Wednesday 24 April 2019

Punch, Kick, It's All In The Mind

This week's games night saw a steadily shifting number of players around Sam's kitchen table, all vying to be the best.

We (Martin, Katy, Joe, Stanley, Sam & Joe, Ian, Adam and I) began with a recent Knizia. What new ideas would he bring to the table this time? Well... ones that vaguely resemble his old ideas, truth be told. The game was Karate Tomate and is a trick taking game whose defining features are (a) a general lack of cards unless you drop out of a round early so you can pick some up and (b) player with least kitchen knives automatically loses.


It was pretty smart. Trying to judge when to not bet was interesting because if too many drop out at the same time, then those remaining can pick up trophies and knives for next to nothing.

The theme, though, barely made any sense. Something to do with tomatoes and needing knives to see off your opponents' vegetables? It kind of reminded me of Parappa the Rapper, the old PS1 game with an onion that sang martial arts advice to you (which explains the blog title), but otherwise it was pretty tenuous. I’m a little surprised they didn’t go for a Karate/Carrot-e pun, but maybe that had already been done.


Joe 13
Adam 12
Sam and Joe 9
Martin 8
Andrew 7
Ian 5
Katy and Stanley had joint fewest knives.

Then Joe junior went to bed and the rest of us split into two groups. Martin, Adam and Katy played Res Arcana, an engine building game with a kind of fantasy theme. (Why on earth was Martin playing it?) The rest of us (Stanley, Ian, Sam, Joe and me) played Down Force, the exciting game of betting and racing.


Stanley picked up two cars in the opening round. Would this be his undoing? The rest of us had one car each. Also, Stanley kept getting distracted by Res Arcana being played next to him. He even gave Katy some helpful advice.

On Down Force, Joe played a clever but frustrating game whereby he was twice able to put his car at the start of a chicane so the rest of us had to begrudgingly move it in order to get past. It was hardly in the spirit of F1, but was probably how the game is meant to be played: hitting those sweet spots to make everyone else move you along.

But Stanley's orange car sped off into the lead in the second half of the race, knocking Joe's blue car into second. My yellow came in third. Sam was slightly embarrassed by his betting choices pushing his score into negative numbers while Joe showed an admirable sense of confidence by betting only on himself. Meanwhile, Res Arcana hadn't been as much of a distraction for Stanley as we might have wanted.


Stanley 23
Joe 17
Andrew 7
Ian 5
Sam -1

Res Arcana was still ongoing so Joe introduced us to Nyet. This trick taking card game is a strange beast, with a slightly different set of rules each round and teams that are decided at the start of each round. Intriguing and a bit baffling as we got hung up on the definition of Super Trumps.


We only had time to play one round and it was much more straightforward once you started playing it. The teams were Ian and me against Sam and Joe and thanks to a flurry of loot cards in our tricks, Ian and I won.


Ian and me 48
Sam and Joe 36

Res Arcana finished after all that mucking about with Calm and Elan


Martin 10
Adam 7
Katy 3

Martin credited his victory with filling up the Catacombs of the Dead. Whatever that means.

At this point, Adam left too. A very early departure for someone who was generous enough to bring two different snacks and so early that he missed the BBQ Beef Hula Hoops. Now we were down to six so seats were swapped and groups reformed. Katy, Ian and Joe played Hit Z Road and Martin, Sam and I went back in time to the Roman Empire in a game of Senators.

We played with the support cards this time, little game breaking things that offer you an advantage but can be embezzled away by your opponents.

We played twice. In game one, Martin raced into an early lead and looked good for a strong game when a fourth war occurred and we were suddenly done. Not to be dissuaded, we cheekily shuffled that fourth war card back into the pack and kept playing. But Lady Luck will not be fooled and after barely a couple of turns, the fourth war card popped up again. This time we took the hint.

Martin 8
Sam 5
Andrew 4

We set up again for another try. This time we seeded one of the five war cards in the second half of the deck. Hopefully this would give us a decent amount of time.

Meanwhile, in post zombie apocalypse America, Ian was already down to his last two survivors.

In Senators Mark II, Sam had a support card that gave an extorter an additional five coins before extorting for the other players. So, obviously, Sam was a little Roman mafioso, taking full advantage of his power. Meanwhile Martin also extorted every round, trying to get the card off Sam. I didn't, since I needed resources (I even sung “dwindling resources” to the tune of “Waltzing Matilda”) so I could cash in but never got much luck.


And, yet again, the fourth war seemed to come round sooner than we were expecting. Martin was happy because he'd just cashed in and used a consul card to steal a senator from Sam, pushing him into first, when the game ended.

Martin 8
Sam 6
Andrew 5

With Katy, Joe and Ian still staggering through the landscape of the undead, we fired off a quick two round game of Maskmen. Finally a game I won, but I made no notes at all. I do remember Sam saying he knew he'd lost round one when he had a hand of mostly two colours and those were both played by Martin and I first, effectively making them the weakest suits.


Andrew 2
Martin 1
Sam 1

In Hit Z Road, Ian's valiant last stand against zombies ended as you might expect in a zombie film with another twenty minutes to run. Joe, on the other hand, had all of his survivors intact. Katy's last two survivors died and then she too ended up as nothing but a name in the final credits. This meant Joe, with his gang of zombie-proof friends, won instantly.


Joe, alive and kicking
Katy and Ian, kicked the bucket

It was late but enough time for a big friendly game for all of us. Perudo or Just One? Those were the choices. The voting went to two rounds before Just One was eliminated and old favourite Perudo was chosen.


Ian followed up his Hit Z Road storyline of dying young with a repeat performance in Perudo. After him, I was next to Palafiko (spelling? Still not sure) but didn’t go out. Instead I clung on while first Martin then Joe went out. Then finally I was vanquished so that the real battle could commence: Sam versus Katy, three dice each.

Katy lost two quickly but when it came to palafiko her bid of “one six” won: Sam had rolled himself three fives! Then Sam went down to one die but there’s not palafiko on 1 vs 1, so when Katy bid One Six, he knew he was doomed with his one five.

Katy wins!
Sam next,
Andrew next,
Joe next,
Martin next,
Ian last.

By now it was eleven and as we were packing up, Texas Jim came in from the next room. This old stalwart of pre-GNN poker nights was visiting and had come in to see what all the laughter and jollity was. Alas, the laughter was ending and I felt a pang of regret that we didn’t have enough in us for one last game.

But we really didn’t. Thanks to Sam for hosting and thanks to all for attending.

2 comments:

  1. Not sure I'd call Karate Tomate a tricktaker but it was good fun! Enjoyed everything else too.

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    1. Ah, you're right, it's not. There's an element of best-hand-wins, but it's mostly just hanging on until enough people have dropped out.

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