Showing posts with label Hot Streak. Show all posts
Showing posts with label Hot Streak. Show all posts

Wednesday, 8 July 2026

The Seven Commandments

There was at one stage nine of us last night at Anja and Steve's house, although the ongoing pipe-based escapades of their particular street meant we were never actually all at the table at the same time. Such is life when, like Steve, you plumb in the moonlight. 

But we began as an eight. Whilst Anja was getting Lennon settled, the assembled ranks of gamers placed their wagers on Hot Streak. With the full complement we elected to eschew the drafting and play the 'secret betting' variant, where you simply choose a racer to back based on the cards, and most also go with your hunch on a side-bet. There's a little less control in a game with minimal control already, but it plays nice and rapid. 


As is the way with Hot Streak, there is no official winner - the rulebook foretells your future instead - but unofficially this was Pete's game: he ended with $38 ahead of Joe's $28, with the rest of us dismally arrayed between 8 and 15. 

We split into two groups with Martin and Joe introducing 2 Win to Louie and Ian whilst the rest of us played the simple-yet-inscrutable dnup. 


Having already played 2 Win I can give a brief prĂ©cis. Each round players choose two cards to play as a number, with the significant caveat that it must be higher than their last one (-your first number can be anything, but you want it to be reasonably low). If you play the highest number, you get a card from the deck. If you play the most stars - these pop up on some numbers - you also get a card. And you get a card in another way I can't be bothered to explain here. However you get 'em, cards are good because the winner of 2 Win is the last one standing: as your cards run out you either don't have enough or, more likely, your numbers are too low. 

from earlier

Joe won this, with Louie second and Martin and Ian first out. Meantime Steve was unscrambling dnup's inscrutability with some success, picking up a win in just three rounds despite asking what the rules were during the second one. 



The 2 Win gang had now subbed Louie out for Anja and set up Martin's new trick-taker Master Makatsu, so we moved on to Mykerinos, my new second-hand classic of the Beige Games Era. However at this point - I missed how it happened - Steve was called away to plumb. Being unsure how long he'd be, Adam suggested we play dnup again, and won just in time for Steve's return. We'd fleetingly seen him covered in water as he passed through the house like Super Mario, but now he was back and dry and ready to dig for artifacts. 


In Mykerinos then we send archeologists out to dig in order to claim cards at the end of the round via area majority: first place gets first choice, second gets whatever's left over. The cards you harvest will score points at the end of the game: exactly how much depends on what rooms you're able to reserve in the museum back home: you can sacrifice a card to take the reserve action instead. 

dig

the museum

The catch with the digs is that there's limited space and players get in each other's way. Mykerinos also does not like you branching off from your digs, so you can only extend them from either end, with up to two cubes. Or you can start a new dig anywhere with one cube. Or you can pass and keep cubes back, or you can call on a Patron. 

from earlier

Claimed cards, as well as being your points, also flip over and become special-move-endowing patrons, something Adam put to good use as he used Lady Violet to continuously claim extra cubes from the supply in a limited economy. Despite my earlier reservations and ousting of Pete for shared card objectives, it was enough to give him a victory on a tiebreaker: cubes left over. Steve's strategy of asking what the rules are halfway through served him less well here than in dnup.

Adam 51 + two cubes
Sam 51 + no cubes
Pete 40
Steve 27

Whilst all that was happening, Ian had won Master Makatsu (points are bad) 

Ian 14
Martin 15
Anja 16
Joe 18

And I know little of it despite Martin explaining the rules to me in the car on the way home. That was almost twelve hours ago now and things have changed. I do know that Ian followed this with another win in Mille Fiori, staging some kind of epic comeback from the mid-game doldrums. 



Ian 203
Anja 184
Martin 182
Joe 161

And now, as the room vibrated to the sound of Molly's snoring...


Adam left for home. Anja suggested So Clover, but we realised nobody had So Clover with them. Then Pete said it might be in his car - in case of breakdowns I suppose - but with demurring voices Adam and Katy not present we realised we could play Triangulation, and broke into teams. And what a game it was. 

I kicked things off in moronic style with The Ten Commandments. Not only did I confuse the commandments with the deadly sins but I wrote 'ten' as one of my clues, thinking Ha ha, there are ten of them to myself. Dumb as a bag of spanners, leaving teammates Joe Ian and Steve at a loss.

Because we failed in round one, I cost us a point. But then I redemptively suggested Big Bird from Martin's large and yellow and it proved correct! We just about got Disneyland after Pete's gracious giveaway that we were close, and Joe twigged that Steve's clues were about Zoolander. 


Anja's team successfully got IKEA and then we failed to grasp Ian's clues for Tim Burton (though Joe's idea of Beetlejuice got us very close!). Down to the final round and we flipped over Martin's DC and five, initially making us think of comic superheroes before I wonder if the Pentagon was in Washington. Ian thought it was, and we intercepted for the win! 

In a quirk of fate Martin realised that - having intercepted Joe's launderette and blue for Levis - their team would have won if he'd written his clues a little slower and they'd have gotten to guess first. Crazy. 

But now the hour was past 11pm and so we wrapped up another week. 


Wednesday, 10 June 2026

That's How You Make Your Wife

The evening began with card tricks. Joe started things by showing Louie how he could predict a jack coming out of some dice rolls and a clutch of calculus. 'The secret's in the maths' he confirmed later, although he never elucidated on why he got the suit wrong. "I was distracted" was the most he'd let on. 


Louie returned the favour. He broke the deck into several piles, shuffled them about, and predicted a nine, which duly appeared. There was an impressed moment and I wondered if maybe Anja would produce a rabbit from somewhere, but it transpired instead that it was time for Hot Streak. 


We were at the full eight by this time: as well as our hosts and Joe, Martin, Adam, Pete and myself (Sam) were also perched around the table. Anja - who hadn't played before - had a concern she didn't really understand what was happening. "It doesn't matter" Martin said. Hot Streak is that kind of game. 


Pete got off to a flyer with two big payouts in race one. But he was less effective thereafter, with Adam and Martin looking like the racers to beat. I played my usual ineffective strategies in races one and two before pulling off a surprise payout in the third race. Adam scored highest overall, and when Martin said no-one was interested in the scores, he chimed in "I am". So the positions below are 'the positions' although perhaps more intriguing for the combination of Martin reading the stories from the results book and my phone trying and failing to make sense of them. 

Adam 61 - your legal defence fund for having shaved ass into the horn of the mare poodle
Sam 57 - to an old woman who cracked them into a fine cloak of good fortune at all Will and Don’t you look handsome in it 
Pete 49 - you book studio time I saw what I’m pretty sure it was a hot runaround
Louie 40 - do you use your winnings to buy a copy of the streak by John Perry and CMYK? You enjoy playing it for years with friends and family.
Anja 32 your winnings goes straight into gobbler College fund
Joe 28 - Mart corner you in the parking lot and that’s how you make your wife
Steve 22, -you mail your winnings to your niece who uses them to buy a sweet butterfly knife to do tricks with
Martin 23 - you finally have enough money to fulfil your dream of buying a used copy of Tony Hawks downhill jam for the Xbox 360 so you do it

Hot Streak's always fun - especially with Joe's bespoke playlist - but with 8 of us it does feel like the races are only about a third of the actual game. We moved on. With Louie's bedtime looming, how much longer could he spend with us? Steve announced "Twenty minutes. Fifteen minutes. Ten minutes" and it wasn't clear if he was indecisive or just living life at a faster speed than the rest of us. Regardless, we set up Cobra Paw, the game of rolling two dice and trying to be first to snatch the matching tile off the table - or each other. 


"How does it end?" I asked Steve.
"I don't know" he admitted. Then he looked up the rules and said first to have seven tiles instantly wins. We began rolling and snatching and it only took about four minutes for Anja to get six tiles, at which point Steve said she had won. We all insisted he'd said first to seven, Steve was sure he had said six, but either way it made no difference: Anja was Queen Cobra and Louie was Prince of the Duvet. On the other side of the table, they were playing Big Shot. 


I know nothing of this except it's by Alex Randolph (of Xe Queo and Raj) and consists of auctions. I like the look of that board too; the picture makes me want to play Sardegna again. When Cobra Paw finished they were deep into <whatever it was> and will hopefully illuminate us as to what happened in the comments. Meantime we played Bella Vista. 


Bella Vista has a randomised set-up to create the board and then over 8 rounds we all place our 8 buildings  on it (in the three-player game, the last-to-go also places a building of the unoccupied fourth colour). There's two end-game objectives: in our play last night, it was buildings at the border of the city and buildings in clusters - and some in-game objectives in the form of contracts: have two buildings next to the river, or one building in each blue neighbourhood - that kind of thing. If you qualify for a contract at the end of your turn, you can take it for the cash/points value at the end of the game. 


Turn order is critical: often two or more of us are in pole position for a contract. But going earlier in turn order means paying for the privilege, and in a game where cash and points are the same thing you can end up paying 6 coins to complete a contract worth 8 coins. I made a critical error late-on, thinking I had the four-buildings-on-borders contract sewn up and not spotting Steve could swoop in and grab it - which is what he did. 

Steve 110
Sam 106
Anja 105

We wrapped up at exactly the same time as Big Shot, with Martin happiest about the scores. 

Martin 38
Joe 33
Adam 12
Pete 5

Pete seemed sanguine about Martin pointing out he started the game with twice as much cash as he ended it with. They all seemed broadly approving, in fact. But now we rejigged, with Adam, Anja and Joe playing Spots... 


And the rest of us choosing between dnup and Gang of Dice. I said as I'd chosen Bella Vista I'd stay out of the debate and went off to the bathroom. I returned through the kitchen, where Anja was treated to me saying 'so they make these bottles with extra large labels' repeatedly to my phone, as it refused to understand the text I was trying to send to my niece. I have basically become reliant on technology that terminally misconstrues me. Meantime they'd chosen dnup.



This game's mental gymnastics exist within a simple framework, but they are still mental. However on a second play things felt a little more malleable to me - marginally less chaotic. And Steve won the first round despite being bamboozled anyway. We were briefly distracted by Joe being sad, but otherwise mesmerised by dnup's weirdness: I won the second and third round to take the game...

Sam 5
Steve 2
Martin/Pete 1 each

And Spots ended at the same time. Joe had rallied from his serial busting enough to claim second, but clearly Adam had run away with it like a dog with a bone. 

Adam 6
Joe 3
Anja 2

And with 11 o'clock nearing us, we wrapped things up for the night, with So Clover making a rare non-appearance. Despite that bombshell, a very fun evening. Thanks all!


Friday, 15 May 2026

Winning Streak

 As I walked through Bristol, I was enjoying the blue skies and fresh breeze, feeling like summer was finally here. As if to confirm this, Adam H rode past me on his bike, waving at me in a t-shirt and reflective sunglasses looking for all the world like he's headed to the beach. But he wasn’t. He was heading to Sam's house for this week's gaming interlude. 

When I arrived I also met Sam, Laura, Ian and Joe, with Pete joining us soon after I sat down. We played Hot Streak - a Magical Athlete type of game with a retractable track that extends from the game box across the table. But while Magical Athlete has a cast of dozens, Hot Streak consists of four runners who have a distinct lack of super powers. As such, it should be easier to predict the winner, right? Runners move according to cards drawn from a deck that everyone has seen, but then has had a card added to it from each player and then, as the race progresses, cards are removed from the deck. This means, whatever information we all had at the start, gets more and more inaccurate.



Joe was assiduous in his preparation for the game, supplying a music soundtrack to enhance the excitement of the game. One of the tunes was “Yakety Sax” which we observed, despite its fame, wasn’t the kind of tune you’d put on to listen to at home.

Ian was the best at predicting the results by quite a margin. Pete, though, in many ways played the perfect game: finishing with exactly the same amount of money that he started with.



In an example of Flavour Text gone mad, each possible result has its own i-ching-style life prediction. I didn’t note them down except that they all seemed quite long except mine which was a single sentence.


Ian 68
Adam 57
Laura 46
Andrew 39
Joe 34
Sam 14
Pete 10


Now we split into two groups. Ian, Adam, Sam and I go for the 3-D co-op puzzle that is La Boca while Laura, Joe and Pete went for Pandemic: Rising Tide. The rules explanation for this game were pretty lengthy, continuing long into our game of La Boca.





La Boca is a cleverly designed game. Like Hot Streak, the box itself is intrinsic to the game itself acting as a stage on which the two players build a wall according to two different (but compatible) designs. 



We all collaborated with each other in a random order and we soon discovered that the easiest level was far too easy, instead playing with the slightly harder designs and the, in our final turns, the hardest of all. 



I did very well, maybe I got lucky with card choices. The fastest time for a round to be completed was just 14 seconds.

Andrew 50
Adam 35
Ian 34
Sam 33

No idea what was happening in the Netherlands, but at our end of the table we played Survive The Island. In this game we have to rescue our meeples from a steadily vanishing island and increasing numbers of sea monsters. We also have to avoid each other, as the game allows plenty of dickish strategies to send opponents into the sea or even bounce them onto tiles containing monsters.


After a quick start, I was very slow to get my meeples off the island. Eventually I decided to stop waiting for another raft and swim for safety. Might have worked too, but then the third volcano on the island erupted and the game ended.



Adam 21
Ian 17
Sam 16
Andrew 7

And so I was done. But the rest continued long into the night as Sam will explain….

*                        *                        *


After Andrew left they were still frantically putting fingers in dykes in Rising Tide, so Adam went to the front room and returned with a small selection of games for Ian and I to choose from. One of them was Steam Power, but at 9.45 we both felt - not realising how far away the end of the evening was - that it was a little late to start route-building. Instead, with Laura's encouragement from the sidelines/Holland, we set up Tipperary. All of us were pretty rusty on the rules but it's dead simple. Especially if you're Adam. 


In brief, Tipperary is a polyomino game with multiple overlapping ways to score. Finding ways to combine them is where it's at, and whilst myself and Ian sprawled our farms erratically over the table, Adam's homestead was much more rigorous in its structure and discipline. 


Whilst he was never in the running for 'largest flock' Adam shrugged off this minor oversight with a bagatelle of other point-scoring shenanigans. 

Adam 98
Sam 78
Ian 60

Despite our Dutch dammers insisting the game was nearly over, I suspected that we might have time to squeeze in a quick luck-pusher in Lure, the game of catching fish. But suddenly Rising Tide was over, and despite the fact it took considerably longer than the advertised 45 minutes (Pete and I anticipated an hour, so we were only 50% out) everyone seemed happy - especially as they won. The Netherlands was saved!

Pete, Laura and Joe - Amsterdam!
Pandemic - Rotterdam
doesn't really make sense, sorry

Surprisingly, nobody was making moves to go home, so we split into teams - Ian/Laura/Pete v Joe/Adam/Sam - and played Triangulation. 


We got off to a solid start when Adam and Joe figured out Red Bull from drinking/caffeine/races and then intercepted Ian's cocaine/horror/Maine as Stephen King. His 80's cocaine habit was new to us - Ian said that apparently he doesn't remember writing Cujo - but we were off to a flyer. 

Adam's first reveal was towel and Pete instantly suggested - correctly - The HItchhiker's Guide to the Galaxy. Laura revealed Joey and we guessed Friends. But her second clue gave away that it was Australia, and then Joe's wood/Helena/Mars for Tim Burton wrapped up a win for our team. We did Pete's clues anyway and Ian and Laura correctly guessed Subway from High Street/Underpass/foot. 

Adam now left for home leaving five of us to finish the night with the traditional So Clover. We opened with a 6 - I was rather pleased with my white lie for elastic/fable - but ran into problems with Pete's clue of Wogan, which seemed to loosely connect with lots of things. Surprisingly the answer was radio/stud, which Pete appeared to be tinged with regret about. Laura's clue of Mr. Y Bear for light/magician was another baffler, prompting thoughts of Yogi Bear and Logie Baird before Laura revealed it was intended as 'mystery bear'. Beyond that, she volunteered no further information, happy to cackle gleefully into her beer. I think we finished with Joe's, which was another 6: spicy for demon/noodle was nice. 


It was now shockingly 11.30pm though which for us five clarity bears meant bedtime. A cracking Tuesday night, thanks all!




Thursday, 23 April 2026

Crossover Crops

 This week's Tuesday night games was preceded by a sort of musical chairs of hosts and attendees popping up and dropping out; and just as four of us (Martin, Jo, Ian and me (Joe)) prepared to depart for the genteel climes of Anja and Steve's, Steve called to say their hosting was off due to an emergency. Given that they've hosted their way through several urgent plumbing situations recently, we were concerned that it must be something very serious; a small nuclear reactor meltdown, perhaps, or the discovery of a portal to Hell? Actually Anja had fallen on the stairs and hurt her arm - we hope you're on the mend Anja. 

The four of us abandoned the car and decamped to the Greenbank pub, and while awaiting the arrival of Pete, we played Llama Llama; from the designer of Panda Panda, played with the same deck make up, and just as agonising. I didn't record the scores. Martin won. 

Pete arrived in time to mention he'd played it when it was called Dog Poker. And Panda Panda was Cat Poker. We neatly segued into one of Jo's prototypes, Untrustwordy, which they pitched to us as poker but with words.  After the first round, I was lowest on the score track, having struggled to assimilate the relatively few rules of the game, and I suggested we play again, so I could regain some dignity. I did so badly in the second round (falling for Jo's bait that they were holding an X) that I dropped off the bottom of the scoreboard! Meanwhile Martin did so well he shot off the top. It's an interesting design, and Jo's planning to pitch it at the Games Expo this year, so fingers crossed we'll play it again in published form.

Though I'd brought MĂ¼, we felt it might be a little late in th evening to be enjoying it's head-scratchy delights, and Martin had brought Reif fĂ¼r die Insel, which at least also has an umlaut. It translates, we think, to 'ripe for the island' which sounds like it might mean something slightly dubious to German ears, and involves an awful lot of bananas. Pete pointed out that this week, bananas were the crossover crop, as they appear in Santiago, which we played last week. As do potatoes, which feature in Maya, which we played the week before. The problem, we discovered, is that bananas are a bit of a crossover crop cul-de-sac, as they appear in loads of games but mostly on their own. 

I didn't take any pictures, but that's really no bad thing, as this game has about as much table presence as half a packet of banana flavour Chewits. It's an auction game, one of Reiner Knitzia's dodecorilogy (at the very least) of auction games. And it's quite neat, but fairly one note. Having played it a couple of times I can say I prefer something like High Society, which it reminds me of slightly. But it's fine. It's no Santiago!

Jo 89

Martin 75

Pete 67

Joe 63

Ian 59

After that we played Hot Streak - which has tons of table presence - but I still didn't take any pictures. Silly me. It was a fun game - in one race Dangler and Gobbler responded to the start whistle by turning around and running off the end of the board together. Very funny, and I pipped Jo to the win. Or do none of us win, we just enjoy a different life outcome. 

Joe 62

Jo 60

Pete 55

Ian 35

Martin 24

Before disappearing into the night, we gave it some So Clover. Of course we did. Martin saw my clue of toothed, and spotted tiger. "As in saber-toothed tiger!". I waited for him to spot Saber on another card, which he did eventually. What a gift. We scored 26, which is exactly the score I thought we got last week with three players, so clearly I was just thinking ahead.

With that we wandered into the night - it's fun to play in a pub every once in a while, and The Greenbank is very well-appointed in that regard; we were accompanied by lovely live music all evening too. Let's do it again some time! 

Wednesday, 15 April 2026

Baby Catan, Baby Ra

There were five of us last night; Pete, Jo, Martin and Sam and I (Joe) congregated in my kitchen for the regular GNN Tuesday amusements. Jo's game Molly House had won the American Tabletop Award for complex game earlier the very same day, and after congratulations on this amazing achievement, we set up Hot Streak, coincidentally the ATA's 2026 pick for casual game.

Hot Streak works best with 5 or 6, though for higher numbers there's a variant we're keen to try, which dispenses with the betting cards, and sounds like a lot of fun for a lot of people. 

Last night's game was the usual hilarious mix of volte face's and stumblebums, and only Pete seemed to have a true bookie's eye for what was coming down the pike. It's impressive how varied the three races can be, the order the cards come out in having a huge effect, naturally enough. Raucous fun, and our life outcomes were equally daft, as recorded by Sam with cryptic economy against the scores:

Pete 69 jumps house

Jo 52 zoo koala

Sam 37 toupee

Martin 25 book

Joe 24 nickels

We moved on to a game that the words 'raucous fun' don't have much to do with, although Martin's early entreaty to Sam to come on his bananas did cause some amusement. Santiago used to be our go-to for five players, many many moons ago. 

It last saw play at GNN in 2019, and I'm surprised to see that prior to that I'd won it in September 2013, as my recollection is of being terrible at its particular mix of bribery and potato planting. Digging a little deeper into the archive, I find the game earlier in 2013 in which I scored a paltry 29 points - it's funny how the losses stay with you. 29 was a particularly ignominious score, as you start the game with 10 money, and receive 27 during the game, so I'd have done better to sit on my hands the whole game.

Last night I won again, much to my surprise - I like to think that my early game of not being completely horrible lead to some karmic fortune at the end, but who knows. It's an OG gem, and we should probably play it more often, even though my next game will be another sub 37-er, you can be sure. This time the scores were admirably close, with 13 separating first from last:

Joe 70

Jo 65

Martin 64

Sam 59

Pete 57

Sam clearly found it as tense as I did; "Let's play coops for the rest of the night" he said afterwards, and then left.

The remaining four of us opted for Catan - On The Road, the new 15 minute card game version of Catan. We were all keen to try it, and we all felt similarly afterwards - it was fine. Just, fine. I don't know what we were expecting, it does exactly what it sets out to do; but I couldn't help wondering if it wouldn't seem completely incoherent to someone who hadn't played the original game. Martin was the first to 7 points and thus the winner.

We moved onto another (sort of) pocket version of an esteemed classic, Swat! This Knizia game was described by Martin as 'real time Ra' and you can see the lineage, though the gameplay and mozzy-swatting theme are very different. One player deals cards face up in a stack, as the others hover, ready to swat the mat as soon as the offer gets tempting enough. It took us a few rounds to get the measure of when to 'buzz in' (they should have called it that), but it's a clever and very silly at the same time, and I'm going to say if not raucous then at least rumbunctious fun.

Jo 71 

Joe 58

Martin 47

Pete 31

Earlier when Pete checked the train times they had all disappeared; but luckily they'd appeared again by now, so he left to get the last Montpelier to Temple Meads and beyond. Jo, Martin and I opted for a final So Clover. I sadly forgot to take a picture of our first effort, but maybe that's ok because we didn't do brilliantly. We went again, doing marginally better - not quite as well as the 26 I announced, Martin pointing out that 6, 6 and 4 add up to 16, the brainiac. I did get a picture of our second efforts.


   With that we were done and dusted, having had more than enough rauc for one night. 

Wednesday, 8 April 2026

A series of unconnected events

Gamers gathered in Fishponds on a balmy April evening. Joe, Martin and I (Adam) arrived to find Steve and Anja engaged in emergency plumbing, so we introduced the kids to gambling with a quick game of Hot Streak. 

In Hot Streak players make two bets on which of four mascots will win each race or on a weird side bet (two mascots will be sprawled on the ground at the same time, one will fall off the track, etc). We got to see some of the cards to be used at the start of the game which seemed pretty good for Hurley (the hot dog). Then over each of three races we added one card of our own to spice up the race deck and the comedy began. 

How every race finished

In amongst the swerving and tumbling Hurley won every race, which left me confident as I'd backed him every time, but Joe's smart side-bets nudged him into second and Martin's risky play (you get extra reward for first place if you flip the betting slip to the "risky" side) galloped him to victory. 

Martin 62
Joe 59
Adam 57
Lennon 33
Louie 22

Steve and Anja (having defeated the toilet) arrived in time for a 7-player game of Just One. The game was a hive of cheating and treachery, notable for Louie and Lennon conspiring to put complimentary words into the mix. We only played 7 rounds, but somehow got a perfect score.

Anja took Lennon off to bed now and the rest of us turned to No Thanks. In spite of never knowing when it was his turn Steve put together a nice run and trounced us, not far from a positive score!

Steve -15
Adam -39
Louie -43
Martin -55
Joe -57

Anja returned and Louie reluctantly bade us goodnight as Whale Riders was set up. Molly the cat sulked on one end of the table (disappointed at the lack of real fish?) as the rest of us were distracted by Steve's choices of background music. Whale song gave way to Inuit throat singing and then on to whaling sea shanties - not really the vibe of the game at all. 


At one with nature as the magnificent beasts cruise the azure depths

Joe was least distracted, managing to fulfill three contracts in one go and never really looking back. 

Joe 21
Adam 19 + more money
Martin 19
Steve 15
Anja 13

As we tried to decide on the next game Steve showed off his new glasses.

Simon Dawson / No 10 Downing Street, OGL 3 <http://www.nationalarchives.gov.uk/doc/open-government-licence/version/3>, via Wikimedia Commons 

Bluffit was selected as a quickie which everyone had played before, but the rules seemed baffling to everyone, even Martin as he attempted to explain them. Everyone started with an identical hand from 1-10, then hidden bids and theft ensued as we competed for the previous hand's cards throughout the game.

Joe and Anja's bitter feud didn't work out for them. My strategy of only bluffing occasionally did.

Adam 65
Steve 50
Martin 49
Anja 42
Joe 35

We finished as ever with So Clover, notable for Anja's "Cruise" for Cocktail Demon and Joe's "78" for Attic Record. I was Portabelloed when Chameleon snuck into my "Camouflage" for Landscape Uniform and we only got 24/30. But we didn't mind because we'd all had a lovely evening.