Showing posts with label Pergamon. Show all posts
Showing posts with label Pergamon. Show all posts

Wednesday, 22 April 2015

The Unforgettable Fire

First five, then six and finally seven eager gamers congregated at Joe’s house for this week’s leaderboard shenanigans.

We began as a five (me, Joe, Ian, Sam and Andy) with Kobayakawa. This betting game is simple but complex. I remained true to my strategy of (mostly) doing nothing, thus starving the other players of vital information. And it worked. Or, at least, I won the last round, which was enough to push me into first.

Andrew 13
Andy 8
Sam 7
Joe 0
Ian 0

During this game, Joe’s friend Andy arrived for his first experience of the GNN lifestyle. No doubt he was impressed by our skill at guessing what cards other people had, and was keen to get started himself, but first we had to wait for one more: Matt. Until he arrived, we chose two games and then Matt could decide which he wanted to join.

Joe, Ian and new Andy went for the Downfall of Pompeii while me, Sam and old Andy chose Pergamon. Both thematically linked in the sense that the events of one game may well have been what was being dug up in the other game.

Sam hadn’t played in a while, so he got a quick rule refresher, and he was out of the blocks very quickly, posting a long exhibition made up of stuff from the upper levels which, nevertheless scored highly and kept scoring points until the end of the game. I was cash-rich halfway through the game, but not at a time when there was much to dig up.

In the final round, both Sam and Andy had plenty of money for some frantic last minute buffing to get their exhibits as far up the score track as possible. At the final scores were totted up, Sam had done just enough to win, beating Andy by a single point.

Sam 36
Andy 35
Andrew 26


Meanwhile, in Ancient Rome, the final resting place that we archaeologists were desecrating ended:

Joe 9 (wins on tie-breaker)
Andy 9 (2nd on tie breaker)
Ian 9 (3rd on tie breaker)
Matt 7

Happily, the two games ended almost at the same time so we were able to join together for a rousing game of Incan Gold. Joe quickly explained the rules to Andy and we began in high spirits, only to be burnt badly by fire in the first temple.


Well, not everyone. Sam decided on a tactic of getting out the moment there was some treasure worth getting in the temple. Not so much Tomb Raider as Foyer Raider. It did well for him, though.

Meanwhile, in the second temple, for the second time fire was the disaster that ended the expedition. At least now, with two fire cards gone, we were all immune to fire! That was nice.

As for the game, Regular Andy only did well in one temple, but he did very well indeed, going it alone through corridors or treasure and artefacts. Matt managed to pick up a couple of artefacts, too. New Andy, though, just seemed to be jinxed, and ended the game empty handed.

Andy 30
Andrew 27
Sam 22
Matt 15
Ian 15
Joe 6
Andy 0

Joe was keen for one more game: 6nimmt. Sam decided his evening was at an end and, just like in Incan Gold, he was the first to bow out and go home. Us remaining six diced with lady fate in an hilarious game of 6nimmt.

It was new Andy’s first, and with six players it can be especially cruel as it seems very easy get get stuck in a spiral of doom, picking up cards every round. It happened at least once to everyone called Andrew who played, but it happened most often to the least experienced one and it ended with him being the first player to hit triple figures. He made history in his first evening at GNN! Ian, meanwhile, got two clear rounds on his way to an impressively easy win.

Ian 20
Andy 39
Joe 44
Andrew 62
Matt 70
New Andy 106

On the Division, Ian clings on to top spot and Andy takes the medal table.


Wednesday, 14 May 2014

Ante-Christ

Six fine gentlemen of stout heart and mind and (increasingly) belly congregated in Joe’s kitchen for their weekly dose of awesome gamingness. The only certainty tonight was that the Game Of The Month would be on the table, while anything else would be decided on a whim.


We were six in number, so we began with a 6-player 6nimmt. And what a cruel, bruising game it proved to be. In the first round, three of the rows became unusable due to the close proximity of the numbers. In the end, it was the guy with the highest numbers who got hit hardest, which turned out to be me: 44 points in one round.


But I battled back, and managed to avoid last. Ian played a serene game, calmly watching as other people were stung by unlucky cards.

Ian 16
Martin 22
Sam 25
Joe 55
Andrew 77
Matt 78

Then we split into two. Martin said he’d be happy to play Pergamon if he wasn’t keen on the other choice. Then Ian said he’d be interested in trying it, so that was us three sorted. Then the other three decided on Quantum, especially with Martin absent, it meant someone else had a chance of winning. So we had one half of the table dreaming about the stars, while the other dug into the dirt.


Although Martin was a little put out that he wasn’t playing Quantum, we soon got stuck into Pergamon. We explained the rules to Ian, and got right to work, applying for funding. Digging up artefacts, sticking them together and putting on a exhibition. What larks!

We all got stung by the mean old German authorities when they refused to had out funding to those last in line, but I got hit twice. I thought that was the end for me, but I could take some comfort in my old bracelet and amphora which got me big bonus points in the last round. My win was as welcome as it was comfortable.

Andrew 38
Martin 33
Ian 23

Quantum was apparently in its last stages, so the three of us watched what we thought were the final moves of the game. But it was not to be. Sam, Joe and Matt cancelled each other out, and the game continued. Rather than watch, we decided to start another three player game and hopefully end at the same time so we copuld all join up for a six-player game of Igloo Pop.

Martin suggested Port Royal and, since the three of us all knew it, it was accepted. I went for cutlasses again, and it seemed to work. I repelled shitty little money ships, and was able to get more money. Martin built an impressive set of cards: money bonus for 5+ cards, two chances to buy per turn and a discount fraulein. The only trouble was, he got it all in place a little too late. I got my twelfth point and had to watch in agony as Ian turned over card after card, trying to get a two-buy bonus to boost his points. Luckily for me, he went bust, robbing Martin of the chance of beating my score.

Andrew 12
Martin 11
Ian 7

But during this game, Quantum finally finished, with Joe using a method that Martin had mentioned while we were watching it. Joe remarked that it didn’t feel like a proper win, but everyone knew about it and no one tried to stop him, so a win is a win.

1. Joe
2= Matt (1 cube left)
2= Sam (1 cube left)

Since we were playing Port Royal, they began Mammut, a game which briefly saw favour in Bristol GNN about two years ago before being traded away. Well, Joe regretted that decision and now it was back. I paid less attention to this game than I did for Quantum. There was a lack of caveman noises for a start. In the end, Joe found himself having to gamble on some tiles and hope to sneak first or go for the safe option and guarantee second. He went for the safe option which, in the end, didn’t turn out to be that safe.


Sam 76
Matt 51
Joe 50

In the meantime, Martin Ian and I dug out Vegas and were having a fine time, rolling those bones, casino-style. Unfortunately Das Exclusive was too large to fit on the table, so we used the smaller more practical circular dice arena (Das Inclusive?) instead.



After round one, it was close. Then round two ended with a glut of tied casinos. Almost no money got paid out. Amazingly, the same happened again. At the very end, I had a chance to score big, if only I didn’t roll a two, which would leave me tied in every casino. I rolled a two.

Martin $300,000
Andrew $250,000
Ian $190,000








Points
Martin 1 2 2 2 1 8
Gonz 1 3 1 1 3 10*
Sam1 2 3 3 2 11
Ian 3 3 3 1 2 12
Andrew 2 1 1 5 4 13
Matt2 2 6 2 2 14
Joe 3 1 4 5 2 15
Will2 4 23 5 16
Anja 2 5 5 5 5 22
Steve 4 5 5 5 5 24

Gonz has been away so long that the barely-remembered decay rule comes into play: three weeks without attendance and, if you don’t have any red fives, your score goes up by one a week.

Wednesday, 7 May 2014

Attack of the Killer Threes

Tonight Sam hosted a fluctuating number of gamers for this week’s games night. At first, it was four (Sam, Joe, Martin and Ian) for a quick first-to-two game of Love Letter. Sam won, getting two points before anyone could win anything.

1. Sam 2
2= Martin 0
2= Ian 0
2= Joe 0

I arrived at the end of this game and while we waited for Steve and Anja to arrive, we all squeezed in a couple of jolly rounds of 6 Nimmt. This was Ian’s first go at the game, so he can be forgiven a few tactical errors. Joe, meanwhile, marvelled at his first ever clear round that lead to a win. A win that almost went to Martin, but for an unlucky turn of the final card.

Joe 10
Sam 20
Martin 23
Andrew 23
Ian 59

Then Steve and Anja arrived, and we split into two groups. Steve said he felt like some shootin’, so he was all in favour of Quantum when it was suggested. Anja wanted something a little more cerebral, so chose to join Joe and I in a game of Pergamon: the new Game Of The Month.


Joe and I explained the rules to Pergamon, while Steve got an introduction to the combatitive world of Quantum. And what an intoduction it was. Martin started with three threes, and proceeded to warp around the board, attacking any ship weaker than a three. And it worked. I looked over at their game, halfway through our game and saw Martin still had three three-dice. Were they the same ones he started with? I asked. They surely were.


On Pergamon, we had to juggle funding and digging. The three of us were quite cagey about how many exhibitions we put on. I think we all only put on three, apparently with no detriment to the final score. In fact, Joe got a new high score with his result.

Joe 37
Anja 28 plus oldest artefact
Andrew 28

Afterwards we remarked on how cash rich it seemed, but with fewer exhibitions, there was less buffing involved. Meanwhile, at about the same time, Quantum had finished.

1. Martin
2. Sam, 1 cube left
3. Ian, 3 cubes left
4. Steve, 4 cubes left

As they packed away, Sam mentioned that Martin had never lost a game of Quantum, and Steve asked why Sam hadn’t mentioned that before they started the game.

After this, Steve decided they had to go home because he had a tough day tomorrow, going to Centre Parcs. Oh, how exhausting that will be. Anyway, he and Anja left after their games ended. If only they’d known: there were another three games in store for the evening!

First was Port Royal. We’ve played it so often recently, it could almost be game of the month. Sam wasn’t keen but he graciously didn’t veto the suggestion. We all chose our methods for victory. Me and Ian went for cutlasses. Joe went for doubling up on green ship bonuses and Martin got an early discount fraulein to lower his prices. I’m not sure what Sam’s strategy was.

Martin 12
Joe 10 (+ 5 money)
Ian 10
Andrew 7
Sam 6

Then we played Timeline. It began with a load of historical events, all clustered togethwer, making a pretty tough game.


Ian came first since I didn’t know the aeroplane was invented before the Model T Ford. I mean, how does that make sense?

1. Ian
2. Joe, Andrew, Sam, Martin

During Timeline, Sam made cups of tea for people, so we felt we had to have one more game before we left. We chose Skull and Roses, the game of pure bluff. It was another tough game, and it took a while before anyone won a round. By the end, Martin won two rounds to take the game, and Ian won a round to come second. Sam played it cagey: I’m not sure if he ever had to act on any of his predictions for the whole game.

1. Martin
2. Ian
3. Sam
4. Andrew
5. Joe

And with that, the evening was over. Games were packed away, and we set off into the evening air.







Points
Martin1 2 1 1 3 8
Gonz 1 3 1 1 3 9
Joe 5 2 2 1 1 11
Ian2 1 3 3 4 13
Sam3 2 5 2 214
Matt2 21 55 15
Andrew4 2 4 3 3 16
Will2 4 23 5 16
Anja 2 5 5 5 5 22
Steve 4 5 5 5 5 24

Wednesday, 29 January 2014

Martin Scores Hazy

Ha ha! The title sounds a bit like “Martin Scorsese”! Either I’m a genius, or I can’t think of a proper title for this week’s GNN because, frankly, Martin didn’t score that hazily if I’m being honest. Hey, it’s almost one o’clock in the morning. Cut me some slack.

This week’s GNN meeting took place under Joe’s roof. There were seven of us: Joe, Sam, me, Adam, Martin, Gonz and not-quite newcomer Matt.

At the start of the evening, five of us were waiting for the final arrivals, and we decided that instead of watching Adam eat chips, we could be playing a game. We decided on a quick fix of Take It Easy: just one round until the final two players get here.

Take It Easy is still a giddy mess of opportunities offered in a way that is more about regrets and hoping that fate will smile upon your absurdly ambitious dreams. A little microcosm of life, in other words. This time Joe was the big winner, and I am getting tired of finishing one point behind Martin in this game.

Joe 200
Martin 178
Andrew 177
Adam 163
Sam 134

Then, once Gonz and Matt had arrived, we split into two groups. One suggestion was a game of Sentinels of the Multiverse: a co-operative game, which meant Adam immediately counted himself out. Instead, he, Martin and me looked over Joe’s collection to see what we could play instead.

Martin suggested Chicago Express, saying it barely took an hour to play. Adam and I both turned it down, knowing that it would last a lot longer in our hands. I mentioned Pergamon, and happily both Adam and Martin were happy to play.

So we set up our little archaeological expedition, and started tapping away at the ancient soil. I was the first to put up an exhibition and, against Martin and Adam, I was worried that I’d peaked too soon. Luckily (for me and Adam, that is) Martin found himself screwed by a lack of money. Twice he put himself at the far end of the queue for funding, hoping that he’d pick up a large surplus. But both times, the cards showed barely enough money that round to cover mine and Adam’s expenses, leaving him out of pocket.


I got a nice big exhibition on the board fairly early, and I scored a few bonuses for older artifact too. Included one that Martin thought he had sown up. I played well, even if I do say so myself.

Andrew 29
Adam 27
Martin 21

During this game, we were distracted by a variety of absurd sentences as Joe, Sam, Gonz and Matt tried to defeat the evil Omnitron. Sounds like a type of vacuum cleaner, but apparently it was threatening the world. In between discussing whether or not they should punch a veloceraptor, or if it was safe ofr Gonz to levitate, they did finally wear Omnitron down and the world was saved. It seemed to wear Sam down, too since he left after that game, looking quite exhausted.


Meanwhile, as we waited for them to finish their game, the three of us rattled off a round of No Thanks. Since I’d just seen this played out on Korean TV, I was in the mood to play it again. Isn’t it funny how wrong moods can be. My whole game was plagued by me thinking “I’ll just wait one more round before picking this up” and then Adam or Martin would pick it up.

Adam played a masterful (if lucky) game, as he chained the thirties together.


Adam 19
Martin 42
Andrew 81

By now Omnitron was defeated, so we (minus Sam) were all together. What game could we all play? Gonz kept mentioning 7 Wonders, as if it were fun with more than five players which we all know it isn’t. Instead we went for a Riener Knizia game, Winner’s Circle. The fun game of betting on a horse race and then watching the horse race.


It was kind of amusing, trying to influence the horses so that your favoured bet does well, while trying to make sure others failed. But ultimately, there was too much dice rolling and passive watching. We only played two rounds out of the officially recommended three, and as we walked from Joe’s house, Martin did say that the game isn’t supposed to last as long as we played it. Even so, I can see myself voting this one down the next time it gets mentioned. Long Shot (the other horse betting game) is longer, but there’s more interaction and opportunity to bet. This is too much like real horse racing, and I just don’t care for horse racing.

Gonz £1,100
Martin £1,000
Adam £700
Andrew £550
Matt £450
Joe £100

And so finally we stumbled into the night air, leaving behind a stack of empty bottles and a skittish dog who’d seen something in the garden and couldn’t get settled all evening. A good evening. Omnitron lay dead, and a bunch of other stuff happened too. Not bad for a Tuesday.

On the form table, Martin holds on to top spot despite not having a great evening. Gonz climbs to second and Steve rises to third without even turning up!







Points
Martin2 2 32 1 10
Gonz1 2 6 12 12
Steve1 3 31 5 13
Adam3 1 2 4 3 13
Andrew4 3 1 3 2 13
Sam5 4 2 3 1 15
Joe6 1 5 1 2 15
Anja3 2 45 519
Hannah5 23 5520
Will3 2 5 5520
Matt5 5 5 5525

As far as The Division goes, it’s close but I lead the pack in terms of Points, Martin just edges ahead on the Medal Table, while Steve has a comfortable lead on Points Ratio.


Tuesday, 23 August 2011

Bonjour Bristol

I go away for two weeks, and we have branches? At least it's not factions.
If this continues we'll be able to have a Eurovision style contest - 'Wilkommen, Bracknell - can we please have your scores for Ticket to Ride'?
But really, the more the merrier. If I'd had internet access out in France I'd have joined in. But I didn't, so I couldn't. I did manage to get some games played though.
I was only allowed a small-ish bag of games, so I took my box of card games, Stone Age, Thurn and Taxis, Pergamon, Dixit and Battle Line.

However, the Thurn and Taxis box also contained Settlers of Catan.
In the Pergamon box I'd managed to find space for Notre Dame and Aton, and secreted within the capacious Stone Age box were Alhambra and Lost Cities.
The Battle Line box also held Haggis, Row Boat and Citadels, and the Posion box is far too big for the game itself; much better with Tichu, For Sale, Mu, No Thanks and Coloretto in there for company.

And what did we play?

If it was up to Bea (9), we'd have played nothing but Dixit. It was in fact one of the game highlights of the holiday, playing Dixit in the garden with the girls and my parents-in-law.
I can't think of another game that could be played by six people aged 7 to 70, first-time and seasoned gamers alike, that would be such fun, and a proper game - it's a worthy Spiel Des Jahres winner, and a very unique game.

My father-in-law William is always up for a game, and I had high hopes for Aton, mine and Sam's current two-player favourite. We played once, but it didn't really grab him.
We played a few games of Battle Line, a great Reiner Knizia two-player card game of war in the ancient world - very thematic, even though you're basically making poker hands. But the one that William really took to was Lost Cities; RK again, and a game that really deserves its classic status - everyone I've introduced it to 'gets' it within a single round, and wants to master it. It may be less strategic than Battle Line, but easier to grasp, pick up and play.

Matilda's go-to game was Coloretto, and I played a few games with all the girls; despite the fact that their main strategy was fighting over who got to collect pink, I consistently lost . . .
In exchange for taking them swimming one gloomy afternoon, Matilda and Bea agreed to a game of Thurn and Taxis; Bea won, but they haven't asked to play again. Funny, I thought Matilda might find it an interesting step up from Trans Europa.
Again at Matilda's request, we played a game of Alhambra, and I was reminded of what a great game for three or four it is; and what a long one too, for kids.

And in the evenings, Charlotte and her mum were persuaded to join us menfolk. That's when I realised I'd brought too many games. I couldn't decide what to play; the first night we played Tichu, which didn't go down a storm. I should have learned to avoid card games after that, but the next night, despite showing them both Pergamon and Notre Dame, I ended up suggesting Mu. I found a good teaching method, but we started too late, and it was a giant flop.

Everything changed, however, after I sniffed out a games shop in La Rochelle . . .
I couldn't resist Martin Wallace's new game, A Few Acres of Snow; it's a two-player game based on the battle for control of Canada by the British and the French, which uses a Dominion-style card-drafting mechanic. No, Charlotte didn't play it; and by the time I'd got to grips with the rules, William had headed back to London.

But while I was there, I picked up Pickomino - the Reiner Knizia dice game some of us played at Stabcon with Hammy (he called it Heck Meck). It turns out that if you're allowed to play it yourself, rather than being told what you should do on each roll (Hammy's preferred method), it's really rather good fun. We played it with Charlotte's parents, and I played it with the girls. And finally, we all played it together; in fact we played it every day of the holiday after I bought it.

It's a good little push-your-luck dice game, the pieces are very tactile and lovely, and the worms give it that extra hook for the kids. There's an awful lot of luck, but that's perfect for what it is; and when the dice-gods smile on you, and hand you the single, solitary worm you so desperately need on your eighth dice, well, you smile right back at them. Would make a nice game to end a tuesday night . . .

So Dr Knizia does it again - I could have just packed Pickomino, probably.
Except the box is so small, I couldn't possibly have squeezed the other games in there. JB

Wednesday, 20 July 2011

Dig it

Seven fellows of stout mind and stouter body congregated around Joe’s kitchen table for this week’s games night. With so many people, two groups were formed and, as previously, Tinner’s Trail and Pergamon were set up as parallel games with Sam quite adamant that the copy of I’m The Boss sitting on pile of suggested games would remain unopened. Sam, Steve, Jonny and Quentin played Tinner’s Trail while Adam, Joe and myself settled down to play Pergamon.

This was Adam’s first game of Pergamon, but his deadly eye for an easily exploitable opportunity was on fine form this evening. He quickly accumulated a large pile of money thanks to some canny gambling on the funding round. Everyone put on some great shows, and at some point in the evening Joe put on an exhibition that was so good, he ran out of room on the board. This assured his win, despite a strong challenge from Adam. So successful were Adam and Joe as players that we ran out of victory points to count our winnings. Not exactly breaking the bank at Monte Carlo, but still impressive.

Joe 36
Adam 35
Andrew 27

In the second game, Adam’s tactic of gambling for extra funding back-fired and I thought maybe he might not come first. But Adam is Adam, and he had learned the basic maxim of archaeology: “Old things are good.” He boosted his otherwise average score by picking up seven bonus points in the last round for having the oldest exhibits.

Adam 33
Joe 30
Andrew 28

I’ll leave it for Sam to explain the excitement of Cornwall tin mining, and the mystical crisp that looked like a bird. But I can add the scores.

Steve 93
Sam 89
Quentin 82
Jonny 68


The leaderboard...


PlayedPointsRatio
Adam947.55.27
Joe937.54.16
Sam7294.14
Andrew926.52.9
Jonny415.53.9
Steve4153.75
Quentin27.53.7
Matilda11.51.5

Wednesday, 8 June 2011

Going underground

After a fallow period, the crop of gamers harvested at this week's games night was rich indeed. But we weren’t playing Agricola tonight, so that’s the end of the farming analogies.


Seven players arrived tonight. But Joe had earlier poo-poohed any thought of Seven Wonders, insisting that as a seven player game, it simply wasn’t that much fun. Instead, we tried something new. Two games played simultaneously on the same table. I was unconvinced, but it was either that or Tsuro for the whole evening, so I agreed.

Three of us – Sam, Adam and Chris (a surprise addition after he arranged his local meetings for Tuesday) – chose Tinners’ Trail. The rest – Joe, Quentin, myself and Jonny (taking a rare break from new parenting duties) chose Pergamon, an exciting recreation of putting on museum exhibitions in 19th century Berlin! The two games chosen had a subterranean theme to them, mining and archaeology respectively.

Since I was mostly occupied with learning a new game, I’ll leave it to one of the others to fill in the details of the Tinner's Trail battle. Meanwhile, Pergamon is a new classic. The rules are simple to understand and the method of distributing money to pay for archaeological digs was very clever. Before long, we were talking like real archaeologists: "That pot’s really old," "Yeah it was a long way underground."

It had a similar feel to Colosseum in that you’re trying to put on a show, and also there’s the comic mix of serious subject matter rendered in a somewhat silly way. It’s also very fast moving, so the twelve rounds flew past. In the end I enjoyed it, despite coming last. Quentin managed to overcome his terrible start by winning lots of money in the last round. This allowed him to polish up his last exhibition and get some extra victory points. Or, as Joe put it, his last-minute buffing gave him a final spurt.

Quentin 23
Joe 22
Jonny 19
Andrew 18

(Sam takes over:) On the other side of the table we were just wrapping up the latest lesson in Winning the Hillmann Way, as Adam methodically took first place in Tinner's Trail by six points. It was an intriguing game with an awful lot of water and very unrewarding prices on copper and tin, except for the first round where clearly there was a worldwide plumbing-and-canning spree. However, because of all the water none of us could really capitalise on it, and lots of grubby Cornishmen were gnashing their teeth as they lost out financially. It was Chris' first game; but he's obviously been reading the blog as his early moves were mainly aimed at forcing the mine-building prices up for Adam and myself as a flurry of early building took place, and we then spent the subsequent rounds dashing our hopes on the rocks of high prices and soggy mine shafts.

Despite my intentions not to, I did my normal Tinner's Trail trick of finding myself with not enough to mine in round four, so I wasn't able to push my way past Adam, who had invested the most early on - and again late on, despite a quiet mid-game period. I do love Tinner's Trail, it's so easy to pick up and has so much variation in it. Final scores:

Adam 89
Sam 83
Chris 53

Then to round off the evening, we all joined together for a couple of rounds of Tsuro. Quentin only stayed for the first, but both were tense affairs in which everybody acted like people with personal space issues in a room that grows ever more crowded, as we tried to avoid each other while not running out of space. Joe was king (or should that be tsar) of Tsuro, placing first both times.

#1
1. Joe
2. Quentin
3. Chris
4= Adam/Andrew
6. Jonny
7. Sam

#2
1= Joe/Andrew
3. Sam
4. Adam
5. Chris
6. Jonny

A very good night was had by all. I enjoyed the two game set-up, because it gave people something else to look at during quiet moments in their game.

The leaderboard...

PlayedPointsRatio
Sam2499.54.14
Andrew26973.73
Joe21924.38
Adam1890.55.02
Quentin9404.44
Hannah734.54.9
Chris520.54.1
Steve4164
Jonny372.3

Exciting times on the leaderboard, with Adam falling to fourth in terms of points scored, and his points ratio lead is looking a bit shakey too. Meanwhile, Quentin and Chris climb up a place while I close the gap on Sam. But Joe was the big winner of the evening, mending his points ratio and pushing himself into third. It's any one from four at the top of the table as we enter the last month of the season!