At the very beginning, Andy was still to arrive and Joe was too busy eating his roast chicken supper from a Tupperware container so the four of us were cajoled into the first game of the evening by an eager Martin.
It was Librium, a balancing game (which is why we had to play it before Andy got here) and it was apparently an impulse buy when Martin was in Cardiff earlier. It involves balancing interlocking credit cards on a tripod (“A tripod!” exclaimed Martin in awe). Winner is the last person who hasn’t caused a minor collapse.
1. Ian
2. Sam
3. Martin
4. Andrew
After this, with Andy present and Joe with both hands free, we played Diamonsters. It’s a very simple trick-taking game with two ways to win a round (and collect a jewel): Win cards that have a total of five or more diamonds on them, or win three of the same monster. We played until someone had two jewels.
The cards only number from 1 to 5, and since draws cancel out, there were plenty of occasions were people’s plans interfered with each other. It all seemed a bit random to me, but Ian appeared to have a better idea about what to do.
Ian 2 jewels
Sam 1 jewel
Andy, Joe, Martin, Andrew no jewels at all
As we were getting ready to play Diamonsters, Sam was occupied elsewhere when Sally came back. She popped in to say hello, saw Diamonsters and asked Joe if it was his new game. Joe was stumped for a reply. He didn’t know if Diamonsters was a surreptitious new purchase and if he said “No,” he might have landed Sam in hot water. But if it wasn’t and he said “Yes” then he would have been lying. And that’s not nice. In the end, he explained his hesitation and Sally laughed, impressed that Joe would consider taking a hit for the team.
Finally, before we split into two groups for the night’s main features, we all played Birds of a Feather. It’s become a favourite for a quick yet agonising game. And, for some reason, I keep forgetting to photograph it.
It was Sam’s and Martin’s first game, so Joe dealt out a dummy round to demonstrate. In this random example, Joe seemed to have played a terrible move, and Joe swiftly pointed that out in case anyone thought that he thought that playing the same card twice was a sensible thing to do.
Once we got going, the newbies seem to take to it fairly quickly. Andy, though, complained about his hand right at the start and his prediction was spot on.
Ian 35 (three locations completed!)
Martin 30
Sam 30
Andrew 29
Joe 26
Andy 20
Now we split into two groups and two new games were set up. At the far end, Sam, Ian and Martin played Origin. Nearer me (obviously) the rest of us played Cyclades.
Cyclades was a proper old-fashioned eurogame, and as Joe explained the rules it occurred to me that this was the most rule-heavy game I’d learnt in a while. The main mechanic of the game is the bidding. In a three-player game, we can bid on three gods. If someone bids higher then you have to change your bid to another god. I’ve seen this game mechanic before (can’t remember where) and it does rely on someone else really wanting to bid on a God that you don’t want so if you get bumped off your first bid, you will be bumped off your second bid and allowed to go back to your first. The bidding ends when each god has a bid on it.
Then these bids are paid, the actions carried out on the map and that’s more or less it. Apart from the mythological creatures who you can buy and use their powers to aid you.
It’s quite confrontational. Andy quickly replaced one of Joe’s ships with one of his own thanks to the mythical Sirens. And then thanks to Chimera, was able to use a card from the discard pile which, at that time, only contained Sirens, so Andy used Chimera, and then Sirens and replaced one of my ships with one of his.
But Joe had the final say, using Pegasus to transport an army across the map to attack my island with a metropolis on it. He won the battle and therefore got a second metropolis, ensuring the win. We ended the game there and then but we should have continued to the end of the round to see if Joe could hold on to that second metropolis.
I wasn’t bothered, though. I liked it, but it seemed to lack a certain something. Andy said that the bidding didn’t really work and perhaps it would’ve made more sense to be able to bid further up the track you’re already on instead of having to move to a different god. A quick look on the Geek confirmed that it was considered best with 4-5 players.
1. Joe, two metropolises
2. Andy, lots of armies
3. Andrew, not much left on the board
On the other half of the table, they had long finished Origin:
Martin 75
Ian 64
Sam 42
... and started a game of Ra. In this game, Martin was given free reign on the bidding track at the end with two bidding tiles in hand. Despite lots of monuments in play, Sam and Ian couldn’t close the gap.
Martin 62
Sam 39
Ian 29
After this, we dashed off two games of For Sale. Joe picked up the 1 card for free, insisting it was a solid card since you know what you’re going to get.
Martin 55
Sam 47
Andy 45
Ian 45
Andrew 35
Joe 35
And then, in the second game Martin fell foul of some big bids in the second half of the game as he played high cards and got poor returns.
Andy 54
Sam 46
Andrew 44
Ian 43
Joe 42
Martin 38
Martin slightly ruefully said he shouldn’t have played that last game, since otherwise it was a sterling performance with no sign of the drop in form that effected Sam and Adam after their babies. He, Ian and Andy all set off together.
But me, Sam and Joe stayed for one last game: Kodama. This is a simple card game where you build a tree, getting points for chaining together certain features (stars, caterpillars, mushrooms, etc) and also for fulfilling certain criteria for bonus points.
It was a pleasant and calming way to end the evening. I sped into a late win with my last round bonus card getting me thirty points.
Andrew 135
Sam 120
Joe 113
And with that, the evening was finally done and the GNN whiskey bought by Katy on my birthday was also finally finished off. Thanks, Katy!
On the Division, Ian rises to the top in points while Ben and Katy hold on to points ratio and the medal table respectively.