Colour Wheel is a co-operative effort, where several pyramids are laid out on the eponymous wheel and then, turn by turn, arranged by swapping places (matching size or matching colour) until all seven colours are collected into groups. It's quite a thinky challenge and obviously very abstract, but fun. And we won.
We followed this with a stacking game (it's called
Sally had been preparing for a hen night, and her pal Lizi seemed intrigued by the pyramids. When I joked that she would rather stay here and play games, she agreed this was the case. Hard to know how serious it was, but her gaming mettle would have been tested by the main course of the evening...
Before that arrived, Andrew, Chris and Ian bashed out a game of Las Vegas whilst I read stories upstairs. Not being present for most of it, I don't know the story of the game, only the final chapter:
With beers and pork scratchings at our disposal, we now set up Covert. This is a Cold-War themed spying game where each player tries to complete missions to score points. You do this by collecting Mission Cards and using either/both Agency Cards or the location of agents on the board to fulfil them. If your mission card states you need an agent in Budapest, in possession of a tape recorder, then you get your agent there and hand in a tape recorder in order to complete the mission.
The catch - there's always a catch - is that all your actions are decided by dice rolls - not only might someone else beat you to the number you need for a particular action, but dice have to be placed adjacent in a 'wheel' of numbers, from 1-6. Throw in the deciphering option for code-cracking (equalling extra points/extra equipment) and you have a game heavy with pauses whilst everyone juggled the possibilities. One round in and I did remember reading that four players can make the game an AP fest...
But we all enjoyed it enough, and certainly Andrew and Ian were intrigued enough to posit another play soon; though perhaps with 3 rather than 4. My one play with Stan stood me in good stead as I claimed the win:
We then bashed out a quick game of Timeline, during which we cursed Ian for spilling his whisky all over the cards, and Chris for knowing that the creation of the Earth was older than anything that happened subsequently:
Chris 0 cards
Sam 1 card
Andrew 3 cards
Ian 5 cards
...before breaking out Push It to allegedly finish the evening. By now three of us where reasonably jolly, and Chris' lack of drunkeness placed him into pole position for the win. I even managed to flick the jack off the table entirely... but Andrew came from behind to pull off a surprise win:
Chris then took his leave, and we decided to revisit Colour Wheel from the Pyramid Arcade box. The rules are simple and no challenge at all. The real poser here is keeping track of how many turns you've had, as you have to complete the challenge within 27 moves. We succeeded first time, but failed the second.
wheel of misfortune
Pyramid Arcade is fun so far: need to revisit the Pharaohs, perhaps with two or three - but the colour wheel and stacking games were a hit. But with the clock nearing midnight, it was time to say goodnight.