Showing posts with label Spires. Show all posts
Showing posts with label Spires. Show all posts

Tuesday, 26 September 2017

And then there were four

It was a very old-school GNN last night in terms of numbers - no Andrew, no Katy, and several other potential attendees absent meant that by the time 7.30 rolled around, there were a paltry four of us perched in Joe's kitchen - or five if you count Sybil, who populated the evening with her Victorian harrumphs at well-chosen intervals. The host was joined by Martin, Ian, and myself (Sam) - we began with Bemused.

me

I'm hard-pressed to describe this game even now, having played it. The conceit is that each player takes some kind of creative role (painter/poet/singer/musician) and has a muse, which is one of the roles - perhaps even your own, if you're a complete narcissist. They also have a secret which describes how their muse inspires them. It might be love, but then again they might hate their friggin' guts. On your turn you cast Doubt or Dread on another player's role, or play your special ability which allows you to move or discard the aforementioned afflictions. If anyone hits a five-card affliction (doubt or dread) they go insane, and if three of them are dread cards, they also die.

me later

You can still win if you die, but you need to try and kill the other players in order to do so. Which is hard to pull off when you're dead.

I had no idea what I was doing, but the game was mainly notable for the table talk, with people exercising their doubt by saying Martin's last song was a little bit Dire Straits or Joe's recent poem was doggerel. Ian's rule clarification enquiry was to check whether being dead counted as insane, and Joe cut a deal with Martin where he promised if Martin made him sane again, he wouldn't kill him.

I was first to go mad, first to die, and in last place. It was kinda enjoyable but as Ian pointed out, mostly in terms of its bemusement. Because my muse was myself, I had no real strategy other than to pretend to target someone else - Joe, in this instance, as I had matching doubt cards - and I'm not sure I'm as enamoured of the game as everyone else. It felt like it was made by someone who detested creativity.

Ian 8
Joe 5
Martin 4
Sam 3

With that appetiser done, we blasted into the first - the only - meaty (ish) game of the night in Clank! the luck-pushing, deck-building adventurer of trying not to make too much noise. I went a risk-heavy route by picking up noisy cards, but planned to exit first having grabbed the (third best) 20 point artefact. With the fresh air in my nostrils though, I was tempted away to try and grab a bit of treasure, and it was to prove an exacting downfall.


Whilst I struggled to make it back to safety, Martin triggered the game end and Ian and Joe sashayed their way to the surface despite multiple dragon attacks. Meanwhile I dealt myself non-moving cards and succumbed pathetically, tragically, and greedily. Joe waltzed his way home with the most prized artefact of all for a convincing debut win:

Joe 94
Ian 65
Martin 55
Sam 42

If I'd only listened to the voice, maybe things coulda been different...

Spires was next, the new card game of tower-building where if you build more than three sections (cards) in a tower, they cease to be worth 5pts per card and become -1pt per card instead. This was a first play with four and the main thing to note was how many contests there were over the cards. Martin wrapped things up with a flourish at the end - the (possible) sting in the tail with Spires is your have to add any cards in your hand at game-end to your towers, which often makes them too tall. But Martin had saved the point-scoring symbols to ensure his over-building was substantially offset by rewards for swords and crowns. Joe took the points for scrolls:

Martin 56
Joe 54
Sam 47
Ian 46

We finished off with not one, but two - two! - games of Polterfass. I'm terrible at this game but I do really enjoy it; and fortunately (for me) this evening Joe was even terribler than I was. Falling behind, Joe repeatedly bid big in an attempt to catch up and went bust, handing over points to the opposition, often to Martin's appalled chagrin. Meanwhile we all bid fractionally too high for Ian's 25 beer haul (we bid 26!) ensuring him a solid win in game one:

Ian 79
Martin 63
Sam 49
Joe 26


Then in the second game - after we talked Martin out of playing Super Potato - I got off to a flier, up in the forties with Joe and Martin still hovering around or under zero. But Ian hauled me back to set up a dramatic finish. I needed one point, Ian needed eleven. But if he got more than eleven, he could potentially beat me. As innkeeper, I rolled again... and went bust! Disaster! As it turned out though, Ian had bid low, thinking I would play nasty. Now he was the innkeeper, and I bid low... it was enough for the win... just.

Sam 77
Ian 73
Martin 34
Joe 14

It wasn't yet eleven pm, but with Joe and Ian feeling a little under the weather, the most sparsely populated GNN in a while came to a civilised close.

Wednesday, 20 September 2017

Calmer chameleon

Tuesdays at Joe's. Six gamers: Joe, Katy, Martin, Sam, Steve and myself. We began with The Chameleon, a new Spyfall-esque game of pretending to know more than you really do. Perhaps I should be concerned that I seem to be quite good at it.

We played three rounds. In the first round Sam was the chameleon and the clue was Rom-Com. Halfway through this round Steve finally worked out that all the non-chameleons knew the same word. This probably made things clearer.

Our words for rom-com mostly seemed based around vague references to Four Weddings and a Funeral, but it wasn't clear enough to Sam. He was outed as the chameleon and incorrectly guessed Comedy as the mystery word. We'd won.

At the start of the next round, Joe remarked that it'd be almost impossible to not be identified as the chameleon. I checked my card and discovered that it was me this time. I found it surprisingly stressful. Suddenly the game turned into Codenames as I frantically (but calmly) tried to think of words that would cover as many potential answers as possible. I chose Grey and, boy, did I get lucky. The mystery word/thing was Game of Thrones, which involves a family name that contains the word Grey. All the suspicion fell on Joe who was last to think of a word, and it did not impress. I won!

For the third round I was appalled to find myself as the chameleon again. The subject was historical people, and I worked out that about a third of them had connections to islands, so that's what I said, realising that if the secret was Anne Frank that I'd be caught out pretty quickly. And I got lucky again, since it was Charles Darwin. But not lucky enough. The vote to identify the chameleon was split three ways and Martin had the deciding vote, and he voted for me. I was exposed. I successfully identified the secret so technically I won, but I was still disappointed.

After all that stress, we split into two groups of three. Sam, Katy and Martin chose a number of short games. The first of which, I think, was Spires.


Sam took a risk on the last turn and, apparently, got royally screwed for his bravery. This lumbered him with a pile of negative points right at the end.

Martin 97
Katy 61
Sam 28

Joe, Steve and me brought Manila to the table. It was new to Steve but it's not hugely complicated. At heart, it's a betting game, appealing to the compulsive gambler in all of us. My early game went well, with a couple of choice pirating expeditions bringing in a heap of money. But the dice were being generous anyway, with one round ending with all of us earning over 30 in cash.

Meanwhile, the other three moved on to Steam Park. A massively complicated looking game whose main mechanic seems to revolve around cleaning up dirt. At the beginning, Katy and Martin kept protesting that they didn't know what they were doing.


But before long, those teething troubles were over and they were well into the swing of things. It ended:


Martin 88
Sam 79
Katy 76

In Manila, Joe was in money troubles and had to encumber some shares. He had to pull of an audacious tactic of getting money and also betting on none of the three ships coming in. And it worked.


Steve also struggled with cash but had no encumbered shares to worry about.

The other three played Lords of Scotland. I barely remember it, but the scores were:


Katy 41
Martin 31
Sam 16

Then they played Eggs of Ostrich, which Katy won despite bursting all but one of her bags, but having two lovely chunks of amber.

Katy 13
Sam 9
Martin 2

Finally, Manila was coming to a close. Once I was far in the lead in money mid-game, I'd played cautiously. Steve made a late conversion to piracy but it didn't pay out as much as mine. Joe managed to unencumber his shares to fight his way back to a healthy second place.


Andrew 157
Joe 125
Steve 98

Then we played a quick game about dirty pigs. If I hadn’t taken a photo I would have completely forgotten about it. I think I won.


Now we were all back together, and ready for a game of Fuji Flush. I started to flag during this game, and helped Martin to a quick win causing howls of dismay from the other players (although, in my defence, it also stopped me coming dead last).


Martin 0 cards left
Steve 1
Joe 1
Sam 2
Katy 2
Andrew 2

But then as some of us got ready to go, a hardcore splinter group of Sam, Joe and Martin stayed seated, contemplating another game. I was briefly tempted to sit back down and join them but was quickly reminded that I ended the last game on purpose. And so, banished from the games room, I snuck off into the night.