chris, Paul J and myself comparing beard-growing capacities whilst we waited for Andrew. I suggested if we started a game he'd turn up, but even that wasn't necessary: the moment we navigated to boardgamearena, Mr E appeared, fashionably late and freshly-shaved. Or that's what it looked like anyway. The light was dim.



Our first game was Rallyman GT. This is a pretty straightforward racing game of laying out gear dice to move along the track - you can roll one at a time, and potentially halt your progress before you hit a certain number hazards (which would mean a loss of control: not good) or push your luck and keep rolling; hoping you don't roll that critical hazard. Or you can really push your luck and go Flat Out: roll all your dice at once and hope for the best. The benefit of doing so is that - as long as you haven't lost control - you get a focus token for every die you rolled, and these can be used on future turns to pay for a die result, and avoiding rolling it at all. That's pretty much it, except some corners restrict speed and some track restricts space. Everyone fell foul of a hidden danger - hidden in that either the interface or (more likely) my explanation was slightly off. All my Focus tokens simply vanished at one point, which was slightly irksome.


We all span off at one point or another - Paul most of all, as he kept going flat out to try and catch us and getting pretty much shat on by fate. Andrew cruised around as though on a Sunday drive and won by a country mile:

1 Andrew
2 Chris
3 Sam
Did not finish: Paul*

*Paul sacrificed his last two turns so we could wrap up and move on. It was fun, but I think it's a game that's better in the room - unlike our next game, the online aspect seemed to actually slow it down.

And the next game was of course 7 Wonders. Andrew had to dash off on a mission of mercy, so the three of us blasted through two quick games. In the first, Chris built almost no resource cards at all and worried that he'd made a mistake. But he hadn't - a convincing win despite having to buy almost every brick and beam of his city from his neighbours. Astonishing.


I won the next one though, so there.


Then with Andrew back in the virtual room, we sashayed our way through 4-player Kingdomino. Andrew was left to build mountain tiles completely unmolested, and by the time we realised our mistake(s), he'd claimed the win. I was gutted - I had convinced myself I was on for a subsequent Kingdomino victory, but no!

Andrew's bar-chart approach, right

Final scores

With the hour approaching ten, I bowed out. I will leave Andrew to take you through all that happened next....

*            *            *

We ended with Quantum, for which Paul needed a litle rules refresher but we were otherwise in like Flynn. I started badly and never improved. I rolled a 1, 2 and 4 and thought "aha, I can easily get some of those 8 cubes down by changing the 4 to a 5." Except the nearest planets to my home were all nines and with a two and a one on board, it would take forever to reach an eight. Instead, I spent my time attacking whoever was in first and totally failing to get a cube down at all. Shocking.

Paul played very well. We had to remind him about aggression getting him two dominance points when he already had four, thus allowing him to put two cubes down at once, but he needed no help at all to set up his last move in such a way that he couldn't be stopped, even though I thought I had when I relocated one of his cubes. He just warped somewhere else and left his five dice trundle over to join it.

Paul wins!
Andrew and Chris joint last, according to BGA but Chris only had one cube left and I had all four.

Thanks for that, guys. See you soon.


Wednesday 10 June 2020

Tea o'clock

Technically speaking, I was bang on time this week. At least, I had logged into Discord on my phone and was present as Katy, Joe, Martin, Adam T, Ian and Sam arrived. Alas, I was distracted by other things (making a salad, for example) and once I got to a PC, a game of Codenames was already underway.

This meant that my team mate Joe had to decipher spymaster Sam's first clue of ONLINE, 2 and he did it perfectly, picking out Amazon and Web.

Martin was not so lucky with his clues to Ian, Adam and Katy and his clue of WEIGHT lead to them picking one of our clues and then in the second round Martin chose TREASURE as his clue which prompted his colleagues to choose Temple. Alas this turned out to be the assassin and the game ended before I'd really got comfy.


By now Andy B had turned up and so we split into two groups of four. Martin, Joe, Katy and Sam played American Bookshop. Sam described it as a “devilish trick taker” and it was the word “devilish” that swung it for Katy.

They set off to a new Google Hangout so I have no idea what happened there, except that Sam won.


Photos courtesy of Sam

Meanwhile Ian, Adam, Andy and I went for Palaces of Carrera. It was Ian's first go and so Adam gave a rules explanation. Andy took the opportunity to go and get food but later admitted he'd overestimated his familiarity with the game as he had to reference the pdf of the rules. Ian was so quiet and still that I asked him if his avatar on Hangouts was a photo of himself. Adam discovered that you can’t say “bugger” on BGA.


It ended in a rare double victory for Adam. Firstly, for the game of Palaces of Carrara and secondly for the game of Race For The Galaxy that he was finishing off as we were playing.

Adam 78
Andrew 60
Andy 50
Ian 20

We learnt that the other four were playing King Domino, so we sped through 7 Wonders. Andy went into a lengthy debate about whether the left and right arrows on markets meant clockwise or anticlockwise. He must have been very frustrated about this, because he suddenly went big on military in round three. It was a futile gesture, though/


Adam 53
Ian 48
Andrew 44
Andy 39

Kingdomino was still going on so we, in our over excited state, figured we could squeeze one more game of 7 Wonders in. We couldn’t, and they finished halfway through our game. Ian went big on military and yellow commerce buildings on his way to a win.

Ian 56
Andy 51
Adam 48
Andrew 36

Kingdomino ended


Sam 53
Martin 53
Joe 49
Katy 41

Sam won again, this time on a tie-breaker so absurd that Martin scoffed at its very existence.

At this point Ian, Sam and Joe left and the remaining five of us played For Sale. Katy picked up 2, 3 and 4 and wanted the 1 as well except someone beat her to it. It was the most audacious tactic in For Sale since Katy decided to just pass on each round of bidding and pick up whatever. Today’s game ended that same way as that did. With Katy in last.

Andy 57
Martin 53
Adam 49
Andrew 45
Katy 40

Then Adam left which left us as a quartet. We ended the night trying out a simple yet tricky game called Tea Time. It's a set collecting game where each set has a mirror image. Collect two opposing cards and they cancel out. But this may be good because having no cards in a set gets you five points. This makes it better than having one or two.


Martin 41
Andy 33
Katy 27
Andrew 25

Katy 39
Martin 34
Andy 29
Andrew 24

And with that we were done for another week. Thanks all.

Wednesday 3 June 2020

Some games

With the worldwide insanity right now being crystallised in the most heinous ways in the US and UK, maybe it wasn't a huge surprise that only four of us were in the mood for gaming. Maybe other GNNers were morbidly fixated on the news, as I (Sam) had been for what seemed like the last two or three weeks. Even more than before. Anyway with the absentees too numerous to list already, we also lost Joe to a late drop-out and began as a four: Ian, Martin, Andy, and myself.

Martin was keen to play American Bookstore, and with an introduction that the game was so named as a revenge on a haughty bookstore paymaster, I was intrigued. Plus - it's a trick-taker, so there was that. However neither of these things rubbed Andy the right way, as he announced early on he wasn't keen, even with the smut-inviting sabotagey delights of playingcards.io as a sideline in entertainment. The game itself was interesting: four suits 0-15 11, standard trick-taking rules apply, and there's no trump suit. Like Poison, having the most cards won in a suit is good, and having any less than the most is bad. The extra twist here is that if you play a card that takes the collective value of all-played-cards to 15 or higher, you take all the cards, no matter the value or suit of what you played. This can be helpful, or sometimes a big pain in the ass. It also means players sometimes don't get to play in a trick! And it gets harder to predict what will happen as the cards run out...

Andy may have warmed to it. One thing that was easy to predict from early on was that he was going to rinse us - and he did.



Andy 40
Martin -2
Sam -3
Ian -19

From there, we headed into space for around four or five missions of The Crew. Even though it's only 24 hours later, I now can't remember very much about them at all! Except I think we took three turns to complete the first mission and did the second mission first time of asking? Second time? I'm not sure. Sorry.



I was doing my Classic Boris and bowing out of any responsibility at this point, barring some wafflingly vague recollection a bit later, but the others headed off into the night to play Red7, which Martin won by some distance apparently! If you don't remember Red7 it's the one where the rules keep changing all the time depending on what card you play.

Maybe next week the world will be different.

Monday 1 June 2020

Four aces

After bowing out prematurely on Tuesday, I viewed the fortnightly Thursday meet as a chance to get back on the gaming horse, as it were. Sam, Paul, Chris and I met up on Zoom and sent our virtual selves to do battle on Board Game Arena.

We began with For Sale, which was new to Paul. Sam talked him through the rules and did a great job, as evidenced by the result.

Paul 72
Sam 62
Chris 58
Andrew 54

Paul suggested a second go, now he knew what was going on, but was somewhat less fortune. There's a moral in here somewhere.

Andrew 68
Sam 67
Paul 59
Chris 57

Next we played Carcassone, which has had a bit of a revival in these online times. I went big on roads and farmers (and I managed to isolate one of Sam’s farmers), while Paul hit the jackpot on roads, farms and cities.

Paul 74
Andrew 63
Sam 47
Chris 40

Then we played Incan Gold. Sam started off light on his toes as usual, but then stayed in just as one of the temples paid out big.

Sam 36
Andrew 31
Chris 30
Paul 23

In Perudo, Chris and I were out quicksticks. Paul hung on to his five dice longer than anyone else and then as he and Sam faced off man to man, he had the good fortune of eight aces in a row to finish Sam off.


1. Paul
2. Sam
3. Andrew
4. Chris

Sam was eyeing the clock, hankering for rest, but assured us he was fine for one more short one. We fired up good old 7 Wonders. Paul had his usual slow start as he tried to remember the rules, but it wasn’t long before we were firing on all cylinders. I must say, I was surprised to come last since I thought I’d done okay.

Chris 60
Paul 56
Sam 43
Andrew 42

Lastly, with Sam off to bed, we ended on Stone Age. It took us to eleven at night in mostly total silence. Paul’s space age lighting making it look like he was dialling in from the Nostromo. At least my candle light was slightly more thematic. I was too slow, however, in picking up multiplier cards and after Chris nabbed a few axe cards, I switched focus to huts. Too late to mount any real challenge, though. Paul’s large tribe got him a bumper score despite having next to no artefacts in his collection.

Chris 206
Paul 201
Andrew 157

And so we were done. Thanks guys, I needed that.

Paul's lighting turns him into Max Headroom