He wasn’t standing outside, so we parped the car horn. After few seconds he appeared, still chewing a mouthful of food, clearly still having his supper. We pulled over and waited for him. We felt a little guilty while we sat in the car. I mean, even though we’d arranged it, perhaps being this early was testing the patience of Joe’s family too much.
But then Joe got into the car, all doubts were banished and we were off again! We arrived at Adam’s house and as walked up his garden path the signs weren't good: The lights were all out and, as we discovered, when we knocked there was no reply. We stood around, trying to not look like feckless layabouts, and hoped that he hadn’t gone to my place. Maybe we had arrived too early after all.
But after a few minutes, a light from inside turned on. Hope! We knocked again, and there he was! Adam, with a bushy-beard and sparkling eyes, looking more like a Beatrix Potter character with every passing day.
We set up the game, and then Hannah arrived, so she decided to play too! Everything was falling into place. Thank goodness we set off early.
Adam got into an early lead with some choice bonuses, and Hannah, too, made good use of the London hotel, to add extra value to her south-east network. I went for Scotland at first, but found myself cut off, so I started again in South Wales. I was the first to deliver to Bristol, and I was disappointed that there was no bonus for being the first to deliver to the home city.
Sam turned his back on his past strategy of piling on the bonds, and instead played like a puritan. He tussled with Adam around Liverpool, and lorded it up in the Midlands.
Joe spent a lot of the game in last, rubbing his face in anguish, and complaining whenever it was his go. But he came good towards the end. Not enough to trouble the leading pack, but enough to save his blushes.
In the end, it was right down to the wire, with Hannah’s baron netting her a bonus, while Adam’s didn’t, but in the end Hannah cursed her five bonds to Adam’s two, dragging her back into second.
After this, we decided to try the new face on the GNN scene, Castle Dice. Previously, this was a light and pleasant way to spend forty-five minutes. But tonight, with four players who were used to the thoughtful ponderings of two hours of RotW:GB, it stretched out to double that.
Joe and Adam both reserved judgement on the game once we’d finished, but they seemed to enjoy it. A bit. They sort of tip-toed through the rules. The game had quite a different feel to it than before with some long pauses before turns were taken. A couple of times, I wondered what they were thinking about, and maybe I was missing something. Obviously so, since I came last again.
With two lengthy games, we made sure that even if we arrive early, we sure as hell don’t leave early!