This week, we numbered six: the host (Joe), Sam, Ben, Ian, Andy and me. Joe, Ian and myself were first to arrive and swiftly grabbed a one-round (and, surely, non-leaderboard) game of Tumblin’ Dice. This game got its debut recently at our NSPCC event (sadly unblogged, but Sam and I were too tired) and was a big hit.
For some reason, this game reminds me of the hang-gliding Monkey Target mini game in Super Monkey Ball. In Tumblin’ Dice, you flick a dice off a slightly raised platform and send it down the board, hopefully picking up multipliers as it does. Much like SMB’s flying, bouncing ball that you hope ends on a multiplier.
Super Monkey Ball: Monkey Target
Not during the game, alas. We're not that good.
It’s a huge success and endless fun. A dexterity game that even Andy likes. Is there any higher praise?
Anyway, like I said, it was only one round before other people arrived, but I’d like the record to show that I got twenty points with one die, and ended as the winner.
When all six of us were present, we played Team Play. Again, non-leaderboard, but who’s counting? The teams were me and Ian, Joe & Andy and Sam and Ben. I’ll be honest, I thought Ian and I had it sewn up. We were first to eight missions and nabbed a ninth mission card in the final round. Sam and Ben were nowhere to be seen when both got stuck, unable to complete their missions, but I hadn’t reckoned on Joe and Andy’s canny reliance on big scoring missions. The final count was:
Joe and Andy 30
Andrew and Ian 28
Ben and Sam 23
The game did, at least, give us our blog title. When I triggered the game end with my eighth mission, Joe dolefully sighed “This is my last go,” sounding as if after this, he’d stop playing games completely. This prompted Sam to liken it to a Beckett play, which lead to the blog title.
After this we split into two groups of three. Sam, Joe and Ben played The Road To Canterbury. This game, recently blogged about, is all about selling fake pardons (as if there was such a thing as real pardons) to Pilgrims on the way to Canterbury.
Ian, Andy and I played Port Royal with a few extensions thrown in. Ian needed a rule refresher and, as with Russian Railroads, new rules are no barrier to Ian. Despite Andy leading for most of the game, Ian cashed in his relics at the last minute to take the win.
At this point, those on the road to Canterbury were still somewhere near Maidstone, so we got out Kodama. I find this game of tree growth quite relaxing and I sort of wafted through it quite happily.
Perhaps this sense of detachment was helped by Joe generously pouring me a shot of some Italian spirit which, apparently, contained myrrh. And, judging by the aftertaste, also quite a lot of aluminium.
Then Road to Canterbury ended, with the scores at:
And they started to play Can’t Stop, which I admit, I found rather distracting. Especially when Joe did crazy things like going bust when he rolled four ones, or deciding to do the entire six lane in one go and almost made it before he went bust with two sixes and two fours.
Kodama ended as
This photo is actually from the NSPCC evening.
And Can’t Stop finished
Now we were all together again we ended with For Sale. Joe is now duty bound to pick up the one card since he said that it was a viable strategy.
During this game, Ian told us how he’d drawn a sad face on his toaster, and now making toast made him really depressed. Not depressed enough to give up on winning, though.
And with that, we were done! And it all seemed so painless.