Showing posts with label Cubitos. Show all posts
Showing posts with label Cubitos. Show all posts

Saturday, 29 May 2021

Active Pile On

 Just like that, we're back in the room. After what seems like at least a decade, the Olde London mob of GNN assembled at Chris' house last night - along with the host there was Paul and myself (Sam) with Andrew coming later. There was a slight hesitancy as one might expect, particularly as I had brought the boys along. Suddenly we were all in a situation we weren't used to - a crowd. 

Luckily Chris' house is enormous and the children scampered off to do God knows what after we'd all hugged and kissed and eaten pizza. 

Chris and Paul had already been gaming with Ashton, trying out Paul's charity shop find of the day before, Space Lines. I think they played twice and Ashton won both times. But now with three of us, we had the luxury of starting an epic six-hour gaming session, and we did so with Project L. 

The rules have already been explained but suffice to say that Chris won it convincingly, and then Paul won our second game convincingly (I was third both times), and if there's a gigantic void of theme and the merest smidgen of Hey I Wanted That interaction, it's also enormously satisfying just putting all these bits into place. Especially when you do one of those delicious Master Actions and pull off a zinger of a move. Or you can just build a tetronomic totem like Chris did. 


We then played 7 Wonders. Without the computer to move cards around for you and tell you what everything does, it wasn't quite the super-breezy ten minutes the online implementation is, but it was still pretty speedy and nice to be in the room. Paul suggested we could slide the tablecloth back and forth if we wanted to relive the BGA version, but we ended up focusing our energies on the game in the end, and I picked up a rare win.


Then Andrew arrived! We were now pushing the legal limits and feeling marginally bandity about it all, and felt like something silly, plumping for Cubitos, with it's seemingly simple dice-rolling system that still tied us all in knots - me especially, as I'd explained the rules wrong previously, had a correction from Joe, reread the rules, but still got confused, and ended with the worse case of rules sweats I've had in a while as I fretted over draw piles, active piles, discard piles and roll piles. I mean, that's at least one pile too many isn't it? 

Basically you roll shitloads of dice though: it's a deckbuilder in cube form. We all played cautiously except Paul, who kept going bust and was miles behind the rest of us, only to suddenly spring forward like a geometric hunting dog. As before, the sedate opening changes and before you know it everyone suddenly speeds up - my previous experiences and the fact I got a Rollosaurus meant I was first over the line.

Sam wins.

Others: DNF

Chris was keen to try out The Secret Adventures of the Old Hellfire Club and I was certainly amenable, although it meant a brief rules-read, we were off!

This is a Very Silly game. Mechanically-speaking, all you're doing is playing cards of suits on your turn and hoping nobody plays a lower card of the same suit - pushing your luck or banking them after a minimum of two. You get coins for high cards and coins for having the most of a suit at the end. But heaped on top of this basic-math, risk-reward thing is the story you're telling. Players are drunken patrons of the titular Victorian-age club and are retelling the great adventure they undertook to (for example, as we did) save the world from a scourge of invading aliens. The cards represent story elements, such as Person, Place, Weapon, Insult, Motive, and as you play the cards you integrate them into your retelling. But the higher cards are more fabulously boastful, exaggerating things, and the lower ones rather more run of the mill. At one point I recalled how we set our man o' war with all hands against the invaders, only for Paul to play a lower card, reminding me it was actually an Amazonian blowpipe. In that instance, my turn's over and Paul banks his card instead, and the turn moves on. 

I can imagine sitting next to us as we played this could be very irritating if you were, say, reading a book, or engaged in everyday conversation. Particularly with Chris and I releasing long-dormant acting aspirations, but I found it enormous fun and probably the highlight of the evening. It's perhaps the most group-dependent game I've ever encountered but there were some golden moments in it, like when we encountered Karl Marx outside Whitechapel and charged the aliens with art fraud. Discovering Andrew  was a Fart-catcher (5 Insult) will always stay with me. 



Although as he pointed out, isn't Disillusionment with Life (8 Peril) more of an everyday occurrence than an 8?

Andrew had time for one more game and it was High Society. This is still my (second) favourite Knizia, a miniature work of genius. Everyone was in with a shout right up until the end - except for Chris, who wasn't. My skin was saved though when Andrew took the last card...

Sam 15

Paul/Andrew 13 each

Chris - BUST

We tried to tempt Andrew to stay by setting up Raj, but he was resolute and returned to whence he had came (the A350) while Chris took us to the fackin' cleaners in Raj world: with no Martin to bid high against me on the mid-range stuff, I kept overpaying for everything and my last-round recovery wasn't enough to catch him. 

Chris 64

Sam 54

Paul 20

The witching hour was approaching so we blasted through Mountain Goats: a dice-chucking, point-collecting, goat-removing evening-ender!

....but it didn't actually end the evening because Paul was eager to play Project L again, so we did! This time I fared a bit better. You gotta take those Master Actions!

Marvellous stuff, well worth the trip while the place is open!

Wednesday, 19 May 2021

Silly starts today

 I arrived at Sam's at 7.50, excited for a return to normality, eager to have a break from online gaming (although I felt a little sad that there wasn't a concurrent online GNN happening that we could watch). You can imagine my slight disappointment, then, when I found Sam, Joe and Katy deep in a board game based on Tetris! 


Oh well, at least it wasn't actual Tetris. I watched in faint puzzlement until they added up some numbers and Sam had won.

Sam 24
Joe 21
Katy 19

But what to play next? The possibilities seemed endless, and it was during this debate that Sam uttered the words that are this blog's title. It all seemed very fresh and new.

In the end we chose Cubitos, a dice rolling, push-your-luck, deck-building race game. You start with a set of pretty tedious dice that allow you to move forward or buy better dice, if they allow you to do anything at all. You can roll as often as you want with the risk of going bust if you roll all blanks. 


The powered-up dice had nicely silly names which allowed Sam to say things like "that's one step from Smelly Cat and Mr Dog goes back for two cash," without anyone thinking it strange. Joe hoarded money until he could afford a Rollersaurus. I stayed firmly in last throughout but the battle for first was very close. 


Sam's Reckless Cheese got him into a winning position, but Katy crossed the line first. Sam also finished on the same turn and the tie breaker couldn't separate them so we had to play another round. Katy edged ahead and it was down to Sam's final roll to see if he could outpace her. Luckily his Smelly Cat saved the day, allowing him to move twice and take the win.

1st Sam
2nd Katy
3rd Joe
4th Andrew

Next up, we played Master Word, a kind of 20 Questions crossed with Mastermind. One of us looks at a word, and the rest of have to write yes/no questions to guess it, knowing only the category. But the word-knower can't answer each individually, only say how many yeses there are in a particular round of questions.


In round one, category: Animals, we became fixated on the idea that the answer was Peacock. Colourful, feathered, not flying. In the last round Sam wrote Peacock on his card and I almost wrote "seriously, though, is it a peacock?" on mine, so convinced was I. But at the last minute I decided to be sensible and wrote Cockerel since that fitted the description too and you never know… Turns out I was right! I also did well in round two, when the category was weapons and I was the first to mention crossbows. 


But the real highlight was after we'd finished and were putting it away when Joe remembered there is a ranking system. "If you get it in seven rounds, that's Master Fox and if you get it in four then you have very soft palms." I dutifully wrote this down, thinking how nice it was to have a game that recognised the arbitrary nature of rankings by filling it with non sequiturs, when Joe clarified that the last bit wasn't the ranking but a comment about Katy's hands after she'd passed him some game tokens to put in the box. How we laughed at the misunderstanding. The genuine (and, by now, very ordinary) ranking was "bloodhound." But I prefer ours
.
Joe, Katy, Sam and Andrew: very soft palms

Then we played Telestration Upside Drawn. This is a guessing game played in pairs. One person holds a pen vertically, nib down, perfectly still, above the table and the other has to move the pad beneath it and draw something that allows the first person to guess a word. It was fun for a brief burst of silliness,  although it became a bit gruelling when the clue was "sinkhole." Katy tried to draw buttons because they have holes in them, but all I saw were tortured faces of the dammed.



We still won, though.

Katy and Andrew 6
Joe and Sam 4

I was ready to leave at this point but then discovered Joe had driven and was offering lifts. So I stayed for one more and it was my choice, too. I wanted to play Push It, since it's the kind of physical game that you can't play online. But Sam found that he'd lent his copy to someone so we played Karambolage instead. Sam sped into an early 3-1-0-0 lead but didn't score again for ages, allowing Katy to storm gradually into a 5-3-3-0 lead. I was last to score anything, my aim being wayward throughout. 


Joe showed his usual form of having the Yips. At one point, when trying to push the puck with the string he somehow missed such that the string went over the puck, caught it on the opposite side and then he pulled the string taught again, pushing the puck backwards towards him. 


And so that was us finished for the evening. No one froze or had to restart their phone. Three of us set off into the rain, happy with our life choices. At least for today.