Thursday, 26 May 2022
How Orc Board
Sunday, 22 May 2022
Dominant Maroon
On Saturday afternoon Ian and I wended our way down the M4 to Chris' house in Chippenham. The plan was to play Dominant Species: Marine during the day, and then some other stuff in the evening. So with a little ado and catching up, I began setting up the game and explaining it to Ian - who'd not played before - and Chris, who'd only played the significantly-different big sister Dominant Species.
Wednesday, 18 May 2022
Fruit flies like a banana
The omens for games night weren't good, with rain crashing down outside and in the house (mine; Sam's) an infestation of fruit flies having migrated from the hot bin in the garden. I spent some time chasing them around in a murderous rage, but there were simply too many. A knock on the door and the Easton massif - Gareth, Ian, Martin - arrived in good time to have the little bastards swarm around their drinks. The other ill portent were the crisps - pork and apple Sensations - which tasted, maybe not that surprisingly, gross. Although Gareth charitably ruminated that it was more about expectations, renaming them slow-cooked pork belly in a sweet apple sauce. We were still flicking flies away when Joe and the final Eastonite, Adam H, arrived, upon which time we set up Formula Motor Racing.
We were mostly familiar with it's charms this time, but Martin went through the rules for Adam, who'd not played before. Cards are played to shuffle the cars about, in the hope you'll be at or near the front when the cards run out. You're often moving cars other than your own, but at least you can draft with an overtaking car, or play some kind of punitive measure on someone else. I got my cars to the front early on, but neither finished the race. Adam, who at one point had both his cars right at the back, managed a win at the death:
Martin 7
Ian 6
Gareth 3
I still find it a bit arbitrary-feeling, but agree with Martin that the three-races suggestion in the rules makes sense - it would add some drama and escalation and a sense of shape.
We split into two threes, with Ian, Gareth and Martin setting up Babylonia and Joe, Adam and I playing Tin Goose. Even though I'd played recently I found my mind a blank as I got everything out of the box and tried to summon some kind of zen calm, which was maybe partially successful. In the game players are competing airlines, bidding for more fleets in order to increase their presence on the map - the catch being that everyone is hampered by the chaotic, badly-run and accident prone ways of their airlines and need to improve them as the rounds pass, decades fly by and your starting fleets of Ford Trimotors eventually give way to the airbuses of the skies.
It's only seven rounds, but the opacity of the relative values of everything - with players collectively deciding worth - meant took us a while - so long that at the other end of the table finished Babylonia before I could even get a picture of it, and started playing Azul. Martin won Babylonia rather convincingly as the others narrowly contested second place:
Gareth 118
Ian 117
And followed that with another victory in a tumultuous game of Azul:
Martin 68
Ian 66
Gareth 58
Friday, 13 May 2022
The Balance Of Trade
n the draw of a card each from the deck. Adam drew a 1, I drew a 2. I won, and Adam rued his decision to hold back a card that would’ve tipped the war in his favour.
But then Martin went from 9 to 18 points in a single move, just two away from victory. I needed ten points, and I was certain of six. I had to rely on lucky draws from the deck for a tradeable card for those extra few points but, unlike Joe, I am not known for my lucky draws and I came up short.
Thursday, 5 May 2022
Do I look bothied?
Wednesday, 27 April 2022
The Pits of Despair
Games night was at Hannah and Adam's last night, which proved a trial for a few of us; Hannah most of all, who had the unenviable task of settling an excited Arthur whilst rowdy gamers downstairs roared with various emotions.
We began in the garden, where Adam encouraged us to wrestle Arthur on the trampoline. Arthur looked so full of beans we all demurred, and were then distracted by the cavernous pit of despair beneath the decking, which dropped a good fifteen feet or so to a dark and gloomy fate. After riffing on the pit of despair/slough of despond/wokingham of indifference etc, we stepped indoors for more cheery and colourful fare. Whilst Hannah began the uphill battle of Getting Arthur To Sleep, Adam H, Martin, Adam T, Katy, Gareth, Joe, and myself (Sam) sat around the table and tried to play Long Shot: The Dice Game. This is an allegedly simpler, shorter version of its predecessor Long Shot, but despite my boys and I previously blasting through it in a zippy 20 minutes, we found with seven of us the pace slowed considerably.
The basics are simple, with 8 horses racing once around the track and the game ending when three of them cross the finish line. In each turn, two dice are rolled that determine which horse moves and how far. Each horse will also trigger another horse to move ('secondary movement') a single space, and players can manipulate these secondary movements as the game progresses. Then everyone takes a single action - betting on a horse (potential winnings), buying a horse (potential prize money) ticking off a helmet (additional betting opportunities) or jersey (additional secondary movements) or one of their numbers on a grid of concessions: when a row or column is filled on the concession grid you can grab a reward of cash, free bets, horse movements; even a horse.
For a luck-pushing racing game, there was a lot of options, and the slightly fiddly nature of how one thing affected another caused much brow-furrowing puzzlement (everyone) and appalled harrumphing (Martin) especially as I inevitably got a rule wrong that deprived him of a horse. This was pit of despair #2, the befuddled atmosphere punctured only occasionally by Joe hopefully yelling "Come on, Scattershot!" and eventually ground to a relieved halt as Adam H claimed a win:
Katy $87
Joe $80
Sam $54
Adam T $40
Martin wouldn't even tell me what he scored, he was so disgusted (EDIT: he scored $95!). Whilst we'd been playing, Steve had arrived and listened to the slow-motion finish, and was now busting to play. I went off to cry in the bathroom while the next games were chosen: Joe, Katy, Martin and Adam T busted out the nightmare-avoidance fun of Sheepy Time whilst Adam H set up the more wakeful Railways of the World for the rest of us in the front room.
This was new to Gareth, but he quickly picked up the simple-ish rules and the tactical nuances of controlling what parts of the board you can, snaffling up the areas around Florida and getting in Steve's way, as Adam and I contested things further up the coast. From early on Steve was finding himself cash-short and taking bonds, and suffering on the income track as result, going in sleeper-based circles into the Pit of Despair #3 as he seemed to build track more often than he delivered anything along it.
In the other room, it was a little more boisterous as the somnabulently-themed Sheepy Time was causing unthematic uproar.
Thursday, 21 April 2022
King of Vegas
Then things got feisty. Adam sprawled and made a 5-tile casino and then Joe got a 4-tile and a 3-tile casino in one turn. Martin took over Joe’s 3-tile casino and I took over Adam’s 5-tile casino which Adam took over again but only after it paid out. Then, towards the end (which comes quickly in a five-player game) I join my casinos to Martin’s to form a 7-tile casino which I then re-roll. Amazingly, Joe’s lone die beat everything and he was suddenly sitting pretty.
The then-leader Katy with her high-rise casinos got a little nervous and, after saying earlier that she didn’t want to lose to Adam or Martin but was fine with losing to Joe, suddenly found her words coming back to haunt her. Neither Martin nor I got the chance to re-roll Joe’s (by now) 8-tiler since Martin pulled the Game Over card from the deck.




















