So does Andrew. I guess we're the ones with bugger all else to do.
So tonight we revisited Torres as a 2-player game, having discovered on Tuesday that one pertinent rule about knight placement had eluded us. We'd enjoyed it the first time; this time it was even better. We played the 'Master' version: Adam might like to know that this eliminates the chance element of Action Cards, as each player starts with their own set - and it also supplies you with the option of gaining a bonus from a 'Master' card drawn randomly at the start of the game - in this case the bonus available was 40 points if you had all your knights orthogonally adjacent at the third and final scoring round.
I started well, but just as with our first two-player game Andrew outscored me in round two, moving just a few points behind me on the score track. Come the third and final round I sacrificed scoring Andrew's castle to line up my knights and go for the bonus. But having made it I realised I would have scored more sticking with the castle and building upwards - Andrew picked up 54 points compared to my 40. I also lost out on the King's bonus, but did manage to put together 81 points for the biggest castle - 9 tiles high x 9 area. But it wasn't enough to win - Andrew's more nomadic knights brought home the scoring bacon in the tightest finish possible:
Andrew 268
Sam 267
We'd raced through Torres so fast it was a wonder any of the castles stayed upright, but having done so we had time for Citadels. Again I established an early lead; again Andrew's canny play won the day. I was nowhere contemplating the finish line when he suddenly - courtesy of the architect - built three buildings to end the game, and left my wayward assassin twiddling his butter-fingered thumbs:
Andrew 31
Sam 21
If Endersby can bring this form to Tuesday nights we may have a new aspirant to the ratio throne...
