Showing posts with label Destination X. Show all posts
Showing posts with label Destination X. Show all posts

Wednesday, 7 November 2018

The Comeback King

The rain hung in the air as a fine mist this Tuesday evening, the kind of rain that doesn't get you wet unless you move. I joined the gamers at Joe's place a few minutes late and found them (Joe, Sam, Ian and Martin) playing Destination X, the game of geography and deduction. Joe was the spy hiding in a country and the other three whittled away the options by asking him about this country's biggest export (nutmeg), major industry (food) etc. They got it down to Grenada or Eritrea, and then guessed right.


Ian, Martin, Sam successfully sought.
Joe finally found

Now we were a five (the Familiar Five, you might say) so we broke out Ethnos. Always on the sidelines, itching to come on, tonight it finally got its moment of glory before everyone forgot the rules.

I needed a rule refresher, but that didn't stop me from scoring low in round one. Everyone else had a go on the giants and scored big for the bands of trolls, minotaurs, dwarfs in front of them. Martin went big on trolls in round one to win any ties while Sam pulled off a mega move by chaining together a load of centurions allowing him to place four tokens in a single go.


In round two, I went big on trolls but my best move was to draw the third dragon from the draw deck, instantly ending the round just before Joe or Sam could've unleashed their game changing mega move. Ha.

In round three Sam collected a hand of ten remarkably dissimilar cards, such that his best move after all that was to play a pair. Ian's lack of fingernails meant he had difficulty picking the cards up from the table. In the final reckoning, Martin won, as was obvious from the end of round one, and I was pleased with my comeback.


Martin 92
Andrew 76
Sam 58
Joe 56
Ian 56

Next up was Druids, a trick taking game that made its debut recently and its not immediately obvious strategy made it rather intriguing, even if the artwork is less than appealing.

A druid miming being stuck in a glass box

We played a full five-round game after giving Joe a rules explanation. Sam cursed his unfamiliarity with the rules when he lost in round one having forgotten you can lead with a special card and pretty much guarantee not winning a trick.

Despite being a newcomer, Joe was given little mercy and the game ended on a hand where either Sam or Joe were about to pick up their fifth suit and therefore lose three points. "Who will be kicked in the balls?" asked Martin, rhetorically. At least I assume he was being rhetorical.

It was Joe who was kicked in the balls.

Andrew 46
Ian 39
Martin 28
Sam 13
Joe 9

Joe wasn't sure what to make of it. I think he thought it was tense but without a great deal of control. I'm not sure because I made a dash for the toilet at this point and, when I came back, Auf Teufel Komm Raus was set up on the table. It's a rare sight which is a shame for such a fun luck-pushing game where you pull coals from a cauldron, adding up the total until you reach your bid, hoping a little red imp doesn't appear to ruin everything.

Joe began poorly and did little to improve. He relied a lot on making a deal with the devil by being in last by himself and getting fifty points whenever one of us went bust. I even took a photo mid game to show how little progress he'd made compared to the rest of us.


But to mock Joe is to tempt fate and halfway through the game, Joe stopped timidly picking out the coals one at a time and instead he pulled them out without even thinking about it. And it seemed to work, since he started to make his way up the score track. Still in last, but more on that later.

Ian looked like The Man Most Likely To... after a bid of 200 paid off handsomely but he fell short of the game-ending score of 1,600. In the following round, we all did so badly that we started falling back down the score track so we decided that the next round would be the last.


At this point, Joe was still in last and, as such, had a deal with the devil. The rest of us all went bust, giving Joe 200 points, and then finally it was up to Joe to try and make his absurdly high bid. He plucked coals out so quickly that you would almost think they were actually hot. He got within a hair's breadth of success when he paused. Would this break the mojo? Would the next coal have an imp? He reached for another coal.

Success! Joe's completed bid meant that we all made ours too, but with bonuses and all, Joe got 820 points in the final round to see him take a narrow victory.

Joe 1480
Martin 1450
Ian 1370
Andrew 1220
Sam 1040

From last to first in a single round. Astonishing. It made my Ethnos comeback look tame in comparison.

Finally went chose Zero Down to finish. Three rounds and then home to bed. I admit, the winning strategy for Zero Down eludes me although I'm sure that Martin's mid-game tactic of putting down a card for all to see (it was a blue 1), saying "no" and then picking up it up again probably isn't an optimal strategy.


Joe seemed to have a plan though as he went clear in round one and then only had eight points when someone knocked for the second time in round two. In round three, Ian amazed us by how quickly he got clear, leaving the rest of us with a pile of points to our name. It made Ian's score more respectable, but couldn't dislodge Joe from his pole position.

Joe 27
Sam 38
Andrew 39
Martin 43
Ian 46

And with that, we were done. Off into the evening (maybe it was still raining, I was too drunk for it to register) to recharge our batteries for the first of two games weekends on Friday.

Saturday, 11 August 2018

Homer and Away

Forgive the epic post. I thought I'd keep tabs on the games we played in our week in Cornwall, but it turned out we played a lot of games. A lot.



Saturday

Mine and Sally's annual getaway with Katie and Mark fell just outside Penzance, specifically overlooking the train track that we became obsessed with during the week. As a present, Mark and Katie had the Trainspotting Log Book delivered on the Sunday and we began recording our debut week as 'foamers'. As we weren't sure about some of the terminology, Length was often recorded as 'Long' and Place Seen might be 'Balcony' or "next to the kettle'.

Excitement peaked early when Sally coaxed not only a wave from the driver, but a horn as well. He went in the book as 'Ledge'.


Games-wise though we began with JamSumo on the Saturday we arrived (Peppa won Sumo, Mark won Jam) followed by, post bed-time, a great game of Decrypto which Sally I won partly due to our obtuse clueing and partly down to sheer luck, when we speculated wildly on an interception and pulled it off - twice.

We followed that with Push It, which Mark and Sally won with a series of deft flicks, mostly notable for Sally's sideways karate-chop technique that started off chaotically, but improved. All of us suffered at the hands of the undulating tablecloth. But Katie definitely provided all the high spots of with her high-velocity attacks, that usually sent some element on the table careering into my midriff.

Mark and Sally 21
Katie and Sam 8

A great arrival evening, surely to be followed up by a day of rain and heavy euros.

*

Sunday

Sadly I rose (at six) on Sunday to find a gorgeous day in the offing, so the most gaming I could engineer in the morning was a game of Ganz Schon Clever against Peppa. It's a more-ish and fast-moving play with two, and Peppa gave it 7.75 out of ten, as opposed to El Dorado which she played with us recently and gave a 9.

Then we went to the beach and some stuff happened there.


After lunch, Mark, Sally, Peppa and I sat down for a game of Azul and everyone loved it (Peppa: 8.5) I made some early hay off the back of Mark (to my left) not doing anything mean to me, but as they all became more cognizant of what was happening in the game, these breezy, benign moves dried up and my possible all-blues or all-yellows or even possibly-both-down evaporated into neither. Mark's quiet contemplation proved to be the key.

Mark 75
Peppa 66
Sam 59
Sally 41

After watching Jumanji (the new version) there was another beach sortie, before Peppa and I played the debut game of Skull King. I recall Joe and Martin were familiar with it - or its mechanics - but it was new to me. A trick-taker where there are three basic suits, a trump suit, but then some pirate cards that trump everything; with an additional catch in that the strongest pirate (the Skull King himself) can be trumped by the 'weaker' mermaid.


The scoring is what makes Skull King interesting though - like contract whist you bid tricks, but you only score if you meet your bidded trick target, and if you're out you gather ten minus points for every trick you're over or under. Bidding no tricks at all gets you the round number multiplied by ten.

It was neck and neck until round ten, where Peppa's slender lead fell foul of my five-trick targeted haul!

Sam 240
Peppa 140

After tea Lula and the boys retired to bed, and it was Mark & Peppa v Sally & Katie. As with the night before, it was another one-sided battle, only this time Katie was on the winning side.

Sally and Katie 11
Mark and Peppa 3

Then the main event of the evening was The Quest for El Dorado. Mark and I had played this with Peppa recently and they were quite taken with it, so we embarked on another dash for the mythical city with nothing but forschers and was auch immer zur Holle to get us there.

It was a mixed success. Katie was rather tired and not quite in the puzzly mode to figure out the best routes. Sally didn't mind the puzzling but her northern belt-tightening ways meant she didn't like buying cards and then keeping the money. "It feels weird" she said. Weird or not, she still found a way to surge past the pioneer Mark and claim a victory in most Ian-like fashion.


Sally - makes it to El Dorado
Mark - watches Sally from a nearby lake, unable to find a paddle
Sam - trapped behind a mountain
Katie - has a nice view of Sam

We stepped out onto the balcony where the much-talked-about game of Mooning the Trains finally began, as Mark rolled back the years - and his trousers - to give the late-night commuters an unexpected view. He insisted afterwards he had only done it to impress Katie, although these motivations were revisited the next day when he realised it was his first mooning. I guess as we move through life, different things give us pause for reflection.

Mark 1
Everyone else 0

We ended the evening with a couple of games of The Mind. Or to be accurate, three games, after the first level of our first game was so disastrous we reset and started again. Both had their high spots with, at one point, a 7-8-9-10-11 going down rapid fire from all angles. But neither saw us past level 5, as shurrikins couldn't save our bacon.

Monday

Daytime Monday was a trip to St Ives. I am never going to St Ives again.

On our return I reacquainted myself with the rules of Lords of Vegas by playing through a few rounds, but I couldn't quite generate enough momentum to get four players to the table. Instead Peppa and I blasted through another ten rounds of Skull King. Peppa's initial few rounds were successful bids of zero, whilst I picked up minus points. But such is the swingy nature of Skull King that a couple of big wins put me back into contention - and as with the day before, it came down to a decider in round ten:

Sam 70
Peppa 20

In a later rematch, another round ten showdown went the other way rather more spectacularly:

Peppa 90
Sam -10

Before the children migrated to bed, and Mark and I cajoled Katie into another game of The Quest for El Dorado as Sally made tiffins. Katie was hesitant, but susceptible to coaxing, and so we set off once more, in German, for the land of gold - or to use the German, gold.


Just as before, Mark hurtled into an early lead whilst Katie and I dawdled. But just as before, he was to be overhauled in the final reckoning - despite pulling off a spectacular final move to get himself to El Dorado, Katie followed him through the gates and the cheering masses turned their attentions to her, seeing as she had the most chevron-shaped tie-breakers. Meanwhile, I was cursing my Forschers for turning up at the wrong time. It's a bit like Lignum, this game.

Katie - El Dorado!
Mark - El Dorado!
Sam - El Perazoso

With that humiliation out of the way, we moved on to the next one - Decrypto!

It was Sally and I versus Katie and Mark. Our words were DUST, EVENING, GLASS and COMPUTER. But we had a miscommunication immediately when I guessed Sally's clue of Buffy related to the evening, not dust. While Mark bamboozled us with clues comprised of words we'd never even heard of (doubotrons, opinel) Sally and I were helped that for four rounds straight we didn't have to clue 'evening' at all, as all our code cards were variations on numbers 1, 3 and 4.

They were getting closer, twice getting two out of three clues right. But when the end came, it came through another miscommunication - my clue of No relating to the Little Britain computer sketch that Sally wasn't aware of. She guessed Dust, reasoning that No would be her answer if I asked her to dust.

Mark and Katie win
Sally and Sam go to bed.

Tuesday

Skull King!

Peppa 200
Sam 140
Stanley 10

I worked in the morning whilst the others headed to the beach to christen Stan's wakeboard.


Later in the day I - appallingly - couldn't find anyone to play a game, and ended up tackling Ganz Schon Clever by myself. I didn't do great, scoring 152 points and then a very shabby 120-something. Then I realised I was selling myself short by not picking up dice from Dirk, as you're meant to with the solo game. I played again, but it didn't improve my score much.

Sam 158

Better than Dirk's zero, I suppose. I also headed into Penzance to check out the local games shop, but sadly Google was not quite as up to date as we'd like. And gaming-wise, neither was Penzance.


Skull King got played again after Joe and Lula went to bed, and this time Stan eked out a win with a low-bid strategy that, once more, was a last-round decider:

Stan 240
Sam 230
Mark 50
Peppa -30


Then after the older children also retired, I tried to convince the grown-ups to play Lords of Vegas by sheer force of will. Or at least simply repeating the words over and over. But we played Push It instead. With the tablecloth removed it was a more pleasing surface, and the game's narrative was dramatic as Katie and I surged into the lead, were overhauled, then surged back, to leave both sides poised for a win on 20 points...

Sally and Mark 22
Katie and Sam 20

I got the yips.


Then Decrypto returned to the table, this time with the teams split by gender. How Mark and I survived as long as we did I don't know, as the ladies seemed to have identified half of our words by round two. And we swung perilously close to miscommunications more than once - luckily I guessed that Mark's canopic related to Pyramid, and not to Oasis. But with Katie and Sally seemingly onto us, we had to go more and more obtuse, until my clue of Benson (for Butler) flummoxed Mark and we picked up our second miscommunication.

Katie and Sally - win!

And we finished with The Mind. After our crash-and-burns of the previous evening, this was a triumph, with Level 12 achieved with three lives and three shurrikins. I advised everyone to play the Dark Mind at the same speed they would the Light Mind, but didn't follow my own advice, and we crashed out on round three.

Mark then mooned another train.

Mark 2
Everyone else 0

Wednesday

Whilst the kids started the day watching Harry Potter and the Saucer of Something or Other, my solo ascents of Ganz Schon Clever finally reached something more respectable.

Sam 273

According to the solo game rules, that makes me equivalent with Einstein. Probably in his post office clerk phase, I guess. Post-breakfast, I had to go on a mission of mercy (dishwasher salt; lemons) whilst Stanley and Peppa played a head to head of the current game of the moment, Skull King.

Stanley 150
Peppa 100


Before Lula instigated a few games of Insider. In the first two, the insider (Joe and Sally respectively) got away with it, as we collectively accused Sally (when it was Joe) and Lula (when it was Sally). In the third game the insider was Peppa, but she was undermined somewhat by the word being 'trashbox' which we were all so unfamiliar with it sounded strange when she guessed it!

Then it was back to the beach. While Stanley and Peppa zoomed up and down in the water...


Mark and I made a face.


Then, post-lunch, after another few games of Skull King, I finally managed to get a quorate for Lords of Vegas!

Stan was still preferring to roll around on the floor like a puppy wearing a hat, so it was myself, Peppa and Mark. And things began rather badly for me when Mark took control of my first casino in short order, getting himself a two-tile gold casino on the strip. My attempt to reorganise blew up in my face like claiming a 1gold card in Biblios (although I didn't make that reference at the time) before Peppa surged into an early lead.

Like the guy in the VW advert, I put all my money on silver, whilst Mark did something similar with purple. Both of us gnashed our teeth as lots of non-silver and non-purple cards flipped over, and Peppa was first to turn the corner on the scoretrack.


Then purples began to surface, and Mark overhauled her, and as we entered endgame Peppa ran out of dice and seemed happy to simply amass tonnes and tonnes of cash.

It was looking like a two-horse race for a bit as I brought up the rear, but I was saved by fate when two Strip cards popped out in a row, benefiting all of us - but me in particular on the Game End card, as I'd just sprawled to create another four-tile casino, pushing me into the slenderest victory.


After another trip to the beach (we made a dragon)


...a dog wanted to use Stan's wakeboard...


...we came back to yet more Skull King, with Lula now another convert. Not sure how many games the kids played, or who won them all. It went on for a couple of hours!

Then there was a quick game of Doodle Rush which Stan and I shared a win on, and after Lula's bedtime Stanley, Joe, Peppa and I played Now Boarding.


This is a Tim Fowers game, he of Paperback, Fugitive, and Burgle Bros. It's got the same UPA illustrative style and like Burgle Bros, it's co-operative. Unlike Burgle Bros though, there's a time element: players are working together to carry passengers around the USA in their planes, and although you can plan as much as you like, when each round starts there's a mere 30 seconds to do all the doing, and you need to quickly factor in the new passengers who've rocked up and messed up your plans.

At the end of each round, any passengers still in the airports get an anger cube - four anger cubes and they flounce out of the game. Three flounce-outs, and the players lose. Get through all the passengers with two or less - you win!


It looks great. It plays absolutely nuts, and I found it quite stressful, even having played it a couple of times at home with the boys. 

We lost!

The grown-ups evening was relatively short, as we were all exhausted by now. but we still squeezed a couple of games in: in El Dorado my dumping cards strategy (thanks Adam) saw me claim a convincing win as the others cursed their cards.


Then on The Mind we were so out of sync that Sally realised she was listening to the radio, and I thought I was holding a card from a previous round.

And so to Bed.

Thursday

The distractions of the outside world meant the first game didn't game played until the shockingly late time of 7.30, when we played Destination X. Joe was the spy, and hid out in Uganda.


Then Peppa was the spy, and we found her in Singapore.

Joe and I went off to do stories whilst the hectic sounds of JamSumo came echoing through the floor above us. Not sure what happened, but Sally said later she'd done enough JamSumo to last her a good while. After that they introduced Sally to Skull King, but it was a baptism of fire:

Peppa 240
Stan  190
Sally 10

The evening was also games-light, with only two of them hitting the table. Azul was first. Katie's understandable reticence at learning yet more new rules was overcome by Mark and Sally insisting that she would like it, and my setting it up while they did so.


And she did like it! 

Although Sally's triple-column board aligned with all the blues meant she took a pretty convincing win. The rest of us duked it out for second.

Sally 86
Mark 74
Sam 73
Katy 67

We ended a reasonably early evening with Push It, the Gods of seating once more pitching Katie and I versus Sally and Mark. Katie's elegant 'Queen's Butler' pushing style was hitting the high spots, but my mojo wasn't on and it was another victory for Sally and Mark.


Friday

Our last day was another games-light spell as we headed to the Minack theatre for a kids show, and followed that with the beach.



In fact, bar a final outing for Skull King (I saw off Stan and Peppa) we almost didn't play games at all, until a bizarro-world style changing of identities occurred, as I speculated that I was gamed out, only to be cajoled into it by Katie. Whatever next!

With the aid of Mark's margarita and a succession of fatty snacks (and only mildly dispirited by a hiccup attack) we ended the holiday with a final blast of Azul!


Re-energised by margaritas and a reckless sense of hedonism - or as close as I get to it - I suddenly found my inner tiler, channeling Andrew's clustering to push me into the lead, and triggering enough bonuses to hold it to the drunken end:

Sam 90-something
Katie and Sally - in the 80s
Mark - in the 70s, thanks most likely to picking up no less than eight red tiles!

And with that, we were done. A gaming marathon! And a fun week.


Friday, 6 July 2018

Little messages

This week's games event was postponed by two days after an England football match, a wife's birthday and my visiting brother all combined to make Tuesday a non starter.

In the initial stages, there were six of us: the host, Sam, his kids, Stanley and Joe, Ian, Martin and me. We began with something quick and simple, Destination X. A game of deduction and geographical knowledge. Eight cards, each representing a country, are dealt out face up. Each non-spy gets three Question Cards, with a question on it (how high is the highest peak? What's the first letter of your capital city? etc) The spy, in this case Joe, secretly chooses a location and answers our questions on the subject using a handy guide book. We, his pursuers, MUST eliminate one country each round. The idea is to identify the correct country without accidentally eliminating it.


We played this lightning fast game twice. In game one we caught Joe in Thailand and in game two we tracked down Stanley in Suriname.

After this, gamer Joe was expected shortly so we bashed out a game of Doodle Rush. Each player has the same number of little wipe clean boards that they can draw on. Their target words are on the back of two randomly drawn cards. There are alternating periods of quiet, intense drawing followed by a raucous bout of guessing, with every one shouting their guesses while at the same time trying to hear what people are saying about their drawings. Get it right and you keep that board.


The scoring system is Number Of Other Players' Boards You Collected minus Number Of Your Own Boards Left In Front Of You. I didn't everyone's score but Martin won it with 7 points. I guessed most of his including a minimalist Napoleon and a very naive art version of the Mona Lisa.


Once that game was done, one Joe left us and another one arrived. How poetic. Stanley stayed with us for one more game, though. That game was Orongo, against Sam and Martin, which was something about building those statues on Easter Island, mixed with bidding sea shells for some reason. I didn't follow it too closely but I remember Sam telling his son that it would be over soon, such was the lead that Martin had.


Martin all statues built
Sam two statues left
Stanley four statues left

Ian, Joe and I played Wordsy, the game that looked enough like a book that Sam's wife picked it up, interested, before realising and putting it back down again.

The game was new to me and Ian, but there aren't a great deal of rules to remember. It basically concerns making the longest or highest scoring word from a group of eight consonants.

During the game, I pointed out Joe's habit of saying "Nice" to every word (although possibly not Ian's "ham", which Ian later blamed for his poor showing). Once I had done this, he stopped doing it which I now feel a little regretful about. Anyway, in the final reckoning, he was the nicest.

Joe 107 (best word, Swivelled)
Andrew 104 (Underwhelming)
Ian 88 (Savagely)

At this point Orongo was in the final stages so we cracked out a game of Kribbeln. In this lightning fast version (practically a speed run) Joe scored 35 with his first round attempt but didn't fulfil the criteria. How cruel.

Both Joe and I completed all four of our kribs, but a strong mid game was enough to keep me out in front.

Andrew 16
Joe 14
Ian 11

Now we were all together we went for Decrypto. Sam and I were a team, while Ian, Martin and Joe hoped that numbers would be enough to balance out our lengthy friendship.

It was, frankly, intense. Four rounds passed with no interceptions and no mistakes. Sam and I hit upon the tactic of making our three clues read like a sentence. Thus "If / a man in health / travels abroad," "Track down / Napoleon / living as a caretaker," and "I taught / the blues / to Gareth" all seemed to frustrate the other team.


We got the first interception on round five, leaving them on a knife edge. They squeezed past thanks to some clever play. Hats off especially to Joe whose clue of Cat Poo threw us off the trail. It referred to the word "message" and, indeed, Sam did mention that as a possibility while we pondered but we chose another option instead.


Then in round seven, they got a successful interception. Now it was the Decrypto equivalent of a penalty shoot out. One last round. They also had a mistake among one of their guesses, giving us the upper hand, but there was still work to do.

In the end, we made a mistake. But in a gentlemanly fashion. While Joe discussed my clues, Sam realised he'd misunderstood my clue. He went to change it, but then stopped, saying it wouldn't be right. Joe did point out that, according to the rules, getting help from your opponents is fine and, if anything, he should have been more careful. But Sam's resolve wouldn't be changed. And he was right: he was wrong. And the other team successfully intercepted our message.

This meant, after eight rounds, we were tied. The tie breaker was how many words we had worked out, but that was two a piece. There were no more tie breakers and we were forced to enjoy our shared victory.

Then we played a three round game of Voodoo Prince, with Martin giving Joe a very quick rules refresher. But it’s a game that easy to learn but a nightmare to understand. I squeaked a first round victory thanks to winning a trick with a 7 blue, giving me two tricks. But then in the next two rounds I was out first both times. Pretty high-scoring “first outs” but still a little galling. There was a brief discussion if my expression of “I’m getting wanked,” was actually part of the rules and decided perhaps not. Trick-taker king, Martin, was in first at the end of round two and then just did enough in round three to win the game. There was an impressive comeback from Sam who had a lowly two points after round one.


Martin 27
Andrew 24
Sam 21
Joe 17
Ian 16

Then we ended with The Mind. If this game shows how well you know each other,t hen we must be pretty well acquainted. In round one we successfully navigated 13, 14, 16! Rounds two and three both ended with Martin and Joe. There uncanny empathy meant they were able to play 88-89 in the right order.

We lost our first life (I think) in round four during a sequence containing 43-44-45-46. Then another went in round five. Round six ended with Martin and Joe again and they successfully played 98-99!


Now we were into the Dark Mind. Round one was clear, as we managed to navigate a 19-21 pair of cards. We then battle through round two, losing two lives, before falling during round three. Just out of curiosity, we decided to see how well we’d do at round four. It was pretty hopeless.


But nothing can take away our achievement. Round two cleared on the Dark Mind, maybe thanks to Sam’s offer of whiskey mid-game. We left with the warm feeling of having our friendships reaffirmed. By board games.