Thursday, 1 January 2026

Swapping Secret Santa for Secret Hitler

Big T was first to arrive at my house for Christmas games yesterday, as we kicked off a few hours earlier than usual at 1pm. Joe was hot on his heels so after a brief catch-up and coffee, we reasoned that it would be silly not to start playing games, so we did. Joe brandished Take Time at us and we jumped in.


This is a fun little Mind-esque game of playing numbered cards around a clock face, with the not-insignificant caveat that each segment, going clockwise, must be of the same or higher value than the one previous. Add in a couple of extra wrinkles and that's pretty much it: but with no communication allowed after you've seen your cards, success proved occasionally elusive. Did we succeed on that final round? I don't actually remember now, but either way, Katy arrived and we shifted gears into sentient vegetable heroism with Potato Man. 


There was just time for a one-round game (won by me) before, as if summoned into being by Adam - compare above and below images - Pete turned up. 


We played another single-round game (won by Big T) and then Adam H and Laura arrived, so we split into teams and broke out Phantom Ink. Joe and I were the clues, with Joe's team at a slight numerical disadvantage (Joe, Pete, Big T) as I clued to Laura, Katy and Adam H. 



Our first word was Pancake, and despite my spelling confusion, our team's question of Who would dislike it was very helpful as I started <mis>spelling CELI(AC). When asked for a nickname I clued CRE(PE) and from there it was a straightforward victory. We went again with the Adams now clueing for the same teams, and midway through the game Chris arrived to bolster the numbers, joining with the short-staffed Pete/Joe/Big T gang. Unfortunately we lost our most coherent decoder shortly after, as Laura had to go off and escape from a room in Cabot Circus, and Katy and I spent most of our time looking at each other in confusion as Adam regarded us with a mix of long-suffering sympathy and crestfallen disappointment. We did figure out Snow, but our shot in the dark simply negated any opposition doubts and they guessed, correctly, the answer was Snowball

We realised with a large afternoon stretching before us we could now play some big ol' chunkers. Big T proffered The Barracks Emperors and Joe Chris and Katy leapt in to join him. I played the Christmas sympathy card to get River of Gold on the table and Andy Mosse arrived to find himself dealt in to it, charitably sitting down to an immediate rules-teach. 


In River of Gold, we're sailing up and down (well, repeatedly down, thanks to Rokugan's curious looping geography) the river and establishing trade routes. Despite the madness of the board, River of Gold has a certain simplicity to it: there are only three actions to choose from: move your boat, build a building or deliver to a customer. The goal is to move yourself up the six influence tracks to the east of the river, and the main difficulty we found with the game is remembering to roll the die at the end of your turn instead of the beginning. 

Andy took the laurels here, with Pete second and then myself and Adam lagging a short way behind. 

At the other end of the table, the Barracks were echoing to the sound of a lot of profanity, with Katy summoning her insult of choice for Chris as he did something or other she objected to. There seemed to be a lot of objecting, in fact - the game is a trick-taker of sorts but with a board where cards are laid and prizes - using the word loosely - to be surrounded and claimed. This chicanery continued as River of Gold finished and we began playing Poison. 


This was also new to Andy, but he took to it with his standard zen vibes and nearly followed his River of Gold triumph with a second win, but I just pipped him. 

Sam 13
Andy 14
Adam H 22
Pete 34

Around now the Barracks Emperors concluded as well, and Katy celebrated her debut victory by going off for chips, abetted by Joe and Adam. When they returned, Andrew was with them as well, like the fourth wise man, proffering a festive bottle of ketchup. We paused for dinner. 


After that, Joe suggested Secret Hitler and we split into liberals and fascists. Katy wanted to know if, should she be dealt into the fascists team, she could sabotage it. Joe admitted there was no rule against it, but it could get confusing. And in fairness the game was confusing enough with Joe and I not spotting that each other were fascists and me being convinced Chris was, even though he hadn't opened his eyes. I knew Katy wasn't because she seemed to be enjoying herself.  


I'm still not 100% clear on how the game works, but I did grasp that we all take turns being the president, and the president nominates a chancellor, and then there's a vote and then the president gets some cards and passes two to the chancellor to choose one of, and after this either a liberal or fascist law gets passed. There's enough fog over proceedings that nobody can be totally sure who is who, and Andy found himself shot dead simply for having the temerity to chat in chambers. Then Katy shot Big T who was Hitler and so the liberals won - perhaps for the best in these popularist times, and certainly for Katy's disposition. 

Laura was returning imminently so we split into three groups, with the Fellowship trick-taker, Babylonia and Mille Fiori spread across the table. But now I will hand the reins to our default note-taker and blogger, Andrew.

*

I was walking towards Sam’s house when I was caught up by Joe, Katy and Adam T. I was astonished as the coincidence of all of us arriving at the same time but this was soon explained when I saw the bags full of portions of fish and chips. I had got here just as people were breaking for food.


I had just eaten, so I watched while the gaming table vanished beneath unwrapped papers and various deep fried comestibles. The chat revolved around games, trying to think which games would work with non gamers. Joe told us about a game where you’re given a word and have to guess if it’s a Tolkein character or an antidepressant.

After the food was finished and the table cleared, Secret Hitler was brought to the table. As Sam has already said, it’s a social deduction game, it was capable of allowing all of us to play. In this game, the liberals have to detect the fascists - as determined by drawing an envelope with your secret identity within. And if that weren't enough, one lucky (?) player gets to be Hitler.

I'll be honest, I didn’t really get it. I was a fascist and, as such, I knew that my partners were Joe and Sam but it later transpired that Sam didn't know about Joe, since they were sitting next to each other and couldn’t see each others’ secret signal at the start of the game . Additionally,  Chris kept passing fascist policies. Maybe he was also a fascist and I hadn't noticed, I thought, or maybe he's passing fascist policies because they give the player a little special action. But then Chris, using a special action, assassinated the liberal Andy M, so then I was quite convinced he was a fascist and I’d missed it. Sam voted against himself as President. “I changed my mind,” he explained. I was bemused.


In the end, Katy was the one who identified Adam T as Hitler and killed him, and the game ended with the liberals victorious. It was quite sedate, apparently. Previous (non GNN) games have been quite rambunctious, we were told. Maybe it was the chips, but it was all very low key. I had no idea what was going on at all.

Next, several people adjourned to the front room to choose a game, and Pete came back with a £10 note in his hand, making us all wonder what was going on in there. We hear from Laura that she’s on her way and so we devise a system in which we set up three games and she can join any of them once she arrives.

The choices in this devillishly complex method was Fellowship of the Ring (Adam T, Chris and myself), Babylonia (Sam, Adam H and Pete) and Mille Fiori (Hoe, Katy and Andy M). Although once Laura had arrived, both Fellowship and Babylonia had begun so she joined Mille Fiori. She seemed happy enough.

In Fellowship, the three of us took on Chapter 16 - a tricky hand for a trio containing two relative newbies. But we persevered at Adam’s behest (he wanted to complete all 18 Chapters before the end of the year) and, after three attempts we nailed it! I was quietly smug and keen to try Chapter 17, but Adam checked the game and discovered the next bit was Chapter 16a and looked like quite a long endeavour.


Since Babylonia had finished at the same time as us we decided to leave 16a to another day.

Sam 163
Adam H 156
Pete 127

I remember remarking that Sam’s position on the board didn’t look like a winning one - a couple of small disparate areas, until Pete pointed out all the cities Sam had taken with his strategy.


Mille Fiori was still in full flow, and I heard Joe take a turn that went on for so long that he apologised halfway through.

The six of us played Fuji Flush and I was quietly confident, since this game is - for some reason - my strongest game. Back when we had a Division charting our results, I had a win rate of 50% which is odd for a luck-based game that usually plays five or more. I didn’t say anything, in case I made a target for my back. Plenty of dick points on display and poor old Pete seemed to have a hand made up entirely of 2s and 3s. And I won again, adding my final card - a 7 - to an already existing chain of 7s.



Next up, the six of us bided our time with 6nimmt. Adam T was hesitant to play, but didn’t have the energy or inclination to veto it. And a good thing too, as he ended up a comfortable winner.



Adam T 12
Pete 23
Adam H 24
Sam 32
Andrew 39
Chris 41

And talking of comfortable winners, here are the results from Mille Fiori.


Joe 239
Katy 217
Andy M 167
Laura 154

Joe, Andy M and Adam T left at this point and the six of us played Ito, using the chevrons from Fun Facts as a handy way of keeping track of everyone’s numbers. The categories were vague enough for some details to be clarified. Is a “popular villain” one who is generally beloved by the public, or just very well known? Good job we did check, because we got that one 100% right.






Another curio that this game threw up was when Sam’s reply to “Things that give you goosebumps” was “thinking about goosebumps”. This is about as close to breaking the fourth wall that real life can get but then Sam explained that when he started to think about what might give him goosebumps, that itself gave him goosebumps. Perfectly valid, I suppose.

Things that give you goosbumps - the lower reaches of the scale

After that, I had enough in me for one last game. We split into two groups. I played Katy and Adam at Biblios, and it went pretty much as you might expect. Halfway through I got that sinking feeling that I wasn’t very strong in anything, but it was far too late to do anything about it. And I was right. Amazingly, though, no one finished the game with any orange cards at all, meaning that die was discarded, unscored.



Katy 5 (plus brown die)
Adam 5
Andrew 0

The other end of the table played Soda Jerk which I'm afraid I was completely oblivious to.

Whiskey and soda jerk, anyone?

With that, I was done. Many thanks to everyone for another exciting year. I’ll hand back to Sam for the final part of the blogging.




*

After Andrew left we were down to a quartet - or at least I thought we were. We set up for Misfits and and then saw Pete was quietly watching us, as though not wanting to interrupt. He'd decided to get a later train home and so we redistributed the pieces and set about it. I criticised Katy for going gong-ho saboteur on her very first turn, but the structure survived, long enough to grow big enough that when it collapsed on Pete and later Laura, they were handed enough wooden pieces to start a small fire. 


Chris then drove Pete off to the station and we were left as a trio. And what better way to end the evening than three cracks at So Clover. We kicked off with a 13/18, did about the same in the second game and then finished off with a triumphant 18 in the finale, by which point Katy was sure we had played four times but Laura and I demurred. 


Now a whisky or two to the good, there was even some post-game chat comparing dysfunctional families and putting the world to theoretical rights. Midnight was not tremendously far away by this point, and after a full shift of gaming, it was time to say goodnight. Thanks all for coming, it was epic!