Friday 30 December 2022

Decocon!

GNN's annual tinsel-adorned day of games began at the early hour of 1.15pm, when Joe (Berg) rocked up at my (Sam's) house with a huge IKEA bag stuffed with games. After some festive chat, we kicked things off with a swift bash at Sea Salt & Paper (my notes say Joe thrashes Sam), before we got the Crokinole board down off the wall for a blast at Canada's hardwood export. My notes say Joe thrashes Sam. Let us not dwell on these events further: a knock at the door heralded the arrival of Adam, Hannah and Arthur. While Hannah and I chatted and Arthur read his book, Adam and Joe wasted no time in blasting through a couple of games of race-to-solve-the-puzzle polyomino game, Genius Square. 


Adam won the first. I think they tied the second. Checking various timetables we reckoned we had about an hour before Katy arrived, so Joe set up Reiner Knizia's multi-game plastic diamond festival, Mille Fiori. Although it's been seen a lot on various Tuesdays (and Novocon) I'd never actually played before, and it was new to Hannah and Adam too. But although it feels like five different tasks with subtly overlapping ramifications, each task (except the docks, which I never got the hang of) is pretty straightforward, and before long we were away.


I decided early on to focus on my boat, propelling it along the water to high-point-scoring (or bonus turn) places, and this gave me some early success on the scoretrack. But Joe was worryingly unfazed by my lead, and sure enough, I was soon overhauled by Hannah, who established a huge mid-game lead. Still, the Berge was untroubled, and as our tile-placements began scoring whopping hauls towards the end he sailed past everyone. 

Joe 194
Sam 182
Adam 178
Hannah 149

Then Steve and Anja arrived with Louie and Lennon, and Katy around the same time. As the children gathered with Little Joe - who now seemed comparatively huge - in the front room, we bunched into groups in the kitchen. Hannah, Katy and I played Living Forest whilst Joe, Steve, Anja and Adam set up Quacks of Quedlingburg.


I'm not sure what happened in Quacks, except Steve cried out in what sounded like existential grief near the end. In Living Forest, we were doing the classic nature triumverate: collaborating to put out the fire of a restless spirit (Onibi) growing trees, and deckbuilding.



You can win in three ways: putting out the fire a lot (12 fire tokens) growing a bundle of trees (12) or having a turn where your deckbuilt deck reveals a bunch of sacred flowers (12). I was pursuing the fire route, with Hannah close behind. Katy was growing lots of trees, pausing only to spray water on the fire before we could. I gathered my twelfth fire token, but then Hannah stole it off me, and Katy stole into win with her twelfth tree! Quacks was still continuing, but I hastened to Lidl, having remembered that I had promised pizza. When I returned to heat them up, Steve's mournful cries echoed across the kitchen as Quacks came to dramatic conclusion.

Anja wins!
Joe second
Adam third
Steve fourth/last

Pizzas were now devoured by everyone and post-tea, Steve was keen to play Clank, and began setting up with Joe and Adam. Laura arrived and was promptly sat in the catacombs with them (sorry Laura!) as, with Andrew and Gareth expected soon, Hannah, Katy, Anja and I played Spots.


Spots was notable for how fixated Katy became on getting treats - I guess we shouldn't be too surprised - and Anja's incredible ability to go bust, which happened (I think) four turns in a row. I briefly led the running with four banked dogs, but Katy's mountain of treats and their re-rolling power saw her swoop in for her second win of the night, insta-banking a trio of dogs. She insisted on a winner's photo:


Anja and Hannah made for home, taking the children with them - bar Louie, who was Minecrafting in the front room with Little Joe. But what was happening in the catacombs of Clank? Here, Adam takes up the story...

*                *                *

The game is a deck-building exploration game with points scored for discovering or buying treasure, freeing prisoners, defeating monsters and picking up certain cards. You need to do all this stuff quietly though or a grumpy dragon will attack.
Joe and Laura specialized in warrior cards (Joe kept muttering something about being a dangerous guy), Steve seemed to waltz around the board teleporting from treasure to treasure, while I released large numbers of prisoners.
The dragon didn't seem to attack much and didn't do much damage when it did ("clank" cubes get put in the dragon bag when you do noisy stuff like stumbling or rioting, then there's a chance the dragon attacks whenever a new adventure card is turned over - cubes are drawn from the bag and if it's yours you take one damage), and we all had loads of health, so we pushed deep into the dungeon...
All of a sudden we all had excellent engines built for buying lots of new cards which meant the dragon started attacking multiple times every turn and we began panicking. Joe's band of fighters couldn't muster the movement cards and were first to die, deep in the caverns, Laura made it to the chamber by the exit before the dragon got her, I charged out of the dungeon with one health to spare while Steve got stuck in the chamber where Laura died with one health left and had to face 16 cubes from the dragon bag (due to one dragon attack, and the three of us having already exited). The tension built until the 15th cube finally got him and with the 20-point getting-out-alive bonus I pipped him to the win:

Adam 89
Steve 74
Laura 39 
Joe 0 (his body could not be recovered from the deep caverns)
It was a lot of fun!

*                *                *

(Sam again...) By the time Catacombs ended, Laura had left and Gareth and Andrew had arrived, to find themselves drifting in the seas of Ahoy with myself and Katy. This is not one game, but two: whilst Katy and I contested areas of the sea (tiles) for points, Gareth and Andrew played a pick-up-and-deliver game of smuggling at the same time. The catch for the smugglers is that each item they deliver is then played as a wager on who, from Katy and I, would control the island they delivered to at the end of the game. 

This was a salutary lesson in not giving Katy a free hand, as she loaded cannons and sailed around bullying everybody. Like it's asymmetrical cousin Root, Ahoy isn't designed to be played less than aggressively, but I was struck by explainer's curse and my lack of sea-battling prowess gave not just me, but Andrew and Gareth an uphill battle in staying relevant on the score-track. She nearly ended the game on round three, but Andrew stymied her. Not for long though: my belated flurry of dickishness was too little, too late:

Katy 40
Gareth 29
Andrew 25
Sam 21 

Then Clank ended too - see above - and we discovered that Laura beat Joe into third place despite having left half an hour earlier. "We dragged her corpse to safety" he explained. After some interesting puddings courtesy of Katy (thanks Katy!) Steve and Louie left, bound for home, and Little Joe went to bed. The house now comparatively quiet, the remainder of us went for a series of co-ops to round off the evening, starting with So Clover. 

We began well, with three sixes, but then stalled slightly, perhaps as alcohol and fatigue began to tell. Gareth's clue of hotdog prompted a lot of discussion, as we pondered sand sausage (you get them at the beach) king sausage (are they the best sausages?) or perhaps elastic sausage (they do wobble about). It proved to be elastic, but we'd not gotten there first time and having stumbled once, we did so again with Katy's clues as well. "I hate this game!" she cried. But 30/36 was a decent score. Then Andrew departed for home, and we settled on Wavelength!

This is just one of several photos where I managed to make Joe look like a lost simpleton, courtesy of the wide-angle lens, and bad timing. Joe barred me from taking any more pictures after seeing them, but mostly we were focused on a near-miss (14 points! You need 15 to win) and a second crack where suddenly we seemed to hit the mark multiple times. True, we had some extremes. But we also had some corking clues and deduction work, triggering many extra rounds and finishing with a near-record of 32 points! There was a lot of laughter too, but unfortunately at this point I was a bit pissed and I don't remember much of the details. "I've been playing games for twelve hours!" Joe cried. I'm not sure if it was a celebration or a complaint. But either way, with midnight now gone, everyone staggered off home to await the first GNN of 2023. See you then!

Friday 23 December 2022

Replenish!

A rare Thursday GNN extra session, as Ian and I made our way to Steve and Anja's for a pre-Christmas bit of competition. Louie joined us as Ian and I talked our hosts through the basics of Terra Nova, which we'd played on Tuesday. "We'll remind you of the rules as we go" I said "If you can just remember your own faction's ability" Sure, everyone said. And off we went. 


We were supposed to be hoovering up cash and power respectively, whilst Anja's reds got power moves on the cheap and Steve could form cities over the rivers, without even bothering to build a bridge. We were using the advanced sides, but playing like amateurs: Steve and Anja didn't know the rules and Ian and I kept forgetting to use our faction abilities. 

Louie was transfixed by the game, but also Ian's sack of chocolate that he carries everywhere, like a confectioneering Santa Claus. Despite our best efforts, we were nowhere near the bottom when the game ended. And it ended in a fight-off between the hosts: Anja built the largest network and hauled in twelve points for doing so, whilst Steve's comparative hamlet trundled in in fourth place, size-wise. But his round-by-round shenanigans meant his points cushion was big enough to hold Anja off for a narrow win, whilst Ian and I lagged some distance behind, possibly victim to the first twin-barrelled explainer's curse. Or possibly just out-done.

We debated whether to go again, but it was nearing 10pm and so elected to go with something shorter, landing on Tembo. Roles were reversed, as now the hosts were the explainers, and as they were a little rusty on the rules, there was some German translation (hats off to Anja) and online English version downloading from Steve, who having explained the rules to us kept forgetting to follow them - leading to repeated cries of 'replenish!' when he failed to replace spent cards from his hand. 

Your cards are animals, seeking to cross the river. At the start there are five paths across it, but during play three of them get blocked by lions, who eat everything. And there's also crocs, who eat some things (for instance, a croc may bag a gazelle but leave the zebras alone). But mostly there's tentative hope and temporary alliances, as crowds of animals gather together before crossing en masse, when someone plays an elephant to guide them over. Animals that make it across are points! (the cubes in the pic above just denote who is who)

No explainer's curse here, as Anja ran away with our first game and Steve came in second. Having enjoyed predation and shouting replenish so much though, we played again, and this time Ian took the win. A really fun 15minute filler where everyone cries with despair at least once felt like an appropriate way to see out the night. Thanks all.

Wednesday 21 December 2022

The Glow of Dishonesty

An unusual games night in one way - no Martin, Joe, Katy or Andrew - but numbers swelled to six with Mel and Ben hosting and Gareth rejoining us after a short absence. Ian, Adam H and myself made up the sextet, and after comparing notes on general health and wellbeing, we kicked things off with Just One. 

It was easy at first. Too easy - we shrugged off the odd duplicate and advanced processionally towards maximum points, to the point that each correct answer seemed curiously procedural and lacked tension. But then, like a sneak thief, Just One crept up on us and dealt out a number of duplicates. Adam's word was Flintstone, and with two Bedrocks and two Wilmas cancelling each other out, Mr Hillmann was left with a single clue: knapping. Impressively, he knew what it meant in terms of definition. But he didn't know what it meant for Just One, and having stumbled once we did so again on Ben's final guess, leaving us with a merely reasonable 10/13. How the casually mighty fall.

Then we split into threes, with Adam leading Mel and Gareth to Mexico in Railways of the World as Ben, Ian and I set up Terra Nova. This is the short version of the epic Terra Mystica, which Ian said he'd attempted to play online and found a struggle. That mirrored mine and Andrew's experience on the table several years ago, but thankfully Terra Nova is considerably more accessible. 


Mechanically, you're simply building houses and upgrading them into trading posts, then upgrading trading posts into palaces. Thematically, the changing landscape of the board represents obstacles, as each of us prefer a different terrain to settle on, so we spend shovels to do a bit of preparatory landscaping. And, as there are rewards for chaining buildings together into towns, and having the largest chains at the end of the game, there are incentives to build in each other's way. 


Ben got off to a strong start, utilising his faction's abilities to outbuild Ian and I in the centre of the board. Terra Nova has round-by-round rewards which I tried to focus in on, possibly to my detriment. Ben and Ian were taking a longer-term, strategic view, possibly echoing Adam's progress on Railways next to us. 



I wasn't keeping track of this at all, except at one point Adam said "Oh. I forgot to tell you" and I sighed with relief inwardly that it's not just me who misses critical rules. There was some tense bidding at one point, between Adam and Gareth. Mel may have been struggling with cashflow, as she sighed as well: "I'm bidding nothing, obviously". Adam helped himself to another of Ian's kilo of Lindt.


On the Terra Nova board, we were nigh on hurtling towards the end. It's only five rounds and I'd been first to pass on all of them, I think. Meantime Ben's progress after a brief mid-game stall continued, and Ian ruminated on how badly he was doing - until he made a second town, joined his towns together for the biggest network, and accelerated past me into second. In the final scoring, it couldn't have been closer. Well, for Ian and Ben anyway. 

Ian/Ben 58 each
Sam 53

Terra Nova's tie-breaking suggestion is to play a game of Terra Mystica. We applauded the ambition, but passed. While Railways continued, we instead had a crack at Spots, the dog-collection game de jour. This was so fast-moving I forgot to take photos, but I survived a catastrophic bust to be first to six dogs.

Sam - top dog
Ben - hot dog
Ian - underdog

By which time, Mexico was fully networked and Railways had finished! Adam took the win here, shrewdly doing railway-y things I imagine. There wasn't enough time for a debrief...

Adam 55
Gareth 43
Mel 31

Because we swiftly moved on to Spicy, new to Ben and Mel. We played twice, and the first game was remarkable not only for how many times we challenged Adam, but how many times we challenged Adam on the number when he'd lied about the suit, and vice versa. Not only did he end the game by emptying his hand twice, he was also points leader by a huge amount at that juncture. I suggested we play again. 

Adam's confession that he found the duplicate peppers (red and blue) confusing, led to a lot of colour-announcing, which meant more words were being said and that meant it was easier, in theory, to spot a lie. But which part of the untruth was untrue? I felt confident on a few challenges - mostly on Gareth and Adam - but tended to challenge the wrong thing. Ben challenged as well, with a deal more success. Nobody emptied their hand twice (or at all?) but Ben's chiselling skills saw him take the victory on the last game of the night, as the mighty - Adam in this case - fell again:

Ben 23
Mel 14
Ian 12
Gareth and Sam 9 each
Adam 7

As we geared up for our walks and rides home, thanking our hosts, Mel remarked that Ben had the glow of victory about him. "I think it's the lying" Ben ventured happily. 

And with that, we fled to the night. Thanks to our hosts, to Ian's boss for the sack of chocolate, and everyone for another fun GNN night!

Wednesday 14 December 2022

Two agents are better than three

My first games night in weeks and I arrived after 8pm, having driven around the block three times in search of a parking space. I was in time to watch Ian, Joe, Sam and Martin finish a game of Hit, with Joe doing so badly I (cruelly) asked him if he’d joined in halfway through.

Ian 112
Sam 91
Martin 84
Joe 31

Then Sam and Martin told me the night had begun with a game of Schnipp & Weg. Apparently it was very closed and they sounded like a couple of New York Jews reminiscing over an old argument. “I schnipped, he wegged.”

Then we had a protracted discussion about what to play but the five-player options weren’t really exciting us. Charioteer? Hansa Teutonica? Decrypto? Not even Railways of the World got much support. In the end, we spilt into two groups. Ian, Joe and I played Dune Imperium, a rematch from the Novocon days. Sam and Martin decided on a smorgasbord of two-player options, beginning with San Francisco.


Sam tried to play mean by taking things just so Martin couldn’t but by the end of the game, his over-emphasis on foundations had left him adrift on a number of point scoring possibilities and Martin took a handsome win.

Martin 16
Sam 4

Then they played Caesar! Battle raged across the Mediterranean until Sam cried “End it!” and so Martin did, and he won. I believe Sam ended with only three tokens and an unhealthy fixation on Rome.


As for Dune, I was first to score a point and Joe got his extra agent early on, but it was Ian who became the man to beat after a move mid-game when he chained together several intrigue cards and leapt into a commanding three-point lead. Conflict was often fierce, with Joe picking up third place reward with a single unit, saying he was “just dropping a dog” into the battle. This lead to a lengthy rumination between us about what kind of dog and what the actual consequences of such a strategy might be. “He looked at me as he fell!” I wailed in character as the soldier given the task of pushing a sausage dog out of a plane.


Sam and Martin had moved on to Spots, a dice-based luck-pushing game where you have to match your dice rolls to the spots on some dalmatians on cards dealt out to you, using a range of six possible options when rolling (thematically called Fetch, Beg, Stay etc). They played three rounds and Martin won 2-1, ending by saying “Anything low would be fine,” and then rolling a six, but then rolling the winning die the very next moment.

Back on the distant planet of Dune, despite his numerical agent advantage, Joe was lagging in third as I’d won a two-point battle and was right on Ian’s tail. Ian triggered the game end. I managed to drag him back one point but couldn’t overtake him. It was down to Joe, who needed water to do what he wanted. But his last move drew him level with me and it really couldn’t have been much closer.


Ian 9
Andrew 8
Joe 8

And Ian won this using only two agents for the whole game. Impressive.

As we closed out Dune, Sam and Martin played a game of Set and Match which I admit was quite distracting as they flicked a yellow puck back and forth across a tennis court. They exclaimed admiration for cross-court drop shots and made remarks about using “Hawkeye” when they scrutinised the puck sitting fractionally on the white lines of the court.


Sam 2
Martin 1

Then it was 10.15 and I was thinking about doing a Malmesbury but So Clover was mentioned as a nice way to bring the group all back together.

My heart sank when I saw my words. I was especially frustrated by “First/Salad.” For a long time I considered “Eden,” since the garden of Eden is, I supposed, where the first salad was made but it seemed a stretch too far. Then “Starter” popped into my head which was a much better fit so I wrote it down and finally finished my clover.


Dreams of a perfect start didn’t last long as we failed on both Sam’s and Martin’s. Sam’s clue of Garagin was an easy match for “Astronaut” but what kind of astronaut was he? We should’ve done better with Martin too. He’d written “Shooting” as one of his clues and we couldn’t bring ourselves to believe he’d be so tasteless as to pair that with “School/Bang” but our good intentions were misplaced. “I can’t believe you thought I wouldn’t be tasteless,” Martin remarked afterwards, almost offended at our high opinion of him.

We got Joe’s and Ian’s perfectly, although Ian’s clue of “Jedward” caused some debate. We got “pair” easily enough but then Joe wanted to add “old” because they were out of date. But surely “old/pair” would suggest something more ancient than two Eurovision entrants. Then we thought it might be “recent/pair” with Martin vetoing this idea because Jedward really weren’t that current. In the end he was overruled and the guess turned out to be correct.  Finally, I was surprised that my clover of torture was solved in maybe under a minute. All that hard work was worth it.


26 out of 30

Then I had to leave, despite murmurings of a second attempt and shots of whiskey.

Later I discovered that they’d completed the game with a score of 24 out of 24!

Then I was surprised at how long the Whatsapp messages kept coming as the whiskey flowed and Strike! Was played three times. No four... hang on, f- no, six times. Martin won games 1-3 and then Ian acted as combo breaker and won game four. Sam nabbed the fifth and the sixth was Martin again, and it was his 50th play of the game! 


Thanks all. See you next Tuesday.

Wednesday 7 December 2022

Malmesbury!

A return to Steve and Anja's in Easton occurred last night after a couple of weeks delay, caused by a) gaming fatigue and b) quite serious illness (possibly brought on by playing Feast for Odin).

A few regulars were missing, but by the time Katy and I (Joe) arrived we were seven plus little Louie: Steve, Anja, Martin, Adam H, Gareth, Katy and me. Conversation eventually turned to the business of the evening, with Louie keen to max out his promise of one game before bed into something an hour long. We quickly established that we had nothing for 8 players, so Anja, Martin, Gareth and I slunk off to the other side of the room and played a couple of hands of Hit. Fortune smiled on me in both games... not so much on Anja. We enjoyed the bittersweet delight of choosing to stick when the next card was revealed to be a bust, even though that inevitably meant you lost all those points to the next player.

While we made like grizzled Old West poker players, Steve, Katy, Adam H and Louie had settled on Barenpark, the lesser-spotted polyomino zoo-building game.

They seemed to have only just begun, so when Hit ended we four turned our attention to something a bit deeper. I'd brought my home-made deluxe Ra set, for which I've (finally) found the perfect draw bag. The bag that came with the deluxe tiles was too silky and gaudy, and the painted tube I replaced it with was too constricted and flaky. On a recent trip to Ikea I spotted a woven bag that seemed just right, and it is! Not too floppy, easy to delve into without looking; I can't now find it on the Ikea website, let's call it Göldiloks.

Anja had played long ago, and it was new to Gareth, so Martin taught while I assiduously stiurred the draw bag to mix the tiles. The only thing missing from my set is a player aid showing what scores what; in fact that's the hardest part of Ra to remember for new players, but Martin did a good job of teaching it, and Anja and Gareth an excellent job of keeping this in mind. With the civilisation tiles, Martin explained, it's theoretically possible to get all five for 15 points; "but that's never happened in any game I've played". 

The first epoch was notable for the absence of Ra tiles among those being drawn, which is always portentous. Anja and then Gareth bowed out fairly early, followed by me, leaving Martin to clean up on his last sun tile with five Ras still to come. And out they all came, leaving him to cash in his 12 for a meagre 4 tiles. Later he rued his lack of gumption, feeling he should have kept going. Personally I think he was wise - we can all instinctively tell when an epoch is on the cusp.

The second epoch was an absolute corker for Anja, who ended with the fabled five civilisations, and more points to boot. I was nursing the 1 tile, and showed the newbies what to do with it - call Ra whenever it's your turn, basically. Not that it worked out especially well for me, I think I scored 0 on the second epoch.

Barenpark had finished, and Katy and Adam dabbled in a bit of Strike (a tie, apparently) while Steve checked on Louie.

Barenpark

Katy 97

Steve 82

Adam 81

Louie 72

On his return, they sat around and seemed at a loss with what to do with their time, waiting for us to finish. "Just play a game!" urged Martin, and after another go at Strike, they eventually gave up waiting for us and got to work on Ticket to Ride Germany.

Strike

Adam 2

Katy 1

Steve 0

Meanwhile in ancient Egypt, I was sure the third epoch wouldn't last long - Ra tiles must have outnumbered everything else in the bag. The game was also notable for the large number of monuments that came out, and a decent three way fight over the Pharaohs, which I eventually won. As the third epoch closed out in a flurry of angry Ra's, it was clear we were fighting for second place to Anja. Gareth's third epoch was hurt by a lack of floods to hydrate his large stack of Niles, but he at least took 5 points from me for highest sun tile total.

Anja 62

Joe 47

Martin 36

Gareth 29

Ticket to Ride Germany was in full swing, and Gareth bowed out, saying something about Malmesbury. From now on I think anyone leaving games night before the end should just announce "Malmesbury" and disappear in a puff of smoke.

Keen for a Knizia triathlon, we broke out San Francisco. This was new to Anja, and we again settled into a routine of Martin explaining while I laid things out and handed him relevant bits like a bald little Debbie McGee to his Paul Daniels (Martin has not sanctioned this analogy).

I really enjoy this recent Reiner; the contracts provide just the right sort of tension in whether to add or grab, and we all admired the decision to keep the overall scores as low as possible by having half points. Anja focused on cable cars, and was lightly dismayed at the end to discover she got all of 2.5 points for them. Martin and I fought over Master Builder status, and in the end his win may have teetered on him dumping two cards that would have been good for me, and despite my ire at discovering that was even a tactic, me failing to return the favour on a subsequent turn, allowing him to grab a 3rd 'scraper and the master Builder point.

Martin 13

Joe 11.5

Anja 8

Whilst we were in the final throws of San Fran, Ticket to Ride Germany had ended. I know nothing of what happened, sorry. It seemed to involve a lot of meeples, which I've never seen in a TTR game. The scores are pleasingly uniform, unless I wrote them down wrong.

Adam 182

Steve 172

Katy 162

While we packed away, Adam H Malmesburied and Steve and Katy chatted.

We knew it was time to go when a weary Steve was overheard saying to Katy "All it takes is a child to have a poo at the wrong time and your whole day is screwed." We bade our lovely hosts goodnight and headed out into the chill. "The moon!", cried Katy, and told Martin and I that this week's full moon is called Alan. Alan R Moon, perhaps? Who knows. 

Thanks for a lovely evening, and sorry to miss so many regular faces. And especially big love to Sam, whose mum passed away earlier this week x

Wednesday 30 November 2022

Chariots of Misfire

As the dust finally settled on Novocon (prev post), Tuesday night lurched up in the calendar like an old friend, a blessed relief, or havering commitment, depending on your perspective. To start off with, we were a four: host Joe, Ian, Katy and myself (Sam). Gigs, illness and the world cup kept others away, and we kicked off with a decent stab at So Clover. With two more plays later in the evening, memories of this opener are hazy now, but Laura arrived just at the end to help us hit 19/24, with Ian's small/pond clue illustrated here. 

The evening's main course, however, was Charioteer, which I described as a bit like Flamme Rouge, but with Chariots. Teleported back to ancient Rome, we steered our carriages twice around the track via the thematic medium of card melds. 


Everyone has a hand of 8 cards, and on your turn you can play up to three for the matching symbol and number: four green sixes or six red threes; and so on. Where Charioteer singed our brains was the calculation of movement: the number of symbols plus the number inside the symbols (-so four green sixes would be a movement value of 10). Then add any tokens you want, then a skill bonus if you have it, then subtract damage = that's how far you move. 

By itself, this little calculation isn't too onerous, but it's done by everyone on every turn, leading to much brow-furrowing, forgetting of skill bonuses and cursing of cards etc. Plus my method of explaining mainly involved stumbling over myself saying lots of numbers aloud. 

There are four suits to move you: green is the speedy sprint, red does damage, yellow heals damage and black is the exceedingly useful cornering suit, that allows you to take the inside lane.


Whatever suit you play, your skill in that suit increases. If you please the emperor, it increases twofold. And if you please the crowd, who are baying for a particular move in each round, you get to draw a token from the bag. These are dead handy: healing damage, bumping up movement, shielding you from more damage or allowing you to shed crappy cards from your hand before you redraw. 

Everyone was excited by the tokens and tried to please the crowd, but they're a tough audience. Drawing tokens from the bag was thrilling, as you never know which token would confuse you next. Everyone was also flummoxed by the heady mix of lovely card stock, and maths. "How is this like Flamme Rouge again?" Joe asked me. 
"It's a race?"


So perhaps not an unparalleled success, but there was a lot of laughter as we weaved around the track and christened the playing tokens spaffing, until it was decided this was very immature, so it got changed to spooging instead. Katy led the early running as Laura lagged behind, but she caught us all on lap 2 and surged up to, briefly, third. Then as we rounded the final corner Ian's hand-management came to the fore as he shot off into the lead and sailed down the home straight to win by a country mile about 8 sections of track.

1 Ian
2 Joe
3 Sam
4 Katy
5 Laura

If Laura was down about her flagging charioteering however, she brushed it off to take an astounding victory in Las Vegas. We played four rounds, and I don't mind saying I was repeatedly dicked over (-mainly by Joe, who refused my advice to leave off) as the others played a semi-competitive game. Laura most of all: after two rounds she had to leave, but by then she had established a large bankroll ($260m) that nobody else was close to. Could anyone catch her?

Could they spooge. Ian was closest, but we spent more time screwing each other over than making any real progress. Laura won despite only playing half the game.

Laura $260m
Ian $250m
Katy $190m
Joe $170m
Sam $150m

Now back to a four, we returned our attention to So Clover, hoping to beat our earlier score of 19. However, it was not to be. Despite some good clueing, the decoders performance levels had now deteriorated and we managed to make some basic errors. Also the clues were far more smutty now, possibly the result of the foul-mouthed Charioteer adventure. Anyway, after scoring

16/24

We went again, and marginally improved to a semi-respectable...

18/24

...before calling it a night. A fun night! Thanks all, see you next week.

Tuesday 22 November 2022

Truly Madly Northleigh

FRIDAY

At long, long last, Novocon was finally upon us and Joe, Martin, Ian and I (Sam) celebrated by setting off literally five hours earlier than we needed to. The suspense was palpable as we waited for ages at the petrol station to fill the tyres with air. The gaminess was in the air as we invented crossword clues for each other on the M5. And the ambience was mysterious as we stopped at a bucolic country pub in the middle of a housing estate at Honiton. "Oh shit!" cried Martin. "It's Greene King!"
Martin's ill-feeling proved well-founded, as we discovered the bar itself was simply a door, and the pub - under renovations - was now a large side room with a single tiny window. Ian said he didn't find it that weird because he went lot of beer festivals, and they're often like that. Either way, it was the most incongruous pub and in some fashion, a Novocon-apt way of kicking things off.

At Tesco we filled two trolleys with cardiac-episode-adjacent snacks and booze, and then arrived at Farwood Barton - after Joe impressively reversed half a mile up a steep hill for a tractor - to find gambolling calves and a nice old lady called Mary, who steered us through the maze of farm buildings to our cottages. She asked Joe what sort of games we played, and he began explaining the nuances of medium-heavy euros, but, as Joe confessed later, "she started to glaze over" so he just said they were a bit like Monopoly. 

Katy chose well: a cluster of transformed stone outbuildings (underfloor heating! wifi!) made up our home for the weekend, and after some low-level pottering, we kicked off Novocon with the first game of an epic weekend: Letterstress


This is a card game using the Letterpress deck where you have a hand of cards, two communal cards, and on your turn you make a word with them. But you can also steal cards from other player's current words, meaning cards are changing hands quickly - or can do. If you've any cards from a previously-played word in front of you when your turn arrives, you bank them as points. It was a brow-puzzler to be sure, with, at points, so many letters out on the table that your choices felt exponential, and we did a lot of theft before we got through the deck. 

Sam wins!

Next up was Gift of Tulips, the game of giving flowers (or not) for points. Like Biblios or Hats, there's a kind of inscrutability to it that means it's hard to grasp exactly what's what at a given moment. Or, as Martin happily put it, "That was a fucking waste of time!" 


Joe 54
Ian 47
Sam 46
Martin 25

Then there was some investigation of lighting arrangements that included discovery of a mysterious turbine switch, that did apparently nothing. nothing visible anyway. Joe left on a high to collect Katy whilst we set up three-player Cabo, but we were only through the metaphorical door when several people came through the real one! Laura, Adam and Jon arrived at the same time and there was a round of hugs, high-fives and even the odd handshake. Explorations of the cottages were afoot and for a while it was almost like we weren't interested in games, before we all remembered we were and started playing Azul (Jon, Martin, Adam) and Kingdomino Origins, which is basically Kingdomino with a veneer of dickery.



I'm not sure what occurred in Azul except to say Jon's excited tones about a weekend of games had swiftly transformed into something slightly more mournful.

Martin 70
Adam 60
Jon 40

And in Kingdomino, Laura's domination of anything wheaty proved impressive (fifty points!) but she was punished for a lack of diversity:

Sam 99
Ian 94
Laura 79

However if that was a harsh introduction to an unfamiliar game, it was nothing compared to what Jon and Laura were about to experience at the hands of Martin in Babylonia. Despite my grave warnings about (Martin) making a large network of connections across the board, the three of us failed miserably at preventing his insidious grasp reaching greedily towards almost all available cities, and having got the bonus tile for pairs of cities, every time anyone scored points there was Martin, like a cheerfully despotic landlord, claiming his share. 


Jon's mournful tones turned to greivous and Laura admitted she didn't know what the fuck she was doing. Martin did:

Martin 179
Sam 133
Laura 123
Jon 105

At the other end of the vast table, they played Thurn and Taxis. Despite sharing some small characteristics, it seemed a far more gentle undertaking, and the losers ended in less existential despair. But there was still a little of it, at the postal hands of Adam:

\

Adam 28
Joe 17
Ian 12

We needed some serious cheering up now, and whilst Katy moved up the gears in the kitchen, Laura, Ian, Adam and I played Hammer Time: 


I ridiculed Ian for his habit of tapping off a single gem on each turn, but when the rest of us were doing impressions of intern miners on their first day in the office, it had a calculated diligence we lacked:

Ian - 4 carts full!
Sam - 3 carts full
Adam - 2 carts
Laura - 1 cart

Then we all broke for Katy's delicious stew, mainly notable - as I write this later - for Adam's constant muttering of 'butter' under his breath, and a fight over the accessibility of cheese, as our innate sense of competition took on a flavour of lactose. 

After Katy-fuelled sustenance, we broke out more games. Martin, Laura, Katy, Joe and I played HIT and sat appalled as Martin hauled in every single 10 card to spank us 126 to bugger-all for everyone else (Joe was second with 51). Jon meanwhile tried to teach Little Town in French to Adam, Ian and the freshly-arrived Louie and Lennon, who sensibly insisted on drafting in the English cards from my copy.




We had a rematch of Hit where Martin was hampered both by his absences to help new arrivals settle in, and - at one stage - Joe stacking the deck against him. So I'm not sure how seriously we can take my win, but I pipped Laura by a single point 67-66, with Martin way back on 9 points but with dignity intact. 

Then the evening hit a chaotic stage, possibly helped by various imbibements. Steve, Katy and I set up Arabian Nights, or started to, then abandoned it. We started playing Remember Our Trip but bailed on that too, as Steve went off to tuck children into bed whilst Katy and I gawped at the Milky Way, and a shooting star. When we finally reassembled, we could barely remember Remember Our Trip, and felt like something sillier, so set up Bandu, and Louie joined us. 


Louie was first out, which happily - or sadly, depending on your perspective, coincided with bedtime. With coins at a premium, Katy and I found ourselves screwed over by a lack of coins and whilst Katy defied physics for a while (I followed Louie out next) she couldn't defy Steve's iron grasp of the economy, and her tower collapsed. 


Next to us, they played the marginally more cerebral San Francisco, and Katy was very pleased to hear that Martin didn't win. I didn't take photos of it, but it was the freshly-arrived Adam T who proved triumphant. 

Adam T 10
Joe 8 and a half
Laura 6
Martin 5

And at the far end of the table, Ian utterly schooled Jon and Adam at First Rat. Somewhere in the midst of all the madness, Andrew arrived! After some shabby directions from me, he was redirected towards the cottages and arrived to take up the reins on our epic narrative....

*        *        *

After a journey which I'd planned to be the least twisty and turny as possible but was still rendered stressful by the appearance of a new warning light on my dashboard, I arrived at the cottage at about ten o'clock in the evening.

The long kitchen table was awash with cardboard excitement. I poured myself a beer and watched three games at once in a kind of sensory overload of board games. Steve, Katy and Sam were at one end of the table playing Bandu. Luckily it was a stoutly built table so that the rest of the activity wouldn’t move it. Steve won that game.

Adam T, Joe, Martin and Laura played San Francisco in the middle of the table. I’m pretty sure that Adam T won (he did, see above). I didn’t write down the final scores but I did note that Martin was appalled by ending the game with 3 minus one tokens.

At the other end of the table, Adam H, Ian, and Jon played First Rat. Adam told me that he’d had wine “at the wrong time.” “Breakfast?” I asked. Ian won First Rat by a huge margin: 


Ian 81
Adam H 46
Jon 42

After these games ended at roughly the same time, Jon complained about the dishwasher not doing its job, and Katy suggested Lords of Vegas. At one point it looked like she had enough players: herself, Laura, Ian and me but slowly we peeled away, unsure at the late hour (it was 10.30pm) and the fact it would have been Laura’s first game.

Instead, Joe, Adam T, Martin and I played Mille Fiore, which all of us were familiar with. Steve, Anja (back from putting Louie to bed), Laura, Adam H and Ian played Welcome To… And Katy, Sam and Jon played Spicy. Jon explained his poor showing by pointing out he needs an extra half a second to challenge Katy.

Sam 41
Katy 20
Jon 10

Don't have the results for Welcome to... Never mind...


As for Mille Fiori, I was remembering the rules as I played but it all comes back to me pretty fast. I remember that shipping was a waste of time, so I avoid it but everyone else goes in big and it becomes the place to be. I joined in far too late. But I did run out of tokens first, so I must have done something right.

Adam T 225
Joe 211
Andrew 192
Martin 185

Tiger and Dragon, played out on the coffee table at the far end of the room, finished with a loud cheer:

Sam 12
Jon 4
Katy 0

Then, while we finished Mille Fiore, everyone else played Just One. I didn’t catch any of the clues or replies, but I did hear Steve ask “Is everyone waiting for me?” thus reaffirming that his reputation as the thinkiest player in the group isn’t just confined to strategy games.

The four Mille Fiore players banged out a quick couple of games of Strike! Martin won the first and in the second Adam had to roll all six of his dice and he managed an amazing four 2s and two 6s. I think he won that one but I didn’t actually write it down.


Now it was midnight, so Midnight Party was brought out. I was the original non-Hugo-branded version, so Hugo the ghost did not get faster as the game progressed. It was so old that the rule book had bits missing where a slug had eaten it. Since there were eleven of us and only eight players, there were a few teams.

Steve was last to go out in round two after an epic chase between him and Hugo. Laura must have found it all too much since she went to bed halfway through the game. After round three, as I totted up the final scores I discovered that I’d completely forgotten about the Ian and Adam H team. We knew they’d gone clear in round two but no one could remember what they’d got in round one. “Just give them the average,” said Martin. But I couldn’t work out the average of seven negative numbers in my head, so I gave them zero. They still didn’t win.

Joe & Sam -8
Ian & Adam H -9
Jon -15
Adam T & Andrew -18
Martin -21
Katy & Laura -29
Anja -29
Steve -36

And that was it for day one. Joe and I shared a too-warm room and we were both up early after a fitful night’s sleep.

SATURDAY


Ian was awake before us and, after getting ourselves a coffee, we decided to play a board game. Dune Imperium was suggested. The words “Dune” and “Imperium” both imply an enormous burden of time and thought but since it was early I agreed. Joe insisted it wasn’t as bad as that. 

It was a deck builder, and the icons were clear enough that we knew what was going on pretty soon. Midway through the game I pick up three points in one move which doesn’t seem like much but was enough to win, beating Ian and his devious moves making us discard cards.


Andrew 12
Ian 9
Joe 7

Other people arose during the couple of hours we were playing this, and all were impressed by our commitment to the cause. At least, I like to think they were impressed.

Katy, Martin and Laura played Blue Lagoon. At the end, Katy said that her two opponents had been very kind to her.

Katy 205
Martin 198
Laura 150

And then they were joined by Adam T for a game of Brian Boru. 

Louie arrived and beat Adam and Sam at Llama Land, much to his delight (and surprise).

Louie 115
Adam 104
Sam 100

Anja and Sam bonded over their failing eyesight as they both beat Joe at Letter Press.

[Homer Simpson]"What am I supposed to do with these lousy letters?"[/Homer]

Anja 21
Sam 20
Joe 10

Ian, Jon, Adam H and I chose Castles of Burgundy. Maybe this was a mistake? We were all pretty rusty on the rules and Jon’s luxury version had different icons and a few expansion tiles mixed in to make it harder to remember. In the end I had to play the game app on my phone to see if players were able to block other people’s options by leaving dice on the board which Jon, Adam and I kind of remembered but weren’t sure about. You don’t.

Ian soon closed the curtains so the lovely sunlight didn't 
distract us.

During the game, Katy and Martin (and others too) went for a walk while Joe snoozed and Steve dropped off Lennon to his grandparents and did a quick shop for food.

Ian sped off at first, then I went into a decent lead. But then I had a fifteen minute phone call with my girlfriend and my mojo had gone after that. Jon’s early slow start in which he painstakingly put together six yellow bonus tiles had left him in last early on put paid dividends in the final stages as he overtook Adam right at the end.

Jon 227
Adam H 225
Ian 195
Andrew 158

Adam thought he could have scored more if he’d done his last turn a little differently and things could’ve been different. Then again, Jon thought the same about his last turn. I guess that after almost three hours they didn’t have the energy for one last bout of analysis paralysis.

On the coffee table Louie, Anja and Sam were finishing off an epic game of Northgard. Anja was ahead on points when Sam changed his tactic at the last minute. Instead of invading Louie, he went exploring instead and then but chance was able to build and somehow completed the criteria for an instant win. Amazing scenes.


Then we went for a walk. At least, Adam H, Ian, Steve, Jon, Louie and me set off for a potential walk along the river. Jon had an app that suggested a walk and we tried to follow it. At some point Jon started to suspect there was a missing bridge meaning the walk was now impossible without wading across the aforementioned river. When I got home, I did a bit of research and he was right.




Defeated by the impossible walk, Jon, Ian, Louie and Adam H returned to the cottage while Anja, Steve and I set off to walk a loop around a few country lanes back to the house. On our way we passed a sign promising “Free Aples” next to a table with some apples on it. A man in a nearby front garden said we could take a bagful, since he had more than he could deal with. We didn’t but we took one each to sample as we continued our walk and they were quite tasty.

Back at the cottage, 

Sam butts in: Joe beat me in game of snooker, 




and then...

(Andrew again:) Sam, Katy and Laura played Llama Land and Katy had all her llamas lined up, facing towards Laura who said it was quite intimidating. 

Sam 65.5 (wins tie breaker)
Laura 65.5
Katy 63

Joe, Adam T and Martin were playing Faiyum. “Settling the Nile delta… again,” explained Adam. Jon. Ian and Adam sat around the coffee table and played Avenue.

Ian 57 (wins tie breaker)
Adam H 57
Jon 41

Then Ian and Adam H had another game of Avenue where Ian’s strategy would either pay dividends or leave him broke…

Adam H 72
Ian 13

Katy then told everyone in detail about her plans for a bath and then a nap, while adding that they didn’t need to know any of this. Laura walked in with a laptop and asked Sam and I if we were doing anything, as if she wanted some help with a bit of admin.

Instead, Laura, Sam and I played Kingdomino. Laura scored on every possible kind of terrain which somehow seemed like it deserved bonus points. But it didn’t.

Andrew 68
Sam 64
Laura 53

Then Jon, Laura and I played Oltre Mare which Laura felt confident she could teach us, despite only having played it once. And she did. Impressive. At the end, Jon took a compass tile from the map that Laura was heading towards. She complained that there were others he could have taken and Jon put it back and took one of those, saying he hadn’t seen them. Actually, both Laura and I thought it had been a clever piece of strategy on his behalf.


Jon 87
Laura 62
Andrew 55

On the coffee table, a game of Marrakesh took place.

Ian & Louie 55
Sam 46
Anja 30
Adam H 22

And after Louie and Sam went to set up Flick Fleet, the remainers played Azul.

Ian 78
Anja 57
Adam H 56

Flick Fleet took place next to Oltre Mare and while I didn’t follow it too closely, it was clear that Steve’s massive ship with shields AND a hull was an early target.




I went for a nap, during which Martin won at Babylonia (of course)

Martin 128
Adam T 116
Ian 110
Anja 104

And Jon won at Little Town.

Jon 43
Steve 34
Sam 31
Katy 27

My final game, as it turned out, of the weekend was Cross Clues which started as a four player but then anyone passing just grabbed a card and joined in. Steve was standing nearby for a few minutes, watching impassively, when Jon invited him to take a card. “I already have done,” Steve explained.


24 out of 25

Then I went back to Bristol to look after my girlfriend. 

Plans on returning Sunday lunchtime were scuppered by the persistent warning light in my car and a shuddering feeling when accelerating. Not feeling confident about another lengthy journey, I sent apologies on Sunday morning. A real shame. But I look forward to the rest of the blog, though.


*        *        *

After Andrew left for Bristol, Martin won yet another game of Babylonia (beating Adam T, Ian and Anja) and Jon picked up a victory in Little Town. At this point my eyes and brain were starting to melt and I was happy to sit down for Joe's Saturday night meal, a tasty chickpea stew and salad. Lots of debate was had over what games would be played next, with some big hitters being mooted - Brass, Wallenstein, and so on. But eventually Joe, Jon, Anja and Adam T sat down to play Dune Imperium. 



Whilst Katy led Laura, Martin and Ian off to the strip for Lords of Vegas,  Adam H, Louie, Steve and I played Kingdomino Origins, twice. 


In the first, Adam humiliated us by constructing a desert that gave him more than double his closest competitor's points. In the second, Steve exacted revenge (and I was second!). Whilst Steve and Louie headed off to do bedtime ablutions, I exacted further revenge by taking a couple of games of Schnipp and Weg off him. Adam's capacity to flick himself off the board - at one stage into my neck and down my t-shirt - was something to behold. 


Then we literally bashed through a quick game of Hammer Time and shared the win in a nail-biting finale!


At which point Lords of Vegas finished, with Martin adding another feather to his considerable cap:

Martin 40
Ian and Katy 26 each
Laura 14

While Dune Imperium soldiered on, the rest of us had a very decent crack at So Clover, scoring 31 out of 36 after a faltering start where we missed Laura's mythical clue (FAUN) for fable/instrument. Martin's METALHEAD for bronze/advocate was nice, as was Ian's AFTERGLOW for memory/lamp. A satisfying jaunt to the lateral association world...


With nobody but like-minded gamers in earshot, we then broke out Ready Set Bet, with Martin handling the horses while the rest of us hurled down betting chips and curses in more or less equal measure. Whilst most of us ended off race one with a fairly paltry haul, Adam reeled in over 50 chips, and did rather well in race two as well. He looked like the guy to catch, and fortunately (for Katy and I) did rather less well in the latter races, as we caught and overhauled him in a dramatic final furlong. 



As Ian returned his final chips in disgust everyone took a deep breath - whilst not as high-voltage as the Ready Set Bet played at Joe's house - Martin agreed his not betting may have played a part - it was still a real-time tension-inducer and we all needed a change of speed. Somehow enough time had crept by that - despite Dune Imperium still being played - it was gone 11pm and people were making off-to-bed-soon noises. We sojourned to the sofas and played Bring Your Own Book. 


Scores are almost irrelevant here, but Ian did seem to have a knack of finding the best excerpt to BYOB's requests of something overheard at a zoo or a buddy movie title. He blithely sashayed to a win before half of us had a single point, and with midnight fast approaching I headed to bed as a game of Just One started up to round off the evening. 

*        *        *

SUNDAY

Sunday morning was slightly more groggy than Saturdays, as we supped coffee and compared the relative (lack of) merits of Musk and Trump. The gentle first-gear vibe only last a half hour or so though, as before Adam H had even had a shower Discworld was out on the table (Katy, Laura, Ian, Martin) and Brass Birmingham was being set up for the returning showeree by Joe and Jon. 

I wasn't quite ready for games yet, and went for a walk. I met a dog with a unique brand of friendliness, going from tail-wagging to attempted arm-biting in a matter of seconds.




Playful though he was, I quickly retreated from real life and back to the reassuringly untoothed world of meeples indoors. But things took a turn for the marginally surreal there too, with the discovery of the massive hole, directly beneath Ian's bed. 



Despite this momentous discovery (-the source of the turbine switch) there were games demanding to be played, and we set about playing them. Martin won Discworld, prompting me to wonder if Martin had failed to win any game he'd played thus far. He assured me Adam T had beaten him twice, so I was pleased Adam joined us for our five-player crack at Modern Art (Brass Birmingham continues behind). 


However whatever magic Adam had weaved over Martin in Millie Fiori evaporated in the down-and-dirty art world, where we haggled over prices and struggled to turn a profit. This was particularly tough on Ian, who pronounced himself shit at maths when he paid $121M for two paintings so he could sell them for slightly less. Must we put the scores in? Okay, then:

Martin $404m
Sam $347m
Adam T $329m
Katy $312m
Ian $293m

Despite Sunday being the most recent day, things are now hazy as to where Adam went, but the remaining quartet from Modern Art played Sea Salt and Paper, whilst other risers went to the shops (Steve) played with FlickFleet bits (Louie) and played Take it Easy near the Giant Hole. 


Meanwhile, Brass Birmingham was taking as long as the M5 past junction 3 on a Friday evening.


I think Steve must have returned in time for Take It Easy (or left after?) as he featured in the scores:

Steve 157
Anja 136
Laura 85

Or maybe this took place later? My notes suggest Steve played Millie Fiori before this finished, so who knows. Somewhere around here Katy made some egg sandwiches and capped it at four, as we'd agreed lunch today would be on a 'scavenging' basis. Puppy eyes made by players stuck in games were ignored by us egg-eaters as we brutally ate in close proximity before sojourning to another cottage to play Nokosu Dice.


After the third of four rounds Katy was in a vast lead, and Louie, watching, had heard a spectacular array of appalling language (sorry Steve and Anja), mostly from the points leader. I was in second and could only, maybe, catch her with a zero bid. I was dealt a low-scoring hand and added dice appropriately, ending with a single trump - if I could be rid of it, I was confident I could shed everything else with no tricks gained. But alas, it wasn't to be. 

Katy 75
Ian 38
Sam 32
Martin 31

My notes here say 'heavy crowing from Katy' and I should add it began before the game was even finished. (She later defended her bad language by clarifying that "I didn't say c**t", which while slightly tenuous is also factually true) Meantime the enigmatic Millie Fiori had finished too!

Adam 210
Steve 205
Anja 190
Laura 185

I've still not played this, and didn't witness any of it, but Adam T's status as reigning champ was upheld.  And some four and a half hours after it began, Brass Birmingham concluded!

Joe 140
Jon 120
Adam H 110

What tales will they tell? Watch the comments for details. As the final afternoon launched, we said fond farewells to Laura, Steve, Anja and Louie, who set off on - at this point - a reasonably unrainy trek to Bristol. Some people went for a walk, did they? Or maybe not. I think the sky darkened, but maybe that was just my mind as Novocon approached its 48th hour. Joe sat Adam H down for a two-player crack at Obsession and Adam T, Ian and played Northgard. People ate things, Martin (inevitably) won a game of Arboretum v Jon and Katy.



Northgard was a mini-epic, as Adam spent most of the game clear points leader, but found himself set upon in the finale by both Ian and I, who both had a chance of springing the insta-win condition of controlling three territories with large buildings in. Unfortunately Adam also had three large buildings, a fact I stupidly forgot when I claimed my third off Ian. Tie-breaker was points, and I'd not done enough to nab the win from under Adam's nose:

Adam T: Three cities, 76 points
Sam: Three cities, 69 points
Ian: Two cities, 65 points

We agreed that despite the KS-style leaning into aesthetic over-production (we swapped out minis for cubes) it was a solid game, and one of my weekend highlights. 

I don't know if Joe feels the same about Obsession, as he had his Victorian ass handed to him by Adam H after another epic concluded:

Adam 109
Joe 93

"I had some shitty house guests" he ruminated. From one bonkers theme to another, Ian and I perhaps optimistically took on Martin and Adam T at crossword-clueing game Montage. We began badly - awfully might be more apt - as our opponents serially beat us to the punch, and fell far behind. But then, like latter-day Turings, we staged a fantastic comeback to have the score tantalisingly poised at 4-3. Then we lost. 



Around now Katy and Adam beganYokohama, which was temporarily suspended as Jon presented a mushroom lasagne so astonishing in its tastiness that most of the meal conversation was about the meal itself. As Joe later summarised, a high bar for Novocon and a challenge for any future chefs. Unfortunately Jon then had some bad news and had to leave on the same evening, Before he left, however, he was able to join us for a blast at Cross Clues. 


I don't seem to have a record of the scores, but I think we did okay. In Yokohama, Katy's astonishing mid-game lead of 100+ points was significantly less humiliating at the end. She did win, though:

Katy 155
Adam H 126

I think Jon also played Just One before he left? It's a bit hazy now. I know Katy was insistent that Subway shouldn't be allowed to make up words, and at some point Joe said "Today's special is chrunch futtock". Reasons why now escape me. We scored 11/13. 


With numbers now dwindling slightly, Martin, Joe, Katy and Adam T began playing another epic, this time in the form of a trick-taker in Das Was Sticht?. At the other end of the table, there was the unusual case of a Babylonia game not won by Martin (because he wasn't playing it). Ian, Adam H and I played out a hard-fought battle that I edged by virtue of ending it before Adam could take another (game-winning) turn. 



Sam 139
Ian 132
Adam 122

Adam had some measure of revenge in Cabo, a 40 minute game that we played so badly it took about 15 minutes to end. 


Adam 62 (points are bad!)
Sam 87
Ian 119

I made a ludicrous Cabo call. Ian made a couple more reasonable ones that he still got fucked on by Hillmann's luck/shrewdness. Was Sticht? was continuing so we debated what to play before settling, perhaps a little optimistically, on Hansa Teutonica. Ian's fatigue hampered his enjoyment and, despite pursuing me up the scoretrack mid-game, his lack of a network saw him overhauled at the end. Just as in Babylonia, I won by virtue of preventing Adam having more turns. During this period, Joe won Was Sticht?...

Joe 5
Adam 4
Martin and Katy 3 each

And they began playing American Bookshop, which I didn't get a picture of. We three played Hammer Time, or as it's now christened, Dark Hammer, where the returning of gems to the box takes on a dickish perch-them-as-close-to-the-edge-as-possible dickishness. 


My inadvertent strategy of not playing games against Martin paid off again, as I filled my carts first for a win. Joe Martin won American Bookshop and we reconvened for another two bashes at Cross Clues, scoring 20 and then 23. There was another examination of the hole...


And then we found ourselves around the sofas for the final game of the night - Wavelength. I began taking notes but forgot as both tiredness and fascination with September 15th (Martin's clue for worst/best day of the year) overtook me. Martin's other clue (Craft gin for niche/mainstream) elicited Joe's thoughts that niche "Is dogging"and Ian regretted his choice of spectrum (Star Trek/Star Wars) before he even clued it. But his clue (JJ Abrams) worked well, as we hit the target. Overall, despite flagging limbs and minds, we limped over the line with 16 points.


And, apart from a swift game of Push It in the morning I know little of, that was Novocon for another year!!! On Monday Katy headed off to walk in the rain, Adam to train in the rain, and the rest of us to drive (or witness others driving) through horrendous weather on the way home. A slightly insane way to end a slightly insane weekend.


I hope we all slept the sleep of the just <played dozens of games> and awoke refreshed and ready for more of the same soon. Thanks all, it was something.

Blogger won't let me tag all the games! There are too many