Showing posts with label Pickomino. Show all posts
Showing posts with label Pickomino. Show all posts

Wednesday, 15 July 2026

It ain't over til it's over. Oh it's over.

Partly due to World Cup fever - other fevers are available - this week's GNN hit a very quiet patch, with only host Joe and myself (Sam) sat across the table from each other when the allotted hour came. Katy was going to join us but she was running a little late, so we kicked things off with a couple of head to heads, starting with Faraway. 


I have never won this game before, but Joe put all his eggs in one huge point-scoring basket, and though he pulled it off my many-cards approach was enough for a narrow victory.

Sam 78
Joe 73

We followed that with Pickonimo/Heck Meck, where Joe got off to a terrible start, getting nothing at all on his first three turns. I hoovered up a whole bunch of tiles, but was concerned that as the game closed out I'd start busting. Joe didn't think I had anything to worry about - but he was wrong. Revenge of the Berge!


Joe 10
Sam 8

Katy now arrived - complete with a new bike - and we debated what to play before settling on Eldritch Horror. We'd flirted with this at the weekend and failed at the hands of the Ancient Ones - could we do any better this time? 


Inspired by the works of HP Lovecraft, this undertaking sees us trying to solve clues, defeat monsters and close gates to horrible netherworlds. It's very Pandemic-like in some ways - a combination of hitting objectives whilst firefighting hordes of diseases (or in this case, ghosts, shoggoths, and the perpetual threat of insanity). Joe played Charlie Kane, a politician with powerful influence. Katy was Jacqueline Fine, who had a strong command of Lore. And I was Lily Chen, who mostly likes kicking the shit out of things. 


We began strongly. Joe used his influence to good effect, and his special power to share the love - or more specifically, some asset cards - with Katy and I, We begin navigating the board in search of clues and gates to close, but round two is our first hairy moment as a Reckoning is triggered and Joe narrowly escapes death. 


Katy is doing some terrible dice-rolling and only her powers and cards are rescuing her. But our biggest problem is the current Mystery: four must be solved to win the game, but we are making absolutely no progress on the first one at all, thanks to the circumstances of the nasty Mythos cards and our poor gate-shutting efforts: we sashay around the planet only to faceplant whenever something important is needed to be done.


Katy twice sacrifices her own health to save Joe and I losing (more of) ours, and although I finally close a gate at the fourth time of asking we still fail on the mystery front, and as time is getting on, elect to pack the game in because after nearly two hours we're no closer to the end than when we started, and completing four mysteries before midnight looks unlikely. We're disappointed. I have loads of lovely kit now thanks to Joe, but am feeling a bit like the all the gear, no idea version of Lily.


Lovecraft was a horrible racist anyway. With all the terrors back in the box there was plenty of time for So Clover. I was quite pleased with my clue of bile for ambulance/mustard, but I hadn't spotted the word body on another card, dammit. We flailed about slightly on our first attempt with Katy and I not in tune with Joe's clever clueing. Our second looked more promising with two sixes but Joe had had a bunch of tricky combos and we fell short again!


Despite us trying to save the world and deciding it was all too much effort, it was still pretty early. But hot and tired from our endeavours we decided to call it a night. Hope to see you all next week. 



Tuesday, 26 November 2024

Storm Warning


Friday

Only two weeks after Novocon, the weekend that I have hilariously termed Chippencon arrived - Chris and Chippenham pals Paul H and Stuart were joined by me (Bristol) and Paul J (Isle of Wight) for two days and three nights of coastal gaming at the quiet (except for the wind) village of West Bexington.

Before that happened though, Stuart kicked things off at Chris' house by beating him being beaten by him at Kingdomino (no pics) before Paul H joined them and won Incan Gold by virtue of serially 'chickening out' (still no pics) before they began HeckMeck - and I arrived in time to join them a couple of rounds in, which was also just enough to win. Still no pics, meaning the visually arresting image below is from the next game we played: Nidavellir. I don't remember Paul looking (or being) this furious though. It was still early.


I picked up another victory here, although in fairness I was in some way nursed toward it with lots of in-game recaps on how things worked. Basically though I got a lot of green dwarves. Here's Chris pretending he's totally fine with Paul H getting in the way of his oranges. 


We still had a bit of time so blasted through three games of Strike. I think Chris won two and I one. But I'm not sure because we realised it was time to hit the road, and after snaffling a sandwich jumped into our cars and headed south in convoy. Chris and I had a good old chinwag about times past and present before we rode into Dorchester South to pick up Paul from the station. Then we spent the next 2 hours in Dorchester experiencing all the traffic it had to offer, which was seemingly endless. Somewhere in the midst of it we also got some shopping done and, with mine and Chris' various maladies in mind, managed to keep the crisps to reasonably minimal. "But I've got nuts" Chris said, "And biscuits". The food groups were looking slightly monocultured so I balanced it out with some bananas. 

Then there was more traffic - initially - before Google took us along some snowy lanes across hill and dale before we finally trundled into West Bexington. Levering ourselves out of the car, we could hear the sea from south of us, hidden in the considerable dark. We ambled around the house for a bit...


Then as Paul H started making his chilli, the other four of us played three games of Strike which Paul J won. So we played another which Chris won, before eating the chilli (delicious!), discovering every single chair in the room made farting noises, and opening up the evenings' ludological main course, which was Lords of Waterdeep. 


Stuart completed a mission on his very first turn and did spend much of the game in the lead. Despite this Paul H's reputation preceded him as he was repeatedly targeted, and as a result struggled to stay in contention. I was poised to haul in 12 points from my last turn, but then Paul J destroyed the building I needed and all I could do was hire a couple of rogues instead. Chris had just minutes before said he was competing for 4th, but this turned out to be not true at all...

Chris 113
Start 109
Sam 105
Paul H 99
Paul J 98

Then Chris introduced us to Fishing, the new Friedmann Friese trick-taker with interesting gimmick. This was really an interesting must-follow affair where winning tricks gives you a point per-won-card, but the won-cards also form your draw deck for the subsequent round. If you don't have enough cards for your hand, you take cards from the shared deck instead, and these have escalating power - a trump suit is introduced, the standard suits get higher numbers, and there's a few special buoy cards as well. So winning no tricks early gets you a powerful hand for the subsequent round, but winning shedloads of tricks means you have shedloads of low-value cards in your deck, and won't be drawing from the shared deck for a while. 


As a result the game ebbs and flows in terms of who is in the box seat. Both Paul H and I tried to build a super-powerful hand for the final round, but that just meant we scored bugger all in the penultimate round, and shared the last few tricks - which wasn't enough for either of us. Stuart had had three productive fishing trips in a row, and that was enough.

Stuart 87
Paul H 74
Sam 66
Chris 65
Paul J 59

An intriguing game. I can already foresee multiple BGG comments about chaos, but I enjoyed it. With Paul J proposing Waterdeep and Chris Fishing, winner Stuart chose the next game and wanted to try MLEM, which needs no introduction here! Chris was always looking solid here, getting a cat into space on every single mission whilst others exploded. We never got to Deep Space, just close enough to chicken out at the last planet!


Chris 33
Sam 26
Pauls 22 each
Stuart 17

Paul H then instigated a hilarious game of Las Vegas where Paul J couldn't stop winning at Casinos and Chris couldn't start - he picked up two cards over the entire three rounds, whilst Paul was doing things like rolling 5 sixes to steal $90k from me, the bastard, 




Paul J $450k
Stuart $260k
Sam $230k
Paul H $190k
Chris $80k

"Fucking hell!" he shrieked, several times. 

It was closing on midnight now and I pondered going to bed. But everyone else was staying up and it was officially my turn to choose, so I plumped for So Clover (sadly, no pics) which was possibly not the optimal choice for our fatigue levels - maybe something sillier would have been better. Everyone got one or two tricky combos and there were a couple of dangerous red herrings as well - overall an okay 20/30 to finish the evening. 

Saturday

Everyone heard the wind in the night as it bombarded the house with air and spray from the sea. It was a fitful one for us as a result, but a little after nine we were all up and Chris - who'd already reconned the trip - led us down to the seafront. The pictures don't do the wildness of this occasion justice - the waves were well over six feet and the wind was pummelling us so much if you stood on the little sea wall you needed to grip the railing or lean well forward into the gale. 




Back at the house the guys started playing Wingspan. I sat in the corner like an old man and grumbled about my cough, whilst I listened to things like Paul J saying "I'll have fish for starters" and Paul H revealed his mockingbird could repeat the brown power. We also had a big talk about what we do and don't like in games, finding there was a lot of common ground about wanting interaction, avoiding cognitive overload, and games where early mistakes put you out of the running. Not covered in glory here: Battlestar Galactica, Grand Austria Hotel and Photosynthesis.


Chris picked up the win in Wingspan, apparently his first since his debut game:

Chris 90
Paul J 81
Stuart 79
Paul H 78

Then I talked the five of us through Around the World in 80 Days, and off we went! Chris was first to reach Paris, as Paul J did some purposeful dawdling. The game was mostly notable for the amount of times the events threw up a Storm or a Delay, usually drawn by Chris. Paul J seemed most affected by them, though I think we all cursed our/his luck. 


Chris won, not only by circumnavigating the globe the fastest, but even getting back first as well (a small logical loophole in the game means you can be fastest even when you arrive last). Stuart and he both did the entire trip in 78 days, and Chris took the win on the tie-breaker.

Chris - Phineas!
Stuart - Passepartout
Paul J - 82 days
Paul H 88 days
Sam 91 days

I think that keeps my record intact of coming last in this game every time I've played it, but I was very pleased to make it home to London instead of kicking my Victorian heels in New York, fucking ages before Studio 54 opened. 

We then ate a table meats, cheeses, bread and even a bit of colour in the form of salad, courtesy of Paul J's trolley dash in the madcap traffic medley of Dorchester. I forgot to take any pictures as I was eating a lot of gouda, sustenance for the afternoon ahead, which was largely comprised of the 4 hours it took us to punch our way through Champions of Midgard. 


This is worker-placement game where the gist is gather dice and use them to fight beasties for points. The most rewarding beasties are further afield though, meaning you need boats to reach them, and wood to build the boats, and food to feed the warriors onboard. On the big journeys Certain Things may occur, like being attacked by a Kraken (me, twice) or falling into a whirlpool (Paul J) but you can usually make it through and, what's more, usually defeat the beast. The catch is in the small print, which is about how many of your precious dice they take off you in the process. 


There's also a bit of mild asymmetry and a canny system of sympathy from the game's AI: when you lose dice, you remember them viking-style by gaining a matching chit, which can in turn be cashed in for a memorial catch-up mechanisming. I found the game rather long, with a lot of rules-referencing, but the battle system was engaging. Chris and Paul H showed a clean pair of heels to the rest of us, and it looked like a two-horse battle until Stuart did a late-game surge up the track. But then Paul H did a late-game surge as well, and wrapped himself up the champion's banner.

Paul H 138
Stuart 115
Chris 111
Paul J 110
Sam 100

Stuart went to make dinner. Paul J strolled down to the beach and I fell into an armchair. Paul H and Chris had no hesitation though, in going straight to the next game! This was Biblios, still a cracker.


Chris took the win, 8 to 5, and barely had time to celebrate before Stuart's chicken curry manifested before our eyes. I finally remembered to take a picture of a mealtime too.


Delicious again, Peter, to quote the Beastie Boys (quoting Peter Sichel). 

Then we played Seas of Strife - better known to me as Texas Showdown - and I got absolutely pasted:

Stuart 6
Paul H 8
Chris 9
Paul J 11
Sam 14

No pictures here but next up was the camera-friendly Sagrada:


Not a tale of derring-dos but a satisfying puzzle. I won this one, narrowly ahead of Paul H if I recall correctly. The scores are missing. Then we reeled from cognitive to constructive, with three games of Misfits!




This actually plays well with 5 despite the official player-count being 2-4: we take 8 pieces instead of ten and the last two players in turn order get the extra cubes. I won two and Paul J took the other. There was plenty of sabotage and laughter, before we moved on to Incan Gold, notable mostly for serial deaths and Paul H not leaving early, which was apparently most unlike him. Chris picked up a win with Stuart close behind. Paul J ended with nothing, as the only time he left it was to grab an artifact he didn't get!

Then we ended the evening with a slightly feeble 7/13 in Just One, where I snapped a picture of Stuart and Paul J impersonating the Kray twins. In fairness to our score, we had a number of duplicates and poor Paul H had to try and guess his word from the clues 'foot' and 'hateful'.


Or at least I ended the evening there - the others stayed up to play Fantasy Realms! 

Chris 169
Paul J 161
Stuart 155
Paul H 149

Sunday
I woke up feeling pretty crappy and unfortunately stayed that way for a couple of hours. After coffee and croissants and some mid-weekend reflections, we broke in the table with the simple dice-chucking fare that is King of Tokyo, in which Chris coronated himself in short, violent order.


Chris 20
Sam 13
Stuart 6
Pauls - both dead

Paul J went out for a walk to get some post-death energy back, whereas I felt slightly perkier now. We played Foundations of Rome, which I hope went down slightly better than the only photo I have suggests.


Both Chris and I got a juicy civic building out early, and this reaped us dividends. Having played before probably gave me an unfair advantage too, but <I like to think> this was maybe balanced out by my bug. Or maybe it was that I stupidly didn't realise the cards were stacked mostly for three players, meaning all the edge-of-town deeds came out very late. I snuck a narrow, heavily-asterisked win ahead of Chris, then with Paul J back in the room we broke out one of the old classics - El Grande.


Chris. Paul J and I used to play this with Andrew a lot about 20 years ago, and I nostalgically recalled being quite bad at it. Little did I know I was reverse-Jefferies-ing myself to a happy (-for me) victory, as I took off down the score track early and there was enough competitive shenanigans between the others to prevent me being caught. Paul J came in second, then Chris, Paul H and Stuart. But Stuart was to turn the tables on us all in the post-lunch epic that was Res Arcana. 


New to Paul, this engine-building odyssey is allegedly 30-60 minutes but we sailed past that despite the game's relatively breezy pace. I guess the first few rounds are a bit mysterious to a newbie (and I was very rusty myself) with Paul regularly asking what he could do, swimming in a sea of icons. Despite this though he was poised to haul in a huge amount of potentially game-winning gold when Stuart hit his tenth -winning - point. Chris was also poised - on nine points. I was considerably unpoised. 

Stuart 10
Chris 9
Paul H 7
Sam 3
Paul J 0

After that epic we needed something seriously silly, and Camel Up stepped manfully - or ungulately - into the breach, giving us a solid half-hour of racing stupidity. Camel Up not being a game to reward wise planning or tactical shrewdness, I won it. 

Then it was Skull King. 


I like to delude myself I'm decent at trick-takers, but I played this terribly. It was the best fun you can have shooting yourself in the foot though. My perception was that Chris seemed to be running away with it, but the scoring is incredibly swingy and Stuart's late game showing, aligned with Chris' late-game collapse, led to an extremely broad palette of numbers!

Stuart 340
Paul J 140
Paul H 120
Sam 60
Chris 40

I shuffled off to make dinner whilst Paul H claimed victory in 7 Wonders, followed by Chris, Stuart then Paul J.


They squeezed in a couple of plays of Strike (wins for Stuart and Chris) before we ate the chorizo stew, which didn't seem that hot until I realised I was coated in sweat. But I recovered in time for another oldie, in the form of Robo-Rally. I took another picture and realised that on a weekend of a lot of chuckling I had numerous images of everyone looking studious. So I asked them to laugh and I think they did quite a decent job of it...


As Chris said, Robo-Rally did show its age a little. Maybe the newer editions have done a little streamlining but it felt a bit phase-heavy and the chaos was ordered by little rules. However, that's not to say we didn't enjoy it. My decent start was harpooned by Chris pushing me off the board, as everyone else came a cropper of their programming skills and/or unfamiliarity with the whole shebang. The Pauls and I spent a lot of time being pushed, crunched, or falling over, whilst Stuart pursued Chris, eventually in vain as the only shove he managed to get in on him actually gave Chris a somewhat fortuitous win!


Then we went for a couple of shorter games in the form of Fantasy Realms and Raj. Chris thought he'd won the former when he triggered the endgame with the 'Sword of Keith' combo-ing it with a shield and something else I now forget. But Paul H's connecting brain sprang a surprise victory, as Stuart ruminated on his past mistakes...

Paul H 217
Chris 212
Sam and Paul J 134
Stuart 105

Raj was more bonkers. I won the first two rounds but collapsed zeppelin-style, as both Stuart and Chris overhauled me. Mojo is such a fragile thing.


Stuart 51
Chris 44
Sam 39
Paul J 37
Paul H 19

We finished off our last evening with more silliness - Chris and Stuart winning Strike...


Before Paul J suggested we finish the weekend with Misfits.


There was much laughter again, though I'm now a bit fuzzy about at whose expense it was. I do know that Paul H took the win though, and with midnight fast approaching, we wrapped up Chippencon as the storm continued to rage outside. 

Monday
There were no games in the morning, but the storm had abated as if in recognition. The sky was no longer elephant grey and the sea was considerably calmer. All that remained was for us to tidy up and get home, which meant navigating the various closed roads from the weekend's flooding. This was something of an epic in itself... thanks all for the weekend chaps. See you soon!


Wednesday, 22 February 2023

That sinking feeling

On a train with cack wifi - will add pics this evening

Laura was our host this week, and with Andrew a late withdrawal the blogging reverted to my (Sam's) sweaty hands.

Joe kindly gave me a lift over - despite Laura and I being practically neighbours, it was a relief to the foot. After some breaking-and-entering shenanigans, we found the kitchen replete with hairy men, and Laura. Katy was due a bit later, and Andy could only stay until 9, so there was a bit of boardgame jiggerypokery (BGJP) as we debated options, before Martin, Andy and Gareth played Longboards and Laura, Ian, Joe and I settled on Heckmeck (also known as Pickonimo, AKA the Hammy game)


Laura had child-related distractions, and I had bad luck/decisions, so in the early running it looked like Ian v Joe. Then Laura and I struck back, but not that effectively, and though I stole a tile from Ian Joe's stash was insurmountable. 

Joe 10
Sam 7
Ian 4
Laura 2

They were still playing Longboards so Laura introduced us to Roll For It, the game of dice-rolling to claim cards. Initially it seemed underwhelming, as each turn is a single roll of the dice and choosing where to allot them, if at all, to hopefully claim cards if you're the first person to complete the card demands. 


But as the game continued it got faster and funnier with Katy - who arrived as we started - desperate for six 2's as the rest of us fought it out over another card. As we turned from perplexed to engaged, Longboards finished...

Gareth 41
Martin 39
Andy 33

..and they started playing HIT, which I didn't get any photos of. We were too busy chucking dice and shrieking by then. Eventually Ian claimed the win (22) followed by me (17), Katy (15) Laura on 12 and Joe back on a paltry 5 points. He would have some serious vengeance however, later in the evening. Meantime Gareth absolutely rinsed Andy and Martin at Hit:

Gareth 144
Martin 77
Andy 67

Andy's pumpkin hour was looming but we thought we could squeeze in a quick game of Viva Pamplona! After some inevitable rules-clarifications, we were off! 

Andy appeared to be the early front-runner with his strategy of staying ahead of the bull and grouping runners together worked well: he was rarely pushable and therefore (this is the rule I missed Saturday) you couldn't squeeze points out of him (when you push a runner, the owner gives you a point or two). I did okay out of the first two scoring rounds, but as the bull rampaged past the halfway point I fell behind and kept rolling low dice, stuck behind a pile of fucking tomatoes. Gareth was taking a lot of pushing around at the back too, but staged a mini-recovery. I needed the bull - now invisible to me beyond a mound of vegetables - to not move, but it bundled it's way in to the arena and ended the game. Surprisingly Andy didn't win - it was the quiet man Joe!

Joe 43
Andy 37
Martin 30
Gareth 18
Sam 17

At the other end of the table, they finished Forbidden Island around the same time. Katy announced proudly they sank the island, but won anyway. So distracted was I by the Running of the Bulls that I hadn't witnessed any of this, so hopefully we'll get a mini-epic in the comments. 

Andy had to go, so the four remaining Bull Runners set up Mille Fiori, a game I recalled being relatively straightforward (apart from the boats) but felt bamboozled by when on his very first go, Martin took three turns and scored about 30 points as the rest of us watched in horror. I stared at the boards, stared at my cards, and questioned the wisdom of agreeing to play it.

But wily Joe has been here before. He has a rock solid record with Mille Fiori and as the game played out over the next 45mins or so he shrewdly pegged Martin back, pulling off a dramatic move every time Martin surged away again. We had our fleeting moments but otherwise Gareth and I were in a fight for third. The ending couldn't have been more dramatic, as Joe finally bounded ahead to Martin's panicked cries. But on the final go, he pulled out a double turn, moved his ship and pushed past Joe Berger for the win!

Martin 225
Joe 224
Sam 209
Gareth 174

Katy Laura and Ian, meanwhile, had played Marrakech not once, but twice: I think the second time they did the evil variant. Katy won the first (then Laura, then Ian) and Ian was maxi-evil for the second, trailed by Laura and then Katy in third. 

I had a big day the next day today and my foot was complaining a bit already so I hobbled off, aided by Gareth who also needed to get home. The others stayed on for a crack at So Clover, and pulled off a maximum-pointer! Go GNN. 

Wednesday, 22 December 2021

Merry Christmouse

Christmas comes round earlier each year, they say, and this year it came round at two o’clock in the afternoon. I arrived only a little late and found Laura (masked, overcautious, due to being a contact of a contact of a covid case, but asymptomatic (something like that, anyway)), Katy and host Sam. The first game was the Lateral Flow Test Game which has some pretty harsh player elimination rules for those who fail, but both Sam and I won so that was okay.

Our first real game was Whirling Witchcraft, a game I’d watched last week but couldn’t quite work out. It’s pretty simple: you have to keep using ingredients in your cauldron to make more ingredients, but the stuff you make ends up in your neighbour’s cauldron. If they can’t fit it in, then it comes back to you as points. There’s more to it than that but that’s the jist. 


We were mid-way through the first turn when Adam H arrived so we paused the game while he was given a rules explanation from Sam. Katy took the opportunity to indulge in some snack demolition, cleverly combining two separate snacks into a soft cheese and Japanese cracker sandwich.

Once Adam was up to speed, the game commenced and we swapped cubes with cheese-feulled abandon. Katy was first to reach four points, just one off the game winning total, but then she stalled and, two rounds later she found herself very disappointed with the final result, complaining that “all that cheese has gone to my head.”

Adam 8
Andrew 7
Sam 6
Katy 4
Laura 4

Next we played a co-op game: Siege Runedar, in which four players (Katy and Laura teamed up) try to escape from a castle that is under constant attack from orcs.

Before long we remembered why we rarely play co-op games, as failed dice rolls were greeted with sarcastic comments regarding the rollers suitably at orc-repelling. Adam was first to kill, but after that his luck ran out. Given his lack of fondness for dice rolling and co-op games we should have cut him a little slack. But we didn’t.


Mid-game Laura had to go somewhere and while she was away Katy kept the orcs at bay by herself, stating “Laura would be proud” after a particularly successful roll. Then we thought the game had ended, killed by a catapult while Katy was answering the front door, but we checked the rules and found that we’d been far too hard on ourselves: a quick reset and we recommenced.

We lasted long enough for Laura to return (in a new mask) but were soon in a hopeless situation, as we were only one mistake away from triggering any one of four of the game’s criteria for losing. In the end, the monster deck was exhausted, which did us in. Still, lots of fun.

I had to dash off at this point, promising to be back later. In my absence, more games hit the table...

They played Wavelength and got a world record [citation needed] 23 points. Ian won Tsuro, beating (in order of bestness) Adam, Katy, Sam and Laura. Sam won Heck Meck: Sam 7, Laura 6, Adam 4, Ian 1, Katy 0. Finally, Adam won Avenue: Adam 66, Katy 44, Ian 26.

By the time I get back it was 7.30 and Laura had gone, replaced by Martin and the aforementioned Ian. The next game had already been decided for me: Tinners' Trail, and I was up against Ian and Adam. Martin, Katy and Sam played Brian Boru, the game of medieval Irish matchmaking, or something.


In Cornwall, it had been so long since we last played that we had to reference the rule book several times. I started in audacious fashion by selling a pastie. Not sure if that’s a good move. Anyway, Adam bossed round one while Ian was king of the hill in round two. I was in dead last, worried that I might not even hit 54 points – the score you’d get if you only sold pasties all game. But I did have four mines on the board, compared to Adam and Ian’s two each.

Brian Boru was ticking along nicely. “It really builds up,” commented Martin. “Yeah,” agreed Sam, “as the board fills up, those high numbers become really important.” And then Martin said he was referring to the spicy crisps. Sam clarified he was merely externalizing his internal monologue rather than replying but, still, that’s one for the sitcom.

Back in Tinners' Trail I made a comeback of sorts (even getting past the 100 point on the money track), and I scored more in round four but by then the gap was too big to bridge. In the closing stages, Adam was convinced Ian had nabbed the win and he was surprised at his comfortable margin.

I am the Elon Musk of Cornish tin mining

Adam 148
Ian 135
Andrew 120

But if he was surprised by his win, then that was nothing compared to the surprise when cries for help emanated from the front room. Sam leapt into action and Adam followed. The rest of us stayed seated, not wanting to intrude, and soon found out that Sally had seen a mouse. Charlie the house cat, meanwhile, was nowhere to be seen so Sam had to catch it. Which, amazingly, he did and he took it, in a cereal box, outside to the end of the garden.

What an exciting episode. And after that, he sat down and finished of Brian Boru. By now, Martin had married twice (Niall and Connell) while Sam bagged himself Estrid, Princess of Denmark but it didn’t seem to help him.


Martin 45
Katy 41
Sam 28

Getting ready for the quiz

Finally, with mice ejected and everyone calmed down, it was time for the annual Christmas quiz. With five of us, it didn’t make sense to split into teams so we sort answered as a co-op team. Round one was “Spot the fake BGG comment” which we did well at, detecting 7 out of 8. Sam simply doesn’t have the sort self-righteous stupidity that the true internet hermit possesses. Then we did a GNN round, based on the post-online meetings. I was surprised how much I couldn’t remember but it was nice to be reminded that “cock-flavoured sand” was once used in Wavelength as the Worst Thing To Put In Your Mouth.

With the quiz done, we played a couple of six-player games. First was So Clover. We got 32 and we could’ve done better with a little more thinking. Ian’s clue of “Webber” made us think of Formula One, but we really should have noticed “cat” and “theatre” to make us think of Andrew Lloyd Webber. Adam’s clue of “Fishnet” for “String” and “screen” was well received.

Martin's

Finally we played Texas Showdown. For a long time it looked like either Ian or Katy would be the ones to go past the game-ending score of ten tricks as the game was swiftly rechristened Texas Bullshit. But they both had good fourth rounds and the game went on long enough for Martin’s form to collapse. Meanwhile, Adam and I vied for first place until I got stung in round four meaning the final round was a cakewalk for Adam.

"The sphincter of safety" (c) Sam 2021

Adam 2
Andrew 5
Sam 9
Ian 11
Katy 11
Martin 12

And with that, Katy and I were done. And, after I came back from the toilet, I discovered that so was everyone else. But what a great day. Sorry that so many weren’t able to attend but there’s always next year. Or did I say that last year...?

Thanks Sam for hosting and quizzing. See you all soon.