Showing posts with label Spyfall. Show all posts
Showing posts with label Spyfall. Show all posts

Sunday, 23 April 2017

Counting Cows

This Saturday meeting was initially organised as a chance to really get to grips with Great Western Trail, a recent acquisition of Sam’s that promises 150 minutes of playing time, according to BGG. So it was no surprised to find GWT already set up, with Joe sitting beside it having already reserved his place, along with Sam. Matt was the third player, preferring cattle trading to the epic space adventure being organised on the other half of the table.

Apologies for the fuzziness.
Camera lens is damaged.

Chris, Ian and I chose Eclipse as our Saturday epic, going for an all alien battle against upgraded ancients. I ended up going for my usual Swarm of Wasps tactic, only because Interceptors were cheap, and resources were in short supply. Chris was cash-rich, but went through the whole game with very little in the way of building resources. He could hardly ever build more than one ship per round. Oh, but what ships they were, bristling with advanced tech and improved hulls. He also ignored aliens in his own sector, preferring instead to head towards the centre. Ian, too, had ships stuffed with hulls and +2 and –2 die-adjusting computers, but weaker weapons.

As is usual in Eclipse, the final round played out with everyone piling into the centre, currently controlled by Chris. I put my interceptors in first, not as a serious challenge, but simply to pin his ships down so he couldn’t invade. Then Ian decided to join in too.

After this, there was a lot of cagey attacking around the perifery. Ian invaded me, just so I couldn’t invade him. Chris explored a sector, hoping for a route to me, but found only ancients (which I then attacked and beat) and finally Chris attacked and defeated Ian’s home planet. Oh, the humiliation!

Chris 38
Andrew 28
Ian 26

Since Great Western Trail hadn’t finished, we quickly whipped off a game of Love Letter.

Chris 3
Ian 2
Andrew 1

Finally, Great Western Trail had ended, with the scores at:


Sam 116
Matt 97
Joe 73

Although Sam said he’d inadvertently cheated. He didn’t go into details (with a game like GWT, that might have taken a good few minutes) but we salute his honesty.

Then we went to the chip shop, except for Joe and Chris who stayed behind and played a card game that looked like Race For The Galaxy. I didn’t note the score, but I think that Chris won.

After food, while we waited for our last arrival, Katy, we played Fuji Flush.

Andrew/Chris 0 cards left
Matt/Joe/Ian/Sam 2

And when this was over, Katy was here and we split into two groups: the foursome of Chris, Ian, Joe and Katy went for the high tension of Ponzi Scheme. The remaining trio chose A Feast For Odin.

It was Matt’s first play of Odin, but the rules aren’t difficult, just remembering what some of the iconography means and how the options should go together for best results.

I decided to simply ignore most bonuses on my player mat, preferring instead to build over them. I regretted this when I saw Sam’s use of the bonuses on his player mat and the Faroe Islands net him an increasingly impressive haul each round.


I think this game was the first time that the grey tiles from the oval bit of the board (I forget its proper name) were extensively used, with Matt and Sam buying stuff there regularly, and even I nabbed a couple of things late on. Buildings, too, were built by Matt and I. Meanwhile, I don’t remember Sam playing a single occupation card. He didn’t need to.

Sam 109
Matt 62
Andrew 59

By the time we’d finished, Ponzi Scheme was long over, with Katy being the sole survivor as you might expect since she confidently predicted her imminent demise mid-game.

Katy 19
everyone else went bankrupt

They filled in the time while we finished our final round by playing Vegas

Chris 500
Joe 360
Katy 280
Ian 260

And, post-Odin, we trotted out No Thanks, with Matt’s clever choice of high cards meaning he only had one run of cards in front of him by the end, compared to Sam’s and my three or four. Maybe five, in my case.

Matt 31
Sam 39
Andrew 67

After this it was just past ten, but I seemed to be the only one winding down. I had to turn down Matt’s offer of a game I’d never played before in favour of Dead Man’s Chest, about which Katy observantly noted “the best bit about losing is that you get to play.” Honest Joe did well just by telling the truth, until he lied and got caught out.

1. Sam
2. Katy
3. Joe
4. Chris
5. Andrew
6. Matt
7. Ian

After that, there were a few rounds of Spyfall. Sam, as the spy, guessed the first location after only two questions. Then Joe was too honest, and his inability to keep a straight face swiftly got him collared as the spy. This was followed by another round where Joe was the spy, and he got so close to winning, with the old Polar Station/Space Station confusion.

After this, Joe tried to accuse Chris based on the fact that Chris was perusing the list of locations in a suspicious manner. No one agreed, though. Sam was the spy then, but he didn't guess the location.

Finally, we all accused Matt when he asked an odd question, but it wasn't him, it was Ian. Matt explained that he was also asking questions according to the role he was playing, not just answering. We'd never thought of playing it that way. Spyfall Extreme, anyone?

After this, Chris and I left – I was so keen to get to bed that I dashed out without my notes or a beer. How lackadaisical of me.

Once I'd gone, the remaining gamers launched into a little Cube Quest Tournament. Sam texted me the scores and notes.

Matt beat Sam when Sam flicked his own king off the board.
Ian beat Katy with a long shot.
Joe beat Matt with “Hari Kiri” method.
Katy beat Sam “early doors”.
Ian beat Joe in an epic


Thus ended the weekend. Thanks all. Good to get some epics undertaken. See you guys on Tuesday.



Sunday, 23 October 2016

Pork Scything

Saturday. Just before Ian and Andrew appeared at the door at 7.30 the boys debated what to play. With surprisingly little stress, Spyfall was chosen. We set up around the table, and after a few moments of exploratory questioning, I wrongly accused Andrew of being the spy - it was Little Joe. Then Stanley, as the spy, correctly guessed our location. Two-nil to the spies! Finally the non-spies won a round when Andrew outed himself but got the location wrong.

The boys were packed off to bed whilst Andrew and I did our best Derren Brown impressions in order to get Ian to play Terraforming Mars. Andrew even managed to get him to open the box and unfold the board. Then I lobbed in rules-explanation hand-grenade.... would he? Could he...?

Our NLP expertise still needs work. However our lust for exploring and resource-management was sated by the setting up of Scythe. I can't get enough of this game; for some reason it really pushes my buttons. Ian had a quick rules-refresher and we were off! Despite it only being his second play Ian's early showing was strong, as he was first to get a mech out and begin exploring the landscape.

But though there are many paths to victory in this game, you make yourself unpopular at your peril. Ian's ability to take two options on Encounter cards, and the temptation to take the most powerful (and unpopular) ones kept him languishing in the doldrums of the proletariat's estimation, whilst Andrew and I courted them rather more graciously. Whilst Andrew populated the south with his seemingly-Catholically-minded workers, I spread my workers far and wide, encouraged by their ability to swim.



Outside the world of the game, we opened up Ian's bag of pork scratchings and Andrew announced he could feel the consumption of each piece shaving minutes off his life.  I made my way to the Factory and then triggered the game end by getting my last two stars down in one turn.

Sam 75
Andrew 48
Ian 33

As Scythe was packed away we decided on its' polar opposite in gaming terms: Push It. This is always fun, and especially so when everyone is high on pork. Fantastically awful flicks seemed to be the predominant feature, but Ian seemed to be the person most in control of himself:

Ian 11
Sam 7
Andrew 4

We followed this with Love Letter. This is one of Ian's go-to games in terms of results, but Andrew's astonishing telepathy was what decided it. Of his five guards played in three rounds, four of them guessed correctly:

Andrew 3
Sam 1
Ian 0

Andrew went ti get the next game, and returned with this mysterious bulb



"What kind of game is that?" he asked in dismay.

We played Take it Easy. I began calling different types of cheese, and ran out after about fifteen of them, calling simply "cheese" each tile for the remainder. Andrew and Ian didn't seem bothered. And cheese seemed to be rather lucky for me, as I replicated my recent score of 222! Andrew then called things he used to have on VHS, giving us rare insight into his oft-concealed psyche - as well as his age. "You remember that!" he cried to Ian, who looked blank. Ian called video games that had a pivotal impact on him. I didn't realise there were so many. It was like someone talking in latin...

Sam 532
Andrew 463
Ian 375



Finally we bashed through a game of Micro Robots. This is hard enough after a strong coffee, but with all of us now in the Saturday night vibe, it took a humungous effort to focus our brains. My training sessions with the kids paid off, though, as I managed to pick up the win.

We made plans to force Ian to terraform soon, then called it a night.

Wednesday, 18 May 2016

The Discharge Pile

This week, a mere (mere in quantity, not in quality) five gamers arrived at Sam’s house for their weekly dose of board games: Apart from the host, we were myself, Katy, Ian and Joe.

Joe was the last to arrive, and while we waited for him, we played Rhino Hero. Another reading of the rules gave us a method of grading us as 1st, 2nd, 3rd... instead of just having one loser. It would be leaderboard! However controversy reigned as the tower collapsed several seconds after Katy had completed her move and just as Ian was poised to put a card on top of the tower. Who was responsible for the fall? Arguments raged for tens of seconds before we agreed on joint third. Or joint last. Whichever you prefer.


1. Sam
2. Andrew
3= Ian
3= Katy

Then with Joe on his way, we discussed what five-player game we should set up. Viticulture was considered, but instead we chose Istanbul, because Katy thought she remembered liking it. Joe seemed happy with our choice when he arrived, and once he was taught the rules, we were off!


Katy went big on the black market, trying to stock up on gems. I went for a card-heavy tactic, but as a consequence had too few goods or cash and when I did have some goods, I kind of wasted them on an expensive gem from the Sultan’s Palace. Everyone chased the governor and the smuggler around and visited the mosques.Katy lead from the start, and swooped to a swift win by buying two gems from the gemstone dealer in one go. Ian snuck ahead of Sam by one coin.


Katy 5 gems
Ian 3 gems and 4 coins
Sam 3 gems and 3 coins
Andrew 2
Joe 1

Next, Joe introduced us to The Grizzled, a co-op game set in the trenches of the First World War. And, I have to say, it succesffuly recreates the confusion and feeling of bitter fatalism that I assume real trench warfare had. At least it did the first time we tried it.


In this game, we are all French soldiers, making our way through missions by playing cards from our hand while avoiding three-of-a-kind in anything, such as terrain (rain, snow, night) or threats (gas mask, shells, whistles).


Also we need to support each other in case one of us gets too many “hard knocks” – a kind of status change that makes the game more difficult. If anyone has four at the end of a round, the game ends in defeat. But if we can support our comrade, then they can discard two hard knocks. The simple aim of the game is to reduce a stack of cards until the dove at the end is revealed, while trying to avoid cards being taken from the other stack of cards which has a war memorial at the end.

The first game was confusing, and difficult to know what was going on or what was a good move. We didn’t do very well. But were we downhearted? No! We tried again, and this time did somewhat better. There was a brief moment of debate over whether Sam’s misunderstanding of a rule meant he could take back a turn even after Ian had taken his. In the end, we did, with Joe mumbling about “hollow victories.”

As it turned out, though, we didn’t even get that. With the dove card in sight we were unable to clear the final mission with everyone intact: Ian had five hard knocks and not enough people could support him so he couldn’t discard any.

Four of Ian's hard knocks

Next, we had a quick game of Tsuro. During this game, Katy (perhaps still thinking about WWI) called the discard pile “the discharge pile” Oh, how we laughed (quite drunk by now, you see). As for the game, I killed Ian, Joe killed me, and then Sam and Katy couldn’t do anything but throw themselves off the board, leaving Joe as last dragon standing.


1. Joe
2. Katy
3. Sam
4. Andrew
5. Ian

And we ended with a lovely game of Spyfall. And I’ll tell you what: we did not hang about with our accusations. In the first round, we accused Joe (can’t remember why) but it was Katy who was the spy. Next game, Katy made a fatal blunder. She was the spy, and she relied on her old familiar “What’s the atmosphere like in here?” except this was an outdoor scene. Sam drew attention to her gaffe and before long, she was voted out.


In the third round, Katy decided to bluff and brought suspicion on herself deliberately. But there’s no point in bluffing in Spyfall (unless you’re the spy) and she was voted out, giving the real spy Sam an easy win.

In round four Joe stopped the questioning and revealed himself as the spy. He almost won, too. He guessed we were in a circus tent, but we were actually in a theatre.

Then in round five, I was (rightly) accused as being the spy from very early on, and was voted out. This was annoying, since I’d worked out the location from only a few questions – a passenger train.

And with that, we were gone. Ready for Friday and the NSPCC big games bash thing in an art gallery. Possibly with no chairs. We shall see.



Sunday, 10 April 2016

Bad Tibiria! Naughty Tibiria!

Saturday games at Sam’s. Ian and I arrived at 7 for a quick run through some games with Sam’s kids. Spyfall, Cardline and Riff Riff were squeezed into something like half an hour. Cardline is the only game that needs an introduction: it’s basically Timeline but with Marvel super heroes and instead of years, you have to place the cards on the table according to statistics: either intelligence, strength or something else.

I did badly, not recognising anyone on the cards and, for some reason, Joe didn't do well either. Ian won the game, showing just how much of his youth he spent immersed in the world of super heroes.

Stanley won Riff Riff thanks to his technique of calmly putting things on the boat without really thinking about it.

After this, the boys went to bed and we decided what to play. We knew Chris was en route and I mentioned he’d be keen to play Caverna. Sam wanted something a little shorter, so we considered others. But when Chris turned up, the ill-disguised excitement he displayed when Caverna was mentioned meant we couldn’t turn him down.

We unpacked as quickly as possible and got Cavernaing. I got off to a flier, being the first to get a new family member. But Sam soon overtook me in the baby business, eventually ending the game with a family of six. He also got some choice bonuses, as did I. Ian went ruby mining in a big way while Chris went down the vegetable route.


We all ran into trouble early on as one harvest followed another and we struggled to feed our families while trying to plan for the future.


The game was notable for me getting in people’s way. It seemed no matter what I did, I had ruined someone else’s plan. I apologised but secretly I was quite happy about it.


Chris complained about too many inefficient moves and Ian was last to expand his family. As such, despite some high scoring bonus rooms, they came third and fourth. And everyone completed their farms and caves, which I was impressed by. I didn’t note the scores, but it was something like:

Sam 80something
Andrew 70something
Ian 65
Chris 63

Then we packed it away. After Thursday’s debacle with leaving an essential part of Railways of the World unpacked, Sam was keen to double check. And, indeed, the lid came off and went back on again twice as we found stray parts of the game (including, shamefully, part of the playing board!). Finally, we got it all away, and Sam picked the box up to take it into the next room.

And in doing so, uncovered yet another counter from the game!

Well, with Caverna finally packed away, we moved on to lighter fare: Tsuro. And what a game it was. All four of us were still alive and fighting with only five spaces left on the board. Impressive. Then, like dominoes, we all died one by one as our last tile inevitably finished us off.


Andrew
Ian
Sam
Chris


Finally, Sam dug out Sumeria, the game of meeple placement and movement that effects a city’s standing. Move into an area, that area shuffles up on the list, with only the top three cities scoring any rewards per round. It’s a short game. At least Sam thought it was. Then he saw that the rules suggested six rounds. We played three.


I think Sam won. Then Ian, then me. I know Chris came last, because he commented on his evening of fourth places as we packed up to leave. Than made it easy to remember, at least.


Wednesday, 9 March 2016

The One Thousand Story Building

Games, eh? Remember when they used to be popular? Four of us do. Me, Sam, Ian and Chris arrived at Sam’s for our weekly fix of board games. Where was everyone else? Some had gigs, others had babies and maybe the rest had just seen the weather forecast. Whatever the reason, it was a sparse night.

And so Sam invited his two sons down to help get the evening off to a lively start. Chris hadn’t arrived yet, so the five of us sat down for a typically boisterous game of Midnight Party. No chance of waking the kids here: they were making the most noise!

Strangely, despite Ian starting with both his pieces next to Stanley’s, he was caught first in round one, while Stanley scored minus points to claim an early lead. However, luck never lasts long and it was Sam’s clever (if dull) strategy of popping in and out of the same rooms that kept him safest for most of the game.

Sam 10
Joe 28
Andrew 29
Stanley 37
Ian 56

After this, the boys were sent to bed while we played Igloo Pop. We dove straight in, without any practice, so I guessing, especially at the start. Guessing quite well, even if I do say so myself.


Andrew 13
Ian 7
Sam 6

By now Chris was here and we decided on giving The Tales of the Arabian Knights another airing. This game has recently got into Sam’s good books by enticing an increasingly apathetic son back into board games.

It was new to Chris, so there was a little explanation of the rules. But it’s mostly a game that you can pick up as you go along. The four of us set off and, like before, Sam’s early game was beset by bad luck. He was sold into slavery before the game even begun and before long he was wounded, ensorcelled and sex-changed.


My game could best be described as “an eventful holiday”. I got in trouble with the local police, and sort of dawdled around Northern Europe, ending up pious and outlawed. Ian started off with an apparent plan to be evil when he abducted a destitute sage. However, the story took a happy turn when Ian taught the sage so well that he mastered a skill.

Chris spent most of the game being envious, and trying to steal any treasure he happened to come across. The moral to this story is that greed and selfishness, if nothing else, get you what you want. Chris ended the game the richest.

Chris 21
Andrew 18
Ian 17
Sam 16

We decided to end the game at nine thirty rather than let it continue to its ending, since it was getting late. We filled the last hour or so with lots of fun and jollity.

We began with Spyfall. Katy’s classic “What’s the atmosphere like?” question was almost replaced by “What’s it smell like?” but we are too canny to keep returning to one question. We were probing, yet cagey. Insightful, yet vague to the point of confusion. We played four rounds. I was the spy twice and guessed the location both times. Ian was spy and got caught. Chris was spy and guessed the location wrong, although he was close: he said Space Station and it was the Polar Station.

Next we played Raj. A lovely card game where you usually end up wishing you didn’t know the people you were playing against as the rules seem to encourage a sort of telepathic cock-blocking whenever you see a tile you want.


The rule of drawn cards cancelling each other out meant that Ian picked up a 7 tile when Sam, Chris and I all played 15s. And Sam got an 8 tile when Chris and Ian played 15s, Sam played a 2 and I played a 1.

Despite this, I did well. I paid attention to when the 15s had been played and I won the first and third rounds to give myself a less-fraught-than-usual win.

Andrew 76
Sam 63
Ian 32
Chris 19

Then Sam suggested Team Push It, perhaps forgetting that there were only four of us this week. Instead we played individual Push It. Sam and I started well, with Chris not scoring at all. Then Ian cancelled out his lone point by sending the jack off the table.


Then Chris started scoring points. One after the other. He stormed past Sam and was hot on my heels. At this point, I was mocked for a bit of gamesmanship. In one round, I had the last go, and my lone puck was already the nearest to the jack. Rather than risk ruining that just for an extra point, I weakly flicked my second puck harmlessly away, prompting cat-calls and boos from Sam and Chris. Ian said it was a good move, though.

Andrew 7
Chris 6
Sam 3
Ian 2

With that, Ian and I called it a night. Sam and Chris tried out Cartography: a two-player game that Sam had got for Chris on his birthday. I watched for a bit, and left them to explore it’s Go-like depths.


I set off into a misty drizzle that turned into an icy downpour. Thank goodness I had decent waterproofs on.

On the Division, with Martin unlikely to attend with his new baby to attend to, it’s all about the chasing pack. Unfortunately Ian did an excellent impersonation of Arsenal this evening, losing vital opportunities to reduce the gap at the top. Meanwhile, my twelve point haul sees me jump from sixth to third.


Sunday, 3 January 2016

Spies like us

The first games night of 2016 arrived this evening at my house (Sam's). I'd managed to get Stanley to play Macao on the first of January, mainly by repeatedly saying "Macao" in the style of a deranged parrot, but despite winning (80-79) Stan was not taken with it. After a Christmas of Codenames, Spyfall, King of Tokyo and Dragon Run, the Feldian mechanics probably seemed rather dry.

Chris arrived early and we played Spyfall with himself, myself, Sally, Stanley and Joe all in the mix. I don't remember everything at this point, but I do recall being the spy a couple of times and figuring out where we were. Joe pulled off being the spy and voting out other people. Then whilst Joe and Sally danced upstairs the three of us played King of Tokyo, the game of fighting beasts. Stanley's dice rolls let him down and Chris led for a while, only for me to pip him to the post:

Sam 20
Chris 18
Stanley 12

As we finished Andrew, Katy and Ian arrived en masse and we embarked on a game of Dragon Run. This game is similar to Incan Gold in the push-your-luck sense; as the players represent adventurers trying to escape the dragon's fiery breath, having stolen his gold. On your turn you have three choices - charge recklessly ahead, hide in the shadows, or cry like a baby. Charging is high risk, hiding is a calculated risk, and crying is no-risk but no reward. Chris played the Psychic and despite his psychic powers letting him down, he did enough to claim the win:

Chris 16
Sam 11
Katy 10
Andrew 8
Ian 7

As we ended Joe arrived! I had missed his texts and assumed he was out of the picture, but he was merely fashionably late. We broke into two parties of three, with Joe and Chris teaching Katy Alhambra and Ian, Andrew and I playing Railways of Mexico. I have to say I was pleased with my first round - not only did I deliver the first cube, I also (thanks to the Railroad Executive) completed one of the long-distance routes!


However, it was a bond-heavy strategy that ultimately would count against me. First Andrew the Ian overhauled me and Andrew, thanks to his leeching off Ian's delivery route, surged into the lead whilst Ian and I fought over second. It remained competitive throughout, but to win I needed Andrew to have failed his Baron - he hadn't:


Andrew 62
Sam 58
Ian 55

I didn't witness much of Alhambra, but that girl Katy did it again:


Katy 144
Chris 136
Joe 123

Joe unfortunately was not feeling great and now retired, despite the early hour. Hope you're better Joe. The rest of us played several rounds of Spyfall, much of which has now faded from view in my memory. I think Chris and I were the spy quite a lot though.


Sticking with the clandestine mood we broke out a long-forgotten favourite: The Resistance! Chris and Ian were the spies in the first game and we, the resistance, foiled them. Then Andrew and Ian were the spies and we foiled them too! I was bamboozled by Chris and Andrew in the second game: Chris seemed so set on me being the spy I thought he must be one himself, but I'd forgotten about my drunken proclamation of the resistance cards being green, inadvertently implicating myself.


Finally we played Yardmaster, my new game of train-loading. In a yard. I have to say, having played it with Stan and now a bunch of GNNers, I don't massively rate it. With five players especially you're often just waiting for your turn in order to pick up Cargo cards so later you can (hopefully) buy Railcar cards which need to be a certain colour or a certain number to add to your engine. But Katy and Chris liked it, and Andrew won, so he might look at it favourably too:


Andrew 16
Katy 14
Chris 12
Sam 12
Ian 9

I will concede the game does look lovely though.

So! The first games night of 2016 came to an end.  Let's hope for many more that don't have the headache the following day like I'm going to have tomorrow. Best wishes for the new year all!

Monday, 23 November 2015

Novocon 2015

Friday

As the starlings gather in fields to set of across the continents on their yearly migration, so it is that the GNN faithful gather together on email exchanges, eager to swap city concrete for the feeling of fresh country grass under our feet. Or at least visible through the window.


Sam, Stanley and I set off from Bristol heading south-west to Devon which, apparently, sat under a giant black storm cloud. Day swiftly turned to night as rain fell. The journey was arduous, but not complicated and after a couple of hours, we had arrived in Croyde!

Adam, Hannah, Arthur and Katy were there to meet us with freshly cooked lasagna. And as we ate, Steve, Anja and Luther arrived, followed by Jon. Finally, we were all together so the games could commence!

The first game was Steve’s egg game, in which he had to balance eggs on a shelf in the fridge door, unaware that it would give way any second. It did, with Steve unable to catch them all. In the blink of an eye we went from eighteen eggs down to three. There then came the tricky matter of how to pick up albumen from a kitchen floor. Mopping it up with a sponge? Scooping it up with a spatula? Steve worked hard to clean it up.


The second game was Steve’s beer game, in which he had to pour a drink from his new Old Speckled Hen mini-keg without it suddenly spurting drink everywhere. He lost. More cleaning up.

Steve's beer. Fresh from the mini-keg!

Finally, while Arthur and Luther were being put to bed, we played a real game. You know, one that comes in a box with rules. We chose Forbidden Desert, a nice co-op game to ease everyone into the weekend. Jon, Stanley, Katy, Sam, Adam and myself all tried to find the pieces of the ancient flying machine in the shifting sands of the aforementioned desert. But we couldn’t. We were able to stave off thirst, only to die, buried under piles of sand.


Next, Adam beat Steve at Hive, and Anja joined the group on the Big Table where they broke out Celestia. Sam took out the special action cards, apart from the jet pac and spy-glass, I think. They sped through two games of high drama.

Jon 55
Katy 38
Sam 36
Stanley 30
Anja 29

Then...

Anja 52
Jon 43
Stanley 39
Sam 36
Steve 33

During the second game, Adam beat Katy at Hey, That’s My Fish, 59-38. Then, Adam took over Arthur-duties and Hannah and I did battle in 7 Wonders Duel. I explained the rules to her, and spent most of the game balefully believing she had beaten me easy. But then I picked up a number of guilds in round three to come out an easy winner, 76-51.

By now there was talk of trying something a little more substantial. Anja, Steve and I played Snowdonia. For a change, we tried the Blaenau Ffestiniog variant. This involves the players choosing which end they start from, with the events alternating between ends.


It only added frustration, as best-laid plans were scuppered by the game triggering an event to dig/build/lay tracks in exactly the place we wanted. I was unable to build any station buildings at all. However, we kept our spirits up in these arduous times by singing the hits of Bernard Cribbins. Yes, all three of them.


Steve 72
Anja 52
Andrew 25

While all this fraught contemplation was going on, the other half of the room indulged in light-hearted party games. First, they played Deep Sea Adventure, featuring Katy’s plaintive wail of “but I was being so careful!”


Jon 29
Adam 14
Hannah 13
Katy 0

This was followed by Spyfall, the game of using questions to try and deduce which player is the spy who doesn’t know the secret location. Who won? I’ve no idea, but it ended with Jon coming into the kitchen complaining that he’s always the spy.

This was followed by 6 nimmt.

Katy 23
Adam 26
Sam 27
Hannah 44
Jon 66

Finally for them, after Hannah and Adam retired, they played Raj.

Sam 59
Jon 54
Katy 25

Saturday

The very epicentre of the games weekend, and a whole day of games for all concerned. However, it was a slow start with people arising at different times, such that the thought of gaming was put to one side in preference for getting children to eat breakfast or trying to work out why the wi-fi/playstation2/TV/electric hob/wall socket doesn’t work.

In an attempt at getting us away from all this useless technology, we decided to walk to the nearby beach. Although the forecast was grim, the sun was out and myself, Sam, Stanley, Hannah, Arthur , Jon and Katy all set out defiantly into the buffeting wind.


The only game we played was pooh sticks between Jon, Katy and Stanley, which Jon won with his large chunk of branch beating Katy and Stanley’s twigs. Although we also played the running up and down the sand dunes game, which I was quite bad at and needed Jon to give me a helping hand.


As we were heading home we met Anja, Steve and Luther going the other way. After a brief chat and our friendly advice about which way they should go, we parted ways. We looked back and were impressed that they too were successfully attempting to scale the same huge dune that we had climbed.


We then paused at a local shop to buy pasties (English Breakfast Pasty was a big hit with me) before heading back.

Back at the house, there was still some time before lunch and so - at 11.45 - we began the first game of the day: Celestia!

Katy 52
Stanley 37
Andrew 37
Sam 36
Hannah 28
Jon 20

And this was followed by the serene delights of Takenoko. Hannah was the last to complete any actual cards, and was complaining how badly she was doing. Then she completed three high scoring cards in one turn and the game changed in her favour. Jon cursed his luck at only ever picking up green tiles (ironically, the colour that I wanted but never got). Katy was amazed at how badly she did at a game that she usually won. They seemed to find it a uniquely stressful game.


Hannah 38
Andrew 26
Jon 21
Katy 14

After Sam’s lunch of stuffed peppers, there was a kickabout in the garden for the more energetic of us, while others preferred to watch languidly from the sofa.


But soon we were back to the board games, and Hannah, Katy and Anja played Fauna while us guys hung out in the kitchen and played the slightly more boyish game of Cube Quest. We tried to complete a full league contain six players: Stanley, Adam, Andrew, Steve, Jon and Sam. We didn’t really get close but at the end the mini league looked like:

Sam 2 wins out of 2
Andrew 2 wins out of 3
Adam 2 wins out of 3
Steve 2 wins out of 3
Jon 1 wins out of 3
Stanley 0 wins out of 4

As grown men, should we be ashamed at how seriously we took our games against Stanley? Perhaps.

Cube Quest. A serious business.

Notable victories were Adam’s win over me, in which he picked out my king from a crowd of cubes. Also when Jon beat Stanley, his winning flick was so strong, the king flew off the table and hit Sam in the face.

Meanwhile, Fauna ended

Hannah 130
Katy 85
Anja 72

Hannah put down her comfortable win due to the fact that three animals came up that she already knew about, and she seemed somehow disappointed that she didn’t win by guessing. Surely rewarding knowledge is the whole point of the game.

Then I taught Adam how to play 7 Wonders Duel, and I didn’t patronise him by going easy on him just because it was his first go. I won 83-53. Meanwhile, Katy did not enjoy her introduction to Chocolatl, giving Dirk control of her game halfway through.

Sam 56
Steve 43
Hannah 43
Anja 33
Katy/Dirk 13

Then Steve and Anja broke away to prepare food, while Katy, Sam, Jon, Adam and me played a rousing game of Mystery at the Abbey. Adam found it hard going and, at two hours, it did last longer than I expected. Jon got a free revelation (ie, didn’t lose you points at the end of the game) and seemingly used it to confuse us, saying the murderer was a Franciscan, when it turned out to be a Templar. I successfully got the murderer, so I was happy at least. I don’t think Adam was impressed by how low-scoring a game it was for so much effort.


Andrew 2
Katy 2
Adam 2
Sam 0
Jon 0

Finally, I tried to teach Matcha to Adam, but the rule book text was too small and my brain couldn’t cope, and food was imminent. I apologised and gave up.

After a hearty feast of frittata, salad and something else I can’t recall, six of us played Midnight Party while the toddlers were being put to bed since this would be our last chance this evening to shout and scream.

Stanley 22
Katy 25
Steve 25
Andrew 27
Sam 34
Jon 44

Then Adam beat me twice on Hive, using the same tactic twice. Grr. Meanwhile, Jon introduced Hannah, Katy and Steve to Waggle Dance, another game of considerable length and low scores:


Jon 5 honey
Hannah 4 plus 5 nectar
Katy 4 plus 3
Steve 3

And Adam, Anja, Sam and me played a couple of games of No Thanks in which those who gambled on the high cards were richly rewarded for their bravery.

Sam 11 (with a run from 35-29)
Anja 15
Andrew 19
Adam 43

And then...

Anja 5 (with a run from 32-26)
Sam 19
Andrew 20
Adam 28

By now it was just past nine o’clock and anyone who wanted to play a long game needed to make a decision and convince others soon. Jon persuaded Adam and I to play Power grid with the promise of robots. Steve and Anja felt their chances of playing Wallenstein slipping away, as they agreed to an evening of short, fun games which would give Hannah the chance to bow out early if needed.

They played Celestia, the hit of the weekend.


Sam 51
Katy 43
Steve 34
Hannah 25
Anja 22

Then Bandu:

1. Steve
2. Anja
3. Hannah
4. Katy
5. Sam

And then, after a few retirements, Anja and Sam played a couple of games of Matcha, winning one game each.

On Power Grid, meanwhile, Adam played like a pro, quickly moving to trap Jon and me into a corner of the map. The robot, meanwhile, was actually a cardboard cut-out made up of several pieces with rules that the robot always obeys when it’s his turn. You can put this robot together from a wide selection, meaning it will almost never play the same way twice.



Anyway, there were a couple of hairy moments when the robot was in second place. The honour of the whole human race was at stake here. In the end, Adamn had such a good start that he could barely lose, even though Jon said Adam had made a big mistake in one of the closing rounds and might have ruined his chances. I hadn’t noticed anything.


Adam 17 cities
Jon 15
Andrew 14
Robot 13

And, with the time at midnight, the day was finally over. Phew.

Sunday

And, as we all know, after Saturday came Sunday. Known for its sleepy slow awakenings and quiet gentle breakfasts. Unless you’re us, in which case it involves a massive space epic. I mean Eclipse, of course, and because Sam, Stanley and I were scheduled to head home mid-afternoon, we pushed for a meaty epic before lunch. Railways of the World was mooted until a thirst for new rules and sci-fi adventures won the debate and Eclipse was set up.


Sam talked us (Jon, Stanley, Adam and myself) through the rules, with Adam referring to the rules throughout, much to everyone’s dismay. Indeed, he found a couple of rule clarifications which would have helped his military plans if he’d known about them. This, at least, counts as mitigating circumstances regarding his final placing.


We played a truncated game, since (lunch) time was pressing. When round six ended, we finished with the scores at:

Jon 25
Stanley 22
Andrew 19
Sam 18
Adam 17

After this, while I made pizzas Steve and Anja played two games of Matcha, winning one each while Jon, Adam, Katy, Stanley and Sam played football. This was followed by a swift one-round blast of Raj for some of the mud-crusted footballers.

Stanley 20
Adam 12
Sam 8

Then at around three o'clock, Sam, Stanley and I set off back to Bristol, leaving the rest to play the “Five adults with child care duties decide what to play next” game.

Adam emailed me with scores and a little description of the final games of the weekend. Adam's home made Settlers of Catan finally got an airing. He reports...


Settlers:
Katie 10
Hannah 7
Adam 6
Jon 5

Katie got a strong position picking on the turn and ended up getting 5 wheat everytime 9 was rolled. Hannah was Close behind while John and I grumbled and stumbled in soundly beaten. Don't let the scores fool you into thinking it was close...

Waggle dance
Anja 5 honey, fewest dice
Steve 5 honey, next fewest dice
Katie 5 honey, more nectar
Hannah 5 honey, dead weight

7wonders duel:
Katy 74
Hannah 68

Wallenstein:
Anja 62
Adam 52
Steve 47

Steve was unceremoniously squashed between Anja and I. Meanwhile she and I danced around cagily loading more and more troops into Sachsen until Anja finally struck in the second last round, taking one territory and reducing another to one cube. That victory proved decisive as I collapsed to farmer revolts in the second winter and we were definitely finished by midnight...

- - - - - -

Thanks Adam. All that remains is the division. Well done, Drs Katy and Anja. Looks like Anja was right to insist on that game of Wallenstein after all.

 And, since we played quite a lot of two player games, I made a division for those games too.

Thanks, everyone. A lovely weekend and nice to get some epics onto the table. It'll be a long time until we have a table large enough to host five-player Eclipse.