Showing posts with label Isle of Skye. Show all posts
Showing posts with label Isle of Skye. Show all posts

Thursday, 5 May 2022

Do I look bothied?

When I arrived at Sam’s, a little before 8, I found I’d already been dealt into Fuji Flush. Weirdly, this game of luck is the only game I have any real form in so I was glad to hear it was back on the table. But I was in no position to challenge Adam, who played one double-digit card after another. His victory was assured when I snuck a joint second by joining in with his final card: an 11. Meanwhile, Sam said he had nothing bigger than an 8 for the whole game. The scores were (approximately…)

Adam 0 cards left
Joe 1
Andrew 1
Martin 1 or 2
Sam 2

Then we split into two groups. Martin, Laura, Joe and Sam played Lost Continent at one end of the table and Katy, Adam and I played Isle of Skye. Although Isle of Skye was Katy’#s game, she admitted she couldn’t really remember the rules, so Adam read them as we set up  and tiptoed unsurely through the first round (we all scored three points) until we had a better idea of what we were doing.

Katy went big on sets (farms, lighthouses and bothies, which is where the blog title was born)  as well as fretting about not being able to complete a lake. My rectangular kingdom scored big on the three-vertical-tiles reward while Adam ended the game with lots of money, but in a fairly distant last place.


Katy 84
Andrew 78
Adam 62

Adam and I tried to take the shine off Katy’s win by pointing out that she kept taking tiles out of the bag first, even when she wasn’t starting player. But she wasn’t discouraged, spending more time bonding with Laura since she’d just also just won.

That game, Lost Continents, seemed to be somewhat AP-ish, with Laura insisting that it was the most she’d ever concentrated and Martin (I think) commenting that it was an awful lot of thought for very little return.


Laura 28
Martin 24
Sam 22
Joe 22

Then there was a slight reshuffle, with the two victors swapping groups: Katy joined Joe, Martin and Sam for a game of Nokosu Dice and Laura joined me and Adam, asking for a game with dice. Eventually we decided on Las Vegas, which has plenty of dice. So many, in fact, that none of us noticed I had an extra one until we’d finished and Adam was packing it away. This made my supreme win very suspect. I magnanimously offered to dock myself $20,000 but somehow they didn’t seem impressed by my magnanimosity.


Andrew $53,000
Adam $31,000
Laura $16,000

Then Laura left and Adam and I went head to head on good old Azul. We played the free side of the board, where you can put your tiles where you like, but they still have to obey the rule of one of each colour per column/row. Adam stymied himself a couple of times, but still had enough to beat me soundly.

Azul 62
Andrew 48

After that, Katy, Adam and I left. Joe, Martin and Sam were pondering another but for me it was a dash into the night. Thanks all. See you all soon.

On the Nokosu Dice half of the table, it appeared to be a roller coaster of emotions as Katy was heard to ask, delighted, “am I winning?” only to be in the slough of despond a few minutes later. It ended in high drama, as Joe was looking hopeful for the win if he got his predicted number of tricks. Alas, he had one trump left in his hand and it won him one trick too many. If he’d made his call, he’d have won the whole thing.


Martin 66
Katy 37
Sam 33
Joe 24

Wednesday, 7 August 2019

Lexicon of Laughs

Eight people squeezed around Joe's kitchen table for the weekly games fest, having walked through Bristol’s indecisive weather which veered from wet to dry and then tried to make amends with a lovely rainbow or two.


Joe, sporting a sizeable scab running along his head but otherwise looking pretty chipper, was joined by Martin, Adam H, Adam T, Katy, Ian, Steve and myself. Katy brought Isle of Skye, "just in case anyone wants to play it," and she placed it prominently on the table (in case anyone wanted to look at it, I suppose). Such deft advertising worked and Ian and Adam H were keen for a game and Steve joined in too.

While the rest of us discussed things, someone mentioned Tichu to which Adam T responded "Did someone mention Tichu?" He was keen for a game, since he'd hadn't played in years.

Joe got out his card table, apologising for the cat hairs on the green felt tabletop. The room buzzed with dual rules explanations while Steve and Adam were brought up to speed, and we began with newbie Adam T paired with Martin and Joe teamed up with me.

New tactic: photo your hand to make people think it's amazing

Joe and me got off to a commanding lead, thanks to me fulfilling a call of Tichu despite Martin and Adam both having bombs. Also, Adam failed a couple of early Tichu calls as he made the error of ending the round with low, unplayable cards left in his hand.

But things started to turn around. Adam got the hang of things and Martin had a very bomb-heavy game. We were still looking good for the win, especially when Joe went out with an instant Tichu, but the gap kept getting narrower.


In the end, they ran out easy winners. Joe felt liked he'd been played by a hustler, such was the way the game played out. All that was missing was for one of them to suggest, when they were 700 points behind, "Say, why don't we make this interesting?"

Martin & Adam T 1080
Joe & Andrew 720

Happily, Isle of Skye was ending at almost the same time. I didn't really follow the game, apart from hearing Katy insist she was having fun despite being in last. When the final count came, perennially last Katy and always-leading Steve had a surprise or two.

Katy's tidy island

Ian 175
Katy 174
Steve 170
Adam 159

With all eight together we discussed our options. Captain Sonar for eight was instantly dismissed by Martin despite him being in another room. Instead we split again, with Tichu making a second appearance, this time with Ian, Adam T, Joe and Adam H. Apart from Joe’s midgame suggestion “Let’s all call Grand Tichu,” I don’t know how the game went, but it ended:


Joe and Adam T won
Ian and Adam H lost

Meanwhile, Martin, Katy, Steve and I played QE. Steve was aghast that there was now a game based on quantitative easing, but he seemed keen to give it a go. I also had reservations, especially due to its comparisons with Ponzi Scheme, but I thought I should give it a fair crack of the whip.

It was okay. Certainly a lot quicker than Ponzi Scheme. Steve (China) and Katy (USA) were the early big buyers and they hoovered up tiles. But Steve gave the impression of having spent more than Katy. In fact, in the last round he put out the final tile for tender at 50,000 only to find that he ended up having to buy it himself. He didn’t realise that was a possibility, but when we added up his money spent, he’d already gone far past the rest of us before that had happened, so it made no difference. Martin (EU) and I (Japan) made some last minute bids that, as it turned out, pushed us past Katy’s spending level, giving her a clear win. “Katy crushed it,” Martin said and Katy insisted I wrote it down.


Katy 41
Martin 30
Andrew 18
Steve OUT! (By miles, but he had 42)

Then we had a quick game of Heul Doch Mau Mau which is something to do with onions. You have to build up a pile of onion cards in front of you but they have to match either the suit or value of the one before and it mustn’t match the suit or colour of either of your neighbours. If it does, then your card must go on that pile, which means it counts towards their score.

But, you can “reset” your pile by playing a card face down – a weeping onion. At the end of the round, count up those onions. That value (say, six) means that any cards of that same value don’t count to your score. As it happens, Steve didn’t get hit by that punishment (nor did I, fat load of use it did me) while Martin lost 24 points.


Steve 91
Katy 77
Martin 74
Andrew 63

It was an odd game. Can’t shake the feeling there’s not enough control involved. Still, I pretty sure I laughed at some point.

At this point Adam T and Ian left, although Ian paused – tempted by the sight of a new word game: Stinker. This game involves each player having a set number of tiles with letters on (23 tiles each, which we thought was impossible with six players, but we ended up with three to spare) and a card giving you a topic about which you have to write an answer. Spelling mistakes are prefectly fine (see what I did there?) and each player has two blank tiles to get them out of a tight spot if they need it. There is a scoring system, but it seemed fairly redundant.

The game was a huge success, reducing most of us to puddles of tears of laughter. “How to avoid boredom,” asked the card. “Wank,” wrote Joe succinctly. My answers were too dull, reaching a peak with the prompt “Where would you go in the past” getting this answer from me:


But others did great work. “Another use for a light saber” was either “Massive Dildo” (Steve) or “Frighten Horses” (Joe). Martin tried to get the word “stinker” into as many responses as he could (i.e., “The perfect crime” = “Cheat at Stinker”).




I wish I’d made notes, but I was laughing too much. Only Adam didn’t seem hugely entertained, but you can’t please everyone can you?

Steve won
So did everyone else
Adam came last (sorry, Adam)

And so, wiping the tears from our eyes, we were done for the night. Two games of Tichu and a blistering debut from a new word game. Thanks for hosting, Joe.

Sunday, 12 November 2017

We’ll always have Powys

GNN games weekends are the semi-regular binge of board games that allow us to experience things that simply wouldn't happen during a typical evening session. Such as a hungover Ian trying to sleep in a nook by a window while all around him is chaos, or Katy swearing loudly at noon or my attempt at playing a dense, convoluted eurogame while also making pizzas.

It all began on Friday. I got a lift there with Sam and Stanley. We off at four o'clock, and the journey was pretty straightforward, taking about an hour. No such luck for Joe and Katy who had left Bristol at one, but managed to get lost three times, meaning it took them three hours. "We were so lost, we found a games shop in Monmouth," explained Joe.

Either way, when we arrived at Crickhowell (in Powys), Joe Katy, Hannah, Adam and Arthur were already there. And, far from chucking our stuff into rooms and getting straight down to some serious gaming, we stood around and chatted, apparently oblivious to the neat stacks of games in the corner of the room.


The earliest sign of our competitive spirit was a brief spell on the table tennis table while Joe and Katy cooked. After a delicious meal, we finally started gaming with Bandu. Stanley impressed us with his withering look since Katy made no allowances for his young age, handing him some terrible pieces.

Adam
Joe
Sam
Stanley /Andrew
Katy

This was followed by Hannah beating Joe and Katy (77, 71, 68 respectively) at Isles of Skye, and Sam beating Stanley, me and Adam (130, 128, 112, 107) at Ethnos, with its irritating base-60 score track.

Ethnos

During these games, Steve and Jon arrived (Jon, without Power Grid! For shame) and kids were put to bed. There were a couple of games of Happy Salmon, an action game that involves drawing cards and then trying to find someone else around the table who has the same action, while everyone else is doing the same. It looks absurd, and the silent version doubly so, but it seemed popular throughout the weekend.

At first, we split into two groups of four, for Ticket To Ride and Clans Of Caledonia on offer. Then Jon made the switch across the table to TtR, leaving Clans as a three-player affair.

This was possibly a wise move, since even as a three-player (two of whom were novices) Clans of Caledonia lasted a long time. Long after Ticket to Ride ended, and they were deep into Tumblin’ Dice.

Ticket To Ride
Hannah 176
Jon 164
Joe 138
Katy 113
Steve 92


Tumblin’ Dice
Jon 138
Joe 112
Katy 102
Steve 39


Two remarkable an inexplicable defeats for Steve, who only escaped negative points in Tumblin’ Dice in the final round.

Clans of Caledonia was a struggle for me, and I probed the various options with all the timidity of a man pushing a button in a wall, convinced it would open a trapdoor under his feet. Adam, despite yawning through most of the rules explanation, had a much better idea about what was going on.


Adam 136
Sam 127
Andrew 89

By now it was late, and travel-weary and somewhat tipsy, we all got together for a game of Dead Man’s Chest, the game where explaining the rules is never quite enough. Steve and Jon were newbies, and they seemed as baffled as we once were. And sometimes still are.

As for the game, it had three Dead Man rolls (i.e., a one and two). One of which cost me a life on the very first roll of the game. Then the next two both hit Joe, one of which he opened by accident (“Oh. I looked.”). Sam finished in first, with both lives still intact.

Sam
Joe
Katy
Jon
Steve
Andrew

That was that for day one. On Saturday morning, people arose in the following order: Hannah, Stanley and Arthur at 7.30 (probably earlier), then me, Jon, Joe, Sam, Katy, Steve and then a big gap before Adam finally emerged at 9.45. The first game to be played, after all the various breakfasts, didn’t get going until 10.25, and it was Junk Art.


Steve 16
Adam 13
Joe 9
Katy 7

Meanwhile, Jon introduced me to Patchwork and won 15-2, but I was impressed by the game. Ian was collected from the station by Sam and they played a tight game of Heck Meck with Ian winning 13-12.


Next up was a true challenge: A Feast For Odin. Adam, Stanley, Ian and I all set off on this epic undertaking. Adam, though, had a trick up his sleeves: the rules. He’d watched a review or two and noticed that no one else builds up from the corner as we do, and he discovered that that rule only applied to calculating the income. Everything else was a free-for-all.

I had suggested playing a six-round game, but Adam quickly insisted on a seven-round one. I didn’t think anything about this at the time but looking back I remember that, although Adam had populated two islands, his main player board had almost no minus points covered during round six. Without that seventh round, things could’ve been very different. But we did have a seventh round, so things were all too familiar.

I went for animals, Stanley went pillaging and Ian started slow before suddenly filling his board with blue tiles.

Adam 111
Stanley 86
Ian 72
Andrew 65

In the kitchenette area, a game of Downforce was played, with the general consensus that the two-car strategy was a non-starter, with the eight-wheeled Jon and Steve trailing.


Sam 27
Joe 14
Steve 11
Jon 7

Steve was keen to get back on this horse, as it were, and another (five player) game of Downforce was set up. Again, Steve ended up with two cars, although I don’t think he had planned it that way. The race ended with both of his cars still on the track, racing each other for fifth place, until Steve ran out of cards and they both ended with a DNF.


Katy 24
Jon 20
Ian 18
Andrew 17
Steve 6

At this time, a game of Flipships was underway with Hannah, Joe, Stanley and Sam trying to keep the invading aliens at bay. My notes for this game read simply “Earth died.”

Meanwhile, Steve taught Katy and Jon the card game Tenbo. Possibly because he likes it or possibly because he wanted a game he knew he’d do well in.

Steve 21
Katy 15
Jon 13

Then, if last night’s Clans of Caledonia weren’t enough of a warning, I allowed myself to be recruited to another long game beginning with a hefty rules explanation: Yokohama. Even though I’d played it before and had some idea of what it entailed, I needed a rule refresher as much as the two beginners: Steve and Jon. Joe was the rules-explainer, but even he’d forgotten a great deal, and the rule book was never far from hand.

Yokohama

During Yokohama, Ian, Katy and Hannah comfortably played two medium sized games: Mad King Ludwig (Ian 95, Katy 89, Hannah 63) and Hit Z Road (Ian and Katy both survived – I don’t recall who won – but Hannah died early on).


Also Sam and Stanley played Near and Far. According to my notes, it was a draw.

As for me, I had to start making pizzas while still playing Yokohama. This made things difficult, not least because the layout of the kitchen meant a lot of walking back and forth, and I had to keep washing my hands before making my move.

My efforts at making pizza outlasted the game, and lead to a largely game-free period as people got their food one after the other. The scores for Yokohama were:

Jon 116
Steve 111
Joe 78
Andrew 60

The last of the food was being served (and thanks to Joe for knocking together some burritos to make up the shortfall in my pizzas) at nine o’clock and some restless gamers were after some gaming.

Hannah, Katy, Joe and I chose Lords of Vegas while the others set up a much-requested (by Stanley) game of Captain Sonar. Captain Adam, Steve and Jon were up against Captain Stanley, Sam and Ian. This game ended with a victory for Captain Stanley after Radio Operator Steve admitted he missed one of their movements and, from then on, didn’t know where the other submarine was.


In Lords of Vegas, it was a surprisingly swingy game. Katy started well, building lots of one-tile casinos of many colours, but then stalled as she couldn’t convert them to two-tile casinos quickly enough. So Joe took over, surging into a lead. But then he was undone by some reorganising from Katy and especially Hannah, who reduced his previously presidential presence in a five-tile casino to two miserable one-pip dice. I, meanwhile, faced early frustration in the lack of brown casinos paying out. My luck turned towards the end but too little, too late.


Hannah 40
Andrew 36
Joe 26
Katy 23

With Stanley off to bed, the other five played Tortuga. Ian won. “He was Dutch” says my not very helpful notes. “Everyone else lost. Weird conversation about nationalities” it continues.

Tortuga

People slowly peeled away to bed, leaving six players refusing to buckle under the weight of fatigue. Myself, Jon, Joe, Steve, Katy and Ian stayed up for more. And, just like last night’s Dead Man’s Chest, we chose to introduce Steve and Jon to a game that never seems to make sense, no matter how much you try to explain it. Namely, Bemused.

Ian pours himself a beer for Bemused

This game of adopting personas is more an event than a game. A chance to throw insults at people according to which muse they’ve been dealt. Painter, Thespian, Actor (who, invariably, is accused of never being able to play The Dane), Musician, etc. This time, though, I was the Dancer and I must’ve been pretty good since I was largely ignored. I made no secret of my animosity to my gemina, the musician (Jon), because no one else was going after him. And it worked. I finished the game sane and healthy, with my gemina safely “not sane” (i.e., dead, in this case. Actually killed by Katy, who finished him off while Jon was having a rule explained by to him by Joe. Harsh).


Andrew 8
Joe 6
Katy 5
Jon 3
Ian 3
Steve 2

Midnight had come and gone, but we all felt we had one more game in us. Katy asked for something she could play while lying on the sofa under a blanket. Joe suggested I Crossed The Border. This is a simple word game where one person thinks of a rule regarding things that people can take across a border. They then give an example of it, followed by everyone else trying to get stuff across the border. The rule-maker tells them if they’re successful or not. And we go round and round until one person is still clueless.

For example, Joe’s first rule was “Words with ‘oo’ in them” so “I crossed the border with a pair of boots” would be fine but “I crossed the border with a copy of Vogue magazine” would not.

Katy chose items that began with K, A, T or Y. Ian’s rule was that you had to have your hand against the side of your face when you crossed the border. Jon’s rule was don’t hesitate when you cross the border, which I totally failed to get.

My rule was that you had to say the item with a rising inflexion, like a question. Oddly, this meant Ian did very well at crossing the border, since he always framed his crossings as questions, whereas the others were more confident and made their crossings as statements. As such, Ian crossed back and forth, but never really knew why but the others didn’t. It wasn’t until Katy got it that it slowly dawned on the others what we were doing.

We ended at 1.10 on Sunday morning before we tore ourselves away from the buzz of competitive conversation and went to bed.

Sunday morning, and we slowly crawled from our rooms. The first game was played before 9 o’clock so, in that respect, we did better than Saturday. But the game in question was the lightest of games: The Pyramid’s Deadline, a new game I’d bought in Japan from Oink Games (Deep Sea Adventure, Fake Artist, Insider).

It involves building a pyramid-y shaped structure before the pharaoh dies (indicated by the last red square being chosen). The selection of building materials is determined by the roll of some dice, so obviously the speed at which the red squares deplete is random.

This might be why in game one, none of us (Hannah, Sam and me) completed our “pyramid”. Then in game two, Hannah was too cautious since both Sam I and completed our buildings after her, and I won. But, then again, in the third round Hannah won when neither Sam nor I finished.

By 9.15 everyone except Adam was up. Well, Ian was up, but seemed to be in constant danger of falling back down again as he struggled under a hangover.

At some point around now, I introduce Steve to The Pyramid’s Deadline, but I made no notes about the outcome.

Eventually, Katy took pity on Ian’s attempts at a nap on a window seat, and arranged for him to get some sleep in a proper bed (rather than the mattress in the utility room he’d had during the night).

Then we played Deep Sea Adventure. At least, Joe, Steve, Katy and I did. We began quickly and it wasn’t until it was Steve's turn that he asked for a rules explanation. It hadn’t occurred to us that he hadn’t played before!



Luckily DSA is the kind of game you can explain while you play, so it didn’t hold the game up too much. There was a remarkable lack of drownings, apart from Katy and I in round three.

Joe 42
Steve 35
Andrew 24
Katy 13

Sam, Stan and Jon played Near and Far, with Stan running out a clear winner, but that didn’t stop Sam from saying he’d enjoyed it more than the other night when he and Stan had tied for first.


Stanley 79
Sam 42
Jon 38

Next up was a game of Downforce. I ended up with three cars in my team, which was not my plan even if I had boasted beforehand that it was. If two cars is a curse, then surely three cars is a death wish! But, no! Thanks to some clever betting and keeping an early lead, I did okay. Not first, but pretty good.

My team in Downforce

Sam 13
Andrew 12
Ian 10
Stanley 8

While this was happening, another game of Yokohama was being played. Joe was keen to try it again while the rules were still fresh and he was confident that he could teach it better this time, too. Katy was drafted in to the game, along with last night’s conscripts Steve and Jon.


They kept saying it’d be quicker than last night, and maybe it was. But not by much. After Downforce had ended, Sam and I played Clans of Caledonia again. It was much quicker as a two player, and I did better, too.


Sam 126
Andrew 118

Hannah put together salad and cold meats and cheese for lunch. Still Yokohama kept going.

People started getting anxious about not having enough time for a walk. But Yokohama wouldn’t be rushed.

Finally it ended. Scoring was calculated, and it turned out to be the same person who won last time!


Jon 123
Joe 98
Steve 95
Katy 91

After that, it was time for the walk before being ferried back to Bristol by Sam. Five other gamers stayed on for one more evening, and I hope they’ll add their comments to the end of this post.

Meanwhile, thanks all. It was special!



A bird! In the sky!


Adam reports the final scores...

Capital lux
Joe 80
Adam 65
Hannah 39




Mysterium


We all won. But I won most and Katy won second most. Because we're overcompetetive. Joe was an excellent ghost.


Ticket to ride
Adam 178
Hannah 161
Katy 145
Joe 142
Jon 138


Apparently Katy isn't going to play with Hannah or I ever again.


Kingdomino
Jon 53
Adam 51
Katy 46
Joe 29




Team play
Adam & Joe 25
Katy & Jon 24

Good night folks!

Wednesday, 26 April 2017

Cheese a Devil Woman

One thing I do remember from Tuesday evening was a brief discussion about how baffling the notes made in the drunken haze of a games night could be the next morning. And so it was that today I found myself staring at the words now being used as this article's title with little idea of what prompted me to write it down in the first place.

Last week's Solid Six turned out to be a little flakey this week: with Martin unable to come and no one else to take his place, we were just five. Sam the host, Ian, Joe, Katy and me. At the appointed time Sam was out collecting his son from martial arts training so the four of us entertained with a jolly game of Mamma Mia.

Joe's copy of Mamma Mia seemed to have an
exclusive expansion pack

Midway through the game, Katy was doing so well that she set her sights on making a complete set. Ian, on the other hand, played very few recipe cards in the first two rounds.

Round three, though, reminded me of the final stages of Eclipse, with everyone piling in because, why not? Katy didn't complete the set and I came close to a tie for first.


Katy 7
Andrew 6
Joe 4
Ian 3

By now Sam was back and settled so it was time to decide on the evening's entertainment. Sam and Joe were keen on revisiting Great Western Trail before they forgot the rules and we're happy to play a two-player if no one else wanted in. Which was the case.

Us remaining three perused Sam's games wall, trying to decide what to play and then chose Katy's copy of Isle Of Skye.

"Watch out for moneybleed!" warned Ian
as our respective currencies threatened to merge

We set up swiftly (both games, with Sam and Joe arranging the pieces of GWT with lightning speed) and started our respective adventures. We got a good selection of scoring tiles, meaning we had to concentrate on sets of buildings, completed areas, sheep, and money. Which is more or less the point of the game anyway.

I fell behind, but midway looked like staging a comeback, only for Ian and Katy to speed off without me in the final stages.


Katy 7
Ian 70
Andrew 63

Still, it was fun and relaxing, especially since some of us were still recovering from the AP overload of Saturday.

When we were done, GWT was still in full flow so we picked out another game. Ian and I suggested Quantum, but then preferred Cosmic Run as lighter fare.

After explaining the rules to Katy, complete with confusion over the role of the aliens and a remarkably lucky roll of three fives to illustrate a point I was making, we got down to it.

My luck with the dice during the tutorial did not desert me. Throughout the game I think I wasted maybe a couple of dice. Ian and Katy, though, both had opportunities scorned by Lady Fate, returning home unrewarded for their dice rolls.


Andrew 87
Katy 59
Ian 58

We finished as Joe and Sam had totted up the scores and were packing away.


Joe 55
Sam 48

With Sam commenting that the win was more convincing than the score would suggest.

Since we were a five again, we played a lovely communal game: 6nimmt.

Oh, the agony. 6nimmt is a game that seems to hate its players. We wailed at our grim fate, or delighted in others' discomfort. I got a hand full of multiples of eleven, and didn't know how to play it. Joe put down a card which would normally be safe except that everyone else crammed onto that row before him. This prompted another baffling drunken note: "Amazing. Write that down. Gareth Hunt."


Joe started well with a clear round and Katy and Ian also went clear later on. But it was Katy who clocked up another win as I edged over the 66 limit.

Katy 17
Ian 19
Joe 40
Sam 46
Andrew 67

After this there was time for one more game. We considered Dead Man's Chest, but when we found out that Katy had never played Perudo, it was brought to the table, quicksticks.


With her familiarity with Dead Man's Chest, she had no problems with the rules. As we played, Joe was first to go down to his last die, but he then survived while myself, Ian and Sam all fell by the wayside. A remarkable performance, which ended with him facing off against Katy, die versus die.

He made a bid, but Katy couldn't work out why he would lie. Sam explained the many bluffing techniques open to Joe but Katy wasn't having any of it. She made her bid as if he was being honest and won.

1. Katy
2. Joe
3. Sam
4. Ian
5. Andrew

And that was that. Another evening of cattle trading, space exploration and clan building in the Outer Hebrides. And there's not many hobbies where you can say that.