Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

Wednesday, 8 January 2014

The Follies of Berger

Just a couple of days ago, tonight looked like being a bumper crop of gamers at Sam’s. But yesterday, Quentin bowed out and then today Gonz got a puncture and so he couldn’t make it either. But seven is still a healthy turn out. Along with Sam and myself, Steve, Anja, Martin, Adam and Joe were present. Sam's kids offered a heart-warming message for us all:


At first, Joe told us of his most recent find in the Charity shops of Bristol: The Sigma File. This 1970s game of espionage is set on a by-now inaccurate map of the world (East Germany? Yugoslavia? Bombay?) and involves moving around plastic men in search of a suitcase containing the notorious Sigma File. He then has to get back to his base. It sounds intriguing, and was a definite possibility for a while, but it does need four players, and we just didn’t divide up right.

Sam, Martin, Steve and Anja went into one room to play Sutter’s Mill, since the rules were still fresh in Sam’s mind. In the kitchen, me, Joe and Adam played Steam, another new arrival on the doorstep of GNN Towers.

Joe explained the rules to Adam, and before you knew it, we were off. Joe started fretting very early, as Adam and I built up our cash reserves while Joe’s bank balance hovered around the zero mark. Something inside him must’ve snapped, since he played a very combative game. He insisted he didn’t mean to, but he tried to block tracks built by both me and Adam.

It was a long, arduous game. Any description of it as being “Railways of the World Lite” is hopelessly wrong. In such a small space, some kind of conflict is inevitable, which leads to a lot of AP as potential moves are worked out way in advance.


We heard the sound of laughter from next door, and when I went in, it looked like quite a different game to the two-player version. Far more crowded. There was practically a bar room brawl in Odd Fellow’s Hall!


Our game, meanwhile, put us through the wringer. Options became more and more limited, and by the end, there were no cubes left to ship. I suspect that we played one round too many, but it could be that three RotW experts like us are able to get the most out of our resources. In the end, I edged ahead of Joe thanks to my position on the money track. Adam ended with a healthy lead.

Adam 79
Andrew 68
Joe 65

The folks from the creek across the plains (ie, in the front room) also ended around the same time as us. They didn’t, though, finish at the same time as each other. Since part of the game is to get your guys out of town before the gold runs out, Martin did so quicker than his opponents, so he came in to watch us play for a bit.

Once all four had ended, the scores were

Martin 68
Anja 66
Steve 45
Sam 18

That’s not a typo. Sam got hit by Explainer’s Curse as hard as it’s ever hit anyone. Sam could only say “I played my cards badly” by means of explanation. Steve and Anja gave me a lift back, and they mentioned how impressed they were by Martin’s ability to pick up the gist of the game. Although Steve did point out that Martin read the rules. That probably helped. Anja must just be good at picking up gold and running away with it. Steve said he was baffled by the whole experience.

But although me, Steve and Anja had left, the other four fought on with a bracing game of Love Letter. I got a text telling me the scores:

Joe 3
Martin 2
Sam 2
Adam 0

In the text, Sam suggested that Martin knocking him out of the last round may be a tie-breaker, but is that in the rules? It goes down as joint second for now.

A very enjoyable, if somewhat exhausting, evening. I head the form table, which is nice.







Points
Andrew2 1115 10
Sam2 4 222 12
Joe1 3 333 13
Adam3 1 225 13
Steve3 31 55 17
Martin215 5518
Anja2 45 5521

Thursday, 2 January 2014

Daytime thinking

It’s been too long since Joe’s presence graced the pages of this blog, so it was high time for a glorious return. He sent out texts, tentatively asking if people wanted to meet up at 2pm for a game or two. When I got the text, I was already in town, so I thought “Great! An invite to Joe’s Afternoon Den of Fun!” But after I went to his studio, he didn’t answer his buzzer. I texted him “I’m outside your door,” and he texted back, “No, you’re not.”

Really puzzled, I had to phone him to work out what was going on. He was back at his house! I was outside the wrong door. I quickly set off once again to his place. Lucky I was due to arrive early, and I got there with plenty of gaming time still in hand. Joe told me that he was slightly spooked: apparently my message that I was at his door when I clearly wasn’t, plus some weird echo on my phone when I spoke to him made him suspect I’d fallen into a parallel universe.

But anyway, that’s two whole paragraphs and I haven’t mentioned any games yet. Joe had got out Steam, as a sort of Railways of the World alternative. It’s smaller, shorter, less random and more confrontational. We made a decision on behalf of Sam, who was on his way, that we should play this, and started to set up.


Sam turned up with his two boys in tow. The plan was to sit them down with a film while Sam was in the kitchen, playing games. But Little Joe had fallen out of the car onto his arm and wouldn’t settle down. Sam was concerned enough to take him off to A&E just to make sure it wasn’t anything serious.

So they set off, leaving Joe and I to play a two-player game of Steam. Thanks to my recent experience on RotW, I got into the swing of things quite quickly. Joe spent big and spent most of the game in the negative half of the income track. I was prudent and sensible, and stayed out of the red as much as possible.

The main difference between this and RotW is the ability to move a cube as long as you have at least one piece of track along the route. This means it’s much easier to take a cube that was about to score big points for your opponent, and send it off down a much less profitable route. Which is what we both did. I even went to the trouble of building a length of track solely for the purpose of stealing a cube that would’ve got him 6 points.


I won by a handful of points, 58 to 55 I think. It would’ve been closer, or even a win to Joe if he hadn’t built a new city and track leading to it, and then not used it. It was a fun game, and due to its similarities to RotW, it needs very little rule explanation. If it was combative with two-players, I can imagine it being worse with four. Maybe, like, twice as worse!

By now Sam and the boys had returned, after Little Joe stopped crying before they’d even got to the counter at A&E. The two boys settled down to watch a film, and the three of us chose a few bracing rounds of High Society.

I wish I’d made more notes, but in truth each game was much the same. Joe spent big on high cards, but then came last each time due to having least money. Sam seemed to go for multipliers. At one point he had two “x2” cards and a Four. We realised that if he got the Seven currently on offer, he’d have 44 points! Obviously, this was stopped. I went for middling cards, and on two occasions I had enough in reserve that I was able to get high cards near the end for cheap, while Sam and Joe held on to what little cash they had left. I ran out a winner three times, making it a day of victories for me! I did say it would be leaderboard, but that’s when I thought I’d be able to remember the results because I wasn’t drinking. Turns out I can’t. Still, it deserves a blog post, don’t you think? Especially with the hospital dash and parallel universes.







Points
Sam 222 1 3 10
Andrew1115412
Adam225 5 519
Steve315 55 19
Joe333 55 19
Anja455 5524