Some additional Thursday night gaming this week, as Ian and I (Sam) kicked things off with Zombie Kidz as we waited for Chris and Gareth to show up, the co-op game of rushing around locking gates before the undead overcome you. Whether it was fate, luck, our brilliance, or a bit of all three, we wrapped things up in ten minutes with an easy win. Chris arrived a quarter-way through it but didn't have long to wait.
Friday, 25 August 2023
Bab alone
Thursday, 1 June 2023
Because he saw the salad dressing
Katy’s clue was intercepted by us (more by luck than judgement: we were pondering our options when we noticed that we could just make the same guess as last round, so we did. And we were right) and then Joe and Ian got it wrong! But then Sam and I misunderstood Adam’s clue.
This was my first time playing this copy of Ra and I was rightfully impressed by the tactile experience although my tactics didn’t improve. At least it was close, with Joe’s grip on the game continuing. All thanks to his sudden switch in round two to collecting pharaohs despite telling us earlier that he really wasn’t interested in them.
Friday, 21 April 2023
Stop on Red
A bit of a Thursday night gaming sortie last night as Ian, Katy and I sat down to play Scythe. It had been a while for Katy and she needed a refresher, so we talked her through the objectives and turn by turn beats, and then were off into fictional Europa.
I realised that in choosing three different factions from Saturday we'd ended up red (Ian), yellow (Katy) and green (me). As I spread across the board I could place flags, potentially doubling the value of controlled hexes for myself; a fact I kept forgetting. Katy could spend combat cards like resources and Ian had the oft-heralded power to not change slots between turns.
We were only going to play once but each play is so rapid, and the next legacy envelope was so close, that we did two more, winning twice and losing once, and in the envelope was a special ability for Ian's nerf gun character. We'll try that next time.
Wednesday, 5 April 2023
Euro Currencies
Last night's GNN meet-up unusually had no Martin at it, as he was away in the US. There was also the rare and welcome sight of Steve, giving the room a slight 2013 kind of vibe. But before he, Adam H and Joe all turned up, at 7.30 there was just Katy, Ian and myself (Sam). And after comparing our weeks - they'd both been to gigs; Katy had crowdsurfed - we played Zombie Kidz Evolution.
This is a couldn't-be-simpler co-op game of trying to padlock all four school gates before you are overrun by zombies. On your turn, you roll a die and a zombie (probably) arrives in the school. You can move one spot (or stay where you are) and eliminate one or two zombies in the room you stop in. Padlocking the gates is an automatic action, but the catch is there must be two of you present to do it, and if a room ever gathers more than two zombies you can do nothing about it. If you're asked to add more zombies and you've run out, you lose! Which was exactly what happened to us on our first attempt - each game takes about 5-10 minutes - before triumphantly applying padlocks on our second try.
The game has legacy aspects too: win or lose, after X amount of games there are envelopes to be opened that will change it fractionally. Katy however was more excited by the stickers that get applied to the back of the rulebook, heralding victory or defeat.
A freshly-shorn Joe arrived. He too had had an interesting week, removing his beard for the sole purpose of a fancy-dress party. One has to admire his commitment to character. With Adam and Steve not here yet, I thought we could bash through a quick play of Coral, as I (erroneously (obviously)) thought I remembered the rules.










