Joining us tonight were Andy (complete with his unused copy of Snowdonia), Martin, Adam, Hannah, Katy, and Sam. Some of us began with a rousing game of Pairs (keeping the score on a child’s blackboard) as others of us were caught up in baby duty or still stuck commuting.
Pairs invited people to tempt fate as they ask for just one more card. Martin did especially well, confidently saying “The mushrooms are all in here” (meaning the discard pack) before being dealt another mushroom to go with the one he already had.
Katy did so badly in her first few rounds that she decided to shoot for the moon and go out each round. Meanwhile, Anja had started the game but was called away before too long. We kept dealing her in and guessing what she might have done if she’d still been playing. There was also a lot of quick dealing, with a couple of occasions were cards were given out before the word “twist” was uttered. Martin was handed a card just because he thoughtfully said to himself “I need...” He went bust. It’s a cruel world.
Then we split into two groups. Andy, Steve, Anja and myself set up Snowdonia, while Adam, Katy, Martin and Sam tried Sam’s new family game Relic Expedition. Although in the capable hands of Martin and Katy, there’s no such thing as a family game as the swearwords flew thick and fast. Or maybe I misunderstood what I overheard, and they were actually discussing Balzac. I know nothing about the game though.
By the time that had finished, we’d just about set up Snowdonia. Adam went home to complete his daddy duties and the other three played The Game, a co-operative card game using a pack of 6nimmt. They succeeded, with Sam declaring “This game’s too easy!”
Next they played one of the games they’d asked me to get while in Japan: Deep Sea Adventure. This game of risk and reward, where people dive for treasure while risking running out of air, has been such a hit with Katy that it became the first board game she ever bought. There were cries of despair and joy (about a 3:1 ratio, I think) and it ended with Katy pointing out how much she liked it, even though she lost.
About halfway through the evening, us playing Snowdonia noticed that we had overlooked the very part of the game that triggers the end: building the track up Snowdonia. All we had were some very well appointed but remote stations dotted along the route, with no means to get to them. It was already getting late, so I bit the bullet and started building tracks with Andy following suit.
There was enough time for the other group to play another new game from Japan: Go Stop. I don’t know anything about this, and Martin has only a rudimentary knowledge of the rules with some details still unknown.
Snowdonia was still not quite complete, so the other three had a conversation! Amazing! Nobody noted the scores, though.
Snowdonia finally ended. My trainless/coalless strategy did not work.
And that was that for the evening. Having used the power of board games to fend off jet lag, I got a lift back home and fell into bed.