Wednesday, 10 June 2026
The Top 20 GNN Games (7 years on)
That's How You Make Your Wife
The evening began with card tricks. Joe started things by showing Louie how he could predict a jack coming out of some dice rolls and a clutch of calculus. 'The secret's in the maths' he confirmed later, although he never elucidated on why he got the suit wrong. "I was distracted" was the most he'd let on.
Louie returned the favour. He broke the deck into several piles, shuffled them about, and predicted a nine, which duly appeared. There was an impressed moment and I wondered if maybe Anja would produce a rabbit from somewhere, but it transpired instead that it was time for Hot Streak.
We were at the full eight by this time: as well as our hosts and Joe, Martin, Adam, Pete and myself (Sam) were also perched around the table. Anja - who hadn't played before - had a concern she didn't really understand what was happening. "It doesn't matter" Martin said. Hot Streak is that kind of game.
Pete got off to a flyer with two big payouts in race one. But he was less effective thereafter, with Adam and Martin looking like the racers to beat. I played my usual ineffective strategies in races one and two before pulling off a surprise payout in the third race. Adam scored highest overall, and when Martin said no-one was interested in the scores, he chimed in "I am". So the positions below are 'the positions' although perhaps more intriguing for the combination of Martin reading the stories from the results book and my phone trying and failing to make sense of them.
Sam 57 - to an old woman who cracked them into a fine cloak of good fortune at all Will and Don’t you look handsome in it
Pete 49 - you book studio time I saw what I’m pretty sure it was a hot runaround
Louie 40 - do you use your winnings to buy a copy of the streak by John Perry and CMYK? You enjoy playing it for years with friends and family.
Anja 32 your winnings goes straight into gobbler College fund
Joe 28 - Mart corner you in the parking lot and that’s how you make your wife
Steve 22, -you mail your winnings to your niece who uses them to buy a sweet butterfly knife to do tricks with
Martin 23 - you finally have enough money to fulfil your dream of buying a used copy of Tony Hawks downhill jam for the Xbox 360 so you do it
I know nothing of this except it's by Alex Randolph (of Xe Queo and Raj) and consists of auctions. I like the look of that board too; the picture makes me want to play Sardegna again. When Cobra Paw finished they were deep into <whatever it was> and will hopefully illuminate us as to what happened in the comments. Meantime we played Bella Vista.
Bella Vista has a randomised set-up to create the board and then over 8 rounds we all place our 8 buildings on it (in the three-player game, the last-to-go also places a building of the unoccupied fourth colour). There's two end-game objectives: in our play last night, it was buildings at the border of the city and buildings in clusters - and some in-game objectives in the form of contracts: have two buildings next to the river, or one building in each blue neighbourhood - that kind of thing. If you qualify for a contract at the end of your turn, you can take it for the cash/points value at the end of the game.
Turn order is critical: often two or more of us are in pole position for a contract. But going earlier in turn order means paying for the privilege, and in a game where cash and points are the same thing you can end up paying 6 coins to complete a contract worth 8 coins. I made a critical error late-on, thinking I had the four-buildings-on-borders contract sewn up and not spotting Steve could swoop in and grab it - which is what he did.
And the rest of us choosing between dnup and Gang of Dice. I said as I'd chosen Bella Vista I'd stay out of the debate and went off to the bathroom. I returned through the kitchen, where Anja was treated to me saying 'so they make these bottles with extra large labels' repeatedly to my phone, as it refused to understand the text I was trying to send to my niece. I have basically become reliant on technology that terminally misconstrues me. Meantime they'd chosen dnup.
Saturday, 6 June 2026
Who’s on Third?
In fact the answer was Springfield. Joe had misremembered the name Krusty the Clown as Rusty, hence the confusion. I had a similar experience on my turn. I chose Stan Lee but then couldn’t remember if he was Marvel or DC. I felt fairly sure it wasn’t DC so my clues were Marvel, Origin and Pauper - the third clue based on Stan Lee being screwed over by Marvel.
Wednesday, 27 May 2026
99% Perspiration
It was a hot and sweaty night. Although thunder distantly rumbled, the vice-like warmth didn't break, and five of us sat in the kitchen grateful for the occasional blessings of an oscillating fan. With the darkness came a slight relief - but not much. It was like an African evening in a sweltering, conspiratorial Graham Greene novel - only with less espionage and more German post.
But I get ahead of myself. Joe was early and so with 20 minutes at our disposal, we disposed of them with a crack at Letterpress. I'd recently had a harrowing game against Adam, scoring only 8 points (-bad for round one, let alone the deciding round five finale) and the early showings weren't good as Joe won rounds one and two and picked up a couple of challenge cards: he had six letters to my two at this point. But I rallied somewhat, and though Joe's final word was more stylish - VARSITIES - I picked up a redemptive (narrow) win with SCRAGGING.
As we compared hands, Pete and Adam arrived, followed shortly by Ian. I suggested we start the evening proper with a frippery, and everyone was amenable to 1AM Jailbreak. This is a Saashi card-shedder where we are allegedly trying to escape all our prisoners (our hand of cards) out of jail and into the tunnel (the table). Despite playing it as recently as last week I was hazy on a couple of rules - I blame the heat - but fortunately Pete and Joe were on hand to help me out.
Over the three rounds Joe proved to be best escape artist, as he loosed all his prisoners from chokey every time. His only competition was Adam, as the rest of us appeared incapable of using a spade. I'm blaming going to get the fan on this one.
2 Adam
3 Pete
4 Ian
5 Sam
We looked at the stack of 5-player games I'd brought in and wondered if it was too hot for Hansa Teutonica. Or if it would be too long. Or if we'd be done by 9pm (this last one was a gamer's joke, unfit for any other scenario). But there was a general swing towards it so we set up and clarified a couple of fuzzy edge-cases, remembering everything else apart from the fact if you get extra actions you get them straight away - you really had to be there, it was dramatic.
Initially we mostly split by geography. Outside of the classic fighting over Gottingden Joe focused on the north and me the south, with the others running interference on both. I scored the first point, but if I had ideas that this meant I was in the running - and it didn't - I was swiftly caught and overtaken by Joe. Despite Ian's best efforts to get in his way, he managed to get a little scoring route together in the north-west and starting eking out points.
I was last to get myself up to three actions and paid the price, spending much of the mid-game feeling underpowered as Adam spent his four - and then five! - across the table from me. Although he scored precious little from the route-building he seemed to have timed things well, and spent the last act powering his way across the board.
But it wasn't enough to catch Joe, who'd juggled the various challenges of HT with aplomb, building a big lead through his routes and developing the joint-largest network. Pete's plans to connect the east-west postal route fell apart - "I've gone wrong" he said, like an early AI postman - and Ian realised that he had no network at all.
Adam 33
Sam 32
Pete 29
Ian 25
A stone-cold classic - great to play again and it definitely suits five.
It did take a wee while though - it was past nine now - and it was still hot. We collectively determined we had one more game in us and it would be So Clover. We opened with three sixes - Ian, Pete and myself - but were foxed by Joe's clue of rummers. Joe suggested we could google it but we weren't sure that was in the rules. We were also too hot and lazy. And so we missed glasses/pirate, not knowing a rummer is a glass and being sidetracked by my fixation on the Rummer pub in town, which I thought might be green. Or possibly grey. Sorry Joe. We ended on a 4 with Adam's clover, thrown by the fact he'd written Hoodlum for hood. "I only realised when you said it" said Adam. What with the heat, it was that kind of night.
25/30 - not terrible by any means. A very fun night - two years and a day since my last play of Hansa Teutonica! Let's not leave it that long again... Thanks all
Sunday, 24 May 2026
This game's got Seoul
Halfway through the game, a piece of Joe’s table fell off with a loud clunk, with very little concern from Joe. “What was that?” asked Martin. “Er… nothing,” Joe replied.
Friday, 15 May 2026
Winning Streak
As I walked through Bristol, I was enjoying the blue skies and fresh breeze, feeling like summer was finally here. As if to confirm this, Adam H rode past me on his bike, waving at me in a t-shirt and reflective sunglasses looking for all the world like he's headed to the beach. But he wasn’t. He was heading to Sam's house for this week's gaming interlude.
When I arrived I also met Sam, Laura, Ian and Joe, with Pete joining us soon after I sat down. We played Hot Streak - a Magical Athlete type of game with a retractable track that extends from the game box across the table. But while Magical Athlete has a cast of dozens, Hot Streak consists of four runners who have a distinct lack of super powers. As such, it should be easier to predict the winner, right? Runners move according to cards drawn from a deck that everyone has seen, but then has had a card added to it from each player and then, as the race progresses, cards are removed from the deck. This means, whatever information we all had at the start, gets more and more inaccurate.
Joe was assiduous in his preparation for the game, supplying a music soundtrack to enhance the excitement of the game. One of the tunes was “Yakety Sax” which we observed, despite its fame, wasn’t the kind of tune you’d put on to listen to at home.
Ian was the best at predicting the results by quite a margin. Pete, though, in many ways played the perfect game: finishing with exactly the same amount of money that he started with.
In an example of Flavour Text gone mad, each possible result has its own i-ching-style life prediction. I didn’t note them down except that they all seemed quite long except mine which was a single sentence.
After a quick start, I was very slow to get my meeples off the island. Eventually I decided to stop waiting for another raft and swim for safety. Might have worked too, but then the third volcano on the island erupted and the game ended.
* * *
After Andrew left they were still frantically putting fingers in dykes in Rising Tide, so Adam went to the front room and returned with a small selection of games for Ian and I to choose from. One of them was Steam Power, but at 9.45 we both felt - not realising how far away the end of the evening was - that it was a little late to start route-building. Instead, with Laura's encouragement from the sidelines/Holland, we set up Tipperary. All of us were pretty rusty on the rules but it's dead simple. Especially if you're Adam.
In brief, Tipperary is a polyomino game with multiple overlapping ways to score. Finding ways to combine them is where it's at, and whilst myself and Ian sprawled our farms erratically over the table, Adam's homestead was much more rigorous in its structure and discipline.
Whilst he was never in the running for 'largest flock' Adam shrugged off this minor oversight with a bagatelle of other point-scoring shenanigans.
Sam 78
Ian 60
Despite our Dutch dammers insisting the game was nearly over, I suspected that we might have time to squeeze in a quick luck-pusher in Lure, the game of catching fish. But suddenly Rising Tide was over, and despite the fact it took considerably longer than the advertised 45 minutes (Pete and I anticipated an hour, so we were only 50% out) everyone seemed happy - especially as they won. The Netherlands was saved!
Pandemic - Rotterdam
Surprisingly, nobody was making moves to go home, so we split into teams - Ian/Laura/Pete v Joe/Adam/Sam - and played Triangulation.
We got off to a solid start when Adam and Joe figured out Red Bull from drinking/caffeine/races and then intercepted Ian's cocaine/horror/Maine as Stephen King. His 80's cocaine habit was new to us - Ian said that apparently he doesn't remember writing Cujo - but we were off to a flyer.
Adam's first reveal was towel and Pete instantly suggested - correctly - The HItchhiker's Guide to the Galaxy. Laura revealed Joey and we guessed Friends. But her second clue gave away that it was Australia, and then Joe's wood/Helena/Mars for Tim Burton wrapped up a win for our team. We did Pete's clues anyway and Ian and Laura correctly guessed Subway from High Street/Underpass/foot.
Adam now left for home leaving five of us to finish the night with the traditional So Clover. We opened with a 6 - I was rather pleased with my white lie for elastic/fable - but ran into problems with Pete's clue of Wogan, which seemed to loosely connect with lots of things. Surprisingly the answer was radio/stud, which Pete appeared to be tinged with regret about. Laura's clue of Mr. Y Bear for light/magician was another baffler, prompting thoughts of Yogi Bear and Logie Baird before Laura revealed it was intended as 'mystery bear'. Beyond that, she volunteered no further information, happy to cackle gleefully into her beer. I think we finished with Joe's, which was another 6: spicy for demon/noodle was nice.
It was now shockingly 11.30pm though which for us five clarity bears meant bedtime. A cracking Tuesday night, thanks all!
Monday, 11 May 2026
Mille Fury
When we arrived though, Anja was settling Lennon to bed, and Louis, having recently turned into an actual teenager, was too busy with email admin relating to his VR headset to play stuffy old boardgames, so we were temporarily a three. Martin, Steve and I played Jungo first – classic Jungo rules, not the Hachi Train variant. Fate smiled on me as I had some very lucky cards and after picking up some played cards was able to play 7 ones in a single turn. My luck meant I reached the winning condition of 2 fairly swiftly.
We then played an edition of Timeline – I can’t recall the exact theme, but it just seemed to be “events”, but again fate smiled on me as one of my cards was “The Extinction of Dinosaurs” which seemed such an outlier compared to anything else it felt like cheating. Steve and I both got rid of our cards in the same round. We decided to guess at the remaining card “First Superhero” in a homebrew tiebreaker, whoever guessed the closest would win. I guessed 1936, only slightly earlier than the actual year of 1938.
Ian – 188
Steve – 178
Steve – 6
Ian – 5
Anja – 3
Steve retired at this point, leaving Anja, Martin and I to play a final game of Misfits. I do wonder if playing an arm in a cast would hinder Anja slightly, and a couple of tower collapses on her go seemed to suggest this could be case, but I also experienced a collapse leaving Martin to dispose of his pieces with relative ease. As usual, Misfits gave rise to wonderfully pleasant constructions best represented with pictures.
Friday, 1 May 2026
The Night of Obscure References
I arrived at Sam's only a little late but still late enough for Sam to beat Joe at a game of Aspen and for the two of them to start a game of Cross Clues with Ian, Katy and Martin. I got there just in time to be given the last free card.
Then we split into two. Martin and I were early recruits for President Maker, but seemed to have enormous trouble getting extra candidates as everyone hedged their bets, waiting to see what else was on offer.
In the end, Dewan was the other game, with Ian, Katy and Joe. Sam, Pete, Martin and I chose President Maker, but Sam had to do Explaining duties on Dewan.
As we began the fifth and final area, Sam’s lead was so great that Martin observed his only way of winning was if all his tiles came out, and none of Sam’s. But Sam then drew two of his own and any sense of excitement was done. Except for Sam, who kept getting votes and very nearly broke the scoreboard.
* * *
After Andrew left we had time for a couple more games.
First up was Catan: On The Road, which dumps the original's spatial element whilst keeping the resources, trading, and first-to-x-win condition, which in this case is 7 points. We'd all played before but that didn't stop me getting confused about the harvest phase. Ian briefly flirted with winning, but then Martin stole his big road and I took the biggest army. Then Martin built a metropolis and won. Something like that, anyway. Martin and I have conferred today and found our memories somewhat erratic.
Then it was time for the green plastic. We did very well, rolling 4 sixes straight out the gate in pretty short order. There were some nice clues in there, with Martins tip for waiter/garbage being perhaps the most lateral. We were so pleased, and Martin had so much beer left, that we played again. The second game was so bad nobody took any pictures, but here is the first:
Thursday, 23 April 2026
Crossover Crops
This week's Tuesday night games was preceded by a sort of musical chairs of hosts and attendees popping up and dropping out; and just as four of us (Martin, Jo, Ian and me (Joe)) prepared to depart for the genteel climes of Anja and Steve's, Steve called to say their hosting was off due to an emergency. Given that they've hosted their way through several urgent plumbing situations recently, we were concerned that it must be something very serious; a small nuclear reactor meltdown, perhaps, or the discovery of a portal to Hell? Actually Anja had fallen on the stairs and hurt her arm - we hope you're on the mend Anja.
The four of us abandoned the car and decamped to the Greenbank pub, and while awaiting the arrival of Pete, we played Llama Llama; from the designer of Panda Panda, played with the same deck make up, and just as agonising. I didn't record the scores. Martin won.
Pete arrived in time to mention he'd played it when it was called Dog Poker. And Panda Panda was Cat Poker. We neatly segued into one of Jo's prototypes, Untrustwordy, which they pitched to us as poker but with words. After the first round, I was lowest on the score track, having struggled to assimilate the relatively few rules of the game, and I suggested we play again, so I could regain some dignity. I did so badly in the second round (falling for Jo's bait that they were holding an X) that I dropped off the bottom of the scoreboard! Meanwhile Martin did so well he shot off the top. It's an interesting design, and Jo's planning to pitch it at the Games Expo this year, so fingers crossed we'll play it again in published form.
Though I'd brought Mü, we felt it might be a little late in th evening to be enjoying it's head-scratchy delights, and Martin had brought Reif für die Insel, which at least also has an umlaut. It translates, we think, to 'ripe for the island' which sounds like it might mean something slightly dubious to German ears, and involves an awful lot of bananas. Pete pointed out that this week, bananas were the crossover crop, as they appear in Santiago, which we played last week. As do potatoes, which feature in Maya, which we played the week before. The problem, we discovered, is that bananas are a bit of a crossover crop cul-de-sac, as they appear in loads of games but mostly on their own.
I didn't take any pictures, but that's really no bad thing, as this game has about as much table presence as half a packet of banana flavour Chewits. It's an auction game, one of Reiner Knitzia's dodecorilogy (at the very least) of auction games. And it's quite neat, but fairly one note. Having played it a couple of times I can say I prefer something like High Society, which it reminds me of slightly. But it's fine. It's no Santiago!
Jo 89
Martin 75
Pete 67
Joe 63
Ian 59
After that we played Hot Streak - which has tons of table presence - but I still didn't take any pictures. Silly me. It was a fun game - in one race Dangler and Gobbler responded to the start whistle by turning around and running off the end of the board together. Very funny, and I pipped Jo to the win. Or do none of us win, we just enjoy a different life outcome.
Joe 62
Jo 60
Pete 55
Ian 35
Martin 24
Before disappearing into the night, we gave it some So Clover. Of course we did. Martin saw my clue of toothed, and spotted tiger. "As in saber-toothed tiger!". I waited for him to spot Saber on another card, which he did eventually. What a gift. We scored 26, which is exactly the score I thought we got last week with three players, so clearly I was just thinking ahead.
With that we wandered into the night - it's fun to play in a pub every once in a while, and The Greenbank is very well-appointed in that regard; we were accompanied by lovely live music all evening too. Let's do it again some time!
Wednesday, 15 April 2026
Baby Catan, Baby Ra
There were five of us last night; Pete, Jo, Martin and Sam and I (Joe) congregated in my kitchen for the regular GNN Tuesday amusements. Jo's game Molly House had won the American Tabletop Award for complex game earlier the very same day, and after congratulations on this amazing achievement, we set up Hot Streak, coincidentally the ATA's 2026 pick for casual game.
Hot Streak works best with 5 or 6, though for higher numbers there's a variant we're keen to try, which dispenses with the betting cards, and sounds like a lot of fun for a lot of people.
Last night's game was the usual hilarious mix of volte face's and stumblebums, and only Pete seemed to have a true bookie's eye for what was coming down the pike. It's impressive how varied the three races can be, the order the cards come out in having a huge effect, naturally enough. Raucous fun, and our life outcomes were equally daft, as recorded by Sam with cryptic economy against the scores:
Pete 69 jumps house
Jo 52 zoo koala
Sam 37 toupee
Martin 25 book
Joe 24 nickels
We moved on to a game that the words 'raucous fun' don't have much to do with, although Martin's early entreaty to Sam to come on his bananas did cause some amusement. Santiago used to be our go-to for five players, many many moons ago.
It last saw play at GNN in 2019, and I'm surprised to see that prior to that I'd won it in September 2013, as my recollection is of being terrible at its particular mix of bribery and potato planting. Digging a little deeper into the archive, I find the game earlier in 2013 in which I scored a paltry 29 points - it's funny how the losses stay with you. 29 was a particularly ignominious score, as you start the game with 10 money, and receive 27 during the game, so I'd have done better to sit on my hands the whole game.
Last night I won again, much to my surprise - I like to think that my early game of not being completely horrible lead to some karmic fortune at the end, but who knows. It's an OG gem, and we should probably play it more often, even though my next game will be another sub 37-er, you can be sure. This time the scores were admirably close, with 13 separating first from last:
Joe 70
Jo 65
Martin 64
Sam 59
Pete 57
Sam clearly found it as tense as I did; "Let's play coops for the rest of the night" he said afterwards, and then left.
The remaining four of us opted for Catan - On The Road, the new 15 minute card game version of Catan. We were all keen to try it, and we all felt similarly afterwards - it was fine. Just, fine. I don't know what we were expecting, it does exactly what it sets out to do; but I couldn't help wondering if it wouldn't seem completely incoherent to someone who hadn't played the original game. Martin was the first to 7 points and thus the winner.
We moved onto another (sort of) pocket version of an esteemed classic, Swat! This Knizia game was described by Martin as 'real time Ra' and you can see the lineage, though the gameplay and mozzy-swatting theme are very different. One player deals cards face up in a stack, as the others hover, ready to swat the mat as soon as the offer gets tempting enough. It took us a few rounds to get the measure of when to 'buzz in' (they should have called it that), but it's a clever and very silly at the same time, and I'm going to say if not raucous then at least rumbunctious fun.
Jo 71
Joe 58
Martin 47
Pete 31
Earlier when Pete checked the train times they had all disappeared; but luckily they'd appeared again by now, so he left to get the last Montpelier to Temple Meads and beyond. Jo, Martin and I opted for a final So Clover. I sadly forgot to take a picture of our first effort, but maybe that's ok because we didn't do brilliantly. We went again, doing marginally better - not quite as well as the 26 I announced, Martin pointing out that 6, 6 and 4 add up to 16, the brainiac. I did get a picture of our second efforts.
With that we were done and dusted, having had more than enough rauc for one night.








