First, we went for something quick but not too luck-based. After a quick look over Sam’s games cupboard, Medici caught my eye. A game that was once fated, but is now under-rated, it was brought out as a nice little filler before the main course.
Since it was Ian’s first go, he wasn’t sure of what strategy to take. Sam’s tactics were bolstered by a bit of luck in round one as the Gold tile came out when his two opponents had full boats and couldn’t bid for it. This gave him an early lead that couldn’t be overtaken, and it ended
After this we asked Ian if he wanted to play something that he already knew. The trouble with being new to gaming: there are so many games to learn just to become even half-knowledgeable. In the end, he chose a game that was new to him: Stone Age. This game of resource management with a gambling edge is definitely a gateway game.
As before, Ian didn’t have a real strategy, but what strategy he had was the same as mine as we both went for civilizations. Sam went for the twin multipliers of meeples and axes, and it served him well, despite having no fields and having to send most of his family to get food every couple of rounds. I also had hut and field multipliers, which got me into second.
Finally, we decided on a light game to end the evening. If a game involving cruel fate and desperate agonising over the turn of a tile can be described as “light”. We tried to make it more palatable with bingo-style calling from all of us. I started badly, with a first round score of just 84 before two good round propelled me past the other two, who were no doubt too intent on thinking up couplets for each tile. Sam even managed to get a bit of Shakespeare in there.
And with that, the evening ended, or gaming thirst quenched and our beers all drunk. It was time for that final visit to the toilet, and then home! On the form table, Sam remains in pole position while Ian creates a little bit of history with a score of all threes.