This had a flurry of plays on arrival at GNN but because - despite it's claims to the contrary - it really functions best as a two-player, it hasn't seen the table much since. Which is a shame because it has genuine tension and mystery to dispel it's somewhat bleak theme.
Andrew was Jack The Ripper first and I the detectives on his tail. Andrew played a high-risk game of sauntering through my detectives and allowing me to know his potential location. Twice I attempted arrests and failed - but the third time proved lucky, and Jack was caught before he could wreck further havoc upon London.
We quickly swapped over and my hitherto morally sound compass went awol as I played as Jack, making it successfully through the first and second nights by employing a doubling-back strategy that Andrew cottoned onto but couldn't quite negate. However on the third night I made two elementary mistakes - firstly I gave away my position early on (on the third night Jack has two possible starting positions) and then I didn't realise how close I was to one of Andrew's detectives - who made an arrest on a hunch and ended up the toast of the department:
Andrew - wins as detectives
Sam - wins as detectives
After that nail-biting bloodiness I thought it'd be nice to go for something light, so we tried my recent purchase of Bullfrogs. Would it be a little gem, or Kickstarter Crap (©Martin)?
We think the former. Whilst not a two-player classic in the vein of, say, Manouevre or Battle Line, Bullfrogs had a pleasing amount of tactical depth. On the table the Lily cards build a playing area, and having added a card, on your turn you can either add frogs (in columns or rows adjacent to the card you've just played) or sabotage: by moving an opponent's frog - also following the same columns-or-rows rule. Lily cards only have space for so many frogs, and as soon as they are full they 'sink' and the player with the most frogs on the card nabs that lily card for themselves - along with the victory points.
They also 'empty' the card of frogs by moving them (up to four, anyway - staring with the losers' frogs) to adjacent cards, and potentially sinking further cards. Mix into this each player having a couple of feisty axe-wielding bullfrogs (worth two normal frogs), extra points for claiming your own lily cards (as opposed to your opponents) and a central card - the log - that cannot be sunk, and you have a little bit to think about.
thanks to nad24, who couldn't have known I would lose my iPhone lead
It's quite neat, and though I can imagine it would be trickier with three - and simply chaotic with four - for two players I rate it. Having said that, I did win though:
There was just time for one more game, and Andrew chose Extreme Biblios. And all the shit he made me eat in the gift phase came back to haunt him, as I had just enough of it to outbid him for the crucial brown card that ended up as the decider:
...I am Mr Biblios!
Cinderella was still at the ball and we were yet to see in 11 o'clock, but it was the end of a long week, so we called it a night.