Adam was our host last night as Katy, Joe, Ian and myself arrived at the magic hour of 7.30pm - well, actually, Katy was there earlier and had a strange tale about a mystical shadow that she told us out on the deck. However, it cannot be shared in full here, as we were sworn to secrecy on the details just in case any strangers read the blog.
We stepped inside and began the evening with Ito, a kind of micro-Wavelength in that each round - and a game is a single round - has a spectrum from 1-100 (for example, Things You Might Do When You're Happy) and everyone is dealt a number card and must give a bespoke clue for their number. We discuss and arrange the cards face-down in what we hope is ascending order, before revealing, in the hope we are right. In four attempts, we were never right, often beginning well before falling away catastrophically. Our most confusing spectrum of the night was Popular Board Games, as our subjectivity needles were all over the shop. Everyone apart from Adam felt Snakes and Ladders was far more popular than Carcassonne. But Snakes and Ladders was his clue - we should have listened. In Things That Will Last Until the End of Time, I immediately regretted my clue of YouTube, but we successfully decoded that the video platform would be less durable than the Concept of Sausages (- Joe). Martin joined us for the last couple of games of Ito, which seems to have a high quotient of accusation in it for a co-op game, but then I guess a modicum of righteousness is not necessarily always a terrible thing.
Martin pulled Ali Baba and the 40 Thieves from his bag and we set up, optimistic that the game would come into its own with 6 players rather than the trio of last week. Certainly there was more tabletalk, which was good, but the verdict after a couple of rounds was that maybe six was one or two too many. It was fun while it lasted though, and Katy took the mildly-asterisked win - as Martin took Explainer's Curse right in the face.
Ian 45
Joe 41
Adam 28
Sam 24
Martin 1
The reason we stopped a little early was that Steve, bereft of moustache but equipped of tooth, had arrived and it was time for the evening's main courses. There was some hopeful proffering of various titles before we eventually settled on the equally various win conditions of Living Forest for Adam, Katy and Steve...
And Ian was talked through the vagaries of Free Ride USA by Martin and Joe. The latter began his business in the east, Martin more westerly, whilst Ian and I - leery of being too isolated - started track-laying in the swing states.
Martin's criticism of Free Ride was that it feels like it should take an hour but play is closer to 90 minutes, and I kind of get that. For me though turns are - usually - so quick that I can forgive the playtime because of the pace. Notably here Ian ran low on cash, I picked up long routes, and Joe seemed to be - to our dismay - the recipient of a lot of short routes that popped up just as his train chugged into a nearby station. Because of that, I at least was anticipating that he might be the man to beat. But I was very wrong.
Sam 113
Ian 105
Joe 103
Another Explainer's curse? Joe had a lot of completed routes, but little cash. Living Forest was yet to reach its sudden-death finale, and the tension was palpable, if somewhat undermined by the regular invoking of the phrase 'windy plops' - so we busted out another newbie from Martin: Viking See-Saw. He doesn't make many dexterity games, but this is a Reiner Knizia title.
We all begin with a bunch of stuff in front of us:
And on your turn you must add one of your stuff to whichever side of the viking boat is titled upwards - onto to deck proper: you cannot use the two central areas with the brown blocks (chests) in. The goal is to be rid of all your stuff first - an instant win - but if you cause the boat to tilt, you have to take anything that falls off it, plus a chest the from the middle. What adds an additional level of intrigue is the fact that the bits and pieces you add vary considerably in weight: the large plastic gem is considerably lighter than the bronze cubes, for example, which weigh quite a bit.
Martin came a real cropper here as his very first turn caused the ship to flip over, and the same thing happened to him later. Joe and I also took a hit each, which meant the cantilever king, Ian, sailed to victory:
Sam and Joe: one thing each left
Martin: had loads of stuff left
By now Living Forest was over, and Katy - lamenting - and Steve - stoic silence - were both coming to terms with Adam's tree-based victory. I mean, they knew the risks when they sat down, but sometimes that just makes it worse, I suppose.
Katy and Steve - Jacks of all Trades.
Katy and I managed to pull off a $10k draw, but I bust on each subsequent turn, whereas Katy didn't.
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