Wednesday 20 March 2019

Self-Raising Flowers

What once threatened to be eight players (Paul and Anja dropped out, Andrew turned out to be Not in the UK After All) settled into the classic GNN conundrum that is five - what to play, when so many games out there only go up to four? As it was the enthusiasm from myself, Joe and Martin, persuaded/bamboozled Ian and Adam into giving Tulip Bubble a go.

businessmen

This is based on the first ever speculative bubble brought about by over-enthused tulip-investors back in 1637, when the craze for tulips bottomed out and the market crashed (I'm probably getting all these terms wrong, but tulips are definitely involved). Martin shrugged off his unfamiliarity with the rules and bashed through them in about 20 minutes - something that would take me an hour at least. His ability to process information at speed would come in handy - but so would luck, as we shall see.

Like Hab & Gut (other stock-manipulation games are available) the gist of the game is buy low, sell high. There are three colours of tulip (red, white, yellow) and each colour has a type (A, B, C) with the ABCs also having subsections of B1, B2, and so on. It sounds like the ingredients list on a jar of Marmite, but it makes sense after the first couple of rounds.

the market

There are three rows of flowers, the Next Shipment (not available to buy yet, but en route) the New Arrivals and the Just-Sold. Players can bid for up to three flowers in each round from the latter rows, using bidding chips. In the subsequent rounds, they can sell the flowers, either back to the market or to a collector: collectors want specific groups of flowers, but pay more in return. In essence you're trying to get rich, or wither trying.

rich enough to buy the Queen of the Night? Do it and instantly win the game!

The catch is between the buying and the selling the values of the flowers will change: the flower colour with most cards left behind after the buying's done will decrease in value. Conversely, the colour with the fewest cards will increase. And after that, an event card will trigger a rise or fall for at least one colour as well, meaning you are speculating on tantalisingly incomplete knowledge. This went badly for Ian, who splashed out on a gorgeous red tulip only to see it bottom out instantly, and well for Martin, whose three yellow flowers shot up in value just before he sold them to a collector.

The clergyman wants three B tulips of the same colour

There's some nice little mechanisms around that central idea: players can get the bank to pay for a card and hope to resell it at a higher value, claiming the difference for themselves. The catch with that is doing so occupies one of your bidding chips, so you're now you're short one (or more) bids in the buying. If multiple players bid on a flower, the losing bidders will usually get a small pay-off, and that encourages a bit of brinkmanship on bidding for flowers you might be happier without in order to force some pennies your way. And the game ends in extremely unnerving fashion: somewhere in the bottom three event cards is the Bubble Burst - the game ends instantly if this is flipped, leaving everyone on a knife edge as to when exactly they should stop bidding at all; as the flowers themselves obviously are worth nothing when the bubble bursts.

Ian, in hock

Joe spent most of the game borrowing from the bank and not selling anything. Ian decided from the first round he was fucked, and when Martin later said he was fucked, Ian reminded him that that was Ian's catchphrase. Adam made use of my lack of attention to detail by encouraging me to bid for yellows, meaning his yellows would then be worth more. But this trickery backfired when there was a crash and yellows market value dropped dramatically. Joe recovered from his lack of commerce to finish strongly. But in the end, Martin's oranges made the difference...

Martin 102
Joe / Sam 74
Adam 64
Ian 49

Tulip Bubble had taken us a while but the verdict seemed broadly positive. I'd certainly like to play it again. And Joe and I tying for second began a feature of the evening - every game featured a tie somewhere in the placings.

about to go zero!

Joe suggested Zero Down next, so we blasted through that. I began the first round with a zero, but fell apart after that. Martin cursed his cards. Adam scrutinised silently. Ian scored the worst in the first round but then zeroed the second and scored minimal points in the third to grab a win:

Ian 21
Joe 35
Sam 38
Adam/Martin 40

Next up was Mamma Mia, the game where I always refer to pineapple as cheese.

spot the difference

Sorry everyone. It does look like cheese, to be fair. Martin told Adam it was Rosenberg's best game, and Adam gave him what can only be described as a look. Joe completed a single pizza the whole game - surely there were walk-outs in his trattoria?  Ian repeated his Zero Down trick of starting innocuously only to super-charge his way over the line, or in this case, out-pizza us with his ingredient-manipulation and reserves of memory.

Ian 5
Martin/Sam 4
Adam 3
Joe 1

With the clock ticking on what was left of the day, Adam now departed and left us as a quartet. We finished the night with Kribbeln, as Martin challenged us to work out his Decrypto word from the weekend from the clues Mountains, George, and Ska. Answers in the comments below!


Back on Das Exclusive though,  Ian began poorly again, but this time didn't recover. Everyone went bust at some point, but in the end it was yet another tie - this time for first place!

Joe/Sam 23
Martin 20
Ian 17

And with the time now well past eleven, another mini-classic came to a conclusion.

10 comments:

  1. I now know the answer (Martin texted me this morning) and recall I thought of it last night based on the first and third clue, but dismissed it based on the second...

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  2. Rock?

    I liked Tulip Bubble but felt like I'd crippled myself with some stupid moves in the first round. Of course I then kept crippling myself with stupid moves the rest of the game, so perhaps it's me that's the problem...

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    1. That's the thing, the stupid moves only turned out to be 'stupid' because of the event cards. I think to really enjoy Tulip Mania players have to be ok with that randomness, which screwed with both you and Ian.

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    2. It's an interesting mix of some reasonably calculable market movements (based on the cards bought and sold) and potentially huge swings from the event cards. I really enjoyed it!

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  3. Oh! Madness?

    Mountains of Madness
    Madness of King George
    Ska = Madness

    ??

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    Replies
    1. That's it. I only got the George connection when Martin told me the answer though!

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  4. By the way, while I very much do think Mamma Mia is the best Rosenberg, I have zero memory of saying so last night. Am I going mad?

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    Replies
    1. I think you maybe said it to yourself. I definitely heard something

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  5. I've only just read the blog and it's Thursday!!!!
    Lovely write-up Sam, complete with photos of cheese and pineapple hedgehogs.

    I really liked Tulip Bubble. I like that you can take some big risks late in the game, betting on the bust card coming out/not coming out. And the complete absence of one event card is canny too. I'd be very up for another game. It shares that thing with Santiago and Chinatown of the potential net gains/losses being fairly easily calculable towards the game end, which is helpful to people like me.

    Nice to play Kribbeln again - I'm intrigued that that last goal, differing numbers of 3 colours, seems relatively easy to roll off the bat, but so hard to engineer if you don't.

    Great fun all round, thanks chaps.

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