1. Sam 2
2= Martin 0
2= Ian 0
2= Joe 0
I arrived at the end of this game and while we waited for Steve and Anja to arrive, we all squeezed in a couple of jolly rounds of 6 Nimmt. This was Ian’s first go at the game, so he can be forgiven a few tactical errors. Joe, meanwhile, marvelled at his first ever clear round that lead to a win. A win that almost went to Martin, but for an unlucky turn of the final card.
Then Steve and Anja arrived, and we split into two groups. Steve said he felt like some shootin’, so he was all in favour of Quantum when it was suggested. Anja wanted something a little more cerebral, so chose to join Joe and I in a game of Pergamon: the new Game Of The Month.
Joe and I explained the rules to Pergamon, while Steve got an introduction to the combatitive world of Quantum. And what an intoduction it was. Martin started with three threes, and proceeded to warp around the board, attacking any ship weaker than a three. And it worked. I looked over at their game, halfway through our game and saw Martin still had three three-dice. Were they the same ones he started with? I asked. They surely were.
On Pergamon, we had to juggle funding and digging. The three of us were quite cagey about how many exhibitions we put on. I think we all only put on three, apparently with no detriment to the final score. In fact, Joe got a new high score with his result.
Anja 28 plus oldest artefact
Afterwards we remarked on how cash rich it seemed, but with fewer exhibitions, there was less buffing involved. Meanwhile, at about the same time, Quantum had finished.
2. Sam, 1 cube left
3. Ian, 3 cubes left
4. Steve, 4 cubes left
As they packed away, Sam mentioned that Martin had never lost a game of Quantum, and Steve asked why Sam hadn’t mentioned that before they started the game.
After this, Steve decided they had to go home because he had a tough day tomorrow, going to Centre Parcs. Oh, how exhausting that will be. Anyway, he and Anja left after their games ended. If only they’d known: there were another three games in store for the evening!
First was Port Royal. We’ve played it so often recently, it could almost be game of the month. Sam wasn’t keen but he graciously didn’t veto the suggestion. We all chose our methods for victory. Me and Ian went for cutlasses. Joe went for doubling up on green ship bonuses and Martin got an early discount fraulein to lower his prices. I’m not sure what Sam’s strategy was.
Joe 10 (+ 5 money)
Then we played Timeline. It began with a load of historical events, all clustered togethwer, making a pretty tough game.
Ian came first since I didn’t know the aeroplane was invented before the Model T Ford. I mean, how does that make sense?
2. Joe, Andrew, Sam, Martin
During Timeline, Sam made cups of tea for people, so we felt we had to have one more game before we left. We chose Skull and Roses, the game of pure bluff. It was another tough game, and it took a while before anyone won a round. By the end, Martin won two rounds to take the game, and Ian won a round to come second. Sam played it cagey: I’m not sure if he ever had to act on any of his predictions for the whole game.
And with that, the evening was over. Games were packed away, and we set off into the evening air.