Wednesday 14 November 2018

Fünf for all the Family

Tuesday rolled around again and despite the inevitable post-weekend (see Andrew's odysseyian previous post) drop in numbers from the regulars, the lesser-spotted GNNers were out in force, at one point bumping up the numbers to nine around my (Sam's) table!



First to arrive was Joe, and the embryonic hour of 6pm. Sadly he was just dropping off things I'd left at Novocon, so after a chat, he left again.

Then at the allotted hour of 7.30, Laura Izzard was first through the door, followed by Matt, Martin, and Ian. With Anja and Andy Mosse both running late, we cracked into our games. Or to clarify, Martin heaped disdain on me for buying another game (abetted by Stanley, and then even Ian joining in) before getting out the game he'd just bought. Whilst Stanley, Ian and Matt began contesting Love Letter at the other end of the table, he talked Laura and I through the rules.


The game in question was Blue Lagoon, Reiner Knizia's latest offering. Arriving into the eponymous lagoon as settlers, you discover there are eight islands, and over two rounds you score points for having a presence on each one, for making connections between them, for having majority presence and for collecting resources. If it sounds like rote gaming circa-2018 (or earlier) the implementation is very Knizian - on their turn, everyone simply places one piece on the board and watches in agony as all the things you want slip away from you. It's part race, part bunfight, part mental torture.


After one round, all pieces bar your five villages are removed, and a second round begins with placement having to spread from your villages. I won our first game (I didn't note down the scores) but I mentioned that now I knew how it all worked, I wouldn't win next time - which proved to be true.

Meanwhile Stanley had won Love Letter, after successfully outing Ian's hidden cards four times:

Stanley 3
Matt 2
Ian 0

And with Anja now present, they began explaining Heck Meck to her. At our end of the table, meanwhile, Andy had also arrived, and as Blue Lagoon was already on the table, we set it up again for four. Little Joe turned up to watch for a bit, as people briefly outnumbered seats.


With Martin now familiar with the games' overlapping scoring criteria, it was a tougher proposition. He scored the bonus for being on all eight islands in the first round, collected a big resource bonus and then in the second harvested up lots of statues. The game played quite staccato though; lots of rapid turns occasionally broken by a long, cognitive-heavy one. I'd say it was close, but it wasn't:

Martin 192
Laura 127
Sam 126
Andy 124

Martin was flush with new love for another Reinerssance masterpiece, and we all liked it, albeit it hurt my brain. I struggle judging the need to further your own advances (in multiple criteria) with the overlapping/competing need to stop others (also multiple criteria!) is hard. From one angle, it's very very simple, but from another - it's not.


Meanwhile Heck Meck was continuing, with Anja rolling a spectacular set of worms:


Laura made moves to go, but the three dads present showed their paternal understanding by harassing her into playing one more game - Face Cards, the game that needs almost no introduction - make pairs of faces, and hope somebody spots your pair in the melee. Andy took the win despite our failure to see his Coati/Parking Meter combination.

Andy 12
Martin 8
Sam 7
Laura 5

And I forgot to take photos. Laura bid her adieus and disappeared into the night - the next time we see her she'll be with (actual) child, so good luck Laura!

Stanley also disappeared around this time, off to bed, as Heck Meck finally concluded:

Matt 15
Stanley 8
Ian 5
Anja 1

As Ian brought in a collection of games to choose from, he tripped over Andy's growing pile of rubbish on the floor, which he announced he'd left there on purpose. He gazed at the mess with a glow of pride, before I tidied it away. Now a pair of trios. Ian found himself explaining Istanbul to one, whilst Martin explained Kingdoms, my birthday present to him (also a Knizia) to the other.


Kingdoms was not massively dissimilar to Blue Lagoon, only slightly simpler, and slightly screwier. Tiles are played on a 6x6 grid, and you can pick up and place a points tile (there are positive and negative) or place one of your castles, which will score for both the row and column it's on. As soon as someone places a castle, of course, everyone else tries to put negative tiles next to it.


Mix in the mountains (block rows and columns) the gold (doubles everything) and the dragon (cancels the good stuff) and you have a game brimming with evil - so evil that you start with fifty points, just to give everyone the opportunity to lose them all in the first round. Andy made a great start, but Martin overhauled him. I played badly and got what I deserved:

Martin 249
Andy 239
Sam 212

Fun. Whilst that was going on, Matt won Istabul:

Matt 5 gems
Ian and Anja 3 gems each (Ian second on tie-breaker)

And they'd also played NMBR9, which Anja didn't like at all. Ian did, though:

Ian 86
Matt 79
Anja 49

Considering how brief Kingdoms was, I've probably got the timeline of events all muddled up, but whatever had gone on previously, Anja certainly left at this point because we found ourselves a quintet, and began playing Five Cucumbers - or to give it it's German title, Fünf Gurken. Tricks are played (there's only one suit) and you must either match or beat the previous card, or lay your lowest card. The winner of the final trick picks up cucumbers, which are bad - collect five, and you lose the game.


The youngest player starts, but that took some time to establish, as Matt discovered he was younger than he realised, and Ian didn't even know what year we were living in. After that bombshell, Andy took an instant dislike to Fünf Gurken, openly scathing of the choice of vegetable and the fact there was only one. He critiqued the wooden cucumbers, which he claimed didn't resemble a cucumber - more on that later - and mimicked Martin and I throughout the game as we hissed at our cards. If it was a strategy, it paid dividends, as he ended with the fewest cucumbers. But unfortunately for Matt, we all won apart from him:

Matt: Five cucumbers.

or are they?

He actually ended with six cucumbers, which - by now we'd all conceded the cucumbers did have a scrotal quality to them - I said in a way, made him the winner. We speculated as to how much fun (or fünf ) one could have with six ball sacs; needlework, say, or artisan baking. Ian suggesting skiing. Martin and I got the giggles and I'm ashamed to say it was all rather immature. Especially considering we'd just played a game about not wanting five cucumbers.

Anyway, the witching hour was now upon us, so Martin and Ian put on their coats for the walk home. Andy said he wasn't going anywhere though, and Matt was tempted to stay as well, so we played Dice Heist - rob museums, collect artwork, gems and artifacts!


But owing to ancient heist-related traditions, only score paintings if you have the most combined value of them. Also if you have two gems, the second one is worth twice as much as the first! Matt and I celebrated our shared victory:

Matt and Sam - 27
Andy - 15

But we weren't done yet, with Ganz Schon Clever next to hit the table.


To be honest, I don't remember a huge amount about it now, except I recall Matt had to police my crossings off because I was pretty haphazard at this point and kept cheating. But I somehow managed to add up the scores correctly, to my surprise. We checked with a calculator.

Sam 236
Matt 228
Andy 200

With Tuesday now behind us and Wednesday begun, we bade each other good night, the end of a doozy of an evening: the return of Laura and Matt, some very feisty games, and a protracted schoolboy riff on dark green scrotums. What more can one ask of a Tuesday night?

2 comments:

  1. Sounds like a classic night - sorry to have missed out on 97% of it :)

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