Joe, Martin, Katy and Ian chose Members Only, a game making its GNN debut. It was all about recreating the refined atmosphere of a gentleman's club and their propensity for betting on various things, like hats and cups of tea.
Matt, Andy and I also played a new game: Empire Engine, a small game of few options, but a clever way of choosing those options. To choose an option you have to rotate your cards. It's simple to understand, but hard to explain succinctly.
Then we played Port Royal, and Matt gave us a real lesson in how to play successfully. He doubled up on cash bonuses for 5+ cards, and it paid off handsomely.
Since the gentlemans' club across the table were still knee deep in wagers about Big Ben, we continued our little run of short games, deciding to give Kobayakawa a try with three players. I enjoyed it. There's room for bluffing and a bit of manipulation, but mot so much that it gets bogged down in AP. I was in first until the last round, when both Andy and Matt were close enough behind me that I had to bet or I wouldn't win. I bet. I didn't win.
Finally, the league of extraordinary (the swearing, that is) gentlemen finished. And as you would expect from a modern progressive society, this game of masculine conceits was won by a lady.
Now we were all together as a band of seven. After a little discussion, Igloo Pop was chosen, while Joe and Martin decided to try Patchwork, the rough and tough game of quilting.
I described the rules, while Andy said it seemed a lot like a game he'd sold once. We shook our igloos, we guffawed at our guesses and then were amazed by the result: Andy's first win of the season. Obviously, he'd sold that other game, not because he didn't like it, but because he'd become too expert in it.
Meanwhile, Patchwork ended:
No idea what kind of game it is, but Katy did note that there wasn't much swearing.
Finally, the seven of us got together for a big old game of Incan Gold. And what a game it was. The first temple ended immediately after two rock falls. And with the laughs of incredulity still audible, the second temple was stuffed full of Zombie Ladies. Surely we'd be able to at least get through the door in the third temple.
And so we did, and the game played out as it should do. Matt demonstrated his expertise in getting out alone when there was an artifact to be had. At one point Martin, baffled as to what to do, decided to Go Dirk and chose randomly. This caused an outcry, as everyone beseeched him “Don't go Dirk!” It then caused a series of copycat threats as Joe and Ian also threatened to chose randomly. This caused Martin to reconsider. And then so did Joe. Only Ian was true to his word and, as it turned out, he left by himself, taking all the loot with him.
Additionally, Joe dazzled us all with his steely nerve in refusing to back out of a temple until he's hit the jackpot. What a shame his plans never panned out. Andy, though, took advantage of all the excitement on the other side of the table to sneak unnoticed to his second win of the evening/season.
It was now 10.30. Andy and I called it a night, but the remaining five ploughed on, giving Kobayakawa another turn on the table. The results were:
On the division, Katy rebuilds her lead to over ten points again and, just to rub our noses in it, she takes the medal table too.