Recently, non-Tuesday events have been limited to myself, Sam and Ian but tonight a sudden rush of people accepting Sam’s invite pushed the number of attendees up to a giddy six: Sam, me, Ian and Andy, Steve and Chris who’d come visiting from the Bracknell branch. We all arrived with tales of picking our way through Bristol Rovers fans, and cyclist Steve even told us about how he yelled at a careless pedestrian, knowing there was a policeman nearby and he was in no danger of getting beaten up.
Any discussion of the first game to play was circumvented when Andy casually put Colt Express on the table when he came in. Since it played six and it was only forty minutes long according to the box, we decided to give it a go.
Our previous reluctance to play it in Bristol was due to it being compared to Robo Rally, but on actually playing it, I found it to be a shorter and funnier game. Due to the limited space, there’s always something happening to you. Each of the six characters had their own special power. Cheyenne can steal money from people when she punches them, Django can shoot people into the next carriage and Belle is so pretty that she is never chosen to be shot or punched if someone else is available. Ian was Belle, and he found his newfound physical attractiveness very useful as he/she stayed in the most crowded part of the train and picked up gems. Sam/Cheyenne got shot a lot in his/her dash along the roof for the Marshall’s $1,000 suitcase. Chris/Tuco got picked on.
After that amusing episode, we split into two groups: Sam, Ian and Chris chose Rialto and Andy, Steve and I chose The Castles of Mad King Ludwig.
Not sure how Rialto went, but I shot into an early lead on CoMKL thanks to plenty of bonuses for a particular room that then scored again on completion!
Talking of completing a room, a rereading of the rules about putting doors next to walls reassured us that this was a legal move, but it meant that the room couldn’t be counted as “completed” – a subtle distinction. As it happened, it didn’t change the placings as I managed to win by a single point with my castle built in the style of Number 5 from the film Short Circuit.
In the time it took us to finish that game, Rialto had ended:
And they had enough time for a game of Raj. This game always throws up amazing strokes of luck as ties cancel each other out, but none perhaps as remarkable as Chris picking up a 9 tile with only a 1 card as Ian and Sam both played their 15s.
After this, Steve and Andy went home, and I stayed on for a game of No Thanks. I watched in amazement as Chris went for a coin-focused approach, picking up cards with lots of coins even if there was little chance of chaining them together. At the end of the game he had 37 out of the 44 coins available in the game.
Didn’t help, though.
And with that, it was back out into the Spring drizzle and off home to bed. A fun-packed evening, and we didn't even get to play Buckaroo!