On this Friday, Chris found himself banished from his own home and thus needed somewhere to pass the evening playing board games. Since I was in, and I figured my table was big enough for two-player Eclipse, I hosted a little tête-à-tête across the vast distances of space.
With two-players, there are only five III-level spaces, so the game really funnels the two players towards each other. Also, Chris suggested we try out the alien option. I was a warlike race, with high initiative and energy capacity right from the start while Chris could upgrade three times in one go, and could build for less money.
And talking of money, I had one of those games where I could barely get an orange cube down. It was frustrating, and I soon realised that, as Chris improved his fleet, I needed to make a mad dash for the centre and hope to hold onto it for the rest of the game.
Except I went in under prepared, hoping for some lucky dice rolls by the ancients. I had strong attack (+5) but next to no hull. It was an optimistic plan and one that didn’t work and also left me weakened and unable to stop Chris from rolling in on the next round.
In the end, I was forced to use influence discs to make sure I didn’t go bankrupt and, with that, my ignoble defeat was assured.
After this we tried Tsuro of the Seas which was fun while it lasted but it can’t avoid a massive sense of anti-climax when someone dies. In this game, Chris died when a new dragon entered the game right where his ship was. Not a lot you can do about that.
And finally we ended with Roll Through The Ages. There’s some luck already in this dice-rolling game, but Chris won thanks to an extra bit of luck on top of that.
When he built his fourth development, he decided to buy Masonry. As he did, he idly wondered aloud who would ever choose to get Granaries as it seemed fairly useless. Then I took my go and built my fourth development. And when it was Chris’ go again, he realised that he’d actually ticked off Granaries, and not Masonry.
He gamely played on, anyway, and then realised that thanks to Granaries he could sell a spare food for four coins, which meant he could build an Empire, getting him fourteen points and the win. Jammy sod.