making your bed
You're all planting flowers in your garden, and on your turn you either plant a flowerbed, or add a plant pot, your choices restricted according to the picking-up parameters of the game. When your garden is complete, you score it: moving an orange marker along a score track for plant pots, and a blue marker for cloches.
lying in it
It's very simple, albeit less combative and more gentle than its predecessor. I've been playing it over the holidays with the family and my previous experience helped me:
With that sedate - yet thoughtful - experience out of the way, we broke out Joe's cardboard version of a shoot-em-up, Adrenaline. As some GNNers discovered at Christmascon, in this game you're racing around the place trying to shoot each other - but, being killed isn't that much of a big deal, and what's key here is partly how much damage you do to the each players, and the timing of your damage: first and last to wound someone (i.e. first blood, and kill-shot) are more valuable points-wise than firing a couple of rounds into them in-between.
The choices are simple and the gameplay involves a bit of luck, but also a fair bit of tactics too, which I failed at miserably. Andrew managed to throw a furnace at the rest of us; Chris shot at me through two walls; but Joe seemed to time everything to perfection in a game where timing is everything:
I don't like shoot-em-up video games personally, so this wasn't my cup of tea, but the others all enjoyed it and plan to play again.
We had time for a quick dice-roller to finish, so introduced Chris to Las Vegas, playing the spoiler-dice rule. He took to it pretty well:
And with that, the first gaming week of 2017 came to a close...