We didn’t finish the game, playing only two rounds, so we never found out the overall loser but, for the record, I lost round one and Sam lost the second.
Sunday, 22 February 2026
You are Dewan for me
We didn’t finish the game, playing only two rounds, so we never found out the overall loser but, for the record, I lost round one and Sam lost the second.
Wednesday, 3 December 2025
ChameleAnja
Please welcome Pete to blogging duties! This is last week's report, 25th November)
* * *
Tuesday approached as it usually does, and Steve enquired if anyone would be up for Fishponds games.
Friday, 28 March 2025
These late scores just in…
Meanwhile, I joined Ian and Adam H in a game of Monkey Palace. It's a nice puzzle game in which you build an increasingly Escher-esque construct of arches and pillars all, apparently, just for one monkey.
As we totted up the scores, we were surprised at how close it had been… until i asked about 3 bonus cards next to Adam's drink.
This is all about bananas. Ripe, brown bananas in particular. They scored points, I think, while yellow and green ones got you nothing. The only other thing I know about this game is that two parrots are bad. This happened towards the end of the game and prompted all manner of anguish.
Unfortunately, I didn’t follow that game at all. I was too involved in an epic game (as epic as you can be in 20 minutes) of Agent Avenue. The gameplay is simple - one team plays two cards, one up and one down - but the knots we tied ourselves into trying to guess our opponents details was anything but.
For most of the game, though, Joe and I were sitting pretty just a few steps behind our rivals. The game ended in dramatic style. We were one space behind Martin and Katy’s spy and we chose their face up card. When the face down card was revealed it actually sent their spy backwards to defeat. We were shocked that Katy had played a card that would inevitably have lead to a loss. But when she showed the rest of her hand they all would have done the same. It was a fait accompli. Typical espionage - you never find out until it’s too late.
Saturday, 22 February 2025
Court off guard
We flew and we fumbled. Joe prompted no confidence at all when he was captain, putting his Saboteur Cat in the driving seat. Saboteur Cat got the nickname Dick Cat, sparking badly sung renditions of the theme tune to Top Cat whenever it was played. My second time at the bridge was a disaster - a series of ones, followed by an explosion.
It’s an interesting game. With only three space in an area to fight with and five players in the game, I often found myself staring at a mostly empty board, with any fights having already been decided by the time it was my turn.
And then two games of So Clover, first scoring 19/24. And kudos to whoever had the balls to clue "ornate" and "golden".
Sunday, 5 January 2025
Let them eat Cake
It's a party game where one player draws a card and chooses which demented photo they want the other players to provide a quote for. The quotes themselves are on cards, and drawn from movies, meaning there is fun to be had in the juxtaposition of lines we often know and strange people we don't, as well as the weirdness of the images themselves. I should have written some of these down but I didn't - anyway, the active player chooses which quote they thinks works best/is funniest/stupidest and the player who provided the quote gets the picture as a point. Katy cleaned up here, snagging three pics. The rest of us had one or none, but the highlight was no doubt Steve's enthusiastic embracing of reading the lines.
We split into two groups, with Joe Katy and Hannah joining Martin in the perilous lands of Hold Your Ground and myself, Adam, Anja and Steve playing MLEM.
A fun way to end the evening, as always. Thanks to everyone, especially our hosts, and see you before too long I hope!
Tuesday, 26 November 2024
Storm Warning
Friday
Only two weeks after Novocon, the weekend that I have hilariously termed Chippencon arrived - Chris and Chippenham pals Paul H and Stuart were joined by me (Bristol) and Paul J (Isle of Wight) for two days and three nights of coastal gaming at the quiet (except for the wind) village of West Bexington.
Before that happened though, Stuart kicked things off at Chris' house by beating him being beaten by him at Kingdomino (no pics) before Paul H joined them and won Incan Gold by virtue of serially 'chickening out' (still no pics) before they began HeckMeck - and I arrived in time to join them a couple of rounds in, which was also just enough to win. Still no pics, meaning the visually arresting image below is from the next game we played: Nidavellir. I don't remember Paul looking (or being) this furious though. It was still early.
I picked up another victory here, although in fairness I was in some way nursed toward it with lots of in-game recaps on how things worked. Basically though I got a lot of green dwarves. Here's Chris pretending he's totally fine with Paul H getting in the way of his oranges.
We still had a bit of time so blasted through three games of Strike. I think Chris won two and I one. But I'm not sure because we realised it was time to hit the road, and after snaffling a sandwich jumped into our cars and headed south in convoy. Chris and I had a good old chinwag about times past and present before we rode into Dorchester South to pick up Paul from the station. Then we spent the next 2 hours in Dorchester experiencing all the traffic it had to offer, which was seemingly endless. Somewhere in the midst of it we also got some shopping done and, with mine and Chris' various maladies in mind, managed to keep the crisps to reasonably minimal. "But I've got nuts" Chris said, "And biscuits". The food groups were looking slightly monocultured so I balanced it out with some bananas.
Then there was more traffic - initially - before Google took us along some snowy lanes across hill and dale before we finally trundled into West Bexington. Levering ourselves out of the car, we could hear the sea from south of us, hidden in the considerable dark. We ambled around the house for a bit...
Then as Paul H started making his chilli, the other four of us played three games of Strike which Paul J won. So we played another which Chris won, before eating the chilli (delicious!), discovering every single chair in the room made farting noises, and opening up the evenings' ludological main course, which was Lords of Waterdeep.
Stuart completed a mission on his very first turn and did spend much of the game in the lead. Despite this Paul H's reputation preceded him as he was repeatedly targeted, and as a result struggled to stay in contention. I was poised to haul in 12 points from my last turn, but then Paul J destroyed the building I needed and all I could do was hire a couple of rogues instead. Chris had just minutes before said he was competing for 4th, but this turned out to be not true at all...
Start 109
Sam 105
Paul H 99
Paul J 98
Then Chris introduced us to Fishing, the new Friedmann Friese trick-taker with interesting gimmick. This was really an interesting must-follow affair where winning tricks gives you a point per-won-card, but the won-cards also form your draw deck for the subsequent round. If you don't have enough cards for your hand, you take cards from the shared deck instead, and these have escalating power - a trump suit is introduced, the standard suits get higher numbers, and there's a few special buoy cards as well. So winning no tricks early gets you a powerful hand for the subsequent round, but winning shedloads of tricks means you have shedloads of low-value cards in your deck, and won't be drawing from the shared deck for a while.
As a result the game ebbs and flows in terms of who is in the box seat. Both Paul H and I tried to build a super-powerful hand for the final round, but that just meant we scored bugger all in the penultimate round, and shared the last few tricks - which wasn't enough for either of us. Stuart had had three productive fishing trips in a row, and that was enough.
Paul H 74
Sam 66
Chris 65
Paul J 59
An intriguing game. I can already foresee multiple BGG comments about chaos, but I enjoyed it. With Paul J proposing Waterdeep and Chris Fishing, winner Stuart chose the next game and wanted to try MLEM, which needs no introduction here! Chris was always looking solid here, getting a cat into space on every single mission whilst others exploded. We never got to Deep Space, just close enough to chicken out at the last planet!
Sam 26
Pauls 22 each
Stuart 17
Paul H then instigated a hilarious game of Las Vegas where Paul J couldn't stop winning at Casinos and Chris couldn't start - he picked up two cards over the entire three rounds, whilst Paul was doing things like rolling 5 sixes to steal $90k from me, the bastard,
Stuart $260k
Sam $230k
Paul H $190k
Chris $80k
"Fucking hell!" he shrieked, several times.
It was closing on midnight now and I pondered going to bed. But everyone else was staying up and it was officially my turn to choose, so I plumped for So Clover (sadly, no pics) which was possibly not the optimal choice for our fatigue levels - maybe something sillier would have been better. Everyone got one or two tricky combos and there were a couple of dangerous red herrings as well - overall an okay 20/30 to finish the evening.
Saturday
Everyone heard the wind in the night as it bombarded the house with air and spray from the sea. It was a fitful one for us as a result, but a little after nine we were all up and Chris - who'd already reconned the trip - led us down to the seafront. The pictures don't do the wildness of this occasion justice - the waves were well over six feet and the wind was pummelling us so much if you stood on the little sea wall you needed to grip the railing or lean well forward into the gale.
Back at the house the guys started playing Wingspan. I sat in the corner like an old man and grumbled about my cough, whilst I listened to things like Paul J saying "I'll have fish for starters" and Paul H revealed his mockingbird could repeat the brown power. We also had a big talk about what we do and don't like in games, finding there was a lot of common ground about wanting interaction, avoiding cognitive overload, and games where early mistakes put you out of the running. Not covered in glory here: Battlestar Galactica, Grand Austria Hotel and Photosynthesis.Chris picked up the win in Wingspan, apparently his first since his debut game:
Paul J 81
Stuart 79
Paul H 78
Then I talked the five of us through Around the World in 80 Days, and off we went! Chris was first to reach Paris, as Paul J did some purposeful dawdling. The game was mostly notable for the amount of times the events threw up a Storm or a Delay, usually drawn by Chris. Paul J seemed most affected by them, though I think we all cursed our/his luck.
Chris won, not only by circumnavigating the globe the fastest, but even getting back first as well (a small logical loophole in the game means you can be fastest even when you arrive last). Stuart and he both did the entire trip in 78 days, and Chris took the win on the tie-breaker.
Stuart - Passepartout
Paul J - 82 days
Paul H 88 days
Sam 91 days
I think that keeps my record intact of coming last in this game every time I've played it, but I was very pleased to make it home to London instead of kicking my Victorian heels in New York, fucking ages before Studio 54 opened.
We then ate a table meats, cheeses, bread and even a bit of colour in the form of salad, courtesy of Paul J's trolley dash in the madcap traffic medley of Dorchester. I forgot to take any pictures as I was eating a lot of gouda, sustenance for the afternoon ahead, which was largely comprised of the 4 hours it took us to punch our way through Champions of Midgard.
This is worker-placement game where the gist is gather dice and use them to fight beasties for points. The most rewarding beasties are further afield though, meaning you need boats to reach them, and wood to build the boats, and food to feed the warriors onboard. On the big journeys Certain Things may occur, like being attacked by a Kraken (me, twice) or falling into a whirlpool (Paul J) but you can usually make it through and, what's more, usually defeat the beast. The catch is in the small print, which is about how many of your precious dice they take off you in the process.
There's also a bit of mild asymmetry and a canny system of sympathy from the game's AI: when you lose dice, you remember them viking-style by gaining a matching chit, which can in turn be cashed in for a memorial catch-up mechanisming. I found the game rather long, with a lot of rules-referencing, but the battle system was engaging. Chris and Paul H showed a clean pair of heels to the rest of us, and it looked like a two-horse battle until Stuart did a late-game surge up the track. But then Paul H did a late-game surge as well, and wrapped himself up the champion's banner.
Stuart 115
Chris 111
Paul J 110
Sam 100
Not a tale of derring-dos but a satisfying puzzle. I won this one, narrowly ahead of Paul H if I recall correctly. The scores are missing. Then we reeled from cognitive to constructive, with three games of Misfits!
This actually plays well with 5 despite the official player-count being 2-4: we take 8 pieces instead of ten and the last two players in turn order get the extra cubes. I won two and Paul J took the other. There was plenty of sabotage and laughter, before we moved on to Incan Gold, notable mostly for serial deaths and Paul H not leaving early, which was apparently most unlike him. Chris picked up a win with Stuart close behind. Paul J ended with nothing, as the only time he left it was to grab an artifact he didn't get!
Both Chris and I got a juicy civic building out early, and this reaped us dividends. Having played before probably gave me an unfair advantage too, but <I like to think> this was maybe balanced out by my bug. Or maybe it was that I stupidly didn't realise the cards were stacked mostly for three players, meaning all the edge-of-town deeds came out very late. I snuck a narrow, heavily-asterisked win ahead of Chris, then with Paul J back in the room we broke out one of the old classics - El Grande.
Chris. Paul J and I used to play this with Andrew a lot about 20 years ago, and I nostalgically recalled being quite bad at it. Little did I know I was reverse-Jefferies-ing myself to a happy (-for me) victory, as I took off down the score track early and there was enough competitive shenanigans between the others to prevent me being caught. Paul J came in second, then Chris, Paul H and Stuart. But Stuart was to turn the tables on us all in the post-lunch epic that was Res Arcana.
New to Paul, this engine-building odyssey is allegedly 30-60 minutes but we sailed past that despite the game's relatively breezy pace. I guess the first few rounds are a bit mysterious to a newbie (and I was very rusty myself) with Paul regularly asking what he could do, swimming in a sea of icons. Despite this though he was poised to haul in a huge amount of potentially game-winning gold when Stuart hit his tenth -winning - point. Chris was also poised - on nine points. I was considerably unpoised.
I like to delude myself I'm decent at trick-takers, but I played this terribly. It was the best fun you can have shooting yourself in the foot though. My perception was that Chris seemed to be running away with it, but the scoring is incredibly swingy and Stuart's late game showing, aligned with Chris' late-game collapse, led to an extremely broad palette of numbers!
As Chris said, Robo-Rally did show its age a little. Maybe the newer editions have done a little streamlining but it felt a bit phase-heavy and the chaos was ordered by little rules. However, that's not to say we didn't enjoy it. My decent start was harpooned by Chris pushing me off the board, as everyone else came a cropper of their programming skills and/or unfamiliarity with the whole shebang. The Pauls and I spent a lot of time being pushed, crunched, or falling over, whilst Stuart pursued Chris, eventually in vain as the only shove he managed to get in on him actually gave Chris a somewhat fortuitous win!
There was much laughter again, though I'm now a bit fuzzy about at whose expense it was. I do know that Paul H took the win though, and with midnight fast approaching, we wrapped up Chippencon as the storm continued to rage outside.