Games! Or, to be exact, one game. Joe and Sam had a hankering togive Caverna a turn on the table, and invites were sent out to myself and Ian. Unfortunately, Ian couldn’t make it so the three of us sat around Sam’s kitchen table which was just about large enough to hold this Super Agricola. (And, just like Agricola, anything that referred to a wild boar was accompanied by either Sam or I saying "Wild Boar!" in the style of "Wild Boys" by Duran Duran.)
It was new to Sam, and I hadn’t played in a long time so Joe talked us through the rules. Then we set off, our dwarves mined deeper and deeper and farmed the neighbouring forest and went on adventures to gain items or furnish caves/
Joe was a bit rusty on the rules of adventuring and when to level up, which lead to the three of us having some pretty powerful dwarves in our respective clans. But it was the same for all of us, so it can’t be considered unfair.
The game itself is a worker placement game with a myriad of options. There was quite a lot of thinking and I think each of us took a go back. During the game, items fell in and out of fashion. One place that supplied wood was barely used, and so ended the game with a veritable forest on it. Similarly, the Supplies option, which gave a range of items, was hardly touched.
Sam went big on animals, Joe got bonus points for ore and stone and I made do with points for gold.
It’s a nice game. The game constantly offers a number of options which all look good. The difficulty is in not having enough time or resources to properly take advantage of all of them. Considering this game perfectly recreates what’s wrong with my life, I’m surprised how much I like it.