Wednesday, 28 May 2014

I predict a riot

This week’s GNN goodness began without me, since I was running behind time. Martin, Joe and Ian began with 10 Days in Africa. I arrived halfway through, and the room was deep in silent thought. Joe was first to declare that he was one card away from winning. This was followed by Martin saying the same. Joe managed to get his journey itinerary in place first. Martin showed that he really was just one away from a win (he just needed Nigeria) while Ian’s journey started well but then degenerated into a crazy mess of missed connections and flights that made no sense. Like if Hunter S. Thompson played 10 Days In Africa.

1. Joe
2. Martin
3. Ian

After this, since there were four of us, we decided it was the perfect time to play San Quentin Kings. This game of absurd jargon and feeble art has been hovering at the edge of the table for several weeks now. But it’s never been played, since it would inevitably cause other gamers to be jealous as we fought over drugs, bribed people, went to the gym or hung out in the cafeteria before having a jolly old riot at the end of the game.

The game is a bit Puerto Rico-ish in that when someone chooses an action, everyone gets to do that action. You can fight,or work out in the gym or bribe people. It’s such an accurate reflection of prison life that I started calling people “Fletcher” and banging my tin mug on the bars of my cell (that I had to bring with me).

That was all I did, though. My final score was so low, that it was more or less what you’d get if you did nothing all game. Ian had a large gang, and looked good for some bonus points at the end. Martin looked very strong, but it was the dark horse, Joe, who became king of the cells with his cast iron grip on the drug supply. Those bonuses (mostly stolen from Martin) gave him an unlikely win.

Joe 28
Martin 27
Ian 17
Andrew 12

Then we played Port Royal, the new card game that’s sweeping the nation. Joe, Martin and myself went for cutlasses (leaving Ian with none until the end of the game) and how useful they were! Joe, in particular, seemed to go on for ages, repelling ships, until his selection of cards covered most of the table!

Martin got past 12 points first, but I was hot on his heels, and in my last turn – the last turn of the game – I was able to buy two cards, which pushed me past Martin’s score. For the third time this evening, he’d had first place stolen from him at the last minute.

On the form table, despite being several thousand miles away, Sam rises to the top. Well played, that man!

Sam1 2 3 3 2 11
Martin 2 2 2 2 3 11
Andrew 1 4 1 3 3 12
Gonz 3 1 4 1 3 12
Ian 3 3 3 1 3 13
Joe 4 1 1 5 2 13
Matt4 2 2 5 2 15
Will2 4 23 5 16
Anja 2 5 5 5 5 22
Steve 4 5 5 5 5 24

And as we enter the last month of the season, the Division looks like this...


  1. If only we'd played Divinare as well...

  2. Everything I did in SQK turned to shit - apart from that one fight in the tuck shop - and I spent the last half of the game feeling pretty grumpy towards it. And then I won.

    If I hadn't randomly taken Martins' brown drugs I would have lost. If I hadn't won that single fight I would have lost. If I hadn't taken 2 respect points in the cafeteria I would have lost. It's hard to feel pride in one's achievement under such circumstances . . . ah but who cares, I won!

    I'd like to play again, and now that I understand the game a bit better, I'll definitely lose.

    I'd also like to redesign that board . . .

  3. I enjoyed SQK. I think that hoarding cards until the riot at the end of the game is a bit of a waste of time, since you can only use four. My failure to get any new gang members at all, while the ones I already had slowly died off, was pivotal in my poor showing, I feel.