Showing posts with label High Score. Show all posts
Showing posts with label High Score. Show all posts

Wednesday, 28 June 2023

Without a wordle

 When I arrived at Joe’s kitchen, a group of gamers (Joe, Ian, Martin, Gareth, Sam, Adam H) were in the final stages of a very tricky Cross Clues. The 5x5 grid was full of gaps and a look at the words along the edges explained why: Box and Chest were next to each other and, just for good measure, Wood was on the other axis.


16/25 with a regret that they hadn’t changed one of box or chest before they'd started.

Laura was expected in ten minutes so we simply re-dealt ourselves a new game and started again. We did much better this time with only a couple of mistakes. Ian clued “crown” which we immediately selected King and Hat, but it should’ve been King and Cauliflower. And Laura came in mid-game, was given a card and she clued “spur” before she’d even sat down and we got it wrong. But Ian made amends with a nice clue of Italy for Ma and Ankle.

23 out of 25

Next the eight of us split into two groups. Sam swiftly attracted three gamers when he casually asked if anyone fancied an apocalyptic death race. Sam, almost as swiftly, had to explain that wasn't the actual name of the game but it might as well be. Him, Laura, Ian and Adam set up for Thunder Road.

Meanwhile, Hooky got back onto the table with Me and Martin joined by newbies Gareth and Joe. Martin explained the rules while Joe provided the pens, although Martin asked for his brown crayon to be replaced. “It’s not a precision tool,” he maintained.

Hooky was played mostly in silence. The pauses were so long that when Gareth didn’t realise it was his turn, no one noticed for a good few minutes.


By means of contrast, the other end of the table was alive with action, as they spoke about shrapnel, mud, slams and airstrikes. Sam was eliminated before the game ended and Adam asked where the finish line was. In the end, Laura yelled “What is wrong with these dice?!” and Sam declared “we’re all equal losers.” It must’ve been carnage.


On the other hand, Hooky trundled towards a conclusion. Martin started thinking about how he’d redesign the player pads, since it is quite faffy to track each discovery in several different places.

Sam, Laura, Ian and Adam embarked on another race, this time the Quest for El Dorado. Adam got a rules refresher and then they set off across the jungle. I don’t remember much except for it being very close mid-game. Finally I heard whoops of victory and learnt that Laura had won, with Adam then Sam following. Only Ian couldn’t end, despite being closest to the finish in the last turn.


“Joint second?” Sam suggested to Adam. “Take it up with the judge,” he retorted.

1. Laura
2. Adam
3. Sam
4. Ian

By now we’d finished Hooky, with another lengthy bout of concentration for our final guesses, the only noise coming from Joe who complained that he'd run out of letters. But we got to the end, dazed and confused.


Martin 48
Andrew 25
Joe 25
Gareth 19

Next we played High Score, since it was a dice roller with little cognitive load. It was new to Gareth and we rolled them bones with the usual crazy examples of luck (or lack of) that you’d expect. In the end Martin won by the “most golds” tie-breaker.


Martin 12 (2 golds)
Joe 12 (1 gold)
Andrew 10
Gareth 9

Then, just to fill time while El Dorado ended, we dug out The Mind. Such hilarity as we stumbled through one round after another. Round 5, at least, was us back to our brilliant best and we got through that in fine style. Lost in round 6, though.

With that, Adam, me and Laura went and the remainers played So Clover and, according to Sam’s late night message, got 28 out of 30.


After this, Sam and Gareth left with the hardy final gamers about to commence a game of Sea Salt and Paper. No news of any results, though.

Thanks all. Next week, yeah?

Wednesday, 14 September 2022

Gamers x Games!

 I walked into Steve and Anja’s house a little after eight to find myself immediately thrown into the opening round of 6nimmt. I’d been dealt in and, if I’d remained absence, would’ve gone Dirk until my arrival.  Before then, they (Anja, Adam H, Luther, Sam, Joe, Martin and Ian) had played Strike, which Adam had won.

As for 6nimmt, I thought I’d done okay in round one until I added up my points and found myself ten points adrift in last place, while Joe was the early leader. At the end of the second round (of three) the scores we surprisingly close, with a cluster of players behind new leader Adam on 24, 26, 29, 30, 30, 31, 32.


In the final round, Luther said his heart was beating fast. It was his first game at 6nimmt, I think, and we made sure to explain that the cards were mean to everyone, not just him. We needn’t have worried. While Ian collapsed, Luther went clear and he and I grabbed an unlikely win.

Luther 32
Andrew 32
Joe 34
Anja 37
Martin 42
Sam 43
Adam 45
Ian 64

Then we split into two groups. Sam, Anja, Adam and the newly arrived Steve played Tiger and Dragon, a Japanese game I still know nothing about apart from it having nice pieces.

Martin, Ian, Joe and I played a new Japanese game, Gambler x Gamble! In this simple yet cunning game, one player plays a numbered tile face up and the other three play theirs face down. Then all the numbers are revealed and added up. The trick is to guess/influence/predict that this total matches one of the gambler cards in front of you. If so, then that gambler pays out. More gamblers can be bought in order to increase your opportunities of winning and they can also be flipped to super mode, where they can win you more. First to 15 coins wins.


Easy, except if no gambler pays out, then that’s a Gambler’s Fumble and the chip leader(s) have to pay half of their money, rounded up, into a special fund which may be redistributed later. This means you don’t want to be in the lead for too long.


I won with a piece of deduction that I’m rather proud of. I wanted my 6 to pay out, Joe had a 9 and Martin’s and Ian’s highest was both 5. I began with a face up 2 and the other three put theirs face down. I was sure Joe would go high, trying to hit his nine, while Ian and Martin would do the opposite. I guessed Joe would play a 3 and the other two both zeroes. Therefore I paid a coin to adjust the total up by one.

I was right! My six gambler paid out, and I hit 15 coins for the win! I was so excited that I forgot to note down the other players scores.

While they finished off T&D, we sped through a game of Trendy, which is basically the game Whale Riders: The Card Game was based on (and was, itself, based on something else). Midway through the game, Martin put down a 3 card when Anja, across the room and still playing T&D, said “three”. We were surprised at such psychic ability and, keen to see if it continued, I put down a card: a 4. “Five,” said Adam. The moment was ruined.


We played twice

Martin 31
Andrew 28
Ian 16
Joe 14

And then

Joe 43
Andrew 42
Martin 34
Ian 32

As for Tiger And Dragon, Sam won one game and Adam won twice.


Then we reshuffled a little. Steve explained that their games collection is loosely divided into two groups: games that Steve usually wins and games that Anja usually wins. Amazingly, Thurn and Taxis was brought out at this late hour (almost ten o’clock) and Anja, Sam, Joe and Adam sat down to play. I preferred something lighter, so I joined Martin, Steve and Ian for a game of Piece o' Cake.


In this game an 11-segment pie/cake or various flavours is split into four by one player. The others take turns choosing a piece and then the splitting player takes what’s last.  Each flavour has a value that you’ll score if you have the most or join most of that flavour. Otherwise you can “eat” you cake/pie immediately and score a point per blob of cream on the slice.

The start of the game was postponed after Martin spilled a little beer on the game. Despite being a small amount of liquid, it somehow managed to get on every single piece.

Ian went big on Chocolate cake, with it’s 11-point value. He collected four early on, which seems like a loss since they had three blobs of cream each and could’ve been eaten for 12 points, but it certainly rendered everyone else’s chocolate cake valueless. I, on the other hand, went for lower scoring pieces and ate the rest. It was lovely.

Andrew 35
Steve 34
Martin 32
Ian 24

I left at this point, and Martin, Steve and Ian played Strike three times. Martin won twice but, when he emailed me, he couldn’t remember who won the third. Then they played High Score

Martin 17
Ian 13
Steve 11

As for late night game of Thurn and Taxis, I got a message from Sam at half past eleven with a photo and the scores.


Adam 26
Joe 15
Sam 11
Anja 3

Thanks for hosting Steve and Anja. See you all next week.

Wednesday, 13 July 2022

Overstocked and Underllama-ed

This week was Laura's turn to host, but perhaps because of the heat (and Joe's being in France) we were down to five when the allotted hour arrived - as well as Laura, there were Ian, Adam H, Martin and myself (Sam). Mostly the introductory talk was about Laura and Lucy's fridge, being as it was enormous and semi-sentient, with a screen on it that could play music and order shopping. We all liked the fridge. 

But there were games to be played too, and with Katy coming later we kicked things off with Martin's new card game of 1980's toy crazes, Overstocked. There are super-simple rules here, but tricky decisions: over six rounds everyone plays one of six cards from their hand before revealing simultaneously, and they're then resolved in number order. On your turn you have a choice - add the card to your tableau, which will (hopefully) get you points, or add it to a shared tableau, which defines how much: when all cards have been played, you multiple your largest group of x on your tableau by the largest matching group in the central one.


The catch - of course there's a catch - is that the largest group on that shared tableau at game-end scores minus points, having blown it's popularity out on a wave of oversaturation. So Overstocked contains a wide seam of dickery as everyone tries to devalue each other's wares, a fact that made me encourage everyone to screw over Martin's teddies. 


Sadly, they didn't listen. 

Martin 26
Laura 25
Sam 12
Ian 10
Adam H -10

Then we had a quick blast through Cross Clues whilst Laura generously plied me with spaghetti bolognese. Fortunately I had a combo (Firefighter/Salad) which I had no idea what to do with, so I made the most of our ten minutes by eating. There were some tricky words out there, but I'm glad to say it wasn't a shocking repeat of mine Joe and Katy's four out of 25. 


I canvassed for Powerships next, hoping to break my staccato run of last-place finishes, and everyone was amenable. We went through the standard bewilderment over assembling the board, then Martin explained the rules to Laura, and we were away. 


Ian and Martin sped off early with Laura and I tailing at a little distance. Would my plan to take all the marker planets wide prove a foolish one? At the moment, it was Adam lagging at the back, and seemed to be shaping up a two horse race between Hickman and Griffiths. While Adam was first to crash, around the second marker the rest of us sped, although I - needing to roll a 2 or a 3 - rolled a 1 and my plans turned to cosmic sand: I crashed as well, and watched Adam speed by me. 

Martin made a miscalculation over the final planet and shot past it, allowing Ian in for the win. Martin recovered for second and Adam swept in third. It only remained for Laura to nab 4th with me still trying to get out of second gear on the other side of the solar system. 


Then disaster! She missed the planet (above, Laura pink) and had to turn a wide circle in mitigation. Sensing an opportunity, I (blue, above, in the distance) swept home and celebrated my fourth place like I'd just destroyed the Death Star. 

1 Ian
2 Martin
3 Adam
4 Sam
5 Laura

Katy had arrived in time to see the dramatic finale play out, and now - whilst Laura and I aired our misgivings about the idea - she joined Martin and Ian in pushing for Wandering Towers. 


In fairness, even though it was chaotic and frustrating in equal measure, it was also hilarious. I think it took us about an hour of complaining, agonising, cursing and wondering in equal measure. I was first to get a wizard in the Raven Tower, but after that spent a lot of time with visible wizards miles away from reaching it. Martin forgot where his wizards were, and Katy made the mistake of having a conversation with Lucy and returning to the table to ask where her wizards had gone. How we laughed at the idea of charity. Ian triggered the finale whilst I was away in the loo and by the time I returned I had no more turns, and Adam had already won and it was a contest for second. "I just need to roll an eight!" Martin said hopefully.

1 Adam
2 Ian
3 Everyone else, although Katy wanted it noted she had four full potions and was therefore more 3rd.

We split into two groups of three, with Adam and I introducing Katy to Llamaland (without objectives) and Laura, Martin and Ian trying their hands at High Score. 



Katy loved the llamas, especially as we weren't eating them. I loved tesselating. Adam loved winning. Although I set the pace llama-wise, Adam's cunning guile somewhat incongruously suited llama farming and even the arrival of Chai, who walked across the board, couldn't disrupt his chain of thought. 





Adam shrugged off the interruption, and I snagged another llama. Whilst Katy was concerned at my ungulate overwhelm, I ran out of options on the last two turns just as Adam's strategizing came to fruition:

Adam 66
Sam 53
Katy 49 

Whilst Ian had ousted Martin and Laura at High Score (15-13-12) and Martin had his revenge in a three-player rematch of Overstocked: 

Martin 54
Ian 20
Laura 10

Then Adam and Ian left, bound for Easton, and the four of us settled on Laura's Ebay find of Marrakech to finish. Martin was keen on the dickish version, but this was vetoed. Marrakech has plenty of inadvertent (and occasionally vertent) dickery anyway. Omens looked good for Laura as while the three of us squabbled over territory, she built an enormous, sprawling carpet across a third of the board. It was so big that we kept running away from it until there was no option but to embrace the peril. However despite a couple of hauls, we got away with relatively little taxation and struck back, carpet-wise.


Martin and Katy were soon cash-poor and complained about being oppressed. Laura and I agreed oppression was fun from our perspective. However, thanks to some spawny rolling it was me taking the honours at the end of the day!

Sam 55
Laura 50
Katy 39
Martin 19

Another GNNight concluded, then, with much fun had in the July heat. Until next week!

Thursday, 9 June 2022

Spy Power

 I arrived just in time to see the last couple of clues of Cross Clues being posed. Ian, Laura, Joe, Martin and host Sam did well for time but fell short of perfection, getting three or four wrong.

The six of us stayed together for a six-player game of Wandering Towers. This was my first attempt at this simple game, new to GNN last week, and I managed to put a meeple in the tower with my first move. But any notion that I might have had that this would be easy was soon dispelled – I wouldn’t get another meeple into the tower until after Ian neatly dropped his third guy into the castle, triggering the end of the game.

Laura was the last to play and she thought she could get her last meeple in the tower, if only she knew where it was. Her first card allowed her to move a tower. She chose a tower, hoping to see her third guy underneath. No joy. Such is Wandering Castles.


Ian 3
Sam 2 (and four filled potions)
Joe 2, Laura 2, Andrew 2, Martin 2

Then we split into two groups of three. Joe, Ian and Sam chose Switch The Signal, a co-op train game. Laura, Martin and I played an ancient classic, Web of Power. This was Laura’s first game and my first game for about ten years, so a rules explanation was duly doled out by Martin.

But Web of Power has a few quirks that kept tripping Laura up, such as only one cloister in a new territory and that the maximum number of advisors in a region is equal to the number of cloisters in that territory owned by leading player in that region.


I enjoyed it. It was nice to go back after all this time. I don’t think I did particularly well, apart from a move that annoyed Martin, robbing him of ten points. That was satisfying.

Martin 75
Andrew 58
Laura 48

I didn’t really follow Switch The Signal, apart from catching the phrase “he’s got an itchy bum now,” uttered by Sam. At the end of the game, they declared themselves winners but only after awarding themselves an extra turn which, according to the rules, shouldn’t have been given.


While they were finishing off Switch The Signal, Laura, Martin and I banged out a quick High Score. As Martin explained the rules he demonstrated with a number of successful dice rolls. He put his cube high up the score track while I argued that those were just examples and shouldn’t count. My logic wasn’t taken seriously but I needn’t have worried. A run of good results for me (in round four, I scored 32 while Martin scored 8) meant I went into the final round just needing to avoid going bust to win. I accepted my first legal roll and took first place in a close match.




Andrew 15
Martin 14
Laura 13

On the other half of the table Sam won a quick game of Spicy, having won two 10s which was the first time he’d ever done that, apparently.

Then Laura left and the five of us played Decrypto. Joe and I were a team and we got a miscommunication in our first round. Joe’s clue of “Pret a Porter” should have pointed me to “Pocket” but instead I thought “Porter” was a reference to portaloos, so I chose “toilet”.

But I made up for it, noticing that Sam’s clue of “Ant/Zebra” seemed to reference A-Z, eventually leading Joe and I to guess Dictionary for that word. We got an interception for our second white token and won the game. Interestingly, I think both teams were on the right track for most words, even though we’d only played three rounds. Clearly we are all out of practice.


Joe and Andrew, I spy with my little eye
Sam, Martin and Ian, Blind Man’s Buff

At this point I went home, leaving the remaining quartet to play Ghosts of Christmas.

Martin 16
Joe 16
Ian 3
Sam 2

Thanks for the evening, everyone. See you next week.

Wednesday, 1 June 2022

Lose on rails

After  a detour due to a closed road and then trouble parking, I arrived at 8.10pm at Sam’s. I was surprised to find only three people waiting for me. Had the others got bored and left? Nope, it was just a low turnout, due to the extended bank holiday/half term, I suppose.

They’d already played Isle of Cats, which Sam won, and on my arrival they sat me down and began a game of High Score, Knizia’s reworking of his free print-and-play game Decathlon.


I was the early leader, but soon fall away. Joe had a late revival but steady Sam took the gold.

Sam 15
Joe 11
Katy 9
Andrew 7

Then Mel arrived, pushing up the number of attendees to a giddy five, and after a while of rejecting possible games due to having to relearn rules, we settled on Luzon Rails since we’d all played it.

Katy started in fine Katy-style, bidding high on pink shares because they were pink. Mel bought shares in red and green (three in total) early on and then didn’t feel the need to buy any more since they seemed to be doing very well. Joe, Sam and I shared ownership of three firms between us in the expectation that the other players would boost their value, with mixed results.

By round four it was intense enough that Sam and Katy both stood up. Once upon a time that meant an increase in concentration, but this time it was due to health issues (leg and back respectively). Such is life.


Katy ended the game in even finer Katy-style, bidding seven on a share even though she was told it’d only earn her six. Mel’s early eye for a bargain sealed the game for her.

Mel 37
Andrew 31
Joe 19
Katy 17
Sam 16

After this, Katy stayed true to her promise to go home early and the remaining four of us played Cross Clues.

As the words were dealt out Joe misread one of the clues as “Shropshire” which lead to a brief period of trying to work out what definition might suit phrases like “Shropshire laptop” (a paving slab?) or a “Shropshire ankle” (no idea but sounds painful).

Once we got started. Mel’s clues were next level, for example “Victorian” for “Ankle/surprise”. We slipped up on Joe’s clue for “Poos” which we thought was “Brown/surprise” and were so delighted that we didn’t realise that it was plural, which should’ve lead us to “brown/group”.

Disappointed at having run out of time and still got several wrong, we quickly set up again, persuading Mel to stay for one more. This time we were in much better form, speeding through the clues and finishing with a comfortable 25 out of 25.



With that, Mel and I left Joe and Sam to finish of the night. Joe beat Sam 21-20 on Wordpress


And then Joe won at Set & Match, 2-1.


Thanks all, have a lovely long weekend. Enjoy the Queen and I’ll see you next week.


Wednesday, 18 May 2022

Fruit flies like a banana

The omens for games night weren't good, with rain crashing down outside and in the house (mine; Sam's) an infestation of fruit flies having migrated from the hot bin in the garden. I spent some time chasing them around in a murderous rage, but there were simply too many. A knock on the door and the Easton massif - Gareth, Ian, Martin - arrived in good time to have the little bastards swarm around their drinks. The other ill portent were the crisps - pork and apple Sensations - which tasted, maybe not that surprisingly, gross. Although Gareth charitably ruminated that it was more about expectations, renaming them slow-cooked pork belly in a sweet apple sauce. We were still flicking flies away when Joe and the final Eastonite, Adam H, arrived, upon which time we set up Formula Motor Racing. 

We were mostly familiar with it's charms this time, but Martin went through the rules for Adam, who'd not played before. Cards are played to shuffle the cars about, in the hope you'll be at or near the front when the cards run out. You're often moving cars other than your own, but at least you can draft with an overtaking car, or play some kind of punitive measure on someone else. I got my cars to the front early on, but neither finished the race. Adam, who at one point had both his cars right at the back, managed a win at the death:

Adam H 10
Martin 7
Ian 6
Gareth 3

I still find it a bit arbitrary-feeling, but agree with Martin that the three-races suggestion in the rules makes sense - it would add some drama and escalation and a sense of shape. 

We split into two threes, with Ian, Gareth and Martin setting up Babylonia and Joe, Adam and I playing Tin Goose. Even though I'd played recently I found my mind a blank as I got everything out of the box and tried to summon some kind of zen calm, which was maybe partially successful. In the game players are competing airlines, bidding for more fleets in order to increase their presence on the map - the catch being that everyone is hampered by the chaotic, badly-run and accident prone ways of their airlines and need to improve them as the rounds pass, decades fly by and your starting fleets of Ford Trimotors eventually give way to the airbuses of the skies. 

It's only seven rounds, but the opacity of the relative values of everything - with players collectively deciding worth - meant took us a while - so long that at the other end of the table finished Babylonia before I could even get a picture of it, and started playing Azul. Martin won Babylonia rather convincingly as the others narrowly contested second place:

Martin 162
Gareth 118
Ian 117

And followed that with another victory in a tumultuous game of Azul:

Martin 68
Ian 66
Gareth 58



They even had time for a game of Spicy whilst we wrapped up our competition!

Gareth 33
Martin 19
Ian 17

"It turns out I can bullshit" said Gareth, pleased with his revenge after being stiffed on the final round of Azul. By this time we were wrapping up too, and Adam's domination of the International airways was proving not as clinically deadly as we'd feared. In the final count-up he was briefly second, but after we'd repaid our bonds, I snuck past him. Meanwhile Joe, who'd focused his efforts on serving the domestic interests at home, was King of the Airways:

Joe $308k
Sam $270k
Adam H $258k

It was time for So Clover, 

With six of us there was a possible 36 points to be had, and we got off to a flying start with Ian and my words being deducted in short order. Where we ran into trouble was Joe's clue Achilles being harpooned by the random card containing Arrow. Then we became convinced that Adam's clue of scabbard related to the words Sword Carton. It would have been nice if it were true - but it wasn't. Not unreasonably it was Sword and Draw. Despite these humps in the interpretive road, though we still managed a very decent 32/36.



With an early start, Gareth and Adam headed for home whilst the rest of us settled on a finisher of High Score, Reiner Knizia's Decathlon-esque game of rolling dice and hoping for the best. Seven rounds challenge you to score in numerous ways, with varying dice-rolling rules (freeze at least one; roll thrice; roll four times but it has to be all the dice etc) applied to various objectives. The bizarre humour of probabilities was evident when Joe managed to break the scoretrack by scoring 60, and then Martin - needing 4's - rolled every 4 there was to be had. 

proof

But Ian's slow and steady stream of second-place finishes in the rounds was enough to give him the game when he broke the habit to win the final round and push himself past Martin:

Ian 13
Martin 11
Joe/Sam 9 each

And that was that! Thanks to Joe and Adam for your patience on a fairly epic Tin Goose whilst the others played three games. I do like it, but appreciate it's a little longer than standard Tuesday night fare. 

Friday, 13 May 2022

The Balance Of Trade

I arrived at Joe’s at the tail end of a game of Zero Down. It’s been a while since I’d seen it. So long, in fact, that I didn’t recognise it. I recognised everyone sitting around the table, though. Sam, Martin, Ian, Adam T, and Joe.

Martin 7
Ian 9
Joe 19
Adam 34
Sam 45

After this, Martin and Adam were keen on Impulse and I happily joined in, which Martin was relieved about since Impulse is not an easy game to teach. Adam sped off into an early lead, trading cards for big points. But it was too big a lead and he made himself a target. I happened to have a cruiser in striking distance and so, goaded by Martin and with Adam within easy reach of a win, I set off to vanquish him. I’m not a big fan of player elimination, but I didn’t have a huge amount of choice.

We went into battle and our initial card from our hand totalled up to the same amount. It was all o
n the draw of a card each from the deck. Adam drew a 1, I drew a 2. I won, and Adam rued his decision to hold back a card that would’ve tipped the war in his favour.


But then Martin went from 9 to 18 points in a single move, just two away from victory. I needed ten points, and I was certain of six. I had to rely on lucky draws from the deck for a tradeable card for those extra few points but, unlike Joe, I am not known for my lucky draws and I came up short.

Martin 20
Andrew 16
Adam out

Sheepy Time was coming to an end so we quickly sped through a game of Whale Riders: The Card Game.

Andrew 61
Martin 61
Adam 59

As for Sheepy Time, Ian won. Not bad for someone who, early on, noted that he was twenty points behind everyone else. A check of the rules told us that, officially, there are no second or third places.


Ian won
Sam and Joe lost

Now Adam made sort of going home noises, but was tempted to stay on for a game of So Clover. Adam impressed by writing “Dragula”, leading us to match “Camp” and “Myth”. Joe lowered the tone when he matched Shower with Golden. We were going okay until we slipped up on Ian’s clover, thinking Spartacus clued the word “alliance,” but it was just meant to be “old”


Score 34 out of 36

With Adam still making moves to go home, we tempted him with a rousing finale of Stinker. We all gave ourselves a rule-stretching 23 letter tiles and got cracking. Sam began with six ‘A’s in his pile of letters. Highlights were:

Real reason for world war two – Goebbels stole a razor (Martin)
Substitute for under pants - toasted gonads (Adam)
First thing to do on Jupiter – Radiate Smugnity (ian)
Title of a new Bond Film – Time to Strangle (Joe)
How to avoid the draft into the army – Run, dig a hole, scream (Sam)

My answer to "The road to Hell is paved with..."

By the end, our misspelling was very creative with Sam using a B on its back as an M and I had an A pointing right as a D.

Ian and Martin won with three cards each.

Adam and I left at this point while the other played High Score (but surely every game could be called High Score) using a collapsible dice arena.


Martin 13
Joe 12
Sam 11
Ian 6

And finally they played Cross Clues and got 19 out of 25.


Thanks all. See you next week.