Sunday 17 August 2014

Delivered poisonally

Traditionally, August has been a fallow month for games at GNN, with families and holidays taking precedence over a swift evening of strategising and snacks (actually, I just checked: not necessarily true). This year is turning out somewhat different, with weekend games a plenty to keep us entertained during the dark days of Joe and Martin being away.

Sam was hosting and, at first, Ian and I were in attendance. Matt was expected in about half and hour, so we chose 7 Wonders to fill the time. Still fairly new to Ian, this game’s lustre shows no sign of fading with us more experience types.


It was an odd game: there was a lack of resources, meaning I couldn’t finish my wonder (The Colossus of Rhodes) so I went for war in a petulant show of anger. Sam dabbled in sciences, Ian went for guilds. But judging by the number of burnt cards and the amount of money still left in our vaults at the end of the game, I suspect none of us really completed their plans to fullest effect. It ended very close.

Ian 45
Andrew 45
Sam 44

As we were packing away, Matt arrived and we chose Poison: an old favourite from the early days of GNN. We chose it because we could end it quickly in the event of Adam arriving, but a mid-game text informed us that he couldn’t make it tonight. In the event, we played the regulation four rounds, and Ian took the win on his first ever game.

Ian 11
Sam 18
Andrew 23
Matt 34

The next game on the table was Tinners’ Trail, as the evening turned into a nostalgia-fest for Sam and me, with another classic being pulled from the cupboard. It was new for Ian and Matt, though, and a somewhat inebriated Sam explained the rules, no doubt having flashbacks to the last time he tried to teach this game under the influence.


Until copper collapsed in the last round, the prices remained high for almost the entire game, which made up for the number of water-logged mines that we prospected (or “hunted” as I kept calling it, as the wine took hold on me too). I had a great round two, earning seventy pounds, which set me up for a comfortable win.

Andrew 106
Sam 87
Ian 80
Matt 74

After this, the feeling of nostalgia continued, with GNN stalwart being brought out: Biblios! Another new game for Matt and Ian, and Sam explained the simple yet cunning rules including, of course, the all-important “Eat shit” rule.


Sam 5
Andrew 4 (wins on browns)
Ian 4
Matt 2

Even though it was eleven o’clock by now, Sam thought there was still time for another quick game, and he suggested Timeline. I got some good cards (Theory of Relativity: 1915), and was out first.

1. Andrew
2= Sam
2= Ian
3. Matt

And with that, we were home, and I woke up this morning deciding that Sam’s giant bottle of wine was as dangerous as it was delightful.








Points
Andrew 1 2 1 3 1 8
Sam 2 1 2 2 2 9
Ian 2 3 3 1 1 10
Martin 4 2 2 1 2 11
Chris 1 213 5 12
Joe 2 2 2 3 3 12
Adam 2 2 3 5 2 14
Matt 3 4 4 4 3 18
Paul 2 2 5 5 5 19
Steve 1 5 5 5 5 21
Hannah 2 5 5 5 5 22

2 comments:

  1. I'll be back in the saddle on Tuesday with new games in tow!

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  2. Look forward to it Martin - hope America has been good to you. Speaking of new games Chris took my copy of Terra Mystica and has been trying it out - not one for Martin I know but for others - it's highly rated on BGG.

    I really enjoyed that night even though I did overdo the wine a little. I remember explaining Biblios seemed much harder than explaining Tinner's Trail... I know it's less intuitive but all the same, it's not complicated!

    Glad to see Matt and Ian both rated Tinner's Trail though. I dunno if it's still my number one game-love but it's definitely up there.

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