Showing posts with label Pax Porfiriana. Show all posts
Showing posts with label Pax Porfiriana. Show all posts

Wednesday, 11 September 2019

Tap the Magic Dragon

This week's games night saw four of us regulars (Sam the host, Ian, Joe and myself) waiting for Adam T and Martin to arrive. With their eta still unclear (Adam had emailed to say ten minutes but no one saw it until hours later) we broke out Rollet, the panic-enducing table top action game. Sam and myself teamed up together against Joe and Ian. I made few notes but, then again, I didn't have much time.

Sam and Andrew 5
Ian and Joe 1

Then Stanley replaced his father and we started another game. We started it, but never actually finished it: the first point was an epic to rival Viking poetry. We battled and made last ditch defensive moves or threw everything we had in the hope of a goal, but for about two minutes we struggled to get anywhere.

Finally, Stanley got the vital touch and sent the ball into the goal and, at this point, we called it a game. Frankly, we were exhausted. Plus, Martin and Adam were now here.

Stanley and Andrew 1
Ian and Joe 0

Now we were six (Stanley chose to just watch the next game), and we all played a game of Frank's Zoo. As we got settled, Sam told us that he and his son were developing a game. Then, midway through the rules explanation, he interrupted to mention that, just like Frank's Zoo, the game they were designing was also based on animals eating each other and that chameleons were wild in their game, too. Must have been some weird deja vu when he was listening to Adam describe how to play.

The game was perhaps not best with six. We each had a limited hand size and I couldn't see any kind of winning strategy. Mind you, I was very tired. Joe and Ian got the hang of it much quicker and both went out in the style of a seasoned Tichu player, by putting down cards they knew couldn't be beaten.

1st Joe
2nd Ian
3rd Adam
4th Sam
5th Andrew
6th Martin

Now we split into two groups of three. Sam, Martin and Adam battled it out in Pax Porfiriana Pamir while Ian and I were introduced by Joe to the arcane delights of Res Arcana.


I had sneered at this game from a distance several times recently but now had it spread out in front of me. The iconography was easy to understand, at least, so even my sleep deprived mind could cope with it, but when Joe suggested we look for "synergy" in our hands of cards I admit I think I blacked out for a second or two.

The game itself, once it was going, was fine. I built, it seems, too many cards and never seemed to have much in the way of essences coming in like Joe and Ian did. I did, though, have options for drawing new cards and reactivating used ("tapped") cards, which helped a lot. I also sang "Tap the magic dragon" to the tune of "Puff the magic dragon." A joke I was so happy with I believe I did it twice.

Ian had a Dragon's Lair (complete with reminiscing about the gorgeous but unplayable 1980's arcade game) and a dragon to go with it, which he used to rack up points. Joe bought a Catacombs of the Dead and then filled it with even more death. It ended closer than I was expecting, and with a different winner, too.


Ian 11 plus he had more essences left over
Joe 11
Andrew 9

We had, somehow, managed to make Res Arcana last as long as a game of Pax Porfiriana Pamir since we finished at the same time.

Pax had begun (with metal coins!) mostly concerned with Russian and Afghan forces on the map and Adam stating "I'm not enjoying this."

Then, the next time I looked over, Adam had a large pile of cash in front of him while Martin looked distraught. I am also quite sure that, at one point, the map had no forces on it at all. Is that common? I've no idea.


The game went until the final dominance check.

Martin 11
Sam 6
Adam 4

So, since we were all together again, and with Ian and Adam making noises about an imminent exit, we chose Stinker! as our next game.

It's the game that throws up more laughs than can reasonably be noted. Adam scored early with his philosophical saying "Dis shit bites." During a round about something a mad scientist might do, I wrote down Joe's "Orbit a shit light" but omitted to write down the winner. Joe, by the way, managed to get the word "shit" into most of his answers. Sam's insult of "funp bungs" is also worth noting, if only for its unpronouncability. But Ian magnificently sailed to a null result, despite always coming up with something relevant but somehow never quite good enough...

Something about church slogans

Martin 53
Sam 29
Joe 28
Adam 26
Andrew 15
Ian 0

Once we were back down to a quartet, we played Yokai (妖怪 which means ghost. Doesn't seem to fit the game but oh well). This cooperative game is a bit Hana Bi and a bit Colour Wheel. There's a 4x4 grid of cards and each player looks at two cards and may move one (not necessarily the ones they just checked). The idea is to rearrange the cards so that the four colours are all orthogonally adjacent. To help us are clue cards that we can place on top of a card to tell the other players what colour a card might be.


It is a sweet little game. We cleared it pretty easily and scored 15 points which is Glorious, according to the score track. Highest is Legendary. I'd like to see that goal achieved one day.


After this, there was still time for one last game. We chose Heul Doch Mau Mau. Sam and Joe got a rules explanation and we were off. I got lucky with early sixes and sevens while Martin had to play two weeping onions in a row. "Give me the damn tissue," he growled, disgusted at his fate. And then, later, we all played weeping onions on the same round.


At the end, my luck continued. When the game was done and we counted up our weeping onions, I had four in my hand that cancelled out only one 4-card. All the rest of my hand scored.

Andrew 101
Joe 76
Sam 63
Martin 59

And then we were finally done. Thanks to all for yet another evening of exciting mental battles.

Sunday, 15 February 2015

Duking it out

Sarah was out of town for the day and I'd made contact with some Bristolian Pax Porfiriana fans on BoardGameGeek. Since GNN seems to have shunned this marvellous game of Machiavellian machinations, it seemed like a good opportunity for me to give Joe's playmat a workout.

We'd arranged to meet at the Barley Mow near Temple Meads at 2pm, but just as I was about to set out, I got a text to say that it was full to bursting. I proposed Roll for the Soul as an alternative, but when I got there I found that it's closed on Sunday. But gamers will game, despite the obstacles thrown in our path, and it turns out that Stuart is a member of a Bristol war gaming society that owns a room above the Old Duke pub.

He ushered us in through a side door, entered a passcode and led us up to a strange gaming den full of large tables and war game paraphernalia, and completely empty of people. After popping out to the nearby Co-op for some Old Speckled Hen (yes, you can even bring your own booze!), we unfurled the playmat to the soundtrack of jazz percolating through the floor.

The game itself was as engrossing as ever. We slumped into an early depression that lasted for more than half the game, but I just about managed to sustain myself on the income from a casino. Gambling never goes out of fashion. Meanwhile, Chris had been quietly accumulating mines, and when the depression finally ended, he launched a profitable business empire. So I wrecked it with robbers and rebel troops. Just before the second Topple card dropped out of the market, I was able to put together a winning sequence involving Henry Ford and the Porfirian Army. All hail the new Dictator.

Next we made it an Eklund double-header with Greenland, flipping the playmat to its appropriately-coloured reverse side. Stuart targeted iron from the start and eventually converted to monotheism when all his elders were wiped out by a particularly cold winter. Chris went whaling and bagged two monster trophies, leaving Stuart's only hope to convert him to Christianity too. I was the Tunit, and my colony in Markland kept me well-stocked with energy for the whole game. But every time my band of hunters grew to a decent size, they seemed to get decimated. I did eventually bag a couple of minor trophies and I just edged out Stuart for second. Chris remained unconvinced by Christianity, with Stuart's final-turn roll of a single die failing to achieve the "1" that would have leapt him from last to first.

These men of excellent taste are Chudyk fans too, so we finished the afternoon off with a bout of Impulse. I started with a Sabotage as my home card, and then proceeded to miss with my first eight bombs (that's 1 chance in 256, probability fans). Fortunately, the others weren't progressing particularly fast either, though Chris had a nasty looking mine-and-refine cycle that was just about to kick into gear. I managed to finish it off by moving a fleet of four transports into the sector core for 3VP, trading for one more and just getting over the line with a single sector core gate occupied.

As we were leaving, I asked whereabouts the guys live. Where else but Easton, Bristol's gaming Mecca? Chris is a stone's throw from Adam & Hannah's place, as will I be if my house purchase ever completes...

Sunday, 6 January 2013

Farewell Stabcon

Three years ago, Sam had the idea of going to Stabcon as a means of doing some research for a sitcom we were working on. This year, on Saturday evening, as we drove down dark country lanes following the tail lights of a famous games designer on our way to the pub, we realised we'd become that sitcom.

We (Sam, Joe, Adam and I) set off on Friday, keen and eager. We arrived after a pleasant drive, stopping off for food at a service station famous for its ducks. We didn't see any, though. However, once at the Britannia, early signs weren't good. Behind us in the queue to check in was a man who smelt quite strongly of piss. He made idle chat with us during a hold up at reception, and I held my breath and nodded non-committally.

We then set up in the hall, and started to play. Downfall of Pompeii was first, as it encourages back-stabbing and betrayal in a light-hearted and amusing way. We followed that up with a new game, Singapore, which is a lot of worker placement and resource conversion. Nice, but not earth-moving. Joe did manage to miss his mouth with a crisp twice in succession, though.

Downfall of Pompeii
Joe 9
Sam 8
Adam 7
Andrew 5

Early days, empty tables...

Singapore
Adam 79
Sam 74
Andrew 60
Joe 42

Then we thought perhaps we should mingle a bit, but time was getting on and we'd be going to eat soon. Adam played on the internet, because he was in the middle of a game and it's rude to keep people waiting.

Not ostracised, just playing Civ.

Joe taught Sam Elk Fest, a flicking game where your have to get your tiny wooden elk across the table on stepping stones. And then we played Biblios. We spiced it up by rolling the dice before we began, meaning each dice started with a random value. We play hard and fast in Stabcon.

Beer, butter and elks

Following that, we went to the carvery, and a very nice man found us a table while we stood at the bar and drank the beer made by (?) the band Elbow. During the meal, we discussed what we wanted to play next so when we got back to the Hotel, we were all geared up to play Africana. It was Adam's first attempt at this game which involves doing laps up and down Africa while picking up adventures and treasures along the way.

Africana
Andrew 41
Adam 38
Joe 36
Sam 34

Then we took another break and wandered around for a while. After that, Sam and Adam played Elk Fest while Joe taught me Traders of Carthage.

Then eleven o'clock rolled around and we thought it was too late to mingle, so we broke out the Tinners' Trail – a game we knew and loved. Halfway through, Cuz from Area 51 came over to see if we wanted to join in a game of The Resistance. We were too far in to stop, so we declined, and he seemed disappointed that we were only playing amongst ourselves.

Tin-mining in Joe's forehead? Anyone? It's quite dry . . .

Tinners' Trail
Sam 96
Adam 92
Andrew 75
Joe 66

That was the end of Friday. On Saturday, after breakfast, a shower and a shave I was walking towards the games hall when I met Sam who told me we were about to play test a new Martin Wallace game! This is what Stabcon is all about! I was very excited that we four humble gamers would be in on the ground floor of designing a game. The game, Northern Empires, is set in a mythical Britain where the humans battle each other, calling for help from elves, goblins, giants, etc and even help from other players.

Martin planned it as mostly a bidding game, but I like to think we added something with our plotting and bluffing. We certainly added to the running time, since Martin thought the first round was too long, and in the second round he removed a lot of the bidding and negotiation. It wasn't as much fun, and also there wasn't much reason to help each other unless you had nothing better to do with your troops. Some nice ideas, though, and Martin seemed happy that he'd learnt how to improve it.

Northern Empires
Joe 58
Adam 52
Martin 51
Sam 47
Andrew 41

After a quick bout of Elk Fest, Sam went off to do some paperwork from his job, and Adam, Joe and I proudly rolled out Joe's green felt Pax Porfiriana playing area and sat down to revolutionise Mexico! We got a few admiring glances, but we were mostly too busy trying to plough through Pax's dense forest of rules and text dressed up as a card game.

Sam came back, and we didn't seem to be anywhere near finishing. Adam tried to topple the government and I almost let him, but I couldn't just let him win because we were tired so I played a card to see off his revolt. Joe happily said "I think I can end this game!" The fact he said "end" instead of "win" gives a good idea of our priorities at that point. Shortly afterwards, Adam did win and we couldn't do anything to stop him even if we wanted to. And we didn't really.

How we felt after playing Pax Porfiriana

After two pretty full-on gaming experiences, my brain was frazzled. Certainly too tired to do any socialising. Instead we dug out Manila, the jolly game of betting and piracy, and followed that up with Arkadia. Joe thought that the theme was a bit tacked on, and it was really just an abstract game with a historical lick of paint.

Manila
Sam 142
Joe 138
Adam 108
Andrew 104

Arkadia
Adam 79
Andrew 73
Sam 72
Joe 56

After this was a series of quick two-player games, mostly against each other, with one other passer-by playing against Sam at Elk Fest. Joe taught me Battle for Hill 218, and Adam taught Sam Mr Jack in New York.

We also played what was, for me, the best new game of the Con (not that I played many), Hana-bi. In this game, each player had four cards held out so the others can see them. You are then allowed to give your fellow players information about what cards they have in their hands (either colour, or number, both not both at the same time). The idea is to lay down the hands in numerical order. It's quite a test of memory.

Joe successfully traded a green jelly baby for a Nurofen.

The reason for this sudden run of short games is because we were waiting to leave the hotel to have dinner with Martin Wallace. He really wanted to speak to Joe about some work he may have, but the rest of us managed to be invited too. He said he knew a nice gastro-pub near here, and that's why the four of us were heading down unfamiliar roads following a man in his car just because he designed games.

The pub he had in mind was too full, but the pub across the road wasn't, and luckily the food there was pretty good. We discussed games and no one said anything crass or embarrassing, so all in all a very nice evening. Martin then went home, so we relied on Adam's GPS to get us back to the hotel.

At the hotel, we played Railways of Mexico, where I eschewed the more sensible tactic of short tracks bringing in quick profit and instead went up to my eyeballs in debt building a cross-mountain railway because it looked nice. Meanwhile, the tense rivalry between Joe and Adam concerning this game continued unabated.

Railways of Mexico
Adam 47
Joe 46
Sam 27
Andrew 22

We ended the day with Hana-bi, using the tone of our voices to indicate if a card was good or bad and, my, what acting skills we have! Didn't complete it, though. Then we played Biblios and No Thanks and went to bed.

Sunday morning rolled around and Joe and I were up nice and early. While we had breakfast, Joe dropped a bombshell. He and Adam hadn't gone to bed at 12.30 like Sam and I. Instead they tried the two-player version of Le Harve, thinking it was a quickish half-hour simplified version of the 3+ player version. But it took them up until two o'clock to finish and Joe didn't seem keen on repeating the experience.


After breakfast we found ourselves in a deserted games hall. We played some Traders of Carthage, and Sam and Adam, when they arrived, battled again over Elk Fest. Then Joe got invited to play Pax Porfiriana with Martin Wallace and a couple of others. Adam, Sam and I rather cruelly chose a game to try and make Joe jealous, so we broke out Brass. With departure time in a couple of hours, this would be our last game of the Con.

Adam gave Sam a quick refresher of the rules which extended quite a long way into the game, and I think everyone consulted the rule book a couple of times during the game. I decided this was to be my last try on the Shipyard tactic, and I really went for it, building three and selling a fair amount of cotton to ports, too. Did no good.

Brass
Adam 205
Sam 164
Andrew 161


After we finished, and Joe came back from playing Pax, we packed up since we were already behind our schedule. Once back in the car, we mused thoughtfully about our lack of socialising. While it was nice to play so many games, if we weren't going to mingle, there really was no point in driving all the way to a hotel in Stockport to do it. Perhaps it was simply too close to the festive season this year. After festivities with families and friends, did we really need more festivities? And the level of nerdiness seemed a little higher than usual. Joe told me how twice he'd said "hello" to people and they'd just stared back at him.

While games conventions are great, we may have to reconsider next year's trip. If we're being honest, the timing's wrong, the location's wrong and I don't like the carpet. Perhaps we will feel different next year. We shall see.

The final Olympic style leaderboard includes all the little games we played, and it's hat's off to Adam, who came top of the pile!


GoldSilverBronze
Adam952
Sam593
Joe572
Andrew434

Saturday, 29 December 2012

Viva la revolution(s)!

Christmas is a time of cheer and, if last night was anything to go by, also a time of intrigue, subterfuge and conspiracy. Six of us arrived at Sam's festively decorated kitchen for a special games night, complete with mince pies and a quiz. A quiz!

As I arrived, Quentin was setting up Eclipse. I assumed that an executive decision had been made, and that this would be tonight's main event. But others began to have doubts about the amount of time you'd need for six newbies to play it through. Also, when would we get to do the quiz? In the end, it was put away in favour of two three-players games. Something simpler that we're all familiar with. That was the plan, at least.


We began with a six-player game of Coup, which Joe had been name-dropping since his arrival. This is a simple game of bluff, as each player had two hidden cards and can make moves according to those cards. But, of course, you can pretend you have a different card and do something else. Someone then has to challenge you, and that's where the fun begins!

I had two pretty useless cards, and then I lost the slightly less useless one, leaving me with the Contessa. I just sat there, hoping someone would assassinate me so I could change my card. But the other players were more concerned with each other. Sam tried to assassinate people, but they insisted they had the Contessa and his assassin backed out, apologising and saying he must have the wrong house.


In the end, it was me (with six coins) and Quentin (with less than six). Quentin had no choice but to assassinate me. Thank God I still had the Contessa.

1. Andrew
2. Quentin
3. Joe
4. Sam
5. Adam
6. Hannah

Then there was the quiz! Sam put together some questions to see if we'd been paying attention during the past year or so. It was Joe "The Knowledge" and Quentin versus me, Adam and Hannah. We couldn't match Joe for the "Match the designer to the game" section, but we snuck past in our knowledge of GNN related trivia.

Adam, Hannah, Andrew 26
Joe, Quentin 25


Then we split into two factions. Hannah, Quentin and Sam played Lords of Waterdeep and me, Adam and Joe played Pax Porfiriana. It's a game by Phil Eklund, the same man who brought us the joys of High Frontier, and by all accounts he'd brought the same level of obsessive detail we saw before to revolutionary Mexico.


It was a bit of a hard slog, and not terribly intuitive at first (or even second) glance. The cards are packed with text, some of which has nothing to do with the game. Plus, it's very combatitive. Almost every card effects an opponent, but that may give them an Outrage point and actually do them some good. There are four different ways to win, and I wasn't sure how to achieve any of them. I was especially baffled when Joe said it was okay to attack yourself. I looked jealously across the table at the other group placating statues and raiding undermountains, while we were dealing with Mormon Lumber and the Democratic Chinese Exclusion Bill.


While I was impressed with the depth and how much game there is in the small box, there's no clear route to success. The best way to win is to try to topple the regime and hope everyone is too tired to put up a fight, which is how Adam won.

1. Adam
2. Joe & Andrew

Sam, however, may have less rosy memories of his time in Waterdeep. As I glanced over jealously, I couldn't help but notice that the three score tokens seemed to be quite some distance apart, with Quentin apparently languishing with barely ten points to his name. However, I soon learnt that he'd already been round the score track once and it was Sam who hadn't really got started. Hannah made a late dash for victory, but not enough to take first.

Quentin 166
Hannah 154
Sam 98

But a wounded Sam is an angry Sam (or, at least, slightly peeved), and he brought out his gaming muse, Biblios to play while we three struggled with "U.S. surplusing", whatever that is. It didn't let him down and pride was restored.

Sam 7
Hannah 6
Quentin 4

We ended with a couple of games of The Resistance. However, having just spread intrigue in Italy and tried to overthrow the government in Mexico, I was in no mood to zip into the future and do the same all over again. To my dismay, I was a spy both times. My tactic was to try and stay awake and hope that somehow the others would incriminate themselves. No such luck.

Game one:
Win to the resistance! Sam, Joe, Quentin, Adam
Spies: Andrew, Hannah

Game two:
Win to the resistance! Sam, Hannah, Quentin, Adam
Spies: Andrew, Joe

But that's life! Sometimes the good guys win after all. But for me, the major event of the evening was the look of horror and joy on our faces when we realised it's just one week until Stabcon 2013!

Next stop Stockport!! Woo hoo!!