Thursday 5 May 2011

No laughing matter

After our recent foray into comedy gaming with Robo Rally, I started to think about games with a deliberately funny aspect and how little I enjoy them in the long run. It’s like a joke may be funny the first time you hear it, but after a while it starts to grate.

Robo Rally is supposed to be comedy slapstick, as cruel fate forces your robot into ever more dangerous situations, but instead it just comes across as awkward and needlessly unhelpful. I do remember once finding it funny when I got a hand of useless cards and had to spend a go merely rotating on the spot, but now instead of chuckling at my dizzy robot, I grimly tolerate my lack of progress for another turn.

Smallworld, too, is a game that I can happily never play again. Far from being a cross between Lord of the Rings and The Ramones, the entertainment relies solely on the funny names of the races involved. And while I have happy memories of Kill Dr Lucky, I strongly suspect that playing it again would be a painful experience.

This makes me worry about games that I find funny now. I wonder if in a couple of years, I’m going to look at Galaxy Trucker in the same way. Although you can look at the cards in advance, there’s still an element of the unknown to be faced. So far, it’s still funny when half my ship falls off, and it is satisfying to limp across the finish line, whatever shape your ship is in, but one day I may not be so tolerant of the game’s random elements.

And what of The Adventurers? This game relies on the player pushing his luck in order to get more treasure. But that’s slightly different, since there’s always the option to play safe so if you do fall down a pit or get crushed by a boulder, you always know you had the chance to get out. I don’t find the odds against the player too unreasonable.

As for Colosseum, I doubt this will fall to the same problem because the game itself is played completely straight: the mechanics are good and a poor round isn’t the end of the game for a player. The jokes come from trading gladiators for flowerpots, having the best horse or describing failed attempts at putting on shows rather than anything the game does to you.

As Colosseum demonstrates, it should be the situation that’s silly, but the game’s mechanics should be as solid as any other game. In my opinion, using random elements to create amusing situations is not really workable. Luck makes a terrible dungeon master.

6 comments:

  1. Comedy games are a hard sell because ultimately, if someone enjoys playing games then they want to play a good game; comedy is at best immaterial, at worst annoying.

    And if somebody doesn't enjoy playing games, then lame jokes or comedy themes are only likely to increase their antipathy.

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  2. Galaxy Truckers and The Adventurers are both quite chaotic games; there's lots of luck in both, but it's the good, push your luck type.
    Colosseum is much less chaotic, and very straight-faced; yet all three can put a big smile on your face, for the reasons Andrew mentions. That's the sort of comedy that does add to the enjoyment of a game. Caylus, Brass, Agricola (espite the slightly cute artwork) to name a few are all serious games that don't raise a smile.

    I guess one way of thinking of it is in TV terms — at one end of the spectrum you have serious drama;
    Caylus (The Wire)
    Brass (Boys from the Black Stuff)
    Agricola (erm . . . Inspector Morse? I don't watch enough TV . . . )

    At the other end you've got total silliness:
    Robo Rally (Benny Hill)
    Small World (The Goodies ie trying to be Monty Python and failing)

    In the middle you've got games that straddle both camps, and these are entertaining because the comedy is just part of the experience, or incidental;
    Galaxy Trucker (Dr Who)
    The Adventurers (Lost)
    I'm the Boss (The Apprentice)
    to name but a few.

    Then you've got abstracts, which are essentially game shows. This could run and run . . .

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  3. OR, you could think of it in football terms.

    Agricola - Barcelona: almost universally loved with admirable gameplay.
    Through the Ages - Chelsea: unfathomably popular.
    Robo Rally - Arsenal: looks good, but you never win and tie yourself in knots trying to.

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  4. Risk — Milwall
    Chaos in the Old World — Glasgow Rangers

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  5. Don't try and pass Robo Rally off onto the gunners! Surely Arsenal are like Thunderstone. Lots of possibilities, but fails when it comes to finishing games off.

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  6. I agree totally with this and never really though about it in those terms before. I could draw a comparison with the computer game worms, which originally was amusing seeing all the weird ways you could stack it but after a while having a lone tiny bit of scenery block a certain kill it became more annoying than fun.....

    I like Galaxy Truckers though. It has a nice mix and generally the better you build your ship the further you will go!

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