We had the perfect number of players for Captain Sonar, but Joe rejected the idea on the grounds his table was the wrong shape and size - more of a rubber ring than a submarine, and therefore not worthy. Instead we began with a rousing game of Fuji Flush. I didn't keep a tally of the dick points, but there were plenty to go around. Most of them were handed out by Matt, who seemed to have an inexhaustible supply of high cards:
Matt - out!
Chris/Sam: one card
Martin/Laura/Joe: two cards
Katy/Ian: three cards
After this, we split into two groups, with Martin leading the Flamme Rouge splinter - himself, Ian, Joe and Matt - and the rest of us left to stare in awe at Joe's rejigged games alcove, which he had arranged as most-desired: most-accessible. I asked if the ones out of reach were never to be played, but these were actually in another building. We settled on Castle Crush, as Katy said the rules were simple. Joe still had to explain them though, which may have affected his performance in Flamme Rouge...
I'd not played Castle Crush before but often wanted to. Apparently the original rules are ludicrously complicated and Joe had found a replacement set, which was pretty simple: build your castle, hope nobody knocks it over. Particularly your King and General. Your king needs to be high up, but on the other hand, he can lie down, whereas the General must stand. Having negotiated building, we then try and knock each other's castles down... Chris led the early running, but made himself a target by doing so. Before we knew it, it was over!
So we played again. And again Chris led early, and found himself targeted. I jumped into the lead as we entered the final round, but we neglected to pay attention to Katy's sneaky 2 and 3 level castle (more levels: more points) and she grabbed the slenderest of wins:
Rogue Spy 38
And Flamme Rouge had come to an end!
There was now time for Joe's 'interlewd', whereupon he told a smutty joke he'd seen on TV. Katy did not approve, but the politics of it all is probably too complicated to cover in detail here. But after the joke, and the post-joke analysis, and Martin saying he knew another joke that was also about an elephant having sex with a lion, the hour was still early. So we split into two new fours, with Martin and Chris effectively swapping places. Chris, Joe, Ian and Matt went for Mamma Mia, while the rest of us played the trick-taking shenaniganiser that is Sluff Off: win tricks to lose minus points!
This was described in more detail in the last post, but suffice to say, fun was had, even though we couldn't quite work out why the third re-theme of this old game had taken a turn for the sluffy.
Katy - 15
Mamma Mia, meanwhile, had had a couple of restarts due to the disappearance of Joe, a misunderstanding of the rules, then the reappearance of Joe. Eventually though, Matt won:
I was out of the room when Joe jotted down the scores, so he'll have to explain why he added the note 'tactical pepperoni' in the comments.
Laura called it a night at this point, so down to a bare seven, we broke out Midnight Party and explained the rules to Matt. Hugo was a busy boy in the first round, snaffling up the guests like nobody's business, before having a quieter second round then a mixed third. Charlotte - who had banned the game previously - returned towards the end, but it was a mostly tense pessimism rather than the uproarious despair of yore, and we were able to continue. Katy and I rejoiced in our shared victory:
Martin - 14
Ian - 22
Chris now made for home too, which left the six of us to end the evening with Dead Man's Chest. For once, we didn't have to explain the rules - apart from what happens when you get handed Dead Man, which curiously enough, happened several times this evening! It was a game of a lot of high rolls, and one or two extravagant bluffs. We even had two Dead Mans in a row, causing much mirth for Martin, who Joe noted is blessed with the ability to find great humour in probability. Plus the immortal line "Who do you like to screw over the most?"
My evening of first and second places imploded as I was first out, followed by Ian, Matt and Katy, leaving Joe and Martin to face off for the win.
Joe handed over what he called 'double sixes' - Martin challenged, and then revealed: Dead Man! Which Martin pointed out Joe should have called himself, rather than undercutting, as Martin could have handed them back, successfully calling them Dead Man. But - it worked.
Joe - two gems!
A nice collection of games and people. Thanks all!