Showing posts with label Black Fleet. Show all posts
Showing posts with label Black Fleet. Show all posts

Sunday, 25 October 2015

Thrashing Around Like Ewan McGregor

Sunday night loomed like a great big window of cube-pushing opportunity and Andrew, Ian and myself (Sam) swooped in to push them.

I speak almost metaphorically - cubes were involved in all our games but in the first we sailed them, then we mined them, and then we claimed them in a gamut of gaming.

Ian arrived first and with Andrew still en route we set up Black Fleet. We needed minimal rules refreshing when Andrew arrived before setting off for the high seas in a highly-imaginary Caribbean. For those unfamiliar, Black Fleet sees you move three ships on your turn - your Merchant wants to deliver goods, your Pirate wants to steal from other merchants, and the Naval ships sink pirates. Your goal is to earn enough doubloons to flip a tableau of cards in front of you; and as you flip them one by one they give you in-game benefits.

 ships in the night

In past experience this has been a tight game but the way the cards fell favoured me - I got off to a good start and never felt I was to be hauled in:

Sam: all cards flipped plus 17 doubloons
Andrew: all cards flipped plus 2 doubloons
Ian: 4 cards flipped

Ian was to have his revenge in a similarly watery game however, as Andrew suggested Tinner's Trail and we all jumped at the chance. Ian's opening round was unimpressive as he scored a paltry £16 and invested a fiver, whilst Andrew and I got a bit more involved in the investment track. But after that Ian got some kind of mining mojo going that Andrew and I could not compete with; regularly mining for free and despite out-investing him in the third and most rewarding round, I couldn't get close. Especially when having finally grabbed first-player I rolled the most shitty prices ever in the final round:

elemental mistake

Ian: 130
Sam: 112
Andrew: 94

There was just time for a little game of Love Letter to finish. I can't remember how this happened but we ended up playing the game in the style of George Lucas; stating the obvious in very unimaginative and expositional fashion. Andrew and I were 2-2-0 ahead of Ian but based on past experience, fully expecting a sting in the tail. However this time the force was against Ian, as he was hit with the double-baron and went out of the third round in the style of this post title. Meanwhile Andrew knew I had the Princess, but thanks to a timely Handmaid, could do nothing about it...

Sam: 3 cubes
Andrew: 2 cubes
Ian: 0 cubes

A fine way to end the weekend and a long-overdue win for me at Love Letter!

Saturday, 4 April 2015

King of the Castle

Easter Friday, and the games began early. My mum had visited the night before, and having stayed over she joined me and the boys after breakfast for Keltis: The Dice Game. I think the last time this was played by any GNN member outside the Morrison household, it was Andrew and I watching Everton in a pub, back when they were a half-decent team. Long time ago.

It's a really simple game - you have four stones and you're pushing them up different tracks. If your stone stops on an emerald, you pick up an emerald. If it stops on a clover, you get to push any stone up an extra place. If it stops on a leprechaun, you get another turn... it's the sort of thing the Irish tourist board probably have nightmares about. As soon as five stones go past a certain point on the tracks the game ends. Stan and Joe played as a team, and with zero help they wiped the floor with us:

Stanley/Joe 22
Sam 14
Crysse 11

Crysse then headed home and Stan and I played Black Fleet. More easy-going stuff, albeit with the slight edge of getting your pirate ship sunk (by the navy, to stop it stealing goods) or your merchant ship stolen from (by the pirates, to gain doubloons). The game is super-simple: play a movement card and move three ships (both your own, plus one navy ship) and if you choose to, play a fortune card as well. Fortune cards do various bits and bobs. Your aim is to get enough doubloons to flip over all your cards in a tableau in front of you - and as each one is flipped it gives you a special power.


One such power for Stan was the ability to sink my merchant ship with the navy, a politically incorrect move he emptied to effect on his winning turn:

Stanley: all cards flipped
Sam: one card unflipped

In the afternoon Katie and Mark joined us with their kids Peppa and Lula. After a stroll around Narroways in the afternoon, an Easter egg hunt, and several unintended interactions with the mud, we returned for a roast tea.

Whilst Sally began working her magic in the kitchen (Mark and I washed up later, honest) myself, Mark, Katie and Peppa began playing Trans America, the game of semi-cooperative track-laying. We only managed one round before the food arrived, but with a bit of help from Mark on her final turn, Peppa won it. I don't recall the exact scores but I think I was back in last place.

Next we played Linkee. It's a quiz game where four usually-easy-to-answer questions are linked in some way, so the game is really about that bit of lateral thinking. If you get the link you win a card, and normally you play until you have managed to spell Linkee, as the letters are randomly distributed on the back of the cards. We found at Christmas though this can take hours, so just played until someone had five cards.

Mark won every single time, with the rest of us usually back on one or no cards at all. I'd like to say I didn't win because I was questioner, but Peppa took over this role and I suffered the same fate as Katie and Sally before me.

About nine Sally managed to get the kids both into bed and asleep courtesy of a sedate reading of The Secret Garden. Downstairs I'd managed to get Castles of Mad King Ludwig set up and explained the rules to Mark and Katie, so when Sally reappeared we were ready to go.

Sort of.

King Ludvig wanted kitchens, gardens, exits and corridors, and my bonus cards rewarded bedrooms and corridors. So for reasons I haven't really fathomed, except perhaps mild drunkenness due to my inroads on a 5-litre keg of Gem, I started building cellars and utility rooms. Sally, as revealed at the end, was after one of every type of room, and like others before her fell agonisingly short. Mark built a string of gardens - broken only by a large meat locker - leading to a confection of living rooms. And Katie stared at the choices before her, seemingly more bewildered by every passing turn. I watched the equally bewildering sight of Sally explaining a game to somebody, as we chipped in to help.


I lagged behind early on, and lagged behind later too. The other three took turns in the lead, but toward the end Mark and Katie surged ahead of us and clearly wouldn't be caught. When we added up at the end, my bonus cards did was get me from a horrendous fourth place to a mildly embarrassing one. Katie's bonuses took her momentarily into the lead, but when Mark turned his cards over he overtook her again to claim the win:

Mark 96
Katie 90
Sally 73
Sam 70

With the clock approaching eleven, we broke out one last game - Timeline. New to Katie and Mark but as ever, very easy to play. Sally made the early running with her historical knowledge leading to educated guesses - possibly too educated, as Katie speculated on the privileges of private schooling. But Mark and I managed to catch up and at one point the three of us were hovering over a single card. Katie meanwhile was hampered by her rather ambitious card placements - going for a ten year gap in one turn and a three-year gap in the next. Unfortunately neither paid off.

Mark got his card down and as last player to his left, I had one chance to force a tied win. Could I determine the development of Euclidean Geometry? It was definitely after ceramics, but was it before the cork? I managed to get it down and we celebrated in our joint victory:

Mark/Sam: all cards down
Sally: 1 card remaining
Katie: 3 cards remaining

Including Linkee (with a joint second for the rest of us), it was still a clean sweep for Mark though, meaning he cleans up on the hugely-seldom KMSS leaderboard. Sally also sweeps past me, though The Chiseller, Katie, remains back in fourth place for now...

KMSS





Points
Mark

1
1
1
3
6
Sally

2
3
2
1
8
Sam

1
4
2
2
9
Katie

3
2
2
4
11

Sunday, 11 January 2015

Hillmann Impish

I finally gave up the idea of playing games tonight when Andrew texted me to say he had no trousers. It's been that kind of weekend. Then suddenly, whilst reading The Greatest Gresham to the boys, the phone rang. It was an unusually perky Adam, saying he'd try and get Ian out of his sick bed and up to my house.

Ian was too ill to join us - get well soon mate - but Andrew, thanks to the wonder of radiators, jumped in the car and made a dash up the hill whilst Adam - with an alarming lack of bags under his eyes - and I played The Hive.

I say we played. Actually Adam played - I never got started, and if it was a boxing match my metaphorical coach would have thrown in the metaphorical towel well before the end. Maybe Adam metaphorically slipped on it and knocked himself out on the metaphorical corner post. We'll never know.

As it was my bee - after several desperate delays of the inevitable - succumbed.

Adam - beats Sam, comprehensively.
Sam - loses.

Andrew - perhaps his driving affected by the dampness of his trousers - still hadn't joined us, so I talked Adam through the simple delights of Black Fleet and we quickly had it set up and ready to go. Andrew walked in, sat down, and began sailing his ships like there was no tomorrow. Nautically speaking, there wasn't, as Adam broadsided and scuttled us.


I did manage to force it to a tie-break at least, but when the Creeping Custard already has enough money to flip his last card with a turn to go, and you have had your last turn and only have one doubloon left for a tie-breaker - in gaming parlance, you're fucked.


Adam - 5 cards flipped; 9 doubloons
Sam - 5 cards flipped; 1 doubloon
Andrew - 4 cards flipped.

With the bit now between his teeth Adam took us on at Castles of Mad King Ludwig. He had won this last time he played, but at that point I was just a rank amateur and hadn't fully understood the scoring. I felt with the practise Andrew and I had been putting in, at least one of us would give him a run for his money.


It looked like it'd be Andrew at first as he surged up the score track. But we caught him and as the game neared its end it was fairly close. Then, at the very end, it wasn't close at all:

Adam 115
Sam 101
Andrew 86

When is he going to have another baby, for chrissake?







Points
Sam 2 2 1 1 2 8
Andrew 3 3 2 2 1 11
Ian 3 3 2 3 3 14
Andy 6 2 3 2 2 15
Adam 1 1 5 5 5 17
Katy 1 1 5 5 5 17
Matt 5 1 1 5 5 17
Steve 3 3 4 5 5 20
Joe 2 4 5 5 5 21
Anja 6 5 3 4 5 23

Friday, 9 January 2015

Hit for six

Ian, Sam and I met up at Sam’s place on a mild turning cold winter’s evening. Ian and Sam were keen to cram five games into an evening to rid themselves of the 8 and 7 they had respectively picked up on the Form Table on Tuesday. In the end, we tore through six, and Sam was even suggesting a quick game to end the evening once we'd done that! But I'm getting ahead of myself.

We began with The Castles of Mad King Ludwig, with the by now necessary disclaimer that King Ludwig may have not been mad. Ian got an explanation of the rules and we were off! I ran into an early lead, thanks to putting down an entertainment room that was immediately finished and next to a room that gave me a bonus for it, netting me a cool 13 points and putting me in the lead for one of the king’s favour bonuses. Sam called it a killer move. Yeah!


Sam and Ian both built hallways, although Ian’s didn’t lead anywhere. Sam’s castle was full of tiny rooms’ aiming for the tiny room bonus. He clawed his way back into the lead but in the end, I managed to get bonuses from three of my four bonus cards, putting me level with Sam, and I won because my castle was the biggest! Sam’s small room bonus came back to bite him on the behind!

Cloak room next to the foyer?
That's not very mad.

Andrew 80 wins on biggest castle
Sam 80
Ian 64

Then we played Black Fleet, the piracy game with the smart box insert.


It was my first game, but it’s not exactly rule-heavy. Each player moves there two ships and a shared navy ship and, occasionally, each others ship. Attacking others while trying to sell your goods is the basis of the game, and there was a lot of opportunism and even some apologising as we stole from each other in our quest to earn enough to flip over all the cards we had in front of us.


Sam flips all cards
Andrew 1 card left
Ian 2 cards left

Then we played No Thanks. Ian got hurt bad when he ran out of cash. Meanwhile, Sam and I were after the same card. I picked it up first, loaded with coins, even though I needed a 29 to chain it to another card. To Sam's dismay, the very next card was the 29. Wasn't enough to over take him, though.

Sam 26
Andrew 33
Ian 63

Then we played Love Letter. At first Sam and I sped off into the lead, poised to win, but then Ian came back to level the game at 2-2-2. It looked like he was going to win the game from an unwinnable position again, but I took the last round thanks to Ian comparing hands with Sam and winning. Sam had had a king (value 6). I'd already played the countess (7). Even in my inebriated state, I was able to work out that Ian must have had the princess (8), and used a Prince to force him to discard it.

Shitty Baron: just kept getting in the way

Andrew 3
Sam 2
Ian 2

Then we played Biblios. What an odd game it was. After the first phase, I still hasn't decided what colour to go for and I had lots of money. Imagine my surprise when the first part of the auction round was all money cards and church cards that let you change the values on the dice. I kept passing, hoping if Ian and Sam spent their money now, I'd rule the auctions later on. It almost worked.


Sam 8
Andrew 6
Ian 3

Finally, we played Raj. Sam's really got this game sewn up. After his last 100+ points haul, he scored big again, thanks to an impressive second round where he and Ian tied on every red tile, handing me a whole bunch of negative points.

Sam 88
Andrew 27
Ian 23

The whiskey macs we'd had gave use a warm glow but by now it was time to go home. The warm glow did not last long under the freezing rain that was falling outside, but it probably sobered me up a bit.







Points
Sam 1 1 2 1 1 6
Andrew 2 2 1 2 2 9
Ian 3 3 2 3 3 14
Andy 6 2 3 2 2 15
Katy 1 1 5 5 5 17
Matt 5 1 1 5 5 17
Steve 3 3 4 5 5 20
Joe 2 4 5 5 5 21
Anja 6 5 3 4 5 23

Friday, 19 December 2014

Black Markets

Matt, Andy, Ian and I (Sam) convened at my house the night before Stanley turns 7. He was up when they arrived, too excited to sleep, and watching a run-through of Black Fleet with me. After a short discussion - and Stanley now in bed, that was the game we started with.

Its a very simple game and one that is brimming with chance. Each player owns a merchant ship (for trading) and a pirate ship (for nicking stuff) and they move both on their turn - if a merchant reaches a suitable port, it delivers goods. If a pirate reaches an opponents merchant, it steals goods from it. And if that good happens to be the last one (merchant ships hold up to three goods at a time) then, by the unforgiving laws of the sea (that also apply to Serrinissima) that ship will sink.

Everyone also gets to move one of the navy ships on their turn, that scoot around eliminating pirates. And there's some extra cards that let you break the rules, too.

Big sea

All of this nautical larking about gets you doubloons - for delivering, for stealing, for sinking pirate ships. And the game progresses as you spend these doubloons to flip over some cards (I forget the name) in front of you. Once one player flips them all, that is the final round. So it's a race - but everybody gets a random set of cards and they each give a special power when flipped. Andy's worked together quite nicely, but the game twists and turns a great deal and we were all - at one point or another - the victim of lady luck, as our best-laid plans came unstuck and our ships were scuttled. I think we played it in the best way though - quickly. 

In the end Andy got the win by flipping all his cards first. The rest of us had flipped all but one, and the tie-breaker was on doubloons:

Andy: all cards flipped
Ian 7 doubloons
Matt 4 doubloons
Sam 3 doubloons

A fun, quick game that we all quite liked. 

Next up was Istanbul. The decision-making on game choice was inexplicably fast, although Andy had said that if you spend 15 minutes choosing a game, that's 15 minutes of game time lost. The type of guy who would rush through the wedding vows so he could break out Castles of Burgundy. I like that. 

not a governor to be seen

Istanbul was tight. We dealt the tiles randomly and all felt the pinch of having to make two moves where one would have felt more appropriate. I was one move from winning (at which point Andy would have bumped me into second) and Andy one move from winning (at which point Matt may have bumped me into third) at the moment Matt won. And as he was fourth player, nobody could make any last-minute minute moves to react. What's more, he could only afford the winning move as I'd paid him two lira to engineer myself one move from winning! ISTANBUL - the game Katy would describe as Gem C**t - if only she'd been here to do so.

Matt 5 gems
Sam 4 gems (2nd on money tie-breaker)
Andy 4 gems (3rd on money tie-breaker)
Ian 3 gems

It wasn't horrendously late so there was just time for everyone to hand me my ass in Love Letter. 
fucking useless


Ian WINS
Andy 2 cubes
Matt 2 cubes
Sam 1 cube.

What more can you say about this game? It's nuts. 

Happy Christmas to everyone - most of you - who won't be around on Tuesday. Hopefully we can organise a last-games-of-the-season at some point before New Year's Eve too.







Points
Martin 1 2 1 2 2 8
Andrew 2 1 4 1 1 9
Jon 2 2 2 2 1 9
Katy 2 1 3 2 2 10
Matt 2 1 3 4 1 11
Andy 2 3 1 3 2 11
Sam 3 2 4 1 1 11
Anja 2 2 1 1 5 11
Ian 1 4 2 4 1 12
Joe 3 2 1 3 3 12
Hannah 3 3 2 2 2 12
Chris 2 5 1 1 4 13
Adam 3 2 2 4 4 15
Steve 3 3 3 5 1 15
Stanley 3 2 4 1 5 15