A couple of weeks back we were filming at the shop on a Monday and I popped upstairs to see what the Area 51 games club were up to - there were four tables on the go, and on one of them was X-Wing. It's a straight on combat game where (in the base game) one player takes the role of the Empire and controls two Tie Fighters, and another is the good-guy rebels and controls an X-Wing.
I'm not a huge Star Wars fan by any stretch, but the boys are and for that reason it caught my eye. From the base game described above you can potentially add more and more (and more varied) ships, such as the Millennium Falcon etc. It's definitely one for the fans and completists, although the guys at Area 51 argued that the ongoing expense was was "cheaper than cocaine"
So (later trading in The Adventurers to get it half-price) I picked up and Stanley and I have already played three games of it.
I am his Father
The introductory game is very simple indeed - program your ships' movement, move it, and if anyone else is in range, fire at will. The game comes with several movement templates that you use to propel your ship around an agreed playing area: in this case, our coffee table is standing in for the depths of space.
And in the meantime just the miniatures and the simple ruleset means he enjoys it a lot - and I am happy to indulge him. I will update the blog with the full rules in case anyone fancies at shot at it one Tuesday soon...