Wednesday 18 October 2023

Just 11

Steve, Anja and Louie were our hosts last night, and joining them around the table were Ian, Gareth, Adam H, Martin and myself (Sam). Adam T was hopeful of coming but couldn't make it in the end, thankfully not down to me giving him the wrong address. While Anja was completing a job application/getting Lennon settled, we kicked off with Just One. 

And although Martin did some mild cheating, we started pretty well, hitting the marks consistently until too many duplicate clues left Gareth with an uphill task to identify Google, with only the clues Browser and Lens. Perhaps sensing his despair, Molly came to offer comfort. 




But Molly stuck to the rules giving no clues - my photo almost gave it away - and we lost a point. Then somewhere down the line we lost another, leaving us with 11/13, fatefully correlating with the correct address I hadn't sent Adam to. With Anja imminent, we split into two groups playing two short games: whilst Louie, Steve and I played Order Overload: Cafe, Martin introduced the others to Prey Another Day. 



Order Overload: Cafe is all about memory: each round, a bunch of orders are read out and then the order cards are dealt out to the players. Then the co-operative goal is to go around the table and call out the orders you don't have in your hand, and - assuming the orders exist - they get discarded. This continues until any one player is out of cards, meaning the level is complete! On Level 1 this is dead easy, the starting player just needs to remember one of the other orders. But every level the orders multiply, meaning by the time we reach level 6 there are no less than eighteen orders, including the bizarre Iced Coffee with No Ice. 


Another catch is that  if you call a non-existent order - which we all managed to do - you can't call orders any more in that round but can only answer them. Despite Louie's impressive recall, we stalled at level 6. Steve's face was a picture of agony, and he ruminated that he didn't have any truck with fun. 

At the other end of the table there was a similar boisterousness but more at each other and less at our failing brains. Ian won the first game with 6 points, (Martin 4, Gareth and Adam 2 each) then Adam took the second game, which Anja also played in:

Adam 5
Gareth 4
Ian, Martin, Anja 3 each

Not having Andrew's impressive table-wide vision or note-taking habit, I confess I was none the wiser to Prey Another Day at this point, other than Adam insisting it was a game of skill, in a tone that suggested perhaps it wasn't. Who knows? He did win. 

Louie now made his reluctant way to bed - along the floor - and we briefly flirted with Quantum + Noli (3 and 4) before settling on Hansa Teutonica and Aristocracy (4 and 3). 


I was excited to get Hansa played again and pleased for Gareth who had tentatively mooted it more than once in recent weeks. However my pleasure for Gareth was to slowly evaporate, as he took route-building advantage of us repeatedly, by getting in our Teutonic shit. Admittedly he wasn't alone, as this sabotage soon became a table-wide affair. I was so wrapped up in it I forgot to take any pictures of Aristocracy, sorry. That ended before we knew it:

Martin 71
Ian 66
Adam 58 

And also before we knew it, Ian and Adam were out the door - the evening had flown by. Hansa Teutonica, despite always making you feel like you want to do more than you can and each decision a minor agony, also sped by. I pushed Anja over the finish line before anyone could take any more turns, but although it kept me in third ahead of Steve, it wasn't enough to stop Gareth's impressive haul of networking points:

Gareth 42
Anja 35
Sam 25
Steve 21

Clearly Gareth has some kind Martin/Babylonia type knack for HT, and needs to be policed. 

The remainder of us fancied 'one more' game, so Martin brought out Prey Another Day again.


He talked us through the rules, which are like Citadels role-calling mechanic crossed with a competitive version of The Mind. Everyone has a set of (the same) cards and secretly chooses one, before all are called and revealed, starting with the Bear (1) and working up through the numbers - but down through seniority - to the lowly Mouse (5). If more than one person selected the same animal, nothing happens. But if you're the only person to select, say, the Wolf, you can announce which animal you're hunting, and eliminate any players who chose that animal. 

So players are eliminated - or not - until either there's only one player left (2 points!) or every left standing has played three cards, in which case the player with the highest collective value of their animal trio wins: ie, at this point the apex predator Bear is a damn sight less useful. 


Steve had a shocking game, thrice eliminated through hunting and scoring nothing. "That was fun" he said, in the manner of a man leaving the waterboard room.

Gareth 6
Anja 4
Martin 2
Sam 1
Steve 0 

"I could have had an extra 20 minutes sleep" he added, staring accusingly at the table. Nonetheless, he agreed to a rematch. This time it was Martin's turn to be serially dicked over, although he managed to avoid a zero. It came down to Anja and I poised for a win, but it was Anja who pounced:

Anja 6
Gareth and Sam 5
Steve 4 
Martin 2

And with that another marvellous Tuesday came to a close. Thanks all!

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