Wednesday 26 July 2023

Breathless

Tuesday arrived, and so did Ian. We chatted for a bit and then realised as we were here, we might as well play So Clover. Ian had tricky words so while he was thinking I attempted to draw the singer we were listening to. Any guesses?


Joe arrived during our ruminations, and together we scored a reasonable 10/12. We were still only three and I mentioned I'd like to try KuZOOka when everyone got here, so Ian encouraged me to set it up. That's why Katy, Adam and Gareth all walked in to find their first game decided for them (sorry) as we collaborated on getting some animals out of a zoo. 

Initially there was some confusion, and I must admit I was feeling a touch of the cosmic frogs as Joe queried my interpretation of the rules. However the confusion turned out to be I'd actually got them correct for a change, and we ploughed on. It was thirsty work.

   

We all had a small hand of cards and use them to advance along the track, and hopefully get the animals to freedom by reaching the white zone at the end (see pic). However we don't play or reveal cards, but just place markers where we think we can collectively reach once some decides that's far enough for now, and all cards are revealed. Hopefully, we get experience points which means more cards and further progress next round.

The advancing along the track is less about movement then, and more planning - how far you advance and where you place your marker is, one hopes, revealing information about your hand. It's like a co-op Perudo. But we started badly when I took a risk in round one, then we busted in round two as well and in round four we busted when going further would actually have made us safe! In the seventh and final round we had to go for broke, but unfortunately the game ended in disaster.

I really liked it and was up for another stab, but Katy's excitement over the animal meeples had faded and it just made her want to play Perudo, which sadly nobody else was keen on. Instead we played My Gold Mine.


In this Incan Gold-esque undertaking, we're all trying to grab gold whilst avoiding being caught by the dragon. Instead of Incan Gold's table-reading though, we're flipping cards: either movement cards to get us to safety, or gold cards that may trigger the dragon's movement. It's quite dickish, especially when movement cards allow you to swap places with someone. Ian had a strong start in round one, Gareth had a good round two, but I snuck ahead of both in the final round - when instead of 'most gold' all your gold scores - as Joe went down in flames. 

Sam 14
Ian 12
Adam 9
Gareth 8
Katy and Joe 6 each

Then we split into two groups. Ian Adam and Katy played Biblios whilst Joe, Gareth and I revisited 7 Wonders Architects. With three of us the game was much quicker than the seven of last week, and divergent strategies emerged, with Gareth going a mostly civil route - with attendant cat noises - me building a hefty military, and Joe focusing on a swiftly-constructed wonder.


Meanwhile in Biblios things were marginally more raucous, as you can probably tell from the facial comparisons below.


The planets aligned with the finales, with everyone wrapping up almost to the second. It was a tense finale, with Adam winning tie-breaker for second according to the official rules and Ian winning it according to Extreme Biblios variant. "I prefer that" Ian said. Either way, they both lost.

Katy 7
Adam 7/Ian 7

In Architects, neither Joe's completed wonder and my warlike ways were enough to prevent Gareth from taking a debut win, despite me grabbing the cat off him. His city full of statues apparently made up for a wonder without a head:

Gareth 46
Sam 39
Joe 34

I canvassed immediately for Fun Facts, and to my recollection there were very little protests. I wish I'd written the categories down now from a fascinating couple of plays. For every dud (How many cousins do you have) there were several bangers, like how much we like animals to how much we think money brings happiness, and we did reasonably well in game one (35 from a possible 48) before falling marginally shorter in game two (34/48) probably because of the dumb cousins question. 

How many cups of coffee or tea had we had today? How many hats did we own? It transpired that Katy owns Many Hats, and Gareth very few. Joe thinks of himself (correctly) as the Most Creative, and Ian has a lot of cousins. Most grippingly of all, the How long can you hold your breath question had us all attempting to live up to our claims at the end of the game. Gareth did much better than he thought he would. I fell 7 seconds short of my 60 seconds. But Adam and Joe can hold their breath, it turns out, quite a long time. Joe can even perform mimes and - to Katy's skepticism - 'open his mouth' while holding his breath, up to an astonishing two minutes. All those swims up at Henleaze in the icy water finally counted for something, even though he'd only written 60 seconds during the actual game. 

But after these eye-watering scenes, it was now time for bed, and as everyone (except me, obviously) made their way into the summery night air, another GNN came to a close. 

4 comments:

  1. Sorry for making you doubt the rules of KuZOOka - seems like quite an oversight in the rule book, but maybe it's buried there somewhere. I enjoyed it, but it did seem quite a strange 'playspace'. Would like to try again.

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  2. I think doubting me on rules is not only perfectly natural, but mandatory

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