We began with Cosmic Run, designed by Biblios Man Steve Finn. Unlike the GNN favourite filler, there's no hidden knowledge here, and - as yet- no shit-eating. But there's a fair bit of luck-pushing, as everyone tries to push their ships up 5 planet tracks before the planets themselves get blown apart by meteors.
Mix in some tech and alien abilities and it might sound like it's getting complicated, but it was actually super-simple. It was also fast, furious, and fun, and Andrew claimed his first victory of the evening, managing to twice get himself up the track on the hard-to-please number 5 planet by rolling five of a kind:
There was some crazy talk of playing Railways before we settled on the equally-crazy Viticulture, the crazy game of high-tension booze production. Everyone sold a field! We began playing to the manner born, but although Ian's winery attracted many visitors, they pissed on the presses and puked in the cellar. No engine-building for you, as the boardgame nazi might say.
Whilst I built a small but diligently productive winery, Andrew concentrated on filling some big orders. In the end, they took him to a superlative victory as he obliterated the scoreboard on a high-drama final round:
We finished with Push It. Could Andrew make it a clean sweep? It was a close game, with the scores at 9-9-8 at one stage - but ultimately, no:
That was that!