So briefly, Keyflower is a worker placement type of game where they can be used as either bidding tokens (Which ultimately means you will lose them) or workers to perform actions on the tiles. There are a number of different hexes which are placed down for each of the first three rounds Spring, Summer, Autumn. The Winter round consists of everyone placing scoring hexes that they were secretly given at the start of the game. This means that you and only you know a small section of the possible scoring chances.
|Some Iconography for ya|
|Hidden meeples adds element of bluff|
Having said all that it's an excellent game. Somewhere in the autumn round it suddenly clicked for me and a clear strategy fell into my lap that nobody else was going for. I bid inexpensively for the tiles I wanted and managed to upgrade them. One element that I haven't mentioned yet is the scope to stitch up your opponents. If you are out bid for a tile you can move all of your meeples somewhere else. You might think you are safe on a tile but it can be taken away from you if you're not careful. Also players can make you pay more for resources by using tiles you need. All in all there is a balanced amount of back stabbing that goes on so as not to make it infuriating. Think El Grande levels of stitch up and you are about there.
It's incredible that I managed to win the thing. I hadn't a clue starting off but luckily spotted some rich scoring tiles that matched my own. Dave, the game owner, suffered from explainers curse and announced in a style similar to myself that he had lost halfway through the game! After several recounts the scores came out;
Chris - 48
Ryan - 45
Dave - 38
Daryl - 38
M (Ryan's wife) - 32
Following that the only Daryl and myself were left so we had a quick couple of games of Kingdom Builder which he both won.....