Showing posts with label Go Stop. Show all posts
Showing posts with label Go Stop. Show all posts

Wednesday, 7 October 2015

Floody Hell!

A new season began with erstwhile Bracknell regular Chris making his first appearance as a regular in the Bristol branch of GNN. He was joined by Sam (the host), Matt, Ian, Katy, Joe, Martin, Andy, and myself.

At first there were five of us, so we indulged in a little non-leaderboard Pairs until everyone turned up. It was during this game that Sam got a score of 37 in one round, which got us thinking about what our record score for this game was. Sam also came joint first with Joe, Chris was second, I was third and Matt fourth.

Then, once most of us had arrived (with Katy still twenty minutes away), we decided to play a proper game of Pairs. In theory, a card-counter would have an advantage in this game, but in practise it’s fairly common to go out to impossible-to-predict low cards. Those blueberries are deadly.

Andrew 24
Matt 23
Andy 17
Joe 16
Chris 15
Ian 12
Sam 11
Martin 0

Since we’d been talking about record scores, it’s interesting to note that in the final round Joe’s cards added up to 38 points.

Then we split up into groups of five and four having ignored Joe’s repeated offer of a two-player game of Tides of Time. The four group (Joe, Martin, Chris and Andy) played Njet, a card game that looked very complicated. Meanwhile, the five group (Katy, Ian, Sam, Matt and me) played Mystery At The Abbey, the new flavour of the month at GNN Towers.

With five players, trying to keep things a secret proved tricky. Sam would often leave the table completely to contemplate his findings elsewhere.


Since everyone began with less information than they do in a three-player game, I thought it would be longer but just as Sam told the Njet players that they’d be another half hour, Katy sped to the Capitulum to accuse Brother Malachi, and she was right! We hadn’t even reached the end of the second round.

Katy 4
Sam 2
Matt 2
Ian 0
Andrew 0

You know, Brother Malachi was the killer last time, too.

Njet had finished by now


Andy 23
Joe 19
Martin 13
Chris 9

And they’d begun on another card game called Beast Bar and that ended

Martin 4
Chris 3 (wins tie-breaker)
Andy 3
Joe 3

While we five played an epic game of Bandu. Sam, Ian and Katy just kept building and building until they ran out of blocks and had to use the ruins of Matt and my fallen towers. It was a tense affair, with the whole room gripped by the unfolding drama. In the end, the collapse of Sam’s set off Ian’s downfall and Katy won.




1. Katy
2. Ian
3. Sam
4. Matt
5. Andrew

And it was still early. We split into groups again. Sam finally gave in and played Joe at Tides of Times, with Joe winning by 86 to 58. Katy, Matt, Martin and Ian gave Beasty Bar another outing.


Katy 4
Matt 4
Martin 4
Ian 2

But the real excitement was kept for the far end of the table, where Chris, Andy and I played Ra. Andy twice got into a position of having the chance to pull out tiles from the bag with two bidding tiles left. And did he take out any disasters or a sudden run of Ra tiles? Nope. It was a consummate victory, with Chris not even bothering to watch the final stages, his attention caught by a non-leaderboard game of Go Stop at the other end of the table (which Martin won).


Andy 87
Chris 19
Andrew 17

After Pairs, Bandu and now Ra, it was an evening of astonishing performances. Well done, everyone.

Katy sits atop the fledgling division.


Wednesday, 8 July 2015

It’s the hope that hurts the most

First Tuesday of the season, and seven hungry gamers were hunched around Joe’s kitchen table, keen for gaming sustenance. Apart from the host, Joe, it was an all-male affair with Martin, Andy, Sam, Ian, Matt and myself making up the numbers.

While waiting for Andy, we began with Go Stop (or Ghost Op, as some of us thought Martin said when he suggested it, perhaps expecting a Tom Clancy style strategy Black Ops game with a supernatural theme).

This card game resists any attempt at working out how to put it on the leaderboard. Adding up the scores doesn’t make any sense because this is a game where winning with a one (as Matt did) is far more impressive than winning with a high card. We will have to leave it as non-leaderboard.

Any way, we played three rounds, and we scored (winning scores in bold):

Sam 0, 0, 0
Ian 3,0, 0
Martin 9, 7, 0
Joe 0,0, 0
Matt 0, 5, 1
Andrew 5,0,0

Sam's tactic of going Dirk in rounds two and three badly went wrong as both times he shuffled his cards, played them without looking at them, only to discover his only scoring Stop card still in his hand when the bets had been placed.

Then Andy arrived and we split into a group of four (playing Africa) and a group of three (playing Darjeeling). Africa is a new game to GNN, and Joe explained the rules to me, Martin and Ian while Sam explained Darjeeling to Matt and Andy.

Africa is all about exploration. You might find animals, jewels, nomads or monuments. Each one can be used in a different way to score points either when you find them, or later in the game if you find yourself next to them and can move them to a more suitable place on the board. With all of Africa to explore, you’d imagine it would be quite a solitary game, but in fact we spent most of the game in a group, moving from one area of the board to another like herding animals. How apt.

As you’d expect from a Knizia, it’s a bit thinky and strategic, but it also seems a lot more luck based than usual. It got a rather guarded appraisal of “I’d play it again” from us. Maybe we were missing something.


Joe 69
Martin 65
Ian 56
Andrew 52

Over in India (confusingly, set up on the table to the east of Africa) I noticed that new boy Matt had a huge lead halfway through the game, and he did enough to hang on despite a late push up the score chart.

Matt 96
Sam 94
Andy83

However, at this point we got stuck in a bit of rut of games that never seemed to end at the same time. Sam, Andy and Matt played Koryo, a card game. I know nothing about it.

Andy19
Sam 15
Matt 14

We played Die Dolmengötter, a game with a singularly uninteresting board. I noticed that the borders had a bit of grass on it, showing that they had made an effort to make it look nice. Joe said it looked like pubic hair. I’ll let the reader decide.


First impressions were not helped by some very ordinary game pieces. But once we got going, it had a certain charm. Place your stones by moving your men around stone circles. If you have a majority, you can place a scoring tile of your choice (face down) on top of the stack. If you draw then you can put a tile at the bottom of the stack. The further up a tile is in the stack, the more its value is multiplied for points.

Four stages of indecision

Quite clever and cunning. Joe clocked up his second win of the evening.

Joe 70
Andrew 60
Martin 58
Ian 55

On the other half of the table, Sam was teaching Matt and Andy the joys of Bullfrogs. It ended:

Sam 57
Andy 52
Matt 46

While those frogs battled it out, we played a couple of games of Qwixx: a dice game which showed Das Exclusive off to its fullest potential. Finally, a game where its stadium-like dimensions are a bonus, not a hindrance.


We scored:

Martin 78
Andrew 69
Ian 56
Joe 49

And then...

Ian 64
Andrew 60
Martin 57
Joe 54

By now we had all ended at the same time, so we decided to finish with the closest thing to Ghost Op that we had: Midnight Party! Or Fuck Off, Hugo as Martin dubbed it after some bad luck with the die. It was a very close game. Clearly, we’re all getting the hang of it. Still, it gave us enough anguish as we Self-Hugoed our own pieces and Martin uttered the line (immortalised in this blog post) to describe the very special cruelty that this game demonstrates.


Sam -18
Andy -22
Ian -24
Joe -25
Martin -25
Andrew -28
Matt -28

And that was that. We set out into the warm summer rain, invigorated and alive.

The Division currently looks like this:


Wednesday, 24 June 2015

Choosing the best of two strategies

Tonight we arranged ourselves around Joe’s kitchen table. We were five in number, which is perfect for a game of A Fake Artist In New York, except I’d forgotten it and left it at home. Instead, we (Joe, Martin, Sam, Matt and myself) pondered what to play, idly casting an eye over a pile of games but never really approaching a decision. We almost thought about never choosing a game, and just spending a relaxing evening discussing them.

But then the deadlock was broken when Joe brought in Blockers. This underrated abstract game got my instant seal of approval, and debutante Martin was willing to give it a go. He was given a walkthrough of the rules, but asked that Joe not read out the section marked “Strategy”, wanting to work it out for himself. You win the game by having the fewest distinct areas on the board, and having captured the least number of opponents squares.

So we played and blocked and from a very early stage, we got in each other’s way: everyone seemed to try to take control of the middle area. There was a lot of cursing at bad luck, in a very Take It Easy kind of way, as each time we picked up a new tile, it was never quite what we wanted.

It was Matt who really impressed, though, joining up his disparate red nations in a long column that stretched from one edge of the board to the next. It was to prove to be decisive move and one that left him in a strong position for the rest of the game.


Matt 4
Martin 5, wins on a tie breaker
Joe 5
Andrew 6
Sam 8

Finally, after the game had ended, Martin looked at the strategy guide in the rules. We discovered that it recommended one of two strategies: either focusing on having fewest areas or capturing the least tiles. In other words, it just told us what we already knew. It dressed it up a bit by talking about a “Balanced” strategy or the “Edge” strategy, but nothing seemed very deep. Not exactly a discussion on the Sicilian Defence.

It was during Blockers that we decided to play five short games this evening, each chosen by a different player. Joe had chosen Blockers and, since Matt won it, he was given the next choice. He went for Skull and Roses.

It was an odd game. Or maybe all games of Skull and Roses are odd. Joe was an early loser, and was quickly down to one tile that everyone knew was a rose. That didn’t stop him from winning a round with just that one tile.

Meanwhile, Matt, Sam and I all lost a round or two while Matt and Sam won a round. It was then that we suspected that Martin was the only player left to have a skull. This put him in a position of considerable power, if only he’d fully believed it himself. After several rounds of him stopping people from winning, he foolishly played a rose, allowing Matt to guess he’d done that and so he won the game.

Matt 2
Sam 1 (more tiles remaining)
Joe 1
Martin 0 (more tiles remaining)
Andrew 0

Matt had already chosen a game, so Sam was given the choice. He went for High Society, the game of bidding just the right amount or be damned to a cruel last place for your greed.

I think this was the first time we’d played with Martin, who certainly seemed appalled at some of the high bids made for the cards early on. Time after time he’d pass on a bidding round for a mediocre card that was already $20m+ in value. He managed to get the 10 card, though. Matt, meanwhile, was looking good with his x2 card until he picked up a ½ card to go with it. Cautious Sam, with his 7 card and a x2 won it. I found myself in last place, having misjudged the last bidding round. Oh wells.

Sam 14
Matt 12
Martin 10
Joe 8
Andrew BUST! (with 11, for the record)

Since Matt and Sam had already chosen, it was now Martin’s choice. He went for Abluxxen: a swift three round game. However, he didn’t reckon with a tipsy Joe needing a rule refresher on every turn. After the first round of confused gameplay, Joe actually found himself in the lead.

We decided to limit the game to two rounds for the sake of time. Martin must’ve mentally rolled his sleeves up, determined not to let a drunken ingenue take first place, and he did it with some style, finishing with a four of a kind just before I was about to put down a five of a kind.


Martin 26
Joe 17
Matt 13
Andrew 11
Sam 6

Finally, it was my choice and I suggested No Thanks! Sam went for what now seems to be called The Endersby Strategy of picking up low value cards (just like Blockers, this is one of two strategies available: Endersby and Non-Endersby. Although the Non-Endersby Strategy does tend to be quite varied).

We were slightly distracted by the large jar of old school sweets that Joe had on a shelf in the kitchen, and he got it down so we could relive the joys of sherbert lollipops and love hearts (Martin’s first love heart said “Grow Up” which made us all wonder how it knew we were playing board games). Sam, however, did not appreciate the synthetic taste of a Fruit Salad sweet, having to spit it out after only a few seconds chewing.


I went for the middling cards but couldn’t get my two chains to join up and Martin picked up an early 33, deciding he wanted to control the top end, but then let a 34 card go round once too often and Matt picked it up. This sealed both their fates. Joe, though, got a streak of luck and ended with a negative score, to go with the one he got five years ago that he likes to mention every now and again.


Joe –2
Sam 21
Andrew 27
Matt 28
Martin 58

What an evening! Martin convinced us to play one more game of Go Stop before we left and while we finished the whiskey kindly supplied by Joe. We did, but we forgot that Matt is Kryptonite to Go Stop. Just like the last time he played, he ended the game by getting the highest showing card. Thank goodness it wasn’t leaderboard.

Which now looks like this. With Andy and Ian away, Martin stretches his lead at the top to what is surely an unassailable position with only one week left.


Wednesday, 17 June 2015

AP-ness Extension

Tonight eight of us congregated at Adam and Hannah’s place. Even Joe, who had sent emails updating us on his impending lateness, was on time.

We began with a nice little chat about what game we should play. It all seemed terribly civilised, and I was almost sad that it would end soon. Katy had requested that Sam bring The Castles of Mad King Ludwig, so that was a favourite for one table. Meanwhile, Martin corralled myself, Sam and Joe into a rematch of Tigris and Euphrates.

We set up in the front room, and as we began Joe sighed and said it had been a while since he’d played on his iPad. It had been a while, and I knew most but not all of the rules, with Martin giving a few reminders along the way.

The game went entirely as you might expect, with Martin as the confident harrasser of the rest of us. Sam won a few battles this time, and he and I had trouble keeping our leaders on the board. For my part, I barely bothered the pile of cubes used to keep score.

The most unexpected part of the game was when Martin got annoyed at Sam saying that red tiles are important for the win. He insisted that it wasn’t and that there was so much more to it than that. He did explain afterwards the “red tile” criticism was a sore point for him. I wonder if maybe we should’ve pushed it: a bit of sledging, try to put him off his game?


Martin 10
Joe 7
Sam 5
Andrew 3

When we’d finished, King Ludwig was still building mad castles so the four of us decided on a rousing game of Potato Man. Another chance for Martin to push us around, although Sam made the running early on with a score of ten in round one, he then failed to score another point. I just squeezed into third by winning the only point in the very short final round, which Joe brought to an end during the second trick.

Martin 17
Joe 15
Andrew 11
Sam 10

When we finished we went back into the kitchen to watch the points being added up on Mad King Ludwig. Adam and Ian were frowning at Ian’s castle, calculator in hand, trying to work something out. Martin didn’t seem impressed by the amount of effort it took to work out how many points people had got. Finally, with the count complete, we found that Adam had lost his 100% record on the game, and Katy chalked up her first win.


Katy 123
Adam 110
Hannah 98
Ian 95

Sam decided he was too tired to go on, so he set off home first and Hannah went upstairs to bed. Mad King Ludwig was put away in a bit of a hurry and perhaps not to regulation standards. Katy did worry that perhaps Sam wouldn’t be happy but, as Ian laconically pointed out “But Sam’s not here.”

It was only ten o’clock, so the rest of us had a quick non-leaderboard three-round game of Go Stop. Last time Matt had brought the game to a brutal end by winning the 10 card immediately. This time, however, it lasted a bit longer. Adam won round one (with a mere 4) over me (3) and Joe (2). In round two Joe won with an 8 and in round three Ian picked up a win, also with an 8, beating Joe who was the only other player to score. If we had gone with the initial suggestion and aggregated these scores into one, it would’ve looked like

Joe 13
Adam 11
Ian 8
Andrew 3
Martin 2
Katy 0

But we did say beforehand it would be non-leaderboard.

Joe then challenged us with a little maths quiz regarding the angle of the line running acorss the back of the cards. No one can say we don’t know how to have a good time!


As for the leaderboard, Ian’s two-month stay at the top is at an end, as Martin takes it from him. He also consolidates his grip on the medal table. Meanwhile, Adam’s second place in King Ludwig is enough to nab him the lead in points ratio with Katy just one hundredth of a point behind. Only two weeks left! What will happen in the closing stages?

And thanks to Joe for the blog title.

Wednesday, 10 June 2015

Do Not Pass Ghost

Tuesday, Sam’s. Eight players in attendance, and Midnight Party was on the table, ready to be played after its tantalising cameo last week. In this game each player (myself, Sam, Ian, Matt, Anja, Andy, Joe, and Martin) gets two meeples, who are then placed in a corridor along which a ghost will soon travel, eating all in its path. The only way to escape the ghost is to duck into a room, but the rooms are available until Hugo the ghost reaches the corridor. Players roll a die to either move their meeple or the ghost.


It was a fun game. Once we got used to the idea that the point of the game is to avoid getting minus points rather than scoring points, we all stopped trying to get into one of the two rooms that actually got points, and instead flung ourselves through the nearest door to safety. It still wasn’t enough, and the Hugo is fast when he wants to be. I was especially keen on the number of times a player rolled the die, only to have one of their own meeples eaten by Hugo. Martin captured the mood when he wailed “what is probability doing to us?!”

Sam –12 (and he scored +3 in the third round)
Andy –13
Anja –17
Andrew –18
Matt –26
Ian –27
Martin –27
Joe –29

Actually, we had played one game before that before Anja arrived. It was a single round of Go Stop, which Matt won immediately since he got the 10 card (which can’t be beaten) in the first auction. Bit of a damp squib, really.

But after our midnight party, we split into two groups of four. Andy, Anja, Sam and Martin chose Municipium and Joe, Matt, Ian and I went for Lords of Vegas. It was Matt’s first time, so we talked him through the rules. However, it can be a ruthless game for a newbie, especially against three players who’d all said they’d bring it to a desert island with them.

It was a very swingy game. I went from thinking I was definitely third, to hoping for first place if the game ended soon, back to thinking I was in third again. Joe battled with Matt over control of a six-tile casino, as its ownership c hanged hands. Luckily for Joe it was under his management when the strip paid out and also when the game ended. This was enough to edge ahead of me.


But it was all about Ian, who got an early five-tile casino (was I wrong to sell him that plot of land early on? Oh well) and it paid dividends. A late four-tile casino also kept him ahead when Joe and I were at his heels. He kept his cool though, to hold out for the win. A great game.

Ian 49
Joe 44
Andrew 40
Matt 23

I was especially proud of my early tactic of sprawling into a neighbouring lot that I didn’t own. It remained unclaimed for most of the game, getting me a decent amount of points. As I said, “That was a game-winning move, if only I’d won the game.”

While we’d been living the high life, not wanting the evening to finish, the other end of the table had got through three games. Municipium (which I still haven’t played) ended with Martin as the winner


Martin 5
Sam 4
Andy 3
Anja 2

Then they played Pickomino with, apparently, a whole bunch of rules that Sam didn’t know about. Didn’t seem to put him off, though.


Sam 10
Martin 5
Anja 2
Andy 1

And finally, after Anja left, they waited for us to finish Lords of Vegas with a tense game of Love Letter. After two rounds, Andy was ahead 2-0-0. It ended:

Sam 3
Andy 2
Martin 2

“Joint second,” said Martin, phlegmatically. “Joint last,” I insisted, clearly addled by my time gambling on the Strip.

We set off home, weary but amused.

On the Division, with three Tuesday’s left to go until the end of the season, it’s between the top four for the three titles. Ian is still top, but only by two meagre points. Martin is still ahead on the Medal Table, but for points ratio Ian and Andy are locked in a duel, neck and neck.


Wednesday, 3 June 2015

An Acquired Taste

I’ll be honest, I almost didn’t make it tonight. I was tired and I wasn’t giving anyone a lift, so I was tempted to bow out. However, I wanted to see Martin’s new place, because it was his first time hosting. I got there a bit late though, so I suppose I missed the opening ceremonies, the cutting of the ribbon and the Reiner Knizia shaped cake.

Anyway, I was thrown headlong into a game of Pairs. I missed the first two rounds, but that was a mere technicality to Martin who dealt me in just as I was sitting down.

Around the table were: Sam, Katy, Martin, Hannah, Andy, Joe, Matt, Ian and myself. Pairs was its usual self, handing out the cruelest of defeats to the most undeserving of people. Joe was singled out for some particularly bad luck, as he was dealt two peaches in one round to send him out without dignity or honour.

Matt 24
Hannah 22
Ian 21
Sam 16
Katy 16
Martin 12
Andy 9
Joe 8
Andrew 6

I did think about leaving myself off the results since it’d damage my points ratio on the division, but then I thought differently. After all, if we let the division rule our gaming, then we just reduce ourselves to the levels of animals.

Not sure what animal plays board games and cares about spreadsheets, though. Possibly an okapi.

Then we discussed which games we should play. During this, we were treated to a display of Andy’s magical game sack, where Joe mentions a desire to play a really obscure game that no one had heard of, and then Andy says “I just happen to have it here!” and pulls it out of his bag of games. The game in question was Midnight Party. It looks rather good. Why didn’t we play it?

Unfortunately, Andy's Magical Game Sack only worked once.

Eventually, we split into two groups. Hannah was enticed down to our end of the table with Atlantis, and it’s fairly short playing time. Her plan for the evening was to swap halfway through and let Adam join in while she took over baby duties.

So Ian, Hannah, Sam and I set up Atlantis. Katy wanted to join in too, until the saw the game, remembered that she didn’t like it and joined the rest of the group for a game of Acquire (Joe had brought Caverna, but Martin insisted it wouldn’t fit on the table).

I don’t know what kind of game Acquire is. There was a sort of plastic bingo card where players put black tiles with letters on. Then they’d buy shares, or curse at each other for buying shares. And then Andy won.


Andy 47,000
Matt 43,000
Joe 31,900
Katy 29,000
Martin 22,500


Meanwhile on Atlantis, any initial similarity to That’s Life goes pretty quickly, replaced by a slow thinky game of trying to maximise limited resources. Guide you meeples from the sinking land of Atlantis to the mainland, picking up points as you go, and leaving water behind if you do.

Ian 21
Andrew 17
Sam 11
Hannah 6

I’m not sure what to make of it. I went from thinking it was quite exciting to thinking the game was far longer than it needed to be. There seemed to be a lot of down time. Perhaps that was just us, I don’t know. I’d need to play it again.


Hannah set off home, with Adam replacing her after a short time. While he walked the short distance from his house to Martin’s, we set up a game of Metropolys. This game if bidding and (a bit of) bluffing is fairly new to me, but I was the one who’d played it most recently so I had to explain the rules to Adam. I think I did okay. Adam did ask to see the rules halfway through, but he always does that: he knows it scares us.


Towards the end of the game, Adam had just one building left to place and therefore end the game. Although it was a fairly good one, he hung onto it, perhaps hoping for a better bet next turn. He waited too long, though, as Ian got all his buildings down and notched up his second win of the evening.

Ian 37
Adam 35
Andrew 29
Sam 27

In the meanwhile, the other half of the table had played a couple of rounds of Go Stop. I haven’t had a chance to look at the Japanese rules yet, but it looks like Martin’s got a firm grip of what to do. He asked Sarah to join them to make it a six-player game, and she and Martin both won one round each before they decided to try something else: Deep Sea Adventure.

This game of comedy drowning (or not) has been a big hit since its introduction on the NSPCC day, and so it was again. And Katy didn’t come last this time.


Andy 43
Katy 40
Sarah 37
Joe 35
Martin 33
Matt 25

I left during this game, after we’d finished Metropolys, even more tired after two quite thinky games. The last three of our half of the table stuck around for one final game of No Thanks!

Adam 36
Ian 73
Sam 83

A lovely evening, and it’s great to have a new venue on the map. Katy was so pleased with the way the evening went, she even sent an email out to everyone thanking us. This lead to a veritable e-group hug amongst the GNN regulars. Bless us, one and all!

Ian, meanwhile, stays top of the Division on points, but he loses points ratio to Andy. Martin keeps control of the medal table.


Saturday, 23 May 2015

And I would walk six thousand miles

With the mud of old Japan still clinging to my shoes, I found myself at Steve and Anja’s place after a day of planes, trains and Bristol traffic jams. Steve and Anja had recently been to visit Snowdonia and were now inspired to play the game of the same name. There was even talk of a double-header, with two tables of Snowdonia competing simultaneously. Such decadence!

Joining us tonight were Andy (complete with his unused copy of Snowdonia), Martin, Adam, Hannah, Katy, and Sam. Some of us began with a rousing game of Pairs (keeping the score on a child’s blackboard) as others of us were caught up in baby duty or still stuck commuting.


Pairs invited people to tempt fate as they ask for just one more card. Martin did especially well, confidently saying “The mushrooms are all in here” (meaning the discard pack) before being dealt another mushroom to go with the one he already had.

Katy did so badly in her first few rounds that she decided to shoot for the moon and go out each round. Meanwhile, Anja had started the game but was called away before too long. We kept dealing her in and guessing what she might have done if she’d still been playing. There was also a lot of quick dealing, with a couple of occasions were cards were given out before the word “twist” was uttered. Martin was handed a card just because he thoughtfully said to himself “I need...” He went bust. It’s a cruel world.

Andy 25
Adam 24
Andrew 14
Martin 14
Sam 13
“Anja” 10
Katy 0

Then we split into two groups. Andy, Steve, Anja and myself set up Snowdonia, while Adam, Katy, Martin and Sam tried Sam’s new family game Relic Expedition. Although in the capable hands of Martin and Katy, there’s no such thing as a family game as the swearwords flew thick and fast. Or maybe I misunderstood what I overheard, and they were actually discussing Balzac. I know nothing about the game though.


1. Martin
2. Adam
3. Katy
4. Sam

By the time that had finished, we’d just about set up Snowdonia. Adam went home to complete his daddy duties and the other three played The Game, a co-operative card game using a pack of 6nimmt. They succeeded, with Sam declaring “This game’s too easy!”


Next they played one of the games they’d asked me to get while in Japan: Deep Sea Adventure. This game of risk and reward, where people dive for treasure while risking running out of air, has been such a hit with Katy that it became the first board game she ever bought. There were cries of despair and joy (about a 3:1 ratio, I think) and it ended with Katy pointing out how much she liked it, even though she lost.


Sam 24
Martin 21
Katy 11

About halfway through the evening, us playing Snowdonia noticed that we had overlooked the very part of the game that triggers the end: building the track up Snowdonia. All we had were some very well appointed but remote stations dotted along the route, with no means to get to them. It was already getting late, so I bit the bullet and started building tracks with Andy following suit.


There was enough time for the other group to play another new game from Japan: Go Stop. I don’t know anything about this, and Martin has only a rudimentary knowledge of the rules with some details still unknown.


Sam 3
Katy 2
Martin 1

Snowdonia was still not quite complete, so the other three had a conversation! Amazing! Nobody noted the scores, though.

Snowdonia finally ended. My trainless/coalless strategy did not work.

Anja 107
Andy 101
Steve 100
Andrew 77

And that was that for the evening. Having used the power of board games to fend off jet lag, I got a lift back home and fell into bed.