Showing posts with label La Granja. Show all posts
Showing posts with label La Granja. Show all posts

Thursday, 2 June 2016

It's a Euro-Rover, old man

Andrew and I (Sam) met up this evening for our occasional Thursday sorties into the cupboard - not literally - and with both of us still intrigued enough, we set up La Granja again. This was my fourth play this week, and I enjoyed it as much as the other three.

What we'd all - those who'd played it - commented on previously was how the craft buildings seem to be too expensive for too little reward. You make your stuff on the farm and take it to market seemed to be the way to go. But I was sure that playtesting would have thrown this up, so told Andrew I was going to experiment with delivering goods to these buildings and seeing how I got on.

And after a period of early stasis it seemed like it was starting to pay off - I was getting extra points all over the place and extra income each round. Someone more gamey than me can probably find a way to make it work. But what I found was at the point where the craft buildings no longer felt sustainable - and before for that matter - Andrew had free run of the market. He wasn't scoring points for bumping me out, because I wasn't there. But he was scoring points - and more than me.

Andrew 60
Sam 51

Now in a very euro-y mood we elected to play The Voyages of Marco Polo, "before we forget the rules" as Andrew put it. However it still took us ten minutes or so to get back up to speed, and we went wildly diverse paths again - as Andrew completed lots of contracts, I travelled the world. I got a heap pf bonuses for doing so, but just as Andrew outwitted me in Mallorca, he did the same across the whole of Eastern Europe and Asia:

Andrew 61
Sam 53

Remarkably similar scores, but - euro-flavour aside - rather different games. We both found that Marco Polo seemed to pale slightly in comparison to La Granja. That might change when the novelty wears off, perhaps...

We finished off with Extreme Biblios, which was mainly notable for the fact that we both thought the other was winning. Andrew made me eat shit three times, and I ate my own shit too. I also lost out on a bunch of church cards as Andrew bumped 'his' dice up serially. As I chucked away cards of my own colours (to get gold) I truly worried we might be crowning a new King Biblios tonight... but thankfully, I managed to pick up a whole three dice in the final reckoning!

Unthankfully, Andrew won on the tie-breaker:

Andrew 8 (wins on colours)
Sam 8 (loses on colours)

Mr Endersby is now Mr Biblios! - for now, at least....

Tuesday, 31 May 2016

Bacon doesn’t breed

Another week, another GNN. Martin hosted and, for much of the evening, he had a sleeping baby in a papoose around him. The early arrivals (Martin, Katy, Ben, Sam, Ian and myself) whiled away the time with a little conversation followed by some Kakerlaken Poker. At one point, it seemed like Katy vs. Sam as they targeted each other in a series of tit-for-tat exchanges.


Sam lost by trying to bluff with a cockroach, but was found out and the card was handed back to him, to go with his other two cockroaches.

At around half past seven, Adam and Anja arrived and we split into two groups of four. At the hard-working, industrious end of the table, they chose La Granja, the new flavour here at GNN.

At the light-hearted end of the table, Martin brought out his new purchase Imhotep. This is a simple game of loading up boats with your cubes which then get delivered (in order) to various areas of the board which score differently. In one area, each players’ cubes are stacked, and the player at the end with the highest stack wins points. Elsewhere, they are laid out along a grid and points are gained for having cubes next to each other.


Martin introduced it by saying that there was plenty of opportunity for screwage, but I think that most of the whole game is about stopping your opponents doing what they want. The only down side is by doing that, you have to postpone whatever your plans might be.

It’s a smart little game, and Martin was appalled that his last minute theft of the tallest tower bonus wasn’t enough to stop Katy from winning the inaugural game.


Katy 34
Martin 33
Ben 31
Andrew 24

At this point, La Granja was still only one third done. Sam had steered Anja and Adam through the rules, even to the point of explaining how two pigs would give you a third pig, but not if you turn one pig into bacon, because bacon doesn’t breed.


So we started another game with chunky wooden pieces: Origin. This is a game of evolving and expanding across the planet and picking up bonuses for hunting, crossing straits, for innovations and for achieving certain criteria as given to you on cards.


I wasn’t in the mood for a battle and Katy and Martin were in their finest rutting stag pomp, clashing antlers at every opportunity. I thought the game was okay. I’m surprised how well I did, having collected a handful of cards which didn’t help me during the game: imagine how surprised I was when I found that each unused card was worth a point!


Martin 59
Katy 41
Andrew 36
Ben 34

As La Granja still had one more round to go, we four filled in the time with a few rounds of Martin's original copy of Love Letter. Katy won the first, Martin won the second and Ben won the last. By now, the scores were in from La Granja, and Sam deftly avoided Explainer’s Curse for once.

Not enough to stop Adam from winning, though.


Adam 65
Sam 61
Ian 53
Anja 46

And so we were done. As we walked back to my car, we reflected on an evening where Adam, Martin and Katy all won. I suggested we hadn’t needed to come out at all – we could’ve just stayed in and guessed that would happen.

Sam also told us about how, during the time when he was describing the rules, he suddenly realised he was sweating. Maybe he was afraid he’d suggested a game too far. Also, there is always the fear when describing the rules of a game to newbies that they will stop you mid-sentence and say “Are you kidding me? How is this fun?”

But they all seemed to enjoy it.


Monday, 30 May 2016

La la la la la la Granja

With Sally and the boys off camping and me (Sam) unable to take tomorrow off work and join them, the silver lining to this lonely cloud was that Andrew and Ian could join me for the debut of La Granja, the game that Cuz talked me into buying but has sat fallow in my cupboard for a couple of months. As it was a bank holiday, we convened around the table at the shockingly early time of 2pm - a full two hours before Ian opened his first beer.

In La Granja you're building a farm a lá Agricola but collecting points a lá almost any Stefan Feld game you care to think of (exception: Rum and Pirates).  There's four phases that, simplified, consist of playing a card - they can be played four different ways - collecting income and sprouting crops/pigs in your fields, collecting revenue via dice, and haggling over turn order and deliveries in the central board, which represents the market town where you're selling or trading your goods. I thought Joe would like it, but I could feel the very idea of La Granja making Martin's blood pressure rise, even though he was miles away.


We got a couple of rules wrong (we would have all scored quite a few more points, we subsequently discovered) but there was no arguing with the winner: Ian ran away with it at a canter, and Andrew and I fought it out over second place.

Ian 25
Andrew 21
Sam 20

Then we broke out the perennial murmured suggestion of Ian's, Lords of Waterdeep. This has been away from the table for a good while, and since we'd never played the Undermountain expansion before we tried it out. The main difference appears to be that the quests score a lot more points, with Andrew surging ahead and staying there throughout. Suspicions that I had the building Lord were unfounded - I just didn't have any better ideas. But I managed to pull off a mini-coup in the final round, completing three quests in total to nearly catch Andrew...


Andrew 210
Sam 202
Ian 158

Sam tries to palm me off with a dodgy cube

Real life intervened at this point, and Ian had to go off to something called a barbecue. Not sure what that is. Andrew and I broke for tea, with Andrew calling out crossword clues while I rustled up some fish and rice. Then we elected to try La Granja again as a two -player, discovering our scoring errors in the process. We both did a lot better, but I snuck my first win of the day:

Sam 68
Andrew 56

It was only 9pm but we'd been playing for a good while now, and Andrew fancied something simple to finish off. I suggested The Duke, which is new to him but very easy to pick up rules-wise. It reminded me of our times at college, when we played something like sixty games of chess over an academic year... facing off over a gridded board, waiting - essentially - for your opponent to make a mistake. That was some 23 years ago! And with the trip down memory lane ending with honours even at a game apiece, we called it a night. Thanks chaps - see you all (I hope) tomorrow!

Andrew here. Just to add a note (along with some photos) that Sam and I also played Letters From Whitechapel. During the first two murders, Sam/Jack got back to his hideout quickly, while I/police slowly narrowed down the options as to where his base could be.

Then, suddenly, Jack the Ripper gave himself up, saying that he'd been cheating! He'd chosen a red circle (ie, a potential murder location) as his base, and this was against the rules. What an honest murderer!