Friday, 8 January 2016

Dead, in each others arms

Tonight's eerie blog post title comes from Andrew's fatalistic commentary in Eclipse, which he, myself (Sam) and Ian played tonight.

The first thing to say about Eclipse is we realised we've been playing a rule wrong. I won't go into it here but I really look forward to the day I discover I'm playing a game correctly.


It wasn't a rule that favoured anyone though, and as with previous space encounters we started gearing up our ships for the inevitable bunfight at the end of the game. Andrew advanced his ships' tech earliest, but whenever he explored he didn't encounter any aliens to exploit. Conversely, my crappy interceptor had no upgrades and I seemed to encounter the ancients everywhere I went. Ian seemed to be in a happy middle ground - at first.

As the game progressed I built a Dreadnought and sallied forth to take control of a rewarding hex. The ancients blew me up. Andrew meanwhile was expanding like nobody's business, and for the first few rounds of the game it looked like a fight between myself and Ian for second. And both of us were on the receiving end of Andrew's sudden ability to roll double sixes - he did three of these in a row.

 die abolical

I reconsidered my strategy - as my expanding would involve much fighting, maybe I shouldn't go attacking anybody else but consolidate and build Monoliths - these score you points at game end if you still control the hex they sit in.

Andrew seemed minted though, and although I felt a bit more competitive, I wasn't confident of overhauling him. Ian seemed in a state of despair; feeling like he was going nowhere. It might have been Eclipse, or the early onslaught of middle-age. Either way he was right, but he gambled on attacking the central hex and pulled it off with aplomb. Suddenly it seemed the endgame was upon us - the others figured out the monoliths had put me in the lead, but for Andrew Ian was easier to attack. Last time, he said, he hadn't gone for it and had regretted it ever since. The post title came at some point during the grimly ominous conclusion of his soliloquy.


Andrew attacked Ian. Ian attacked me. Ian won both battles - being off Andrew in his home hex, and obliterating me in mine. Fortunately he had no influence left to nab the hex for himself, and it ended

Sam 35
Andrew 33
Ian 27

Andrew announced that whenever he played Eclipse he felt like he'd achieved something. "Fuck Beasty Bar" he added.
"I quite like Beasty Bar" said Ian.
"Oh, is it good?" Andrew replied.

Our per-player times had gone up again, to 40 minutes. I mooted a little game of Push It to finish the evening but Ian and Andrew were keen on Love Letter. The highlight of which was Ian and I protecting ourselves with Handmaids and Andrew being forced to play his Prince on himself. He discarded his other card, which was the Princess. It was a beautiful moment.

Dusty Bin plays Love Letter

However other beautiful moments seemed to go Andrew's way and he ended with a win:

Andrew 3
Ian 2
Sam 1

And with that they staggered off into the night, enriched with experience. Older, wiser. Drunker.


  1. A great game. I realised too late that my early caution in putting down tiles meant that I couldn't get to Sam quickly enough. I was lucky that the wormhole tech came out in the next round but no so lucky in that it allowed me to sail into a losing battle.

    But yeah... three double sixes in a row. Surely it's all downhill from here.

  2. "Ian seemed in a state of despair; feeling like he was going nowhere. It might have been Eclipse, or the early onslaught of middle-age."

    I fear the truth was a combination of the two.

    Good game though. Great game even. Would be fun to try a 6 player sometime...

  3. Has anyone published a mid-life crisis in space game yet?