Anyway, my reward for my extended trip was a game of Keyflower. Patchhistory had been mooted but nobody had played a game of it before and the rules were perceived to be terrible...
Keyflower with 3 feels slightly different (In the same way Agricola does) from the 5 of my last game. It scales nicely and the turns zip by but there seemed to be less interaction this game. Auctions for tiles were given up on quicker and, when built, players tended to use their own home tiles for resources. I slipped into the same strategy as last time winning the resources tiles and hoping for a complementary winter tile to aid my scoring. One didn't come.
|Boats - strangely two tone|
There was a curious lack of 'tool' resource tiles, which I needed, to upgrade some of my home tiles and when Matt used a yellow worker to produce some for himself I was undone. My solitary yellow worker was not enough to get what I needed. I also ballsed up my resource movement thinking two of my tiles were connected when it only kinda looked like they did..... You have to watch for that in this game. It's easy to make a small mistake. I think I reused a green worker when I should have chucked him back and I'm pretty sure I made other errors too.
Matt - 51
Chris - 45
Dave - 31
Next, to my surprise, Biblios was up. Still not clever enough at this game to forge a solid strategy but when Matt and Dave both kept increasing the brown dice which I had thirteen points in I thought that was as good a plan as any! I kept strong in another colour and helped down vote green.
Chris - 9
Matt - 6
Dave - 0
Lets see that Biblios table now!!!